GX and 5DS era's were good because when you summoned your monster from the extra deck, it meant you were winning. Now adays summoning a level 4 beatstick guarantees you a beatstick from the extra deck. No fun. Game power crept to a point were people don't even use trap cards anymore :( That's why i play tag force games or use slower decks. To relive the memories and enjoy a longer duel past 4 or 5 turns.
Now that you mention it EAY, I do remember seeing deck list with Nitro Warrior. But it seemed more to due with there not being meny other options to use and the natural synergy with Quickdraw, than its own usefulness alone. I skipped that format, so I could be wrong.
sadly union monsters were a failure, i really like xyz dragon cannon, it was my first boss monster that i can summon without making the game a 100 turns, it was in the time i used to think that having a 60 cards deck was a good idea
The only reason why Nitro Warrior didn't see play along with the others is because it had a crappy Synchon corresponding to it. Quickdraw Synchon took care of all that.
I been playing e tele lately. With krebons and psychic commander like back in the day. Just in fun decks but nostalgia is great. Also replayed the tag force games last month. It's cool seeing the history of the game and reliving it. Guess I'm just old now haha
I love Synchro monsters! Alongside Fusions, they're my favorite category of monsters. They're easy to play, have awesome effects and designs, and you can swarm the field with them (Or at least you could before the Link Dimension invaded the Synchro Dimension). I especially love using Red Dragon Archfiends because of their badass designs, destructive capabilities, and they can easily swarm the fields with Tuners and gain field presence.
Sultan Mir xyz is good but pendulum i like it and hate it xyz and synchros are still great and example of pendulum card i like is trump witch because you dont need polymerization
still love my old psychic deck with thought ruler, magical android and hyperpsychic blaster. photon/galaxy and qliphort are fun but not as much as synchro-decks.
Fusion - the original ,can't bash too much Synchro- best thing to happen, need more (non-archetype specific)monsters and support XYZ- decent and gives some life to whatever cant use synchro's well Pendulum- broken , could/should have been used as support for other summon types Links- the true breaker and destroyer of all fun and logic ( still served a purpose) but hatem
Blade Lord I think Synchros are good because they’re more archetype specific. The more generic cards are the more they can be abused. Look at Crystal Wing and Omega. And Crystal isn’t even fully generic lol. Archetype specific cards kinda balance out abuse
Seeing people hate on pendelum just hurts so much. I mean this mechanic allowed for a few of my favorite decks like DDD or odd eyes. The fact that they are so complex just makes them the moust fun to use in my opinion.
To be honest, Synchro Summoning was the mechanic that brought me back to play Yugioh again, I brought the first starter deck of the Synchro Era and I pretty much build up everything I had for it. Till this day it is still my deck I overly use no matter what (because I'm someone with no money and I can't afford a lot of cards). I pretty much loved the mechanics who evolved to it, the Accel Synchro. Since it's genius yet simple at the same time. Before the xyz Era , I think it was when the game was like "Hey that move was very good, you got me there !", now the game during and after the xyz era became a hellfest of bullshit after bullshit with nothing you can do ... and it makes me sad that game evolved into the "Get this deck before anyone else and you are invincible". *Siigh* ...
Same here! I remember when Synchros first came out me and my cousin both got the starter deck and would be constantly buying boosters and changing up our decks (usually with a focus on Warrior/Machine/Psychic stuff). It felt like a big deal when he pulled Goyo Guardian or I pulled Emergency Teleport and our strategies would be affected. I don't think that Yugio sets leaning heavily on archetypes is a bad thing, it's kind of what makes Yugioh what it is, but that was the only time I really bought boosters with my friends expecting to directly be able to put the new stuff I pulled into my deck because Synchros could work with so many cards (while still being a little bit challenging to pull off).
I played the game since Metal Raiders up until about halfway through GX. I just couldn't stand the power creep and reliance on archetypes at the time. Then TDGS came out and made old cards relevant again and once again required actual thought to build and play a deck, not just "throw these cards with similar names together and call it good." I came back until the beginning of SOVR, when Konami made it clear that they had no intention of making old cards playable anymore. Everything I hear from people who still play the game make m more and more glad that I'm still gone. I still play classic with friends (we have a custom banlist and cardset rules), so I would still buy reprint packs, if Konami hadn't somehow managed to fuck up reprinting the exact same cards by completely changing some of their effects and using bizarre "problem solving" wording that usually makes cards more confusing than the old wording.
hey! look, i completely understand. I'm a big fan of the synchro era myself, and i've started playing again recently. But i heavily disagree with your last statement. Powercreep has always been a thing, and what you think now of the link era is exactly what most og players thought of the synchro era. The game just moved forward, as it always had, as it always will. It's no big deal, and i think you're just seeing the situation through your nostalgia goggles.
@@tahkofigo5566 Tahko Figo I've been a fan since back in the very beginning of GX. And I can say Synchro was still balanced and just 'cooler' than fusion. And you could run decks from before synchro dropped as a mechanic and not get instantly dropped. I stopped playing at the end of Synchro. Power creep of Synchro was it's veratility. But the more recent sets and blocks I've now seen is that you can now completely NEGATE EFFECTS (sometimes for free)! Have cards BE IMMUNE. Hand Traps. And easy OTK and OTW strats. Where it's like playing against a mono blue player with unbanned mox's and black lotus. It's not, I have to plan and play over the next couple of turns with a deck I've built for consistent 'draw' longevity.
And it still sees ~plenty~ of play... as a stepping stone for Utopia the Lightning. But it IS played in pretty much any deck that has level 4 monsters. Also you compare Stardust Dragon to Decode Talker, but I'd argue that Firewall Dragon is meant to be the "Stardust" of this generation. Decode Talker is MUCH closer to Junk Warrior (2300 Atk, humanoid design, released in the first structure deck alongside a Gaia retrain, need I go on?)
I'm beginning to fall in love with Synchro. I've loved Crystron ever since they released, but never picked them up because money issues and then MR4 rolled around. But now with Needlefiber, I'm excited.
I'm just really unlucky with them, because I'll either draw all Tuners or no Tuners in my hand. Which is another reason I love Crystron because I don't have to care.
Konami hasn't learned their lesson. Syncros still had levels so their attack was relative to the level. They still required especially in the early days a level 5 or higher monster in the board. XYZ n links are far more generic n require smaller monsters to make. Syncros is the most balanced extra deck type. They require two different types with different levels. XYZ ppl just ran all level 3 or 4 or 2. You can always XYZ with those. Ranks use any and everything to be made and already have broken effects. Pendulums get spell n monster effects on top of extra summons n vomiting a field every turn.
DigiTech Yu-Gi-Oh Syncros don't need different levels but the best ones are level 8. There aren't many useful level 4 tuners even now so you would run different levels. With that in mind maybe you could run only level 2 or 3 but there aren't many level 4 syncros or level 6 worth making.
+Ufukcan Gencoglu all of the best pendulum decks had methods to fill the extra deck or set scales without going too minus. And once the scales are set, it's +5 every turn.
So far, I think that Synchro is the best mechanic that Konami added into the game (After the first 3 basic summoning methods - Tribute, Fusion, and Ritual). I see their basic concepts to be like this: 1. Tribute Summon Monsters to tribute (already on the field) + Using your Normal Summon. - Monsters intended to summon needs to be on hand, but tribute material monsters don't have to be specific. - Overall, it's slower. 2a. Fusion Material Monsters + Polymerization (or card effects, usually spells) + Fusion monster in the Extra Deck - Faster than Tribute Summon but needs more specific cards to be done and spend many resources at once. - The monsters intended to be summoned are easier to access than Ritual, but needs more specific materials. 2b. Ritual Ritual Spell and Monster + Material monsters (with a certain total levels) - A little bit like Fusion, but the intended monster to summon is in the main deck instead (harder to access). - Need specific ritual spells and monsters, both of them are needed on your hand. But the material monsters are less specific than Fusions, it just needs a certain total levels instead. 3. (And then here comes) Synchro Needs Tuner and non-Tuner (on the field) + Needs to do math (Total levels) + Intended monster to summon (In the Extra Deck) - Pretty much faster than tribute summon and easier (in terms of conditions) to do than Fusions and Ritual. Then we get Xyz... whatever it means. 2 or more cards with the same level, Rank instead of Level. Sigh.
Eternalight Xyz were definitely one of the best extra deck monsters. As it allowed even older decks a way to shine without a need to add to tuners into their deck for synchro summoning
Azrael Ramos Yeah I agree, XYZ gave the non syncro decks some options to balance out the game more. Although, some of them got a bit silly near the end of the Zexal 2 era. (Spammy, generic and effects were a tad OP) Then pendulums just fucked it all up
LordSillyBottom Tbh i nvr felt the xyz era got too outta hand. Sure it got faster but it wasn't ridiculous unless you were running gimmicky ftk decks or just got a great hand with a bricked opponent
Trishula , Crystal wing and friends are definitely my favorite extra deck type of monster, even though I started playing ygo seriously this year. I still have my first (real) yugioh card from 2009 a secret rare power tool dragon from the tin. I used to carry him around everywhere (sleeved) in my pocket. It used to be my signature card back at 5th-6th grade (even though my fringe machine deck was a joke by competitive standards) and everyone wanted to trade something for him even the guy who had stardust assault mode deck (with ultimate rare stardusts and actually knew how to play the game right and taught us all). I still have him and even though he is worthless it has a big sentimental value for me. My first yugioh card and my first step in the world of TCGs (I play both MTG and YGO) Ahhh childhood nostalgia.
I honestly didn't used to like dzeeff's channel and for some reason he grinded my gears, but his videos caught my attention. I kept watching, and I have been subscribed for a while now, and I have to say, Dzeeff, you make excellent videos with good information and great yugioh content. You've helped my game knowledge, both by expressing opinions I disagree with (which has made me openly debate myself and sometimes come around to your POV, and if not, at least caused me to have to test my justification of choices made in the game) , and by expressing ideas I haven't yet thought enough about. In the last few months, since coming back to the game, I have slowly adopted a competitive mindset and Dzeeff has helped to foster that. This channel is informative, intelligent, and provides fantastic discussion. Keep up the good work mate. From a duelist down under.
Synchros are my favorite for many reasons. I always thought Ritual Monsters were too inconsistent, Fusion monsters never really impressed me. Synchro monsters required preparation, planning, and many of them are IMO some of the most beautiful cards to look at.
Junk Warrior to this day is my favourite Synchro. I know it's not the strongest or with the best effect but I always had the most fun playing him. There was always something appealing to me in the anime and TCG about the fact that it gains its strength from weaker low level monsters. Showing off their use and value of each card. Even if i lost, whenever I played my Synchro/Yusei deck, I always had the most fun
Junk warrior is amazing with rush warrior and scrap fist. Test out a deck with those. I've hit people with like 6000 piercing damage lmfao. My deck was originally meant to focus on stardust warrior until I realized how much damage junk warrior could dish out
My favorite older Tuner was Deep sea diva. I miss my water destiny hero deck back when future fusion still had it's old errata. Use FF, dump a malicious and another water monster in deck to get a Absolute zero, summon 2 deep sea divas for 2 lvl 8 synchro monsters and a Absolute zero in future turns. Good times. I miss yugioh from back then, way more creative decks opposed to mainly only archetypes being so strong as they are today
Lol are you talking about the decks who are like half staples and other half the "arquetype" they play? I mean yeah man isnt that easy to play crossed decks (wich still exist dogmatika shaddol aleister, swordsoul tenyi, heroes who are basicaly mix of all heroes) but back then if you dont play like 15-20 staples you are basicaly dead and what you talk about crossed arquetypes is just that in that time there was no good enought arquetypes stand alone not originality problems
Thought Ruler was my boy. I know most liked Stardust, but I preferred getting around those fiendish chains and D-prisons. Also, all the extra LP is always nice.
A little late here but Nitro Warrior did actually see competitive play, just a couple years after it came out. In 2010 the Quickdraw Dandywarrior deck used Nitro Warrior.
ah yes back then when the entire game wasnt decided by who got their fucking lockdown on the board first and when you actually had to manage your fucking resources instead of shitting everything on the board and still going plus.....
i think the main thing that sets synchros apart from other extra deck monsters is they are more boss monsters than say XYZ or links. for instance you summon crystal wing as a card that your opponent will have to pour reasources into to get rid of where as most XYZs are either utility monsters (abyss dweller, castel, utopia lighting) or combo makers/deck support (dante, gear gigant, king of the feral imps) and while XYZs have boss monsters like toad, ultimate falcon, and VFD. synchros do it better because they tend to be far more generic and easier to summon with longer lasting impact on the field.
Extra deck card types pro's and con's -generic fusion: good effects and staying power but you need a spell -contact fusion: good effects but need two+ specific monsters -synchro: need two+ generic cards to equal the level of the summoned monster decent effects usually based around staying power -xyz: need two+ generic monsters of the same level these are to some extent the opposite of synchro as they are usually based off negation or rushing the effects out -Link: needing two+ generic monsters of which attribute, type, or archetype are written on the card they are used to further plays increase extra monster zone size and protect monsters linked to the card
This video is very bittersweet. It one, makes me reminisce about when I first started playing and the childlike wonder I had over 5Ds. However, it also makes me think of the current state of the game(and my life lol) and whether we're in a good place right now.
Synchros are kinda what contact fusion was trying to be. you have one special monster (neos in contact or any tuner in synchros) and that special monster kinda has polymerisation built into it.
