Logical advice. People seem to undervalue the mod stats like movement speed, aim walking speed, and hip walking speed. These can increase your mobility without making you vulnerable since rather than sprint everywhere, you can move room to room ADSing or gun at the hip more quickly. Especially since the mods that typically increase this, counter balance the offsets of the ones that reduce recoil since those typically make you slower. So you don't necessarily have to run a gun naked, you just need to be smart when it comes to mods to fit your particular playstyle.
@@FervorGaming hasn’t been the case for me, I mod my weapons 5/5 and just mod them according to what I feel is the most necessary and it always works out
I agree. I would also suggest not sleeping on hipfire for short ranges with the adequate weapon build. I have been experimenting with an FTAC Recon build that is surprisingly good at that for short ranges in full auto, then competent at mid range with single fire.
I always love how Jack takes a far more level-headed approach to shooters than most other content creators. Great info in this video! Glad there's more to come
I've been wondering why I'm having a harder time getting into the multiplayer this time around, but this breakdown has nailed it. Solid stuff, as always. Thanks Jack!
I really appreciated this vid. I think it’s exactly what myself and lots of others need as we transition into this new version of cod. Keep them coming
I feel like the move to slower gameplay is gonna make the game friendlier to casual players but the SBMM implementation needs more transparency because players who have a few good games get rolled into a league thats entirely above their head and it can make the experience quite miserable until they move down a skill bracket, and the time it takes to get bumped down isn't nearly as quick as the time it takes to get bumped up.
As a somewhat casual player sbmm is a nightmare because I’m good against other casual players, but admittedly I can’t compete with really good players. I had 2 great matches and then was thrown into the hell lobbies. No more fun for me I guess 🤷🏼♂️
@@BigTimbo91 try what i try. make a fresh account and see how easy the lobbies get. i did it and went from struggling for 20 kills to getting 70 a game.
from what i’ve seen i’d have to disagree, this games sbmm tuning is so extreme it seems most casual players hate it as well lmao. quite literally only catering to the absolute bottom of the barrel players
I really like this type of content and the discussions that it brings. There is a shift in the play style of "classic COD" games and the current MW series. Slowing down is key to many of these game modes. Most of my kills are on people doing sporadic movements and not being prepared for a gunfight with such a short TTK.
I know! It's so horrible! Has nothing to do with CoD anymore! Everyone's just waiting and listening instead of using the the mini map and spawn knowledge
Bro opposite for me, I try to play slow and get killed by people who tac sprint jump around the corner and I die before they even hit the ground…. TF IS THAT. In any tactical game like Insurgency you can’t even jump like that 😭😭😭
Funny part is also how he complain about everything but the fact is that he havent even touched hes perks and field upgrade. In my world thats what i check first 🤣
Jack, I’m excited at the prospect of you bringing back the more analytical commentary. Some of my favourite videos of yours were the warzone ones where you focussed on explaining your thought process during a match. Very insightful. All the best mate.
I've found myself adapting to this game pretty quickly. Slowing down and aiming before turning a corner, crouching a lot more, not running round as much (definitely not camping though) and I'm near the top or on top of the leaderboard more than at the bottom. I wasn't sure if I was gonna get the game but I'm very glad I did!
Who cares if you 'camp'? It's viable and effective, and if the enemy was smart they would use grenades and slap on a perk that restocks throwables. It's literally no worse than the CQC hard scope sniping or drop shotting meth addict sweat plays. I do it plenty when the other team is sweating like a fat kid in a saran wrap body suit.
Thank you for making this! I see too many videos of people desperately trying to find a glitch or work around for movement as opposed to accepting and adapting the new mechanics.
Thanks for the tips Jack! I will definitely try these out tonight. I definitely have a problem with sprinting everywhere just to get to the action sooner, and I find myself dying before I get there & having to start again. I'm gonna try a more tactical approach ☺️
I adapted to this playstyle almost immediately. Its much more oriented toward tactical gameplay that any other COD imo. Im really enjoying it so far. I have however seen plenty of sweats still destroying lobbies while b hopping and running around so its not impossible.
oh yeah i noticed this cod was different and i’m a very argessive cod player so my new strategy is +everything aim down sight speed and sprint to fire. what i do is never let go of sprint and jump+ pre aim every corner i turn, i absolutely destroy every kid “taking their time” around each corner. so it’s definitely still possible to be agressive
Hey Jack, I’ve been watching your videos for a very long time. I have missed this format so much. You’re a great teacher. I hope you make more like this again :)
Thanks Jack. Big time fan from Downunder. This has helped me out massively since I watched it this morning I'm going positive every match and your right about the gunsmith I've stripped things back to the basics and it's paying off hugely. Hopefully, i get a lobby with you one day. Keep up the great work lad. Blake.
Me too. It’s really getting down to the better shooter in the gunfight usually wins the fight. Usually. They’re going to make changes I’m sure. But I’ve been enjoying the game when I play it. My movement wasn’t anything special anyways, so I’m going really good in this version.
@@nzarch9741 I don’t think taking out some of the goofy mechanics is lowering the skill gap. Honestly, the people who are complaining that they can’t get as many kills anymore because those mechanics are missing probably should realize that they just aren’t that good at FPS games
@@hollywoodq2k380 Not goofy mechanics, it's not hard to slide cancel. There's plenty of slower shooters to play though, Cod has been and should be fast-paced and action packed, not ratty and slow. At least Rainbow Six being slow their maps are small - majority of the maps in MW2 are too large for 6v6 and then you feel like the game is going incredibly slow unless you're some bot camping in a corner. Anyways riot shield + knife + deady = the most fun way to play and troll people.
Great videos love your logic and acceptance to the reality of the game. You don’t have a negative attitude towards the game but a more realistic approach. Accept what you can change and ignore what you can’t. Good breakdown and your spot on with your analysis 👏
I find myself while trying to learn maps and get used to a new game I make poor decisions and most of the time it is the running. Thanks for showing that setting. Great advice and would love to hear more tips/advice.
i think my biggest problem is that i just don't enjoy taking it slow in cod. i understand that that's kind of what you have to do right now, it's just not why i enjoy cod as a game. i personally feel like if thats the gameplay i have to go for, i might as well go for a game like counter-strike. its honestly such a shame in my opinion, cause it doesn't feel as casual anymore as it used to - which was what made the franchise fun for me in the first place. good video.
Same yo. Look up the controller settings that allow you to jump around corners like all the aggressive players are doing. I’m gonna try that tomorrow. Hopefully they make the time to kill a little slower so everything is a little more blanched but I’m not holding my breath
Yea it drives me crazy just tiptoeing around, would be cool to have a perk or something that gives some better movement stats to make the playstyle more viable at an expense of missing out on a different perk at least idk, way harder to kill campers not being able to blitz a room as well.
I've been enjoying the faster ttk. Mw2 in general so far feels really solid, yes its missing features but I think it's a really good starting place to move forward with
Fast TTK is miserable and shrinks the skill gap. Dying instantly from a random angle is so awful, and a fast TTK ends up with a terrible, campy game, because nobody wants to move around when they die in a split second.
I'm still quite on the fence about buying this game, but hearing you break down some of the mechanics and learning more about the moment to moment gameplay helped me learn more about the game in a way that a review just can't. Nice video Jack. I'd definitely love more videos like this.
I'm fine with running across the map, if I'm hitting my shots I'm mostly unstoppable. But it's very hard to maintain that level of awareness for a very long time so I agree with you with slowing things down.
Absolutely this. I find it best to only use tac sprint and never the standard sprint. Move cover to cover in bursts to limit the time without your gun up, but never keep your gun down for long and especially not around corners. Idk what they did but the look acceleration for turning to clear corners rapidly is just perfect, so it’s super easy to be thorough and careful while still clearing a space quickly
I like this more flowing natural way of tips! It's a bit less of "this is the way to do it and it's the only and best way" vibe which I get from some youtubers. Never thought of switching to home theater on my headset. Thanks for the video!
Hey. These videos are a great information giver to us casual players that may take time to upgrade weapons. So it's good to know what to do with minimal attachments. And game play styles. Love it 👍
Totally agree. I don’t have time to grind this game out so it needs to appeal to the casual gamer otherwise we will lose interest. I want to have fun & get a few shots off but being constantly hammered by hardcore pros defeats the purpose.
Great advice! As for movement, I am still using auto tac sprint, but I bound a key (left alt in my case) to toggle walk and set my walk speed to fast. Now when I'm going into a situation where I might encounter enemies I'll toggle to walk. Gives me the edge in gun fights, but still keeps me from constantly manually sprinting in every other situation.
What i love about your content is that you are usually reasonable and rationally thinking person, which is very enjoyable for a person like me, because i too try to be reasonable and rational, keep it up Jack, its great.
I've played call of duty for a long time, never could I've imagined having to look at a video like this. This game hurts my mental health haha! Good video and nice advice
I'm surprised you didn't cover tuning. I was absolutely hating my life trying to grind out the m4, but then I tuned it up to increase accuracy and damage... My life was forever changed. Went from barely staying positive with like 15 kills in a good game to 20+ kills and an over 2.0 kd in almost every game.
Highly agree with your vid. Huge increase in kills and game enjoyment. Definitely turn off auto tac sprint. I found slowing my play changed COD timing for me as well, to my advantage.
This was great, much different way of thinking to a lot of the other creators out there. Most people have the same thing to say and I'm not saying that they don't have great points and tips to get better with fundamentals this was great to see you take a new approach as in this game specific way to play. 👍
I noticed this when I was playing the campaign of this game and surprisingly managed to get bodied on Recruit difficulty (for reference, I'm a 2.4KD player in COD multiplayer and have beaten COD4, MW2, and BO2 on Veteran), and realized that I couldn't just run around without thinking in the campaign. I started slowing down, holding angles, and started to do much better in the campaign. Same advice translates to multiplayer; I started playing it like a glorified campaign mission, and it felt exactly like playing a campaign mission, which was super strange, as I've never felt that in a COD multiplayer before. All the attachments, guns, field upgrades, etc. are made for a slower, tactical pace; even the 'fast movement speed' attachments and weapons are meant for a more tactical approach. It sucks that you can't bomb rush spawns and spawntrap like in BO2 which was super fast-paced and fun, but I still enjoy MWII's multiplayer when playing it tactically nonetheless
First COD game I've played for years. Really like the way the game plays and guns feel. All aspects seem to fit my gameplay style. Only problem I have is people not playing objectives! In all game types there's alot of camping. Great video Jack, will hopefully help my gameplay.
I am loving the slower more tactical gameplay. It rewards players that are actually trying to play like a soldier. I'm peeking, covering every entrance/exit, diving for cover, and pre aiming whenever I'm not needing to rush an objective. This game is just top tier. Every match feels like a campaign mission.
@@odst2247 Yeah, I hate to break it to you, but you couldn't. Recent COD games at least were more fast paced and had the advanced movement mechanics like slide canceling, drop and jump shots. shots.
This was great for me, I've always played super fast in other cods and have found I am not enjoying mw2 because I keep dying, but this explains why I keep dying, I'm rushing to much. Cheers Jack
I love how they made firearms feel realistic. The bob of your weapon when you crouch and stand back up and the way you can’t just make a mindless laser beam and sprint like a marathon runner with it. You have to have the right tool for the right job in MW2 and I am all for it
You nailed it. My dad is an avid COD player and he was showing me the new game while I was visiting. He kept dying and dying and dying when normally he’s decent or dominating the leaderboard. I was watching and immediately noticed he was getting caught in sprint or other players would hear him and get shots on him first. I got to play for awhile and I played much slower and had more success getting kills. I quite like needing to slow down in COD. Constant bunny hopping and sliding is just annoying after awhile. Looking forward to DMZ!
I retired from playing on my Xbox One for YEARS. The last games I played was original MW2 and BO1. I reactivated my account and playing again when I can on the new mw2. I have muscle memory to run, jump and rush all over the place like back in the day, definitely has taken some time to learn to SLOW DOWN😅
MW2 is still the best game I ever played. My only 2 complaints are that the silencer for the 9mm never worked, and that you could open the map in killcam to find your killer's position. I'm not sure everyone knew that second one until way later, but I liked staying scoped in the whole time (where appropriate, obviously) so that my target couldn't easily figure out my position and the killcam map negated that strategy.
I love that this game is slower! Requires more thought and change is strategy depending on the situation. I've been playing like this and more often than not I'm at the top leaderboard without being a try hard.
Let me correct your sentence. "I have been camping and holding angles and more often than not I am at the top of the leaderboard without having any skill"
@@nazer121 bro I’m tired asf of these slow campy cods. Like they are literally lying to people and confusing them by calling the game MW2. It’s nothing like that game and it’s honestly an insult. Infinity Ward hasn’t made a decent cod since Mw3. Tell me when I’m telling lies
I'm a fast/rush aka aggressive/rapid gamer when it comes to COD games, it comes from cs 1.5 times :D Never had a problem with kills while jumping/sprinting/tactical sprinting auto, sliding in MW2019 and now in MW2. Maybe cause I'm used playing fast/rushing for 2 decades, I got no problem with it, I hate playing slow, I do it only when there's team play, else very rarely. And I know I'm not the only one, for some slow gaming works while for others fast gaming works. P.S Small hint, for lots of kills try the knife+riot shield and throwing knives (1shot) in this COD compared to MW2019, your so fast omg like on nitro :) And another hint while this guys play slow/campy, play fast/rush and build your class fast and you will reach and kill them from behind :)
my biggest problem with this game coming from an aggressive playstyle is that they basically lied in the marketing. They kept repeating how this game is meant for all play styles and we will cater to all of them but then they do everything in their power to punish aggressive playstyles and constantly nerfing things aggressive players use while not touching anything the other playstyles do
@@bigboyskills exactly. Then they ignored a lot of complaints the community was having, minimap, perks, ninja/dead silence. Hell, ghost doesn't even work like it claims it does in the game.
