Core Destruction - Status Accumulation Cannon
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- Опубликовано: 4 ноя 2022
- Which will win, Red or Blue?
[App]
Unity
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[Music]
1.
Track: Lensko - Let's Go! [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Lensko - Let's Go! | H...
Free Download / Stream: ncs.io/letsgo
2.
Track: Facading - Take it Down [NCS Release]
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Watch: • Facading - Take it Dow...
Free Download / Stream: ncs.io/TakeItDown
3.
Track: Spitfya x Desembra - Cut The Check [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Spitfya x Desembra - C...
Free Download / Stream: ncs.io/cutthecheck
4.
Track: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Warriyo - Mortals (fea...
Free Download / Stream: ncs.io/mortals
[3D Channel]
/ @mikan3d
[VR Channel]
/ @mikanvr
[Download Contents]
mikanworld.gumroad.com
[Twitch (24/7]
/ mikan_live - Игры
To the ones who didn’t understand the concept-
Each team has 5 cannons
The circle in the middle selects which cannon should be triggered
As soon as the marbles come out of the circle, they get assigned by the numbers
0 - It sends the Quantity, Durability, Explosion and Child to the 0 cannon
1, 2, 3 and 4 do the same thing
All - It does the same thing, just for all cannons.
Quantity - It increases the quantity of the ammo which is going to be released by the cannon.
Durability - Increase Hp of bullet
Explosion - Makes a small explosion
Child - It will keep producing children till how many numbers of child there are.
They all first make a chain to the cannons.
The bullets are released when one cannon touches the release marble.
Below each team, there is a circle where the release marble is selected.
That’s it
Thanks for explanation :)
I loved this battle!
@@mikan2d you’re welcome!
Don't forget crisis mode.
what about the occasional blinking marbles?
Nice match, but once again the "crisis mode" seems to be just a bit overpowered, though to a much lesser extent than previous versions.
Honestly went a little to hard. Mikan has done it better before but this time it was literally what decided the end of the match.
@@TheVikingKing125
> ... it was literally what decided the end of the match.
I wouldn't phrase it like that. One side had multiple activations of crisis mode, but never got the upper hand until the last activation.
I think the problem with this one is that the mode takes too long to have any noticeable effect, which means that it lasts too long. Since the enemy gets no ammo during crisis mode thanks to the distribution mechanism, it actively penalizes the stronger side while empowering the weaker side.
That's what happened at the end. Someone had crisis mode for far too long, which shifted the power balance way in their favor. As a result, the other side entered crisis mode for a bit too long which, due to the first side's already low HP, won them the match.
you say crisis mode lasts too long and is op but the durability stat is the SECOND stat to unlock, which allowed red to constantly cripple blue during the entire game, if it was the final stat or stole life from one core to the other it would have been so much better
@@PerseTheBeat "never got the upper hand" red had lost 2 total hp while blue was on the 800s AFTER getting a bunch of crisis modes and then red lost more than 90% in a single burst from another blue crisis mode, Red had the upperhand the whole time and took blue down to 133hp before getting a single crisis mode while blue had several before that and did nothing with them
This time crisis mode was more balanced, as it usually resulted in the rebuilding of the wires, and starving the enemy of resources, not a wave of destruction that in turn activated the opposing crisis mode
Blue at the start: oh no I’m taking so much damage
Blue near the end: hey red, how bout I take 90% of your health
Red: fine but what if I take 100% of your health
Blue:
imo that's the issue with crisis mode, the burst causes whichever side activated it to go op for a long time which is what ends games
Blue is not alive anymore
But blue experienced crisis mode like 4 times and it was the last time that drained red
Blue: You've literally been doing that this entire game.
Red said “Okay, my turn” so much here it was only Blue’s turn once
Crisis mode is usually a good balancer, but it didn't do that at all in this game. The problem was that blue was getting slaughtered for the entire match, draining their HP every time. By the end, they were almost dead, and when they finally gained the upper hand, it triggered red's crisis mode, which just ended the game right there since blue was already almost dead. It's pretty telling that blue was never ONCE ahead of red in HP, aside for like half a second at 4:50.
Crisis mode works better here than in many of the other game modes because it largely allows the player receiving it to rebuild rather than letting them make some kind of overwhelming counterattack. This prevents them from being immediately wiped out, but doesn't end up meaning they're actually better off than if their opponent hadn't attacked them.
Real eureka moment when you realize the wires are actually part of the playing space. Kinda like the fortress destruction where the buttons were physically part of the fortress and could be smashed to prevent the opponent from using them.
i disagree completely. no attack was stopped at all by crisis mode defense in this video. every attack only stopped because the attacker had nothing left to shoot because crisis mode killed their eco.
@@BayWa4eva "Because crisis mode"
@@BayWa4eva so it was stopped by crisis mode?
@@user-ug2gf7yy2t nobody said the opposite.
@@BayWa4evai do
At the start, I actually didn't understand what's this video is about, but I understood it now. This time, the crisis mode is much too powerful than the others. I really like the line which is created by the marbles. Nice video as always, keep going man!
Crisismode was way too powerful. You probably should make it end as soon as the side having it on deals core damage. Maybe a cooldown would also be an option since at one point blues crisis mode ended and just a second later turned back on. Or a limit on how often it can turn on in general, with it having a fixed duration.
which was at 9:43
true. red got nothing and almost died even though they were playing better
I think this race was less determined by crisis mode, and moreso the uneven mechanism in the circle in the middle. It has to start off moving _some_ direction, which combined with the biased method it distributes the balls in, pretty much leads to one side getting 99% of the balls. Could've done something a little less blatantly biased depending on which direction it's spinning, I think.
Yeah you're actually correct by saying: "the outcome of the victory is less determined by crisis mode, and more by the uncertainty of the game" because the uncertainty of the game comes from the trajectory, and direction that the "attack spheres" are moving because the speed, and direction of the "attack spheres" often decides the outcome there are a lot of times that these things actually rocket around inside of the "main attack sphere hub," and go inside the "attack options" randomly he that could actually help with the victory outcome later on, And in a way that actually makes you very correct! 😅😅😅😉😉😉
Liked this one a lot! Crisis mode seems extremely strong like before, but was much closer to being a more balanced catch-up mechanism. I think less duration on crisis would've made it a little bit more reasonable
Very nice concept! Only downside was crisis mode almost entirely flipping the game from fair loss to crushing win.
what about any of this game was fair for Blue?
It was pretty fair, Red didn't have to depend on Crisis Mode to win even wth constant crises from Blue. It's only because of that last one that Red had to use its crisis mode.
I love this, so I saw mikan some where in January this year and ever since I've been addicted to watching it, so listen.
Mikan!
just recently my dog died and your videos have been helping me through
thank you for not stopping
I don't know who you are
I don't know where you are
but thank you
for everything.
12:35 i never thought a bunch of marbles destroying eachother would be so epic
I think crisis mode tries to fix an underlying flaw in the design - once a team attacks it takes away the other teams ability to attack. This means the game is built on snowballing from the start.
Yeah! After all very powerful things that are, so powerful to the point where some consider them to be broken that can spike up controversy can show you an underlying narrative: "is this thing something broken that we should remove, or possibly "Nerf" (meaning make it weaker in the next update), or is this something that reveals an underlying issue with how fun of an experience the game is, and has to offer?" Which I consider your claim to be a valid argument with what I'm trying to explain to you here, So in a way you're actually right! 😅😅😅😅😅😅
These Core Destruction matchups are always interesting. Blue almost won because of crisis mode though, not a fan of that. Crisis mode is good for getting back into the game but shouldn't provide the win. I'm glad Blue ended up losing.
This is not fair just look at the beginning all the marble is going at red because it was spinning to red
@@pemain_gachalife3270 most of the marbles at the start (60% at most) were going to blue, blues luck was not very consistent unlike red, who'd save up and because they were awful at getting release marbles, they saved a bunch, causing blue to go into crisis mode 3 times
Underrated comment.
12:19 pm will not stop me from watching core destruction
Goddamn Mikan, the timing on Wariyo is just so absolutely perfect. Im so glad to hear it again
There's something so satisfying about blue's death being in sync with the beat drop.
Plentiful, durable, explosive children... great.
The problem here is that when one side gains the upper hand, it's likely to keep the upper hand. Crisis Mode helps, but it doesn't switch sides fast enough.
A lot of the times a team makes a comeback with "Crisis mode" and it makes you think twice before you choose the winning team.
Only major suggestion I have is to turn the status numbers on the blue side to white, or lighten the background behind them, because they’re hard to see on low values when the bar isn’t behind them.
nice race, l0ve all the variations you give us but like for me the same set with a different outcome would also be great and then that time with improved graphics on the objects. Keep it up!
This is a cool concept
4:35 Was super satisfying to see Red barely get the shot off and then shred through Blue's defenses.
6:32 YOOOO AND RED HAD NO MERCY HERE
12:02 Ok that was devastating to Red but... at least Blue's almost dead?
13:10 But Crisis Mode has Red's back, as they deal the killing blow!
_Long paragraph that displays my appreciation for this video existing_
That was great. side A could have gotten their revenge after being nearly rid themselves, but ultimately failed by a few hundred HP. That was way too close. (Also, music sync =)
I just want to mention this: i've seen that you have a Twitch channel where you consistently host interactive streams, but you never really mention it in any video actively. This is the first time i've seen a link to it at the end of the video at all. It might be good to promote.
Red: BYE BYE!
Blue: * epic comeback *
Red: * even more epic comeback *
This is definitely one of the most interesting ones I've seen!
Also, in terms of music, maybe some variety might be called for? Some drum n bass wouldn't go amiss, I think.
why does man have to post when it’s 1 am here
worth the good content tho
This is such an interesting concept lol
Blue: we cab hurt some of their wires every once in a while.
Red every 2 minutes: would you like to return to monkey?
This is without doubt the most tense and exciting one yet, holy moly! wow!!!
13:07 Red: C A G A S T E
I like that we ended with Mortals, which is my favorite song out of NCS
6:27 Me seeing the All Fire marble get destroyed immediately: =[]
6:39 Me seeing the All Fire marble shoot all cannons: =]
So wonderful!
Can you rematch with 2 another colors or more colors?
this looks like one of those arcade games you don't understand but you play anyways and then lose
blue is like having a brillionaire dad to save the shit for the whole time
The blue in the last minute just said No, im winning now!
ohhh i liked the close final, great one Red and MIKAN!!
the crisis mode is more like an advantage than the one that is losing, that's why the red team almost lost
look at the health, blue was down at 16% of red's health with the first salvo and .03% with the second. Red was only taken down to 245 and had guns 3 and 4 still loaded.
“Quantity”
“Durability”
“Explosion”
“C H I L D”
I came here coz my 5-year-old loves the sight of it, and loves watching it muted. I wasn’t aware that it’s actually a GAME, and a kinda’ brainer one. Whoa (insert Bill and Ted whoa here)
Br.: Boomer Dad in his early forties
Well, I guess this marks the end of Blue's Victory era (5 in a row), but never the downfall.
Crisis mode should never detract from the winning team, only increase temporarily the power of the side losing.
Blue when getting crisis: Trying to survive the fight.
Red when get the crisis: Now your done for.
This is one of my favorites mikan videos
12:13 Blue had a redemption arc right there
I personally choose the cool colors like blue purple and all those types and all i have to say about this
i had my jaws on the floor while watching blue clutch up, and still lose 🤣🤣🤣
This was the most intense battle video tbh
Red: "does 1 dmg to blue who is a bout to die"
Blue: CRISIS MODE!!!
Thank you for new interesting videos. Keep up the good work.
This was cool to watch but the suspense kind of evaporated once I saw who has the advantage and how unlikely it was for blue to come back.
Even with the help of 4 separate crisis mode triggers it could not get an advantage and was constantly on the back foot. Leaving the only chance at victory being a one shot with a final crisis or die when the other side inevitably had thier's activate. Which takes the suspense of wondering who's gonna win and just turns it into "how bad is this stomp going to be. As opposed to something like the structure construction battle that went back and forth constantly with no clear way to tell who was gonna win.
Personally I don't know how I would Bette balance these battle concepts and I'm sure you put a lot of thought into them and do testing. I just wish to give my thoughts on how these feel watching is all.
Looking forward to what you come up with next
кандай жакшы видео экен брат муну түшүнөсүң деген үмүттөмүн
Being able to zoom into the video on my phone is a game changer!
Crisis mode was a bit too much in this - it almost gave the game to blue which would have been absurdly unfair given the scores at that point
hey! Mikan! I got an idea for you ya know how monochrome almost never wins? How about you make a video called monochromes revenge. monochrome is piloting a giant killer machine dragon(European) witch has lasers, and claws, and a big mouth it bites with, and homing spikes, witch slow down a marble, also touch it is death it's a who can survive the longest type of race with the marbles running away, also when it gets the homing spikes it targets rainbow first(they are enemy's), the homing spikes are on its back And it has a big zigzag mouth(either uniform or different) that it shoots lasers and bites with, it's claws move it along but not smooth more like wild charges of varying strengths, it also has tonge spike(like imposters from among us) that spears the closest marble to the machine also has hand cannons it stops moving and raises it's claws to point at the marbles before multiple missiles shoot out and explode it starts with claw slash, then getting bite, then getting homing spikes, then getting tongue stab, then lasers also the marbles can trigger switches that fire missiles the stun the dragon and it's basic marble system to fire the weapons, marbles in spinny core, touch the things that takes them to their places witch fires the weapons. You know all this hope this isn't too hard too make if it is I am okay with waiting a while if you do this, thanks in advance
Blues base exploding was perfectly timed with the beat drop
Someday your little brain will notice a pattern that absolutely in any video, the song "Mortals" or "Light Up" plays at the end, and it specially adjusts the music at the end of the game
Eventually you're gonna take a look at these videos and realize with your peanut brain "wait a minute, IT'S MEANT TO SYNC!!!" and you're gonna die on the spot because your brain can't handle information that complex
*vaya... El rojo no recibió casi nada de daño hasta los últimos momentos de la batalla* 😢🔵👊🔴
pero azul era mas debil
For a moment, I thought that was going to go like the House Cup at the end of a Harry Potter novel.
That was the biggest clutch I have seen in my life!
the end the music was perfectly timed
6:42 The First Ultra Shots
12:08 The Second Ultra Shots
A race suggestion : squid race
Me: *Sees Red fire a few cannons about 15 seconds before the beat drop*
Me: Oh hell yeah, we won!
wow expensive thank you mikan
hello mikan im a big fan you deserve 1M subs or more
10:00 red deprived of any ammo
man i like this
marble race
Wowwwww.... Como sempre, mais um excelente vídeo!!! 👋👋💫💫💫
Bro 1 am fr?
crisis mode is just a different name for turn the battle 180 degrees, and it waited for red to just about die before kicking in while when blue had one of their paths even slightly damaged it would kick in and stay on for 9 minutes
Hit the core of enterprise in Algodoo
Man, blue barely had a chance. :(
It's an interesting concept for certain but it seems too busy. There's nothing wrong with simplistic ideas. Maybe remove a turret or 2. Also the crisis mode was an interesting idea but as proven again it's very overpowered and always turns the tables from having a near perfect match to suddenly being on the brink of destruction.
Nice drop sync at the end
Incredibly timed
was expecting it to be a one sided stomp the full way through byt blue almost pulled it back
Blue's counterattack was inspiring, but it was just too little too late!
Best rvb fight yet
Crisis mode felt like it did nothing for quite a while, until it did nearly the full HP pool as damage. There was no inbetween.
When you deal 2 dmg, then get sent into perpetual crisis mode
Bro blue nearly made the biggest come back ever
imagine if this was a real battle and a solider is like sir our 30 marbles with 6 explosive children that hit 12 times where effective
I really liked the part when Red said "It's marblin' time", and started marbling the hell out of Blue
So close blue dude!
I like your videos so much
we just needed a crisis mode of our own.
I wonder how a playable version of these battles would work
Perfectly timed ending tho noice
6:41 WOW!!!
Yeeeeeeeaaaah boy. Green clutched out.
Im addicted with this crisis mode!
So... yeah, about how I expect a match of Blue vs anyone to go on this channel.
I had absolutely know idea how anything in this race worked
No one:
Absolutely no one:
MIKAN: child
Yeah I have never understood how, and why people keep making the: "No one: Absolutely no one:" memes, And I'm not sure if I'll ever understand.
@@DavidMuri-lm5vy I don't even know what I was talking about tbh
almost come back
Nice battle
I watched every core destruction and every of them is a fair game and the best and the best ever videos I love them
-What I say abut the videos
Eh... Yet another example of the "right direction bias" present in most such simulations. Basically the spheres tend to ever so slightly prefer to move to the right, so the options on the right hand side are going to be triggered more often than the left side options. The contraption in the middle was reasonably random, but with all the triggers for the blue being on the right they just couldn't put any pressure.
And when they did the crisis mode made sure hey are going to die.
Aww man I really thought blue was going to a comeback
Mikan keeps amazing us