Trench War 3 - Marble Game

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  • Опубликовано: 20 авг 2024
  • Reach the enemy's base to win!
    Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
    Patreon: / lostmarbleruns
    Discord: / discord
    Credits:
    tank
    assetstore.uni...
    Weapons
    assetstore.uni...
    Army cap
    opengameart.or...
    Combat helmet
    opengameart.or...
    Sandbags
    assetstore.uni...
    Police hat
    assetstore.uni...
    Fonts
    www.dafont.com...
    www.dafont.com...
    Environment
    assetstore.uni...
    Song: Debris & Dazers - Double D [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/DoubleD
    Watch: • Debris & Dazers - Doub... "
    Song: Robin Hustin - On Fire [NCS Release]
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    Watch: • Robin Hustin - On Fire...
    Song: Music Predators - Adventure Time [NCS Release]
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    Watch: • Music Predators - Adve...
    Song: Kovan & Electro-Light - Skyline [NCS Release]
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    Watch: • Kovan & Electro-Light ...
    Song: LFZ - Popsicle [NCS Release]
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    Free Download/Stream: ncs.io/Popsicle
    Watch: • LFZ - Popsicle | House...
    Song: Tokyo Machine - SLASH [NCS10 Release]
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    Song: Rob Gasser - Ricochet [NCS Release]
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    Watch: • Rob Gasser - Ricochet ...

Комментарии • 50

  • @DavidAWA
    @DavidAWA 10 месяцев назад +18

    Nothing more delightfully frustrating than a marble getting stuck. I think it adds wonderful suspense. As long as it comes down eventually.

  • @Arakiven
    @Arakiven Год назад +36

    “The best offense is a good retreat.” -Green, probably.

  • @lukelamont5296
    @lukelamont5296 Год назад +38

    I liked how there was still more units to be unlocked that it wasn't only that one bar.

  • @seanshepherd1071
    @seanshepherd1071 Год назад +37

    Green never really recovered from their picker marble getting stuck early on.

  • @JustAnotherCommenter
    @JustAnotherCommenter Год назад +50

    Green retreating wayyy too much is what made the video longer
    Great stuff though. Marbles getting lost really speak for themselves. Also, nice 2D map! It helps whenever you don't know which side is at an advantage.
    There are a few suggestions that I need to point out:
    • Advance and Retreat actions may be in their own "marble factory" so that they are always in touch. Perhaps changing how many of them do the action can balance the actions, e.g. All, Most, Some
    • Melee soldiers can make an interesting game meta. Make it so they jump over trenches, since they don't really do well in defenses.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +8

      Thanks for the suggestions!

    • @imagominus
      @imagominus Год назад +2

      I approve!

    • @ehx3419
      @ehx3419 Год назад +1

      Half the times Green was pushed into the Retreat field by Red. Gives a whole new meaning to the term of being "forced to retreat"...

  • @fireofdreams5633
    @fireofdreams5633 Год назад +6

    Red really unleashed the conscripts.

  • @deltamico
    @deltamico Год назад +11

    The orders are a great addition and I like how by hopping they avoid fire into the crowd becauae the enemy aims higher.
    My suggesting would be to have units behave a bit smarter. For example run a loop through the lost of marbles and for:
    Shields - If there aren't any ranged allies nearby, stop advancing (So they advance only if they shield anyone)
    Grenaders - If more than one other grenader nearby is not moving, move back (So a group of them won't throw redundand grenades on one spot, rest is waiting to take their place when that group died)
    Snipers - If more than one enemy in range and no ally in front of the sniper, move back just a little (They bring high value thus should avoid being targeted)
    Now, the number of distance checks does grow with power of two and it is hard to cheat with quadtree when we work with long ranges. Although the number of marbles doesn't get extreemely high... Anyway, how do you make the marbles aim?

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      Target selection is done via a searching of all enemy marbles in range and picking the nearest. Some units (tank only at the moment, maybe more units in future) also take into account line of sight.
      What I can also do for overkill is to mark enemies as "targeted" for a brief period of time, during which fewer units will fire at it.
      Another aspect that I added in preparation for the medieval variant is to split movement styles into "advance" and "charge". Currently, all units are in charge, in which they constantly move forward and attack if possible. Advance would cause units to stop when they are shooting at a target, and only continue moving when they have no targets.

    • @deltamico
      @deltamico Год назад

      @@lostmarbles3d and the "in range" units selection is handled by unity I suppose.
      The "targeted" mark could then not apply on tanks (to make a dent in their hp) and with explosions apply on all enemies in AoE. That might be a buff to the officer actually, so that he coordinates fire like that.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      @@deltamico Correct, I just tell Unity I want an overlap sphere and it gives me all the objects in range.
      I also had another idea for a "Commander", basically an officer that has an effect on aiming instead of movement, like allocating targets for nearby units

  • @davegreenlaw5654
    @davegreenlaw5654 4 месяца назад

    Green never had a chance. Got stuck in divots way more often then red, and bounced around too much. Yes, red got caught up as well, which leads me to believe that it would be much better if the obstacles were all pointed triangles with no divots for a ball to get hung up in.

  • @KalijahAnderson
    @KalijahAnderson Год назад +40

    Highly suggest you change the shape of the blocks in the picker window so marbles can't get stuck on them. Green got hosed big time on this one.
    Other suggestion, have an A-10 unit or bomber plane that can't capture territory, but targets the tanks first, or just takes out a line with a burst.