It still insane to know that the og Stardust Dragon has seen competitive play ever since he was made to this day he sees some form of competitive play to this day
I remember opening up a Raging Battle SE and pulling my ultra rare Power Tool Dragon. I love that card. The design, the effect, the archetype (morphtronics) and to this day, the best deck I own is morphtronic Power Tool equip beatdown. I may have quit the game years ago (around the time 5ds ended and the xyz era started) and I decided to try and get back into the game by building a Nekroz deck. I liked the designs, alternate ritual versions of powerful synchros, and apparently they were pretty good. After I playtested a bunch, my Power Tool deck was able to pretty evenly compete with Nekroz, even coming out on top of multiple best of 3s. Point I'm trying to make, I miss the days of when you build a deck around your favourite cards and pour your heart and soul into fine tuning your deck into the best possible version and it being a part of yourself, rather than the overly complicated "keep your opponent from doing anything by shitting out several huge invincible monsters and 5 negation backrow turn 1" type of game yugioh is now. Honestly can't remember the point of this comment, Power Tool Dragon no.1 yo
I remember not having real access to the internet and Yu-Gi-Oh community back in 2008, so I had no idea about the Starter Deck and Synchros. I feel like I liked them once I saw them, and I loved the 2008 tins, they are probably some of my favorite tins of all time.
The next extra deck mechanic will just be monsters you can summon with various cards as material (trap, spell, monster) and can have different properties depending on the types of cards. Like Master Peace but not broken
I stopped playing around 2007, so when I heard about synchro, tuners, and the plethora of special summoning that was going on, I figured the game had just seen a whole lot of power creep. I remember when you could make an aggro deck just from level 4's with high attack (gagagigo, slate warrior, goblin attack force, spear dragon) as well as a few tributes with great effects like Jinzo.
It's kinda questionable, because Contact Fusion technically only used when the Fusion is summoned through shuffling its materials into the Deck ala Neos and Gladiator Beasts. Still, XYZ is definitely the predecessor to all other Extra Deck summoning methods.
They are making insane links from the get-go like linkuribo (true XyZ did not but that's not always a good thing since we already have some links that are banlist worthy like firewall dragon)
I think konami should stop at link monsters and just keep the mechanics to how they are now, there's a good balance on making extra deck monsters (arguably the strongest kind of monsters) slower to summon. Adding too many summoning mechanics make the game fresh for older players yes, but when I want to teach my cousin to play they get overwhelmed with ritual (main deck I know, but still another summoning type to remember) fusion, contact fusion, synchro, xyz, pendulum, and now link, the game is beginning to have too many special summoning mechanics, and when it's too much the newer players get turned off at the idea of learning how to play when uno is another card game just as fun but easier to play. Konami is a company and the won't really care about what I say, and I know they'll make 27 new summoning mechanics if they want to, and as a fan I'll still learn each one, but it still somewhat annoys me. Another thing that has me concerned is that if they continue to make a new mechanic ever few years, then shouldn't the 15 card limit be increased? Even without duplicate cards blue eyes, red eyes, dark magician, cyber dragons, and any other fan favorite or competitive deck can almost reach that limit now that any deck with an extra deck needs link monsters if they want more than one extra deck monster on the field at a time. But that's just my opinion
My favorite summoning mechanic. The white cards where so badass, and they had such great design. I mean look at cards like Crystron Quariongondrax, majestic.
Synchro monsters are the best, most fun to play with. I actually quite like Link Monsters because they remind me of old synchro strategies, co-link spamming
While ik they aren't the main thing anymore synchros are still my favorite summoning type, which is why I'm glad adamancipators came out because it reminds me so much of the old days where synchros were king, I'm not complaining about the old days by any means but it is nice to have that reminder
Synschro summon is my favorite extra deck summon method. It requires commitment but is not as rare as fusion but not as non-commital as XYZ. Also because you need them on the field it's a matter of combo's instead of just searching. Synchro monsters are high risk high reward which is just much more exciting.
The whole point of synchros was to give all deck an actual way for decks to use the extra deck. The only decks that never used synchros were exclusively from the Hero archtype( Evil Heroes and Omni Heroes). They needed the extra deck to simply function. Even glad-beasts used tuners and they were one of the good decks. Only Lightsworns really did not run tuners originally because they lack a lightsworn tuner which hurt the consistency around Judgement Dragon but their design at least allowed them to compete they just went from tier 1 to the format which was pretty much a uniform format where there where at least 50 major types(not 50 slight variations but entirely different styles(no combo decks abusing skill drain)) of decks being used at any given time(until the blackwings and back when they were weakened by the banlist).
Generally speaking, a well thought out Synchro deck would always break even in card advantage. So many Synchro-related effects revolved around the three strongest words in the game: DRAW A CARD. Hyper Librarian, Formula, Tuningware... These were all staples of Synchro decks for this very reason and helped recoup the card loss involved with Synchro Summoning. Moreover, Synchros would often come packaged with a certain level of survival which earlier Fusions and later Xyz monsters often lacked. This made Synchro decks resilient, able to keep pace or set the tempo themselves, and strong enough to seemingly pull a win out of nowhere. This is all due to how easy it is to maintain card advantage with Synchros. First, you often play them in recursive builds like Machines, Warriors and Zombies, which have a habit of returning to play easily and you _at worst_ only require the equivalent of a Contact Fusion to summon them. The major weakness compared to Fusions, though a formula later ED monsters would follow, was that such summons required a field presence. This could be hard to set up without a proper build. However, _with_ such a build, not only was it easy to achieve, but it was easy to maintain this presence, allowing you to recycle many of your material monsters for a second or third summon the very same turn, if not more (looking at you, Quasar FTK...)
I don't think it's too out there to see Synchro monsters still being played. I think it's a true testament to see the Fusion mechanic itself still being played.
Synchro are still; my favorite extra deck mechanic in YGO. Syncrho summon grew strong to me for a Psychic deck I made yeaars ago, I had a blast with them!
actually an early Xyz Monster that was really good (one of the first non-number ones as well) The EVILSWARM deck monsters. specifically Bahamut and Ophion.
1- fusion summoning(FS) via polymorization made sense. like special summoning, it wasnt something you could do easily so it felt actually special whrn it happened. 2- FS followed a common trend in anime/manga so it was easy to understand. Monsters having very specific requirements also made sense. if you think of dragonball Z`s fusions, you can only get Vegito if Goku and Vegeta are around 3- you say back in the day there wasnt good card draw or searching??? 4- The main problem with FS was that the mentality of the game around then was more about doing cool stuff so most fusion monsters were not very strong. 5- when strong Fusion mosters came about they were balanced by you having to work a bit in order to summon them 6-the generic thing that is mention several times in the video is a problem. it made things easier on player as they could do the cool things they wanted. At the same time the game became increasingly more complex (aka harder to learn and master).
Gale was so good when it was first released. It was a one card out to Stardust. Not as prevalent now, but still a worthy Tuner today for the archetype in which it was released.
Can you really compare Decode Talker to Stardust Dragon, though? It’s closer to Junk Warrior isn’t it? I would say Firewall is the Stardust of Links, and could see play years down the road.