Very interesting especially the Audio part. Home Theater was the best in WZ for me but now it doesn't seem to work. I had to change to Headphones with Boost. I'm using Hyperx Could 2. Personally I love the changes they made. CoD feels like a shooting game now and not a "sliding" game :)
Yeah, TheXclusiveAce is fantastic for the stats behind attachments, weapons, etc. Thanks for the additional info Jack, it's been my experience that moving slower is generally better, but I still get the CoD classics of jump-shotting snipers, which reminds me that it's still CoD. I've also discovered that being aggressive and pushing objectives can turn around defeats with a clutch win. I'm not sure if that's because everyone's more campy, but focused pushing on an objective can help. There's always the sniper just one-tapping everyone from across the map though 😂
more like this please i missed this, also Xclusive Ace went into depth about whether or not you should use score streaks and I agree they are better on TDM but if you could investigate further on kill confirmed and domination I would appreciate it.
It's better in all modes. The score is equivalent to the xp for kills. You get score for other things besides kills though. So it's always faster to use scorestreaks.
@@balcorn9211 scoretreaks have always been better. Killstreaks promotes camping and score streaks promote playing obj which people dont do enough already. After playing mw19, the majority of people never cared for obj. Why risk your killstreak to get a flag if you dont get reward for it. Scorestreaks were usually higher in points to get the same streaks as well.
@@Lazyfoal Yea it’s still a crutch for players who can’t get 3 kills without dying. These games have been tailored more and more for low skill players.
jack.....great video honestly. you just take things as they're and just try to enjoy it. the fact you even gave a shoutout to xculsive, great stuff honestly.
I've played two games since watching this and went positive in both... I had never went positive before (like 5 games). It's simple but yeah, this is great advice!
Your so right about this COD being much more tactical and methodical. I LOVE IT!! Its really evened the playing field for me personally being a tarkov player I used to dread COD matches. IMO alot of this has to do with their DMZ mode coming out. I kinda feel like alot of the game was designed around the coming DMZ mode. I'm getting on average about 15 more kills or more per match than I used to in previous COD games.
Loving the analytical commentary here. Reminds me of the commentary you use to do. Definitely prefer this over the biweekly throwback vids. Kitting weapons around fast aim walking speeds I think is going to be the meta. Gives that mobility while being immediately ready to fire. That's how I've been kitting my weapons, and I haven't had any issues clearing rooms of campers. Pieing corners and sticking to walls is the other. Before entering a room, sweep it from the opposite wall. Then move in, check short, then move to short corner while sweeping the rest of the room to the opposite corner. If it's a large room or the door is in the middle of the wall, that's when I use flashbangs and check the more obvious spot. Really enjoying the pace of the game so far. You have to implement some tactics to be highly effective while still having a high level of skill.
Finally ! Thank you i am glad you are one of the few RUclipsrs willing to speak truth I for one needed to see slide cancel and bunny hopping NERFED This video actually gives me hope I’ll return to warzone
This helped me a lot. I haven’t played a cod game since bo3 and as you know in that game sprinting and jump shorting was the name of the game. It’s been a bit of an adjustment trying to get back into cod
This is how I played CoD back in the day of the original modern warfare games. Haven't played a CoD game since Ghosts. But this style of gameplay served me pretty well.
Too right. For once I've noticed these on my own. Prefer it. Those ballerina moves I can't keep up with. As a BF player, I'm used to being methodical. This game is meeting me more in the middle and Im actually having a decent time.
“As a bf player” then go play bf this cod is imo the worst it’s been in a while, cod players don’t want our games to feel slow and campy if we did, we would play battlefield aswell. But y’all are infecting our games by giving feedback saying the game is good when you just like to be able to sit still and camp the entire game
A lot of good advice, as always. When I at first played the beta, I was disappointed. Felt like movimg a mech with a broom stick up its rear end. Now I actually rank this game high. Multiplayer is nice. A lot of great 3-lane maps.
Besides the shark fin grip I’d recommend the agent grip, it’s gives much better stability and some hip fire accuracy at the cost of some aim walk speed
I started using this tactic in BFV and realized it makes the game much more fun and realistic. It allows you to analyze your surroundings more, and using cover that you wouldn't have if you are just running around. For sure decreases your deaths as well
Great video mate but from someone who's on the ps5 , coming up against PC players it's sometimes hard to compete, mobility etc looks much smoother and quicker on the PC. Not a big issue but it should be pointed out to some players coming into the game or looking for some faqs. Good job on the video though 👏
Half of my deaths are people flying through the air and pre-aiming around the corner in the air. These "headless chickens" have an extreme advantage by moving fast.
I agree that playing methodically and slowly is the better way to play this MWII, but it just isn't as fun. I personally prefer to play fast paced games, so while this may be the best way to play this game I will still be sprinting around like a headless chicken a lot of the time especially when pushing corners to try and brake the opponents camera.
I'm finding more success in anticipation and methodical movement in this game. One more thing I noticed that I'm getting more kills in maps that we had in beta because I know the layout and know how to take advantage of it. Map knowledge is playing a huge role this time around. And really loving that map with underwater flanking routes. Helped me a lot with lvling up my handguns.
Yep, map knowledge is huge for sure. There were a few maps I wasn't fond of at first, but as expected I like them a lot more now that I know them better (not that I know them perfectly, it hasn't even been a week). Hydroelectric is definitely a great map, it's so much fun being able to traverse under and around the map in the water. It's something that easily could have been a funny gimmick, but is actually expansive and well-implemented enough that it's a legitimately useful and effective part of the design. I'd love to see more water included in future maps.
Hey JackFrag, I know this is a rarity for you too see. I wanted to say I’ve been playing in way where it’s become realistic for me. I am a United States Marine and I enjoy call of duty since early 2000’s. I decided the cinematic visuals in this game MWII and implemented my real life skills. All I must say I’m proud you see what I see and thank you for sharing it. Slow is smooth, smooth is fast.
Really enjoying the game so far. Slower paced counterstrike vibe about it. The time to kill feels really impactful rewards quick aim rather than who’s got the deepest magazine
@@stinger7799 like what? A slightly slower reload speed and minute change to movement speed? You can compensate for the second one with all your other attachments.
@@kells.au. there really isn’t that many penalties for using the drum mag, just run no stock, 12 inch barrel, comp and a decent grip and you’ve got the perfect mp5 build
Thanks man, I've been having a hard ass time trying to adjust since I'm a rather aggressive player usually. I don't understand the gunsmith or anything so this is in fact very helpful. I'll definitely see if my K/D improves this evening after taking your advice.
Thanks for mentioning about the sprinting and the nerf on the run to aim thing because this is what is killing me everytime. I need to turn off my auto sprint and and change everything to manual
Overall I like this iteration. One thing that does bother me is the lack of flinch in this game, especially on sniper rifles. I can't tell you how many times I get the first shot or two on someone and they one shot me.
