Trench War 4 - Marble Game
HTML-код
- Опубликовано: 11 сен 2024
- Reach the enemy's base to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Updates in this version:
- Plinko changed
- Added biplane
- Players now spawn 1 rifleman every 2 seconds automatically
- New trigger: multiply - multiplies the number of units spawned by the marble. Can stack.
Patreon: / lostmarbleruns
Discord: / discord
Credits:
tank
assetstore.uni...
Biplane
assetstore.uni...
Weapons
assetstore.uni...
Army cap
opengameart.or...
Combat helmet
opengameart.or...
Sandbags
assetstore.uni...
Police hat
assetstore.uni...
Fonts
www.dafont.com...
www.dafont.com...
Environment
assetstore.uni...
Mortar icon by Delapouite under CC BY 3.0
game-icons.net...
MP40 icon by Skoll under CC BY 3.0
game-icons.net...
Stick grenade icon by Skoll under CC BY 3.0
game-icons.net...
Great war tank icon by Cathelineau under CC BY 3.0
game-icons.net...
Biplane icon by Quoting under CC BY 3.0
game-icons.net...
Trench assault icon by Quoting under CC BY 3.0
game-icons.net...
Pickelhaube icon by Skoll under CC BY 3.0
game-icons.net...
Bombing run icon by Lorc under CC BY 3.0
game-icons.net...
Machine gun icon by Skoll under CC BY 3.0
game-icons.net...
Yellow just literally spawned 4 tanks, tanking through purple's frontlines, with only one tank destroyed in the process, and sent a horde of soldiers behind the tanks, going for purple's territories behind the frontline, before the moment when the tanks touches the basement. Overkill.
History calls it a blitzkrieg
I loved how this one was presented. How clean everything looks, The split screen, the action at the forefront. Well done!
Thanks!
I'd really consider putting the tank/plane spawns just at the backend of the third tier, instead of on their own secondary path, since one marble landing in there just advanced the wall all the way to the end in no time at all pretty much. We saw multiple tanks before we even saw a single airstrike.
Makes sense, thanks for the feedback!
Now if we really want to get into the World War I trench experience then we should add mustard gas.
I shouldn't find this as funny as I do,
That is on the list of things to add :)
Low damage but slows enemies' fire rate and movement speed and less damage and less accuracy. Elite soldiers or more tolerant or immune because gas masks
I think that could be added with no balance issues, like just some sort of poison damage weapon?
@@lostmarbles3d if you do add it, may I suggest having the unit icon being a gas mask?
love the moment at 2:14 where both sides take a moment to refortify as the music goes on a low break
You used my plane idea. Awesome.
Of course, it was a good idea :)
@@lostmarbles3dwhat do the officers do?
@@josephcox5862 шары рядом с офицером двигаются за ним
We should get teal vs neon green next. Honestly, we need vibrant team colors to have the bottom map be easier to read. Purple on black was a bit of a tricky situation here...
The four tank that yellow spawned really slained the purple horde 😂😂
Yeah man, the quad tank technique is deadly!
Nice job! I like that there can be multiple marbles so it's not a big deal when one gets stuck.
that comeback was crazy
This is too good, you deserved 1K
Thanks! almost there :)
@@lostmarbles3d Also, happy new year bro! :D
yellow learning that tanks are the new meta
1:32 i recognize the song from a game called everhood and had some nostalgia it was an amazing game
For about 3 minutes I thought the grenades were shovels 😂
Spoilers!
The moment when I was yelling yellow to have a combined arms strategy while having the four tanks, but soon realized it was enough lol
Yellow cheated! You can’t use blitzkrieg in WW1!
The attack of the four tanks reminded me of the battle of cambrai.
Knew the team I picked would lose when sniper team was wiped out by enemy sniper team that were 99.9% more accurate.
This is very good, balance is improving but with the new multiplication system it seems like the numbers have gone too far in the wrong direction. Only problem with the new troop selection system is it appears to favor the higher tier units, which would be completely fine if this wasn't balanced around the roughly even spread of all the units. But overall we seem to be moving on a good direction.
Thanks for the feedback!
I do agree with that assessment
To make the trenches realistic, we just need to add flamethrowers, shotguns, and mustard gas.... hmmmm, maybe only shotguns XD
This is always a fun video style to watch, you've got it very well balanced :)
E
:D
You should add bayonets at the end of the rifles so when soldiers get close to each other they melee fight like in ww1
Tho prob just for the normal rifleman
Add trench sweepers (shotgunners)
10:12 got a groan out of me. 😅
Yeah lol the plane it got me too 😂
Same.
It's Ravenfield Marble editon on spectator mode
Can you add something like AT rifle?
Yes, that would definitely help with overwhelming tank pushes!
This is so fun
What’s on the list next? Total Tank Simulator with marbles?
Currently working on a snowball fight, thereafter I'll probably make some sort of 1000 sub video
Can you please tell me what is the name of this program?
This is a game/simulation I've made using Unity
Que paso con los de escudo