What's interesting is that if we don't get a new summoning mechanic next year, Link monsters will beat Fusions as the longest amount of time spent as "the newest" extra deck mechanic
I've been a fan of Yu-Gi-Oh! since my childhood and I remember buying the first starter deck with Synchro Monsters after been playing with Dragon's Roar since I was a child (Junk Warrior will always have a special place in my heart) and I remember myself DESTROYING my brother's classic Deck, summoning Junk Warrior when i had a lot of level 2 monsters on the field or Colossal Fighter to simply just destroy his Blue Eyes White Dragon thanks to his effect. I loved Synchro Monsters, a built my deck for almost 5 years around Synchro Monsters and dragons and i loved that deck. I quit playing Yu-Gi-Oh! until a year and a half when I decided to look at the game and discovered Link Monsters. I looked at the rules to discover what happened to the extra Deck summons and I was quite sad. My Synchro Deck would not be so good because of the new rules so I decided to give a try to Link Monsters. Now, My Deck is a full Link Summoning Cyberse based on the Code Talker archetype, and it's quite more effective than my old deck, but it's not the same feel. I really miss that days, I like Links but that nerf to Fusions, Synchros and Xyz monsters with their relaese... Idk, feels bad man, feels bad.
9 years? What?! Holy crap I'm old. I enjoyed the hell out of the Synchro format, yeah it was a bit slower but it was still faster than what we had before and it felt amazing when you pulled out a nice combo that placed a strong boss monnster in the field in one turn. Then the format advanced and we got the Blackwings the Quasar Dragons and all of that and things got faster and faster, but believe it or not there was a time in Yugioh where a duel wasn't two dudes throwing 30 cards to the field in a turn and duels actually lasted a good amount of turns, that was fun.
Didn't the legendary dragons let you fusion summon with only two monsters before synchros? This is an honest question. I don't know when they were released.
It's interesting to me that MTG never really had a mechanic similar to yugioh's fusions for a while. The closest they have gotten is the meld mechanic that they only used in a couple sets in 2016. However, I've never seen those cards in use by others except in sealed. The mechanic was too slow to compete.
Well the last time I played sychnchro monsters were the onley extras (ofc fusion mosnters)mhh I think I saw some light blue cards what are these ?or even black ones
8:30 I see #25 Utopia as the flagship monster for Xyzes more than #17 Leviathan Dragon, and doesn't Utopia still see play because of #S39 Utopia the Lightning?
Now I'm not a ''Nitro Warrior fan'' in the comments complaining about what you said, but Nitro Warrior did see competitive play in March 2010's format, also known as ''Edison''. It was played in quickdraw plant decks
The good old days when extra deck mosnters were bosses not just commodities
ikr u dont just use them to plus a billion u had to keep them alive
Apperantly this guy forgot Tri-Gate Wizard,Firewall Dragon,Drident,etc...
Remember Life Stream Dragon? It has got to be the most pointless and ugly card in the game
Indeed, nobody could stand against my fusionist, idk why they never banned it, it was super broken
GX and 5DS era's were good because when you summoned your monster from the extra deck, it meant you were winning. Now adays summoning a level 4 beatstick guarantees you a beatstick from the extra deck. No fun. Game power crept to a point were people don't even use trap cards anymore :( That's why i play tag force games or use slower decks. To relive the memories and enjoy a longer duel past 4 or 5 turns.
Lolz, stardust transcends time, no wonder Yusei was op during 5Ds
and that why is the best
Yusaku is up there to.I like how 5ds showed yusie combos in his head.
@@shammygod1571
What the heck is yusie??
@@devilgirl7054 got know clue bro, I wrote that comment years ago
@@shammygod1571
Do I look bro to you!!!
"I'm sure there's a Nitro Warrior fan out there"
...
*Raises Hand :(*
Hes wrong anyways since it did actually see competitive play in March 2010's ''Edison'' format in Quickdraw plant decks
me *Also raises hand*
Now that you mention it EAY, I do remember seeing deck list with Nitro Warrior.
But it seemed more to due with there not being meny other options to use and the natural synergy with Quickdraw, than its own usefulness alone.
I skipped that format, so I could be wrong.
Liam Divine raises hand
EAY he was saying that nitro warrior was the only synchro monster that didn't see competitive play right after its release
Technically Xyz-Dragon Cannon was the OG Contact Fusion.
DecadeDuelist XY, YZ, and XZ too.
It was, but didnt see any competitive play unlike Gladiator Beats
DecadeDuelist Hell yeah using ties of the brethren and having protection for the next turn to destroy your opponent
sadly union monsters were a failure, i really like xyz dragon cannon, it was my first boss monster that i can summon without making the game a 100 turns, it was in the time i used to think that having a 60 cards deck was a good idea
@@joshuahadams dont think there was a yz edit there was I googled it
The only reason why Nitro Warrior didn't see play along with the others is because it had a crappy Synchon corresponding to it. Quickdraw Synchon took care of all that.
Nightmare Troubadour best tuner so far
Synchros were the best things to ever happen to yugioh, IMO. Saddening that links kinda ruin the pressure and easy summoning ability of them.
I thought that was pendulum lol 😂.
Pendulum imo is only good because you speed the game up i hate that you can summon 5 cards in one turn
ưhy do they even make link and pendulum, they have no clear gameplay purpose
momiji lily xyzs are also a bit too generic and fast, but pendulum and links i hate them. My opponent can play them but i will never.
I'd argue against that, every single person I know (including me) quit after synchros because they were so damn bullshit at the time
Extra Deck wasn't even called that before.
im from fusion deck era
Eduardo Camelo
Haha fusion deck era here too, barely getting into ygo 15 years later.
I loved this Mechanic when they came out, Stardust dragon was so OP! :) Ah... The times Krebons was played lol
we need a krebons retrain that makes justice to his past glory
I been playing e tele lately. With krebons and psychic commander like back in the day. Just in fun decks but nostalgia is great. Also replayed the tag force games last month. It's cool seeing the history of the game and reliving it. Guess I'm just old now haha
I love Synchro monsters! Alongside Fusions, they're my favorite category of monsters. They're easy to play, have awesome effects and designs, and you can swarm the field with them (Or at least you could before the Link Dimension invaded the Synchro Dimension). I especially love using Red Dragon Archfiends because of their badass designs, destructive capabilities, and they can easily swarm the fields with Tuners and gain field presence.
RIP Shooting Quasar Dragon and other synchros that require 2 or more synchro monsters.
Quasar builds are still alive right now in the link era thanks top gofu and will be stronger with the new "synchro support" link monster :)
Synchro fan here
kristof gergely xyz is great aswell i only like pendulum because the game speeds up much quicker then previous methods
Synchro best extra deck mechanic such good times
Sultan Mir xyz is good but pendulum i like it and hate it xyz and synchros are still great and example of pendulum card i like is trump witch because you dont need polymerization
I agree, Fusion, Ritual, Syncro, XYZ, were the best... When they started modifying the board that's when they screwed up.
The point i find interesting is that if you ask most players what their favorite extra deck mechanic, most will probably say synchro
megamonkey666 Its easily mine
Fusion is my fav lel
megamonkey666
Xyz are mine
Team aps did that. Most said pendulum 😢
still love my old psychic deck with thought ruler, magical android and hyperpsychic blaster.
photon/galaxy and qliphort are fun but not as much as synchro-decks.
#KEEPSYNCHROALIVE
Fusion - the original ,can't bash too much
Synchro- best thing to happen, need more (non-archetype specific)monsters and support
XYZ- decent and gives some life to whatever cant use synchro's well
Pendulum- broken , could/should have been used as support for other summon types
Links- the true breaker and destroyer of all fun and logic ( still served a purpose) but hatem
Blade Lord I think Synchros are good because they’re more archetype specific. The more generic cards are the more they can be abused. Look at Crystal Wing and Omega. And Crystal isn’t even fully generic lol. Archetype specific cards kinda balance out abuse
You forgot Ritual. Everybody forgot Ritual.
I love ritual monsters 😢
@@cutecommie Ritual summoning isn't an Extra Deck mechanic.
Seeing people hate on pendelum just hurts so much. I mean this mechanic allowed for a few of my favorite decks like DDD or odd eyes. The fact that they are so complex just makes them the moust fun to use in my opinion.
To be honest, Synchro Summoning was the mechanic that brought me back to play Yugioh again, I brought the first starter deck of the Synchro Era and I pretty much build up everything I had for it.
Till this day it is still my deck I overly use no matter what (because I'm someone with no money and I can't afford a lot of cards). I pretty much loved the mechanics who evolved to it, the Accel Synchro. Since it's genius yet simple at the same time.
Before the xyz Era , I think it was when the game was like "Hey that move was very good, you got me there !", now the game during and after the xyz era became a hellfest of bullshit after bullshit with nothing you can do ... and it makes me sad that game evolved into the "Get this deck before anyone else and you are invincible". *Siigh* ...
You forgot Tele-DAD as the "Play this deck or lose bsaically" deck for Synchros.
Same here! I remember when Synchros first came out me and my cousin both got the starter deck and would be constantly buying boosters and changing up our decks (usually with a focus on Warrior/Machine/Psychic stuff). It felt like a big deal when he pulled Goyo Guardian or I pulled Emergency Teleport and our strategies would be affected. I don't think that Yugio sets leaning heavily on archetypes is a bad thing, it's kind of what makes Yugioh what it is, but that was the only time I really bought boosters with my friends expecting to directly be able to put the new stuff I pulled into my deck because Synchros could work with so many cards (while still being a little bit challenging to pull off).
I played the game since Metal Raiders up until about halfway through GX. I just couldn't stand the power creep and reliance on archetypes at the time. Then TDGS came out and made old cards relevant again and once again required actual thought to build and play a deck, not just "throw these cards with similar names together and call it good." I came back until the beginning of SOVR, when Konami made it clear that they had no intention of making old cards playable anymore.
Everything I hear from people who still play the game make m more and more glad that I'm still gone. I still play classic with friends (we have a custom banlist and cardset rules), so I would still buy reprint packs, if Konami hadn't somehow managed to fuck up reprinting the exact same cards by completely changing some of their effects and using bizarre "problem solving" wording that usually makes cards more confusing than the old wording.
hey! look, i completely understand. I'm a big fan of the synchro era myself, and i've started playing again recently. But i heavily disagree with your last statement. Powercreep has always been a thing, and what you think now of the link era is exactly what most og players thought of the synchro era. The game just moved forward, as it always had, as it always will. It's no big deal, and i think you're just seeing the situation through your nostalgia goggles.
@@tahkofigo5566 Tahko Figo I've been a fan since back in the very beginning of GX. And I can say Synchro was still balanced and just 'cooler' than fusion. And you could run decks from before synchro dropped as a mechanic and not get instantly dropped. I stopped playing at the end of Synchro. Power creep of Synchro was it's veratility. But the more recent sets and blocks I've now seen is that you can now completely NEGATE EFFECTS (sometimes for free)! Have cards BE IMMUNE. Hand Traps. And easy OTK and OTW strats. Where it's like playing against a mono blue player with unbanned mox's and black lotus. It's not, I have to plan and play over the next couple of turns with a deck I've built for consistent 'draw' longevity.
I swear Gladiator Beast won worlds Once Upon a Time.
Nope, that was all a dream...
Noooo, it was all a dream... That you me and everyone else seemed to have.
The deck that won was Dark Scorpions/Sand Witch turbo.
Long ago. When the pyramids were still young...
When you misread the title and think he's going to talk about level 9 synchros :(
#TrishulaMasterRace
Why you do dis?
Robbie&Jamie Rowlett Lmao ;)
saaaame
My friend life trolls us all at a point time catches up
Yeah the real Trish Not the nekroz Fake one
Whoa, there are white-background cards other than Omega and Crystal Wing? Weird.
Jack Casey 1 synchro monster just got banned recently, wow...
Jack Casey add ancient fairy to that list.
I thought that only Trishula and Brionac existed.. oh yea there is that tiger dude too
Anyway, ice barrier. New meta
I wonder how you were summoning crystal wing without other white background monsters
Wow
"Number 39: Utopia" is the flagship of the XYZ mechanic, not Leviathan.
And it still sees ~plenty~ of play... as a stepping stone for Utopia the Lightning. But it IS played in pretty much any deck that has level 4 monsters.
Also you compare Stardust Dragon to Decode Talker, but I'd argue that Firewall Dragon is meant to be the "Stardust" of this generation. Decode Talker is MUCH closer to Junk Warrior (2300 Atk, humanoid design, released in the first structure deck alongside a Gaia retrain, need I go on?)
Utopia and dark mist are my favourite xyz monsters also maybe giga brilliant because of its effect
Alexander Nelson decode talker is Link's flame wingman. In my opinion at least
Linkro summon
Shokan
Linkro Tier 0 :3
Andrew Wilkes donot summun him plEASE
Crystron Needlefiber is a linkro
Sink monsters
Also no that's not autocorrect
I'm beginning to fall in love with Synchro. I've loved Crystron ever since they released, but never picked them up because money issues and then MR4 rolled around. But now with Needlefiber, I'm excited.
I'm just really unlucky with them, because I'll either draw all Tuners or no Tuners in my hand. Which is another reason I love Crystron because I don't have to care.
Matthias Weaver You're not supposed to have the Tuners in your hand.
Mini-Con Longarm Oh, I know. My luck is shit.
Nanashi The Wanderor You are a lifesaver. *Gives virtual cookie*
Crystrons are unplayable are a pure archetype now without dumb shit like Needlefiber and Gofu. You missed the best time to play them
Denglong and Needlefiber don't fuck around. Some of the best Synchro support cards.
Still salty about denlong getting banned. Imo the counter trap needed to go that shit is annoying
No, dinosaurs needed to go. They were the only ones that abused it. I just want to play my pure or metalfoe yang zing again in peace at locals.
Literally, Denglong doesn't fuck around, CUS IT ISNT AROUND ANYMORE *Mario star theme plays*
Fanny Jokeeee!
> Only one that abused it
> My Metalfoe Yang Zing
? ? ?
But what was Metalfoe Yang Zing doing in the meta in the TCG OR the OCG?