MW19 had the same problem. Empty half a mag into someone using a Kar98, only for them to instantly one tap you with zero flinch or reduction to their accuracy. Honestly, one of my single biggest annoyances with that game.
I'd like to hear you talk more about weapon tuning as well. I feel that will make having 5 attachments feel better but I haven't messed with it too much.
That's what I've noticed as well. Disabled auto tac sprint after a couple of hours playing. I find myself walking a lot more, and only jump corners if I need to push aggressively.
Thanks for this. Haven’t played a CoD title in over a decade, have been running and sliding around like a speed freak and dying. I’ll try playing it slower and hopefully get better results
Honestly I like the change I think it’s a good move to slow down first person shooters make them more realistic in terms of time to kill and situation in which you would want to sprint. The game shouldn’t feel like you’re playing whack-a-mole where you’re sprinting around and just flicking over two things as they pop up. The only change I can think of that I would make two it is hard and fast spawn points that are heavily fortified structure so that if you try to spawn trap somebody it’s an awful time for ya and if you wanna spawn kill you have to fight a fortress. But ultimately I wanna see more first person shooters that require you to stop and think and be tactical rather than as I was saying whack-a-mole.
Just go play fucking Rainbow 6 if you want mil-sim bro. There's no set in stone "right way to play", but CoD is known as an arcade shooter. Cold War was perfect.
As someone that was heavily using slide canceling, jump shots, and reload cancels, I'm very happy with them removing all of those exploits. But because I used them so much I'm having a hard time moving away from it causing so much frustration.
Thank you for calling them for what they were: exploits. Tired of people complaining about the movement nerfs, when those mechanics were never intended to function in the ways we used them.
@@nightshadeii9248 yea they were never "features". They were bugs that infinity ward and all the other studious just left in, reload canceling been in Call of Duty since forever. Slide canceling and jumpshotting was definitely fun to use, but it was something that needed to be addressed.
Please, it's just called mechanics. People game lab all the time, might as well call every mechanic in fighting games exploits as well. Anyone could slide cancel, jump shot or reload cancel. Literally anyone. Exploiting is when you purposely recreate glitches to make you get in God mode. Bugs is when you fall through the map or game mechanics doesn't work. Slide cancelling, jump shots and reload cancels are just mechanics. Doesn't take a genius to figure it out.
Thanks so much for the video. I'm sick of everyone hating just because it's not the same crackhead playstyle as MW19. Thanks for taking the game at value and assessing this situation instead of begging for it to change
Jack, I recently found your channel and I have watched ever warzone video from the last few years. I haven't played a video game in about a decade but still enjoy your videos. I can't wait for some warzone 2 streams with Tomo, Stod, and Westie. Cheers
Hiya, Jack! With the 1st couple of games I played of MW2 , I noticed the gameplay was "different". I do agree with you that if I play at a slower pace I get a lot more kills. Thanks for another ROCKTASTIC video! Yes, I ( like many others ) would like to see more TIPS n TRICKS videos. YOU ROCK,JACK!😎👍
Logical advice. People seem to undervalue the mod stats like movement speed, aim walking speed, and hip walking speed. These can increase your mobility without making you vulnerable since rather than sprint everywhere, you can move room to room ADSing or gun at the hip more quickly. Especially since the mods that typically increase this, counter balance the offsets of the ones that reduce recoil since those typically make you slower. So you don't necessarily have to run a gun naked, you just need to be smart when it comes to mods to fit your particular playstyle.
no one undervalues these stats at all. Most people kit thier gun with these stats and in turn have terrible recoil and can't hit shots.
@@FervorGaming hasn’t been the case for me, I mod my weapons 5/5 and just mod them according to what I feel is the most necessary and it always works out
I agree. I would also suggest not sleeping on hipfire for short ranges with the adequate weapon build. I have been experimenting with an FTAC Recon build that is surprisingly good at that for short ranges in full auto, then competent at mid range with single fire.
All in all I agree. But what most people forget that its a cod and Not a tactical shooter like R6 or squad
thanks for repeating what jack just told us
I always love how Jack takes a far more level-headed approach to shooters than most other content creators. Great info in this video! Glad there's more to come
I've been wondering why I'm having a harder time getting into the multiplayer this time around, but this breakdown has nailed it. Solid stuff, as always. Thanks Jack!
I've been doing these things in MW2019 so the change was a lot easier for me
I really appreciated this vid. I think it’s exactly what myself and lots of others need as we transition into this new version of cod. Keep them coming
No we don't, cod is supposed to be fast paced
@@trollashnikovavtomat This. MWII is a downgrade.
I feel like the move to slower gameplay is gonna make the game friendlier to casual players but the SBMM implementation needs more transparency because players who have a few good games get rolled into a league thats entirely above their head and it can make the experience quite miserable until they move down a skill bracket, and the time it takes to get bumped down isn't nearly as quick as the time it takes to get bumped up.
If the SBMM doesn't get fixed when season one comes out I'm taking a break because it's driving me insane
As others have mentioned sbmm doesn’t belong in casual.
As a somewhat casual player sbmm is a nightmare because I’m good against other casual players, but admittedly I can’t compete with really good players. I had 2 great matches and then was thrown into the hell lobbies. No more fun for me I guess 🤷🏼♂️
@@BigTimbo91 try what i try. make a fresh account and see how easy the lobbies get. i did it and went from struggling for 20 kills to getting 70 a game.
from what i’ve seen i’d have to disagree, this games sbmm tuning is so extreme it seems most casual players hate it as well lmao. quite literally only catering to the absolute bottom of the barrel players
I really like this type of content and the discussions that it brings. There is a shift in the play style of "classic COD" games and the current MW series. Slowing down is key to many of these game modes. Most of my kills are on people doing sporadic movements and not being prepared for a gunfight with such a short TTK.
I know! It's so horrible! Has nothing to do with CoD anymore! Everyone's just waiting and listening instead of using the the mini map and spawn knowledge
@@Chrissy717 a good player would utilize all those skills bro
@@Chrissy717 you use those skills Eve if you’re camping lmao
@@Vel_D How's that more fun?
Bro opposite for me, I try to play slow and get killed by people who tac sprint jump around the corner and I die before they even hit the ground…. TF IS THAT. In any tactical game like Insurgency you can’t even jump like that 😭😭😭
I guess Dr.Disrespect needs to watch this video 😆
he would QUIT immidetly xD
Funny part is also how he complain about everything but the fact is that he havent even touched hes perks and field upgrade. In my world thats what i check first 🤣
Oof
😂
Lool
Jack, I’m excited at the prospect of you bringing back the more analytical commentary. Some of my favourite videos of yours were the warzone ones where you focussed on explaining your thought process during a match. Very insightful. All the best mate.
