This video is super well done in order to explain the syntax and usage of important nodes. Although I’m not necessarily a beginner at this point, there is still a lot to learn about it in order to successfully outcome something I had in mind
Also in 2.7 there are two "Find all x in array" nodes. If you use the default one you need to check the "invert" checkbox. The "point_scope" changed as well somewhat. You need to set the color to red then select the "Coloring Mode" dropdown and pick "Color".
The demonstration of the "sample property" node in this video no longer works the same in Bifrost 2.7. You can not change the type inside the parameters window. Steps to fix I believe are connect the locations and torus geo to the sample property node. It will error. To fix, right click on the "default" input nub in the graph. Navigate to "Value types", and pick float3.
Self intersection is a bit different, as you need to filter points from being checked against themselves. Also, the intersection is more like a "points inside the other object", rather that a real intersection with edges.
please make something on the retargeting process aspect and HIK - is it possible to use a control rig with retargeting in HIK and so on. There is very hard to find good info on retargeting, and some workflows are not so obvious. Now is the age of mocaps so such tutorial would be great! Thx
Very nice tutorial. But if you want to check all intersections between multiple selected objