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Maya Bifrost Procedural Polygon Generator
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- Опубликовано: 15 янв 2023
- *** Download it from Autodesk Knowledge Network:
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I'd like to present my latest project that I call "Procedural Polygon Generation" in Bifrost.
It is heavily inspired by a presentation that Maxime Jeanmougin gave at the GDC 2022.
In the presentation he shows a system that can be used to procedurally create buildings at Platinum Games.
According to him, this system is based on the work of Akira Saito, who described the concept back in 2019.
My system works similar to the one Maxime described.
Polygons are split and extruded. The newly created polygons are assigned face tags, which are collections of faces to which further operations can be applied.
For the Extrude function I used the ingenious nodes written by the user HeyDoubleU from the Discord group "Bifrost Addicts".
Maxime Jeanmougin
• Making Game Production...
Akira Saito
About SOP (modeling) network construction assistance for building design variation generation - Akira Saito
www.gtplanet.n...
User HeyDoubleU
• Bifrost Mesh Modeling ...
/ discord
Thanks for showing, Roland. As always highly instructive!
I never knew you can use Bifrost to do procedural modeling. Very impressive. I always thought Houdini is the goto tool for this kind of work.
Excellent as always Ryan. Thank you
I've been looking for this for months. Thank you!
Thanks again Roland!
This is amazing! Thank you.
looks good for making vintage french building, thanks
Great tutorial! Now... GET TO THE CHOPPA!!!
🙌
Omg omg omg omg thank you brooooo :D
Please do some tutorials on this thing because is amazing :’3
I will release it with the next version of Bifrost, and yes, there will be a tutorial :)
@@RolandReyer thank youuuu :’D
This is great 👍
Nnnnnice! Thanks!
Hello, I can't seem to get the discord link to work. Is there another link to download?
I changed the link to the Bifrost forum on the Autodesk Knowledge Network.
@@RolandReyer Thank you so much, Roland!
I did this on maya 2024, although some things don't show up... for example the "swap direction" option... Was this removed or is it a compatibility issue? thank you for all the information!!! Love the accent btw
For this video I may have mixed up some names and features that came out different in the release 1.0
I’m working on a new version with some extra features.
@@RolandReyer Thanks for the feedback Roland! You're awesome, looking forward for the release. How can i know when you release it?
@@juanelox1212 Just follow my channel and/or watch the Bifrost Forum on Autodesk Community.
It is also a good idea to join the "Bifrost Addicts" on Discord: discord.gg/bifrost-addicts-872260298508222534
Look like impressive , but coumpound dosen't work pcg multi cut appear red with a lot of warning , Is there anything special to do when installing the compound?
Can you come to the "Bifrost Addicts" on Discord or to the Autodesk Bifrost Forum and ask the question and show a screenshot?
@@RolandReyer I have the same problem, did you find the solution ?
I will soon release a first version with another tutorial.
There is a bevel implement into it?
No bevel yet, sorry.
How would I select the edges for the bevel? Introduce edge tags?
@@RolandReyer maybe yes.