I've found myself adapting to this game pretty quickly. Slowing down and aiming before turning a corner, crouching a lot more, not running round as much (definitely not camping though) and I'm near the top or on top of the leaderboard more than at the bottom. I wasn't sure if I was gonna get the game but I'm very glad I did!
same ! i went from below average to respectable in just 3 days of playing the game
Who cares if you 'camp'? It's viable and effective, and if the enemy was smart they would use grenades and slap on a perk that restocks throwables. It's literally no worse than the CQC hard scope sniping or drop shotting meth addict sweat plays. I do it plenty when the other team is sweating like a fat kid in a saran wrap body suit.
Thank you for making this! I see too many videos of people desperately trying to find a glitch or work around for movement as opposed to accepting and adapting the new mechanics.
Thanks for the tips Jack! I will definitely try these out tonight. I definitely have a problem with sprinting everywhere just to get to the action sooner, and I find myself dying before I get there & having to start again. I'm gonna try a more tactical approach ☺️
I adapted to this playstyle almost immediately. Its much more oriented toward tactical gameplay that any other COD imo. Im really enjoying it so far. I have however seen plenty of sweats still destroying lobbies while b hopping and running around so its not impossible.
oh yeah i noticed this cod was different and i’m a very argessive cod player so my new strategy is +everything aim down sight speed and sprint to fire. what i do is never let go of sprint and jump+ pre aim every corner i turn, i absolutely destroy every kid “taking their time” around each corner. so it’s definitely still possible to be agressive
use tac laser for aggressive play it works so good
Tac sprint. And flip bumpers bro. You will be going in. I promise.
Except when you slow down you just get killed from behind because the spawn mechanics are completely broken.
@@SuicideVan riot shield
Hey Jack, I’ve been watching your videos for a very long time. I have missed this format so much. You’re a great teacher. I hope you make more like this again :)
I agree 💯 %
This video has become legendary.. I've heard several other streamers mention this video...Praising it. Its really helped my game! Love it
Love the fact that you can succeed with this playstyle instead of forcing yourself to burn your reflexes running and gunning. Great advice Jack
You have to play like this now that aim assist is so ridiculously strong
Except the part where you put a full clip into someone just to die when they shoot you in the foot
Thanks Jack. Big time fan from Downunder. This has helped me out massively since I watched it this morning I'm going positive every match and your right about the gunsmith I've stripped things back to the basics and it's paying off hugely. Hopefully, i get a lobby with you one day. Keep up the great work lad. Blake.
Pre aim everything, move slower, dive into cover have helped so far
True, game became camping & rat fest
@@nekotamo1925 obviously you don't use drill charge. Camping stops really fucking fast once you start drill charging camp corners
@@STARSRav3n No it doesn’t, they just change spots
@@STARSRav3n yeah like campers won’t abuse the flak jacket perk, crazy idea right?
i find the dive always just gets me killed lol.. its too slow to get your gun up and aim after a dive imo
Deleting that "slide cancelling" was long overdue ...
I love how this game is playing.
Me too. It’s really getting down to the better shooter in the gunfight usually wins the fight. Usually. They’re going to make changes I’m sure. But I’ve been enjoying the game when I play it. My movement wasn’t anything special anyways, so I’m going really good in this version.
Lot of Bots in chat. Their time to shine lol
@@RikkiTikkiTavi290 those enjoying the lowering of the skill gap with the removal of mechanics. Those bots.
@@nzarch9741 I don’t think taking out some of the goofy mechanics is lowering the skill gap. Honestly, the people who are complaining that they can’t get as many kills anymore because those mechanics are missing probably should realize that they just aren’t that good at FPS games
@@hollywoodq2k380 Not goofy mechanics, it's not hard to slide cancel.
There's plenty of slower shooters to play though, Cod has been and should be fast-paced and action packed, not ratty and slow.
At least Rainbow Six being slow their maps are small - majority of the maps in MW2 are too large for 6v6 and then you feel like the game is going incredibly slow unless you're some bot camping in a corner. Anyways riot shield + knife + deady = the most fun way to play and troll people.
Great videos love your logic and acceptance to the reality of the game. You don’t have a negative attitude towards the game but a more realistic approach. Accept what you can change and ignore what you can’t. Good breakdown and your spot on with your analysis 👏
A thinking man's take on tactics. Thank you! Im not a superstar at MW2 but I enjoy it. It's fun. Please continue these type of videos.
I find myself while trying to learn maps and get used to a new game I make poor decisions and most of the time it is the running. Thanks for showing that setting. Great advice and would love to hear more tips/advice.
i think my biggest problem is that i just don't enjoy taking it slow in cod. i understand that that's kind of what you have to do right now, it's just not why i enjoy cod as a game. i personally feel like if thats the gameplay i have to go for, i might as well go for a game like counter-strike. its honestly such a shame in my opinion, cause it doesn't feel as casual anymore as it used to - which was what made the franchise fun for me in the first place. good video.
also sbmm is awful
Same yo. Look up the controller settings that allow you to jump around corners like all the aggressive players are doing. I’m gonna try that tomorrow. Hopefully they make the time to kill a little slower so everything is a little more blanched but I’m not holding my breath
Yea it drives me crazy just tiptoeing around, would be cool to have a perk or something that gives some better movement stats to make the playstyle more viable at an expense of missing out on a different perk at least idk, way harder to kill campers not being able to blitz a room as well.
Jack, I've always loved your gameplay-tips and tricks videos. Reminds me of the early days when I started following you! Definitely keep them coming
Don't forget that awesome aim you have. As soon as I fire my aim goes all over the place and never at the enemy.
Finally, a Content creature without click bait-y commentary. So, so refreshing.
I've been enjoying the faster ttk. Mw2 in general so far feels really solid, yes its missing features but I think it's a really good starting place to move forward with
Fast TTK is miserable and shrinks the skill gap. Dying instantly from a random angle is so awful, and a fast TTK ends up with a terrible, campy game, because nobody wants to move around when they die in a split second.
@@sohsuh7625 no you just need to approach fights differently
@@nuztuz903 fax. Play a bit more with your brain and not just rely on raw reflex time. More R6S and less run and gun
I'm still quite on the fence about buying this game, but hearing you break down some of the mechanics and learning more about the moment to moment gameplay helped me learn more about the game in a way that a review just can't. Nice video Jack. I'd definitely love more videos like this.
Dont
Don’t pls
the game is really fun i would recommend it
The hit detection in this game is terrible.
Wait for a sale at least.
I'm fine with running across the map, if I'm hitting my shots I'm mostly unstoppable. But it's very hard to maintain that level of awareness for a very long time so I agree with you with slowing things down.
It's not hard to maintain it, it's just difficult for this game because of how many angles of attack there are constantly. Maps could use some rework.
@@BigManDaichi Tarq just needs to be removed all together
Ur not unstoppable bro I would drop u
@@sirballs5622 Your English needs some tinkering buddy.
@@sirballs5622 I said almost, I believe you could. Everyone can drop one another. Right moment, right time bam your dead
Absolutely this. I find it best to only use tac sprint and never the standard sprint. Move cover to cover in bursts to limit the time without your gun up, but never keep your gun down for long and especially not around corners. Idk what they did but the look acceleration for turning to clear corners rapidly is just perfect, so it’s super easy to be thorough and careful while still clearing a space quickly
I like this more flowing natural way of tips! It's a bit less of "this is the way to do it and it's the only and best way" vibe which I get from some youtubers.
Never thought of switching to home theater on my headset. Thanks for the video!
Hey. These videos are a great information giver to us casual players that may take time to upgrade weapons. So it's good to know what to do with minimal attachments. And game play styles. Love it 👍
Totally agree. I don’t have time to grind this game out so it needs to appeal to the casual gamer otherwise we will lose interest. I want to have fun & get a few shots off but being constantly hammered by hardcore pros defeats the purpose.
Great advice! As for movement, I am still using auto tac sprint, but I bound a key (left alt in my case) to toggle walk and set my walk speed to fast. Now when I'm going into a situation where I might encounter enemies I'll toggle to walk. Gives me the edge in gun fights, but still keeps me from constantly manually sprinting in every other situation.
What i love about your content is that you are usually reasonable and rationally thinking person, which is very enjoyable for a person like me, because i too try to be reasonable and rational, keep it up Jack, its great.
I've played call of duty for a long time, never could I've imagined having to look at a video like this. This game hurts my mental health haha! Good video and nice advice
I'm surprised you didn't cover tuning. I was absolutely hating my life trying to grind out the m4, but then I tuned it up to increase accuracy and damage... My life was forever changed. Went from barely staying positive with like 15 kills in a good game to 20+ kills and an over 2.0 kd in almost every game.
I feel that the sharkfin attachment is a must have on any gun that can carry it, the fact that it has no negatives makes it invaluable imo
Same with the Schlager PEQ box 4. Great attachment
Highly agree with your vid. Huge increase in kills and game enjoyment. Definitely turn off auto tac sprint. I found slowing my play changed COD timing for me as well, to my advantage.
This was great, much different way of thinking to a lot of the other creators out there. Most people have the same thing to say and I'm not saying that they don't have great points and tips to get better with fundamentals this was great to see you take a new approach as in this game specific way to play. 👍
Ur awesome man been watching like 5+ years appreciate you and wish you even more success
I noticed this when I was playing the campaign of this game and surprisingly managed to get bodied on Recruit difficulty (for reference, I'm a 2.4KD player in COD multiplayer and have beaten COD4, MW2, and BO2 on Veteran), and realized that I couldn't just run around without thinking in the campaign. I started slowing down, holding angles, and started to do much better in the campaign. Same advice translates to multiplayer; I started playing it like a glorified campaign mission, and it felt exactly like playing a campaign mission, which was super strange, as I've never felt that in a COD multiplayer before. All the attachments, guns, field upgrades, etc. are made for a slower, tactical pace; even the 'fast movement speed' attachments and weapons are meant for a more tactical approach. It sucks that you can't bomb rush spawns and spawntrap like in BO2 which was super fast-paced and fun, but I still enjoy MWII's multiplayer when playing it tactically nonetheless
And that’s why I always come back to your channel, Jack. Tips like this make all the difference, especially for me, who only plays casually.
First COD game I've played for years. Really like the way the game plays and guns feel.
All aspects seem to fit my gameplay style.
Only problem I have is people not playing objectives! In all game types there's alot of camping.
Great video Jack, will hopefully help my gameplay.
thats due to the poor design of maps
Just remember some objectives need defence😉
I am loving the slower more tactical gameplay. It rewards players that are actually trying to play like a soldier. I'm peeking, covering every entrance/exit, diving for cover, and pre aiming whenever I'm not needing to rush an objective. This game is just top tier. Every match feels like a campaign mission.
Yeah hate to break it to you but you can play like that in any COD
@@odst2247 Yeah, I hate to break it to you, but you couldn't. Recent COD games at least were more fast paced and had the advanced movement mechanics like slide canceling, drop and jump shots. shots.
been watching allots of MW2 videos and finally come across a PC MW2 content creator. love it
This was great for me, I've always played super fast in other cods and have found I am not enjoying mw2 because I keep dying, but this explains why I keep dying, I'm rushing to much. Cheers Jack
I love how they made firearms feel realistic. The bob of your weapon when you crouch and stand back up and the way you can’t just make a mindless laser beam and sprint like a marathon runner with it. You have to have the right tool for the right job in MW2 and I am all for it
You nailed it. My dad is an avid COD player and he was showing me the new game while I was visiting. He kept dying and dying and dying when normally he’s decent or dominating the leaderboard. I was watching and immediately noticed he was getting caught in sprint or other players would hear him and get shots on him first. I got to play for awhile and I played much slower and had more success getting kills.
I quite like needing to slow down in COD. Constant bunny hopping and sliding is just annoying after awhile. Looking forward to DMZ!
I retired from playing on my Xbox One for YEARS. The last games I played was original MW2 and BO1. I reactivated my account and playing again when I can on the new mw2.
I have muscle memory to run, jump and rush all over the place like back in the day, definitely has taken some time to learn to SLOW DOWN😅
MW2 is still the best game I ever played. My only 2 complaints are that the silencer for the 9mm never worked, and that you could open the map in killcam to find your killer's position. I'm not sure everyone knew that second one until way later, but I liked staying scoped in the whole time (where appropriate, obviously) so that my target couldn't easily figure out my position and the killcam map negated that strategy.
“No information is good information” best advice I’ve heard all day regarding a mini map 💯
Thanks for the advice, I slow down my path and I do get more kills!
I love that this game is slower! Requires more thought and change is strategy depending on the situation. I've been playing like this and more often than not I'm at the top leaderboard without being a try hard.
You sound like a tryhard
Let me correct your sentence. "I have been camping and holding angles and more often than not I am at the top of the leaderboard without having any skill"
@@ravic1754 Yup
@@ravic1754 lolol y u mad bro
@@nazer121 bro I’m tired asf of these slow campy cods. Like they are literally lying to people and confusing them by calling the game MW2. It’s nothing like that game and it’s honestly an insult. Infinity Ward hasn’t made a decent cod since Mw3. Tell me when I’m telling lies
I'm a fast/rush aka aggressive/rapid gamer when it comes to COD games, it comes from cs 1.5 times :D
Never had a problem with kills while jumping/sprinting/tactical sprinting auto, sliding in MW2019 and now in MW2.
Maybe cause I'm used playing fast/rushing for 2 decades, I got no problem with it, I hate playing slow, I do it only when there's team play, else very rarely.
And I know I'm not the only one, for some slow gaming works while for others fast gaming works.
P.S Small hint, for lots of kills try the knife+riot shield and throwing knives (1shot) in this COD compared to MW2019, your so fast omg like on nitro :)
And another hint while this guys play slow/campy, play fast/rush and build your class fast and you will reach and kill them from behind :)
That combo is mad fun on Farm18, larger maps not so much but I've been trolling FFA matches with the riot shield, knife, deady, and overclocked xD
my biggest problem with this game coming from an aggressive playstyle is that they basically lied in the marketing. They kept repeating how this game is meant for all play styles and we will cater to all of them but then they do everything in their power to punish aggressive playstyles and constantly nerfing things aggressive players use while not touching anything the other playstyles do
@@bigboyskills exactly. Then they ignored a lot of complaints the community was having, minimap, perks, ninja/dead silence. Hell, ghost doesn't even work like it claims it does in the game.
Very interesting especially the Audio part. Home Theater was the best in WZ for me but now it doesn't seem to work. I had to change to Headphones with Boost. I'm using Hyperx Could 2. Personally I love the changes they made. CoD feels like a shooting game now and not a "sliding" game :)
This is exactly how I play and I’m loving it. So many of my cod sweat friends don’t know how to slow it down. Take your corners slower.
Perfect advice I did the same, stopped rushing like I did in Cold War and started taking my time and i started playing waaaay better
Yeah, TheXclusiveAce is fantastic for the stats behind attachments, weapons, etc.
Thanks for the additional info Jack, it's been my experience that moving slower is generally better, but I still get the CoD classics of jump-shotting snipers, which reminds me that it's still CoD.
I've also discovered that being aggressive and pushing objectives can turn around defeats with a clutch win. I'm not sure if that's because everyone's more campy, but focused pushing on an objective can help. There's always the sniper just one-tapping everyone from across the map though 😂
🤖🤖🤖🤖
Can’t wait for them to make MW2 for a third (technically fourth) time.
What? That doesn't even make sense lol
Lol 😂
Why didn't they name it mw3?
Literally makes no sense.
@@mayoyrn8379 He's including the mw2 remaster few years back
more like this please i missed this, also Xclusive Ace went into depth about whether or not you should use score streaks and I agree they are better on TDM but if you could investigate further on kill confirmed and domination I would appreciate it.
It's better in all modes. The score is equivalent to the xp for kills. You get score for other things besides kills though. So it's always faster to use scorestreaks.
Oh yes scorestreaks another way for them to shrink the skill gap
@@balcorn9211 scoretreaks have always been better. Killstreaks promotes camping and score streaks promote playing obj which people dont do enough already. After playing mw19, the majority of people never cared for obj. Why risk your killstreak to get a flag if you dont get reward for it. Scorestreaks were usually higher in points to get the same streaks as well.
@@Lazyfoal Yea it’s still a crutch for players who can’t get 3 kills without dying. These games have been tailored more and more for low skill players.
jack.....great video honestly. you just take things as they're and just try to enjoy it. the fact you even gave a shoutout to xculsive, great stuff honestly.
I've played two games since watching this and went positive in both... I had never went positive before (like 5 games). It's simple but yeah, this is great advice!
Your so right about this COD being much more tactical and methodical. I LOVE IT!! Its really evened the playing field for me personally being a tarkov player I used to dread COD matches. IMO alot of this has to do with their DMZ mode coming out. I kinda feel like alot of the game was designed around the coming DMZ mode. I'm getting on average about 15 more kills or more per match than I used to in previous COD games.
Loving the analytical commentary here. Reminds me of the commentary you use to do. Definitely prefer this over the biweekly throwback vids.
Kitting weapons around fast aim walking speeds I think is going to be the meta. Gives that mobility while being immediately ready to fire. That's how I've been kitting my weapons, and I haven't had any issues clearing rooms of campers. Pieing corners and sticking to walls is the other. Before entering a room, sweep it from the opposite wall. Then move in, check short, then move to short corner while sweeping the rest of the room to the opposite corner. If it's a large room or the door is in the middle of the wall, that's when I use flashbangs and check the more obvious spot. Really enjoying the pace of the game so far. You have to implement some tactics to be highly effective while still having a high level of skill.
Finally ! Thank you i am glad you are one of the few RUclipsrs willing to speak truth
I for one needed to see slide cancel and bunny hopping NERFED
This video actually gives me hope I’ll return to warzone
This helped me a lot. I haven’t played a cod game since bo3 and as you know in that game sprinting and jump shorting was the name of the game. It’s been a bit of an adjustment trying to get back into cod
This is how I played CoD back in the day of the original modern warfare games. Haven't played a CoD game since Ghosts. But this style of gameplay served me pretty well.
Apart from the SBMM and one or two of the maps, I am loving this game. One of the best CODs in a very long time.
Too right. For once I've noticed these on my own. Prefer it. Those ballerina moves I can't keep up with. As a BF player, I'm used to being methodical. This game is meeting me more in the middle and Im actually having a decent time.
“As a bf player” then go play bf this cod is imo the worst it’s been in a while, cod players don’t want our games to feel slow and campy if we did, we would play battlefield aswell. But y’all are infecting our games by giving feedback saying the game is good when you just like to be able to sit still and camp the entire game
@@Devlinsky “then go play bf” meanwhile on battlefield 2042….
@@Devlinsky lol did you forget about the previous cod games? That were highly praised? Or did you only started playing cod recently?
@@Devlinsky If you think that BF players just camp the entire game then you have not played a BF game.
I played MW 2019 just like Jack was describing and I EXCELLED in the realism game mode and was pretty average at everything else.
A lot of good advice, as always. When I at first played the beta, I was disappointed. Felt like movimg a mech with a broom stick up its rear end. Now I actually rank this game high. Multiplayer is nice. A lot of great 3-lane maps.
Your videos are my favorite. Thank you for taking the time to make them.
Most helpful
Definitely enjoyed the video, and I'm looking forward to more! Thanks, Jack!
Besides the shark fin grip I’d recommend the agent grip, it’s gives much better stability and some hip fire accuracy at the cost of some aim walk speed
I started using this tactic in BFV and realized it makes the game much more fun and realistic. It allows you to analyze your surroundings more, and using cover that you wouldn't have if you are just running around. For sure decreases your deaths as well
Jackfrags showing why he is, to me, the GOAT. Helpful, practical, doable advice.. delivered in the calm/easy going way JF does it. Love it - THX
Jackfrags: 'slow down'
HummusThunder: 'I took that personally'
Great video mate but from someone who's on the ps5 , coming up against PC players it's sometimes hard to compete, mobility etc looks much smoother and quicker on the PC. Not a big issue but it should be pointed out to some players coming into the game or looking for some faqs. Good job on the video though 👏
Half of my deaths are people flying through the air and pre-aiming around the corner in the air. These "headless chickens" have an extreme advantage by moving fast.
It's more about your positioning I know this isn't very helpful but you got be hyper aware of where/how you push thing
I agree that playing methodically and slowly is the better way to play this MWII, but it just isn't as fun.
I personally prefer to play fast paced games, so while this may be the best way to play this game I will still be sprinting around like a headless chicken a lot of the time especially when pushing corners to try and brake the opponents camera.