    • @tyeklund7221
      @tyeklund7221 Год назад +4

      An A-10…. In WW1…. With trenches…. Ok

  • @gawrnum6788
    @gawrnum6788 Год назад +4

    “Tank”
    -Red probably

  • @szymonrozanski6938
    @szymonrozanski6938 Год назад +2

    I was like, this aint trench warfare.
    That changed the moment the advance order was unlocked.

  • @kienphonghoang7217
    @kienphonghoang7217 Год назад +1

    Green: I like this war!
    Red: Yea, it will be peaceful 😊😊
    Later
    Green: OK I RETRACT THE WORD! I HATE THE WAR!
    Red: CAN WE GO BACK TO CITY?!
    Green: NO WE CA- *dies
    Red: WE CAN?!?! THANK YOU😊
    Ghost Green: Damn you😡

  • @aamaim9939
    @aamaim9939 Год назад +1

    i like it, better then before, long duration and many strategy, pelease make it more and better THANK YOU LM

  • @baileybasgall8635
    @baileybasgall8635 4 месяца назад

    green: this is no place to die
    also green: dies

  • @folhus
    @folhus Год назад +2

    the "advance" took me by surprise

  • @J3RiC3LL
    @J3RiC3LL Год назад +2

    Green retreating when they have more men 💀

  • @olivewooled1297
    @olivewooled1297 Год назад +8

    So a few things: First off this is amazing- some of the best marble content on RUclips, now the recommendations, I feel like the new shield units are a bit lackluster (same with the officers) it feels incorrect that they don't have a way to attack but I understand the want for defensive/utility units; so I propose an alternative, the weapon could just be really weak, I was thinking a handgun with the damage of an SMG and the fire rate of a rifle perhaps? Second thing is that the advance and the officer probably should have been switched; advance was just too overly aggressive at a time where they needed to fortify and, well, entrench. And finally we get to the tanks, now there's nothing wrong with them persay but at the depicted time period they were mostly mobile machine gun platforms so it would be nice to see that from them (though I don't know what that would do to the game balance)
    Also what's with these marbles? They seem... Lost somehow.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +2

      Thanks!
      Shield unit does actually have exactly that - a weak pistol. But I'm thinking maybe I should rather make it melee with a sword or bayonet. Or maybe just make the bullet more prominent.

    • @olivewooled1297
      @olivewooled1297 Год назад +3

      @@lostmarbles3d That's actually a really good idea, I never would've thought about giving them a sabre. But if you are going to keep the pistol then definitely make it more prominent; I didn't even realize it was there.

    • @ASHB0RN...
      @ASHB0RN... Год назад +2

      @@lostmarbles3d welp if talking about melee weapons from war then it should be definitely a trench club, this thing is a menace

  • @Alterr.
    @Alterr. Год назад +7

    And with a few upgrades :D

  • @natedaniels3655
    @natedaniels3655 Год назад +4

    Green got "retreat" while Red was getting "x60 Riflemen" over and over and over. That needs to be changed, cause it was MASSIVE amounts of fucking bullshit. Also.. Green marble got stuck for WAY longer, just sitting there waiting for Red to accidentally run into it. Otherwise.. love the vids.

  • @BTBama
    @BTBama 7 месяцев назад

    now if you can program this a little bit more complex and make it stick figures WOW but cool as is

  • @potatoking5628
    @potatoking5628 Год назад +1

    Another one, neat :D
    I like how these are developing, tha is for listening to suggestions from viewers :)
    E
    :D

  • @Ronankh2073
    @Ronankh2073 Год назад +3

    YAY

  • @Alterr.
    @Alterr. Год назад +2

    Wow
    This video took longer than I thought :o

  • @AwesomeTHEdog55
    @AwesomeTHEdog55 Год назад

    I love all of the new additions! That was a very close war! You should add something to help the marbles get unstuck more.

    • @Alterr.
      @Alterr. Год назад

      The marbles were meant to be inside the trench, that's why it's called Trench War

    • @AwesomeTHEdog55
      @AwesomeTHEdog55 Год назад

      @@Alterr. Not those marbles, the marbles that chose the troops. Besides Lost Marbles already fixed the issue.

    • @Alterr.
      @Alterr. Год назад

      @@AwesomeTHEdog55 troops?

    • @AwesomeTHEdog55
      @AwesomeTHEdog55 Год назад

      @@Alterr. Yeah, like the shot gunners and other gunners.

    • @Alterr.
      @Alterr. Год назад

      @@AwesomeTHEdog55 ooh yeah those

  • @Sesshomaru474
    @Sesshomaru474 Год назад

    Rigged, red rolled 300 Spartans while green kept rolling 2 snipers or 3 mortars.
    Green just need 1 100 smg to add a buffer 😢

  • @scp-wn7cy7fi2j
    @scp-wn7cy7fi2j 2 месяца назад

    you should add a medic

  • @dianahewitt6139
    @dianahewitt6139 Год назад

    WOW! DOUBLE KILL!

  • @Overthinking-rain
    @Overthinking-rain Год назад

    Epic

  • @kanghonmeng43
    @kanghonmeng43 Год назад

    Green Watermelons

  • @kanghonmeng43
    @kanghonmeng43 Год назад

    Red pineapple 🍍

  • @Danger_N00dle
    @Danger_N00dle Год назад

    How exactly are these little game made?

    • @lostmarbles3d
      @lostmarbles3d  Год назад +4

      I make them using Unity, I want to at some point make a 3rd channel where I do things like dev log and tutorials, where I could explain how exactly they are made

    • @Danger_N00dle
      @Danger_N00dle Год назад +1

      @@lostmarbles3d
      Yeah that'd be neat

  • @mustaphamustapha1034
    @mustaphamustapha1034 Год назад

    How to play this game?