Konami hasn't learned their lesson. Syncros still had levels so their attack was relative to the level. They still required especially in the early days a level 5 or higher monster in the board. XYZ n links are far more generic n require smaller monsters to make. Syncros is the most balanced extra deck type. They require two different types with different levels. XYZ ppl just ran all level 3 or 4 or 2. You can always XYZ with those. Ranks use any and everything to be made and already have broken effects. Pendulums get spell n monster effects on top of extra summons n vomiting a field every turn.
Apperantly losing 2 cards from your hand just to BE ABLE to is not a cost? That is like comparing Hand Destruction to Pot of Greed. Literally.
DigiTech Yu-Gi-Oh Syncros don't need different levels but the best ones are level 8. There aren't many useful level 4 tuners even now so you would run different levels. With that in mind maybe you could run only level 2 or 3 but there aren't many level 4 syncros or level 6 worth making.
Well said :)
+Ufukcan Gencoglu all of the best pendulum decks had methods to fill the extra deck or set scales without going too minus. And once the scales are set, it's +5 every turn.
Fusion is the most balanced ....
0:21 anyone else see Yusei just flipping us off?
5:46 "not completely overpowered" that's a weird way of saying that every new mechanic since has started out being complete ass lol
DOuble Helix: Hod my beer!
I do love Synchros. I feel like they were the perfect balance of having some little bit of restriction while having big bodies with powerful effects.
So far, I think that Synchro is the best mechanic that Konami added into the game (After the first 3 basic summoning methods - Tribute, Fusion, and Ritual).
I see their basic concepts to be like this:
1. Tribute Summon
Monsters to tribute (already on the field) + Using your Normal Summon.
- Monsters intended to summon needs to be on hand, but tribute material monsters don't have to be specific.
- Overall, it's slower.
2a. Fusion
Material Monsters + Polymerization (or card effects, usually spells) + Fusion monster in the Extra Deck
- Faster than Tribute Summon but needs more specific cards to be done and spend many resources at once.
- The monsters intended to be summoned are easier to access than Ritual, but needs more specific materials.
2b. Ritual
Ritual Spell and Monster + Material monsters (with a certain total levels)
- A little bit like Fusion, but the intended monster to summon is in the main deck instead (harder to access).
- Need specific ritual spells and monsters, both of them are needed on your hand. But the material monsters are less specific than Fusions, it just needs a certain total levels instead.
3. (And then here comes) Synchro
Needs Tuner and non-Tuner (on the field) + Needs to do math (Total levels) + Intended monster to summon (In the Extra Deck)
- Pretty much faster than tribute summon and easier (in terms of conditions) to do than Fusions and Ritual.
Then we get Xyz... whatever it means.
2 or more cards with the same level, Rank instead of Level. Sigh.
Eternalight
Xyz were definitely one of the best extra deck monsters. As it allowed even older decks a way to shine without a need to add to tuners into their deck for synchro summoning
Azrael Ramos
Yeah I agree, XYZ gave the non syncro decks some options to balance out the game more.
Although, some of them got a bit silly near the end of the Zexal 2 era. (Spammy, generic and effects were a tad OP)
Then pendulums just fucked it all up
LordSillyBottom
Tbh i nvr felt the xyz era got too outta hand. Sure it got faster but it wasn't ridiculous unless you were running gimmicky ftk decks or just got a great hand with a bricked opponent
Nah man, it didn't get outta hand, just thought they could have toned down a few though.
LordSillyBottom
Like which ones for instance?
Trishula , Crystal wing and friends are definitely my favorite extra deck type of monster, even though I started playing ygo seriously this year. I still have my first (real) yugioh card from 2009 a secret rare power tool dragon from the tin. I used to carry him around everywhere (sleeved) in my pocket. It used to be my signature card back at 5th-6th grade (even though my fringe machine deck was a joke by competitive standards) and everyone wanted to trade something for him even the guy who had stardust assault mode deck (with ultimate rare stardusts and actually knew how to play the game right and taught us all). I still have him and even though he is worthless it has a big sentimental value for me. My first yugioh card and my first step in the world of TCGs (I play both MTG and YGO) Ahhh childhood nostalgia.
Its always cool to find these stories
Τάκης Π Never get rid of your Power Tool. Used to be my favorite for the art alone. I do still have it, but don't get rid of yours. ;)
"Sync for nine" - me
"Is ok?" - opponent
I honestly didn't used to like dzeeff's channel and for some reason he grinded my gears, but his videos caught my attention. I kept watching, and I have been subscribed for a while now, and I have to say, Dzeeff, you make excellent videos with good information and great yugioh content. You've helped my game knowledge, both by expressing opinions I disagree with (which has made me openly debate myself and sometimes come around to your POV, and if not, at least caused me to have to test my justification of choices made in the game) , and by expressing ideas I haven't yet thought enough about. In the last few months, since coming back to the game, I have slowly adopted a competitive mindset and Dzeeff has helped to foster that.
This channel is informative, intelligent, and provides fantastic discussion. Keep up the good work mate.
From a duelist down under.
Synchros are my favorite for many reasons. I always thought Ritual Monsters were too inconsistent, Fusion monsters never really impressed me. Synchro monsters required preparation, planning, and many of them are IMO some of the most beautiful cards to look at.
Junk Warrior to this day is my favourite Synchro. I know it's not the strongest or with the best effect but I always had the most fun playing him. There was always something appealing to me in the anime and TCG about the fact that it gains its strength from weaker low level monsters. Showing off their use and value of each card. Even if i lost, whenever I played my Synchro/Yusei deck, I always had the most fun
Junk warrior is amazing with rush warrior and scrap fist. Test out a deck with those. I've hit people with like 6000 piercing damage lmfao. My deck was originally meant to focus on stardust warrior until I realized how much damage junk warrior could dish out
My favorite older Tuner was Deep sea diva. I miss my water destiny hero deck back when future fusion still had it's old errata. Use FF, dump a malicious and another water monster in deck to get a Absolute zero, summon 2 deep sea divas for 2 lvl 8 synchro monsters and a Absolute zero in future turns. Good times. I miss yugioh from back then, way more creative decks opposed to mainly only archetypes being so strong as they are today
Lol are you talking about the decks who are like half staples and other half the "arquetype" they play? I mean yeah man isnt that easy to play crossed decks (wich still exist dogmatika shaddol aleister, swordsoul tenyi, heroes who are basicaly mix of all heroes) but back then if you dont play like 15-20 staples you are basicaly dead and what you talk about crossed arquetypes is just that in that time there was no good enought arquetypes stand alone not originality problems
Stardust Dragon will always be a part of my decks
Thought Ruler was my boy.
I know most liked Stardust, but I preferred getting around those fiendish chains and D-prisons.
Also, all the extra LP is always nice.
I thought xyz dragon cannon was before neos and gladiator beasts, but i could be wrong.
George o'callaghan you are right
A little late here but Nitro Warrior did actually see competitive play, just a couple years after it came out. In 2010 the Quickdraw Dandywarrior deck used Nitro Warrior.
Stardust Dragon was and still is my favorite all time monster
In The Duelist Genesis, Avenging Knight Parshath was a tcg exclusive synchro monster that went unmentioned in your video.
ah yes back then when the entire game wasnt decided by who got their fucking lockdown on the board first and when you actually had to manage your fucking resources instead of shitting everything on the board and still going plus.....
Sandro Guzelj plant synchro? Six sam?
Well I play Scarlight Red Dragon Archfiend
Decode talker isn't the main character's ace monster from Vrains, it's fire wall dragon
He's the Junk Warrior of VRains.
Exactly, just how Stardudt was Usay' s ace monster
Aaron Baker yusei*
Aaron Baker stardust*
Aaron Baker firewall*
i think the main thing that sets synchros apart from other extra deck monsters is they are more boss monsters than say XYZ or links. for instance you summon crystal wing as a card that your opponent will have to pour reasources into to get rid of where as most XYZs are either utility monsters (abyss dweller, castel, utopia lighting) or combo makers/deck support (dante, gear gigant, king of the feral imps)
and while XYZs have boss monsters like toad, ultimate falcon, and VFD. synchros do it better because they tend to be far more generic and easier to summon with longer lasting impact on the field.
It's almost 2020 and I still playing Stardust Dragon
Extra deck card types pro's and con's
-generic fusion: good effects and staying power but you need a spell
-contact fusion: good effects but need two+ specific monsters
-synchro: need two+ generic cards to equal the level of the summoned monster decent effects usually based around staying power
-xyz: need two+ generic monsters of the same level these are to some extent the opposite of synchro as they are usually based off negation or rushing the effects out
-Link: needing two+ generic monsters of which attribute, type, or archetype are written on the card they are used to further plays increase extra monster zone size and protect monsters linked to the card
Number 39 Utopia still see's play. :(
NOphion Trollbringer alot.
NOphion Trollbringer litteraly just for utopia the lightning but yes
I miss when the extra deck monsters were the main goal for your plays not just catalysts for fields of 5 links
9 years? damn i feel old
This video is very bittersweet. It one, makes me reminisce about when I first started playing and the childlike wonder I had over 5Ds. However, it also makes me think of the current state of the game(and my life lol) and whether we're in a good place right now.
Before contact fusion, there was the XYZ deck where you banish the materials so they kinda helped it out earlier than cf
tr3dawggg that is contact fusion
I grew up watching Synchros/5DS... This video is a must watch for me. Thank you!
Synchros are kinda what contact fusion was trying to be. you have one special monster (neos in contact or any tuner in synchros) and that special monster kinda has polymerisation built into it.
At 1:19-1:41 you seem to have forgotten about Gladiator Beasts as a deck that was Tier 0 at the time and was based on the Fusion mechanic.
Sometimes i wish I could time travel back in time to when synchros first came out💔
It still insane to know that the og Stardust Dragon has seen competitive play ever since he was made to this day he sees some form of competitive play to this day
I remember opening up a Raging Battle SE and pulling my ultra rare Power Tool Dragon. I love that card. The design, the effect, the archetype (morphtronics) and to this day, the best deck I own is morphtronic Power Tool equip beatdown. I may have quit the game years ago (around the time 5ds ended and the xyz era started) and I decided to try and get back into the game by building a Nekroz deck. I liked the designs, alternate ritual versions of powerful synchros, and apparently they were pretty good. After I playtested a bunch, my Power Tool deck was able to pretty evenly compete with Nekroz, even coming out on top of multiple best of 3s.
Point I'm trying to make, I miss the days of when you build a deck around your favourite cards and pour your heart and soul into fine tuning your deck into the best possible version and it being a part of yourself, rather than the overly complicated "keep your opponent from doing anything by shitting out several huge invincible monsters and 5 negation backrow turn 1" type of game yugioh is now.
Honestly can't remember the point of this comment, Power Tool Dragon no.1 yo
Geez the nostalgia i played every Saturday from 06-10 and these videos bring back memories 😢
I remember not having real access to the internet and Yu-Gi-Oh community back in 2008, so I had no idea about the Starter Deck and Synchros. I feel like I liked them once I saw them, and I loved the 2008 tins, they are probably some of my favorite tins of all time.
The next extra deck mechanic will just be monsters you can summon with various cards as material (trap, spell, monster) and can have different properties depending on the types of cards. Like Master Peace but not broken
I stopped playing around 2007, so when I heard about synchro, tuners, and the plethora of special summoning that was going on, I figured the game had just seen a whole lot of power creep. I remember when you could make an aggro deck just from level 4's with high attack (gagagigo, slate warrior, goblin attack force, spear dragon) as well as a few tributes with great effects like Jinzo.
Wasn't XYZ the first contact fusion? Or do you mean the first relevant ones?
fishbass neo spacians use contact Fusion and they existed 100% before xyz Monsters ^^
I think he means XYZ Dragon Cannon, and yes it was the first
Yeah, I meant to say that
It's kinda questionable, because Contact Fusion technically only used when the Fusion is summoned through shuffling its materials into the Deck ala Neos and Gladiator Beasts. Still, XYZ is definitely the predecessor to all other Extra Deck summoning methods.
Arctangent You are mistaken since a contact fusion is fusion wich doesn't use a spellcard.
They are making insane links from the get-go like linkuribo (true XyZ did not but that's not always a good thing since we already have some links that are banlist worthy like firewall dragon)
I think konami should stop at link monsters and just keep the mechanics to how they are now, there's a good balance on making extra deck monsters (arguably the strongest kind of monsters) slower to summon. Adding too many summoning mechanics make the game fresh for older players yes, but when I want to teach my cousin to play they get overwhelmed with ritual (main deck I know, but still another summoning type to remember) fusion, contact fusion, synchro, xyz, pendulum, and now link, the game is beginning to have too many special summoning mechanics, and when it's too much the newer players get turned off at the idea of learning how to play when uno is another card game just as fun but easier to play. Konami is a company and the won't really care about what I say, and I know they'll make 27 new summoning mechanics if they want to, and as a fan I'll still learn each one, but it still somewhat annoys me. Another thing that has me concerned is that if they continue to make a new mechanic ever few years, then shouldn't the 15 card limit be increased? Even without duplicate cards blue eyes, red eyes, dark magician, cyber dragons, and any other fan favorite or competitive deck can almost reach that limit now that any deck with an extra deck needs link monsters if they want more than one extra deck monster on the field at a time. But that's just my opinion
My favorite summoning mechanic. The white cards where so badass, and they had such great design. I mean look at cards like Crystron Quariongondrax, majestic.
My extra deck is completely filled with synchros
Synchro monsters are the best, most fun to play with.
I actually quite like Link Monsters because they remind me of old synchro strategies, co-link spamming
While ik they aren't the main thing anymore synchros are still my favorite summoning type, which is why I'm glad adamancipators came out because it reminds me so much of the old days where synchros were king, I'm not complaining about the old days by any means but it is nice to have that reminder
Stardust Dragon's effect is just godly...
Synschro summon is my favorite extra deck summon method. It requires commitment but is not as rare as fusion but not as non-commital as XYZ. Also because you need them on the field it's a matter of combo's instead of just searching.
Synchro monsters are high risk high reward which is just much more exciting.
I haven’t played since synchro that’s like when I was 10 idk if I should get back into it
nitro warrior saw competitiv play with quickdraw synchron and also the sneak promo saw some play in lightsworn decks
God... It has been 9 years already... I feel old
The whole point of synchros was to give all deck an actual way for decks to use the extra deck. The only decks that never used synchros were exclusively from the Hero archtype( Evil Heroes and Omni Heroes). They needed the extra deck to simply function.
Even glad-beasts used tuners and they were one of the good decks.
Only Lightsworns really did not run tuners originally because they lack a lightsworn tuner which hurt the consistency around Judgement Dragon but their design at least allowed them to compete they just went from tier 1 to the format which was pretty much a uniform format where there where at least 50 major types(not 50 slight variations but entirely different styles(no combo decks abusing skill drain)) of decks being used at any given time(until the blackwings and back when they were weakened by the banlist).
Generally speaking, a well thought out Synchro deck would always break even in card advantage. So many Synchro-related effects revolved around the three strongest words in the game: DRAW A CARD.
Hyper Librarian, Formula, Tuningware... These were all staples of Synchro decks for this very reason and helped recoup the card loss involved with Synchro Summoning.
Moreover, Synchros would often come packaged with a certain level of survival which earlier Fusions and later Xyz monsters often lacked. This made Synchro decks resilient, able to keep pace or set the tempo themselves, and strong enough to seemingly pull a win out of nowhere.
This is all due to how easy it is to maintain card advantage with Synchros. First, you often play them in recursive builds like Machines, Warriors and Zombies, which have a habit of returning to play easily and you _at worst_ only require the equivalent of a Contact Fusion to summon them.
The major weakness compared to Fusions, though a formula later ED monsters would follow, was that such summons required a field presence. This could be hard to set up without a proper build. However, _with_ such a build, not only was it easy to achieve, but it was easy to maintain this presence, allowing you to recycle many of your material monsters for a second or third summon the very same turn, if not more (looking at you, Quasar FTK...)
I don't think it's too out there to see Synchro monsters still being played. I think it's a true testament to see the Fusion mechanic itself still being played.
Synchro are still; my favorite extra deck mechanic in YGO. Syncrho summon grew strong to me for a Psychic deck I made yeaars ago, I had a blast with them!
I remember when it was quite common to see decks with no extra decks. Easier times.
actually an early Xyz Monster that was really good (one of the first non-number ones as well) The EVILSWARM deck monsters. specifically Bahamut and Ophion.
Way way back in the day there was also decks that used magical scientist for support fusions
1- fusion summoning(FS) via polymorization made sense. like special summoning, it wasnt something you could do easily so it felt actually special whrn it happened.
2- FS followed a common trend in anime/manga so it was easy to understand. Monsters having very specific requirements also made sense. if you think of dragonball Z`s fusions, you can only get Vegito if Goku and Vegeta are around
3- you say back in the day there wasnt good card draw or searching???
4- The main problem with FS was that the mentality of the game around then was more about doing cool stuff so most fusion monsters were not very strong.
5- when strong Fusion mosters came about they were balanced by you having to work a bit in order to summon them
6-the generic thing that is mention several times in the video is a problem. it made things easier on player as they could do the cool things they wanted. At the same time the game became increasingly more complex (aka harder to learn and master).
StarDust Dragon is my favorite ace monster ever!!! #5ds is awesome.
Synchros will always be my favorite
Powerfull synchro were is thrishula?
Would love to see an updated take this series now that master rule five is in effect
Gale was so good when it was first released. It was a one card out to Stardust. Not as prevalent now, but still a worthy Tuner today for the archetype in which it was released.
Can you really compare Decode Talker to Stardust Dragon, though?
It’s closer to Junk Warrior isn’t it?
I would say Firewall is the Stardust of Links, and could see play years down the road.
Plaguespreader Zombie? You totally forgot how zombies were rolling crazy with 3 DD burial and 3 Mezukis.
I had a ghostrare stardust and it got stolen in 5th grade
What's interesting is that if we don't get a new summoning mechanic next year, Link monsters will beat Fusions as the longest amount of time spent as "the newest" extra deck mechanic
I've been a fan of Yu-Gi-Oh! since my childhood and I remember buying the first starter deck with Synchro Monsters after been playing with Dragon's Roar since I was a child (Junk Warrior will always have a special place in my heart) and I remember myself DESTROYING my brother's classic Deck, summoning Junk Warrior when i had a lot of level 2 monsters on the field or Colossal Fighter to simply just destroy his Blue Eyes White Dragon thanks to his effect. I loved Synchro Monsters, a built my deck for almost 5 years around Synchro Monsters and dragons and i loved that deck. I quit playing Yu-Gi-Oh! until a year and a half when I decided to look at the game and discovered Link Monsters. I looked at the rules to discover what happened to the extra Deck summons and I was quite sad. My Synchro Deck would not be so good because of the new rules so I decided to give a try to Link Monsters. Now, My Deck is a full Link Summoning Cyberse based on the Code Talker archetype, and it's quite more effective than my old deck, but it's not the same feel. I really miss that days, I like Links but that nerf to Fusions, Synchros and Xyz monsters with their relaese... Idk, feels bad man, feels bad.
Where's my man beelze?
Do a where rituals went wrong video too!
Being made.
9 years? What?! Holy crap I'm old. I enjoyed the hell out of the Synchro format, yeah it was a bit slower but it was still faster than what we had before and it felt amazing when you pulled out a nice combo that placed a strong boss monnster in the field in one turn. Then the format advanced and we got the Blackwings the Quasar Dragons and all of that and things got faster and faster, but believe it or not there was a time in Yugioh where a duel wasn't two dudes throwing 30 cards to the field in a turn and duels actually lasted a good amount of turns, that was fun.
Didn't the legendary dragons let you fusion summon with only two monsters before synchros? This is an honest question. I don't know when they were released.
It's interesting to me that MTG never really had a mechanic similar to yugioh's fusions for a while. The closest they have gotten is the meld mechanic that they only used in a couple sets in 2016. However, I've never seen those cards in use by others except in sealed. The mechanic was too slow to compete.
I love synchros then and I love them now.
Well the last time I played sychnchro monsters were the onley extras (ofc fusion mosnters)mhh I think I saw some light blue cards what are these ?or even black ones
8:30 I see #25 Utopia as the flagship monster for Xyzes more than #17 Leviathan Dragon, and doesn't Utopia still see play because of #S39 Utopia the Lightning?
Now I'm not a ''Nitro Warrior fan'' in the comments complaining about what you said, but Nitro Warrior did see competitive play in March 2010's format, also known as ''Edison''. It was played in quickdraw plant decks
ARMOUR MASTER IS MY FAVOURITE CARD OMFG
It’s been 10 years... I feel so old...