I'm finding more success in anticipation and methodical movement in this game. One more thing I noticed that I'm getting more kills in maps that we had in beta because I know the layout and know how to take advantage of it. Map knowledge is playing a huge role this time around. And really loving that map with underwater flanking routes. Helped me a lot with lvling up my handguns.
Yep, map knowledge is huge for sure. There were a few maps I wasn't fond of at first, but as expected I like them a lot more now that I know them better (not that I know them perfectly, it hasn't even been a week).
Hydroelectric is definitely a great map, it's so much fun being able to traverse under and around the map in the water. It's something that easily could have been a funny gimmick, but is actually expansive and well-implemented enough that it's a legitimately useful and effective part of the design. I'd love to see more water included in future maps.
"just slow down" *skips and hops across the room as he says it*
Hey JackFrag, I know this is a rarity for you too see. I wanted to say I’ve been playing in way where it’s become realistic for me. I am a United States Marine and I enjoy call of duty since early 2000’s. I decided the cinematic visuals in this game MWII and implemented my real life skills. All I must say I’m proud you see what I see and thank you for sharing it. Slow is smooth, smooth is fast.
Very informative. But I’m more focused on that 300 fps… 😮
Funny how people ignore this when they see streamers shitting on people
yhea the video is for 4k so even if it is 4090 is huge
Really enjoying the game so far. Slower paced counterstrike vibe about it. The time to kill feels really impactful rewards quick aim rather than who’s got the deepest magazine
It has never took a whole clip to kill someone in any cod this cods TTK is way to short
@@JaTweak no ur just missing all ur shots 👍🏼
This game couldn't be further from countrerstrike lol.
@@bonkyo that makes no sense, if anything what he said implies you're missing shots, l2p bot.
I've found the 50 round drum mag for Mp5 is really nice as you can hold angles and push further than without it
Has a million cons
@@stinger7799 like what? A slightly slower reload speed and minute change to movement speed? You can compensate for the second one with all your other attachments.
With such a low ttk you can get away with the smaller mags. Big penaltys for bigger mags
You might as well equip an LMG...
@@kells.au. there really isn’t that many penalties for using the drum mag, just run no stock, 12 inch barrel, comp and a decent grip and you’ve got the perfect mp5 build
Thanks man, I've been having a hard ass time trying to adjust since I'm a rather aggressive player usually. I don't understand the gunsmith or anything so this is in fact very helpful. I'll definitely see if my K/D improves this evening after taking your advice.
Thanks for mentioning about the sprinting and the nerf on the run to aim thing because this is what is killing me everytime. I need to turn off my auto sprint and and change everything to manual
Overall I like this iteration. One thing that does bother me is the lack of flinch in this game, especially on sniper rifles. I can't tell you how many times I get the first shot or two on someone and they one shot me.
I got the impression that there is a bit more flinching than before, but the TTK is so fast that it will rarely be decisive.
@StarSpawn I've tried the flinching rounds and I don't think they make any difference. I'm sure someone will do some testing on them soon.
No, stop. Flinch shouldn't even be a thing in FPS. Maybe for only snipers
@@hachelyd_i03 What a 🗑 take. Flinch needs to be increased across the board.
MW19 had the same problem. Empty half a mag into someone using a Kar98, only for them to instantly one tap you with zero flinch or reduction to their accuracy. Honestly, one of my single biggest annoyances with that game.
I'd like to hear you talk more about weapon tuning as well. I feel that will make having 5 attachments feel better but I haven't messed with it too much.
It doesn’t exist right now
@@SuperbChicken oh what lol I just unlocked it for the lockwood recently 😅 well damn
@@thedude_-_ apparently there were some bugs with it so it's temporarily disabled.
It's back up
I kill alot but i usually get killed after most of them
That's what I've noticed as well. Disabled auto tac sprint after a couple of hours playing. I find myself walking a lot more, and only jump corners if I need to push aggressively.
Thanks for this. Haven’t played a CoD title in over a decade, have been running and sliding around like a speed freak and dying. I’ll try playing it slower and hopefully get better results
The changes are much appreciated, IMO. It feels like a new game and not just a map expansion.
Honestly I like the change I think it’s a good move to slow down first person shooters make them more realistic in terms of time to kill and situation in which you would want to sprint. The game shouldn’t feel like you’re playing whack-a-mole where you’re sprinting around and just flicking over two things as they pop up. The only change I can think of that I would make two it is hard and fast spawn points that are heavily fortified structure so that if you try to spawn trap somebody it’s an awful time for ya and if you wanna spawn kill you have to fight a fortress. But ultimately I wanna see more first person shooters that require you to stop and think and be tactical rather than as I was saying whack-a-mole.
Thats what battlefield is for or go into the actual military. Cod is a video game. We dont need it to be realistic.
Just go play fucking Rainbow 6 if you want mil-sim bro. There's no set in stone "right way to play", but CoD is known as an arcade shooter. Cold War was perfect.
@@jollygrapefruit786- Cold War sucked….I can tell your under 18 lol
S E N T I N E L
@mally02 why not
I love the new mechanis and TTK in this game, it allows me to be far more tactical and I hope they keep this in all the games going forward
Tactical is just another word for camping?
@@nordblut666 its their cope
As someone that was heavily using slide canceling, jump shots, and reload cancels, I'm very happy with them removing all of those exploits. But because I used them so much I'm having a hard time moving away from it causing so much frustration.
Thank you for calling them for what they were: exploits. Tired of people complaining about the movement nerfs, when those mechanics were never intended to function in the ways we used them.
@@nightshadeii9248 yea they were never "features". They were bugs that infinity ward and all the other studious just left in, reload canceling been in Call of Duty since forever. Slide canceling and jumpshotting was definitely fun to use, but it was something that needed to be addressed.
Please, it's just called mechanics. People game lab all the time, might as well call every mechanic in fighting games exploits as well. Anyone could slide cancel, jump shot or reload cancel. Literally anyone.
Exploiting is when you purposely recreate glitches to make you get in God mode. Bugs is when you fall through the map or game mechanics doesn't work. Slide cancelling, jump shots and reload cancels are just mechanics. Doesn't take a genius to figure it out.
Thanks so much for the video. I'm sick of everyone hating just because it's not the same crackhead playstyle as MW19. Thanks for taking the game at value and assessing this situation instead of begging for it to change
I have to say, I'm finding the more tactical, method style of gameplay very refreshing.
Jack, I recently found your channel and I have watched ever warzone video from the last few years. I haven't played a video game in about a decade but still enjoy your videos. I can't wait for some warzone 2 streams with Tomo, Stod, and Westie. Cheers
Hiya, Jack! With the 1st couple of games I played of MW2 , I noticed the gameplay was "different". I do agree with you that if I play at a slower pace I get a lot more kills. Thanks for another ROCKTASTIC video! Yes, I ( like many others ) would like to see more TIPS n TRICKS videos. YOU ROCK,JACK!😎👍
Great video Jack! I love those style of gameplay so much.
I definitely need to turn auto Tac sprint off. That shit’s getting me killed and I didn’t even know it could be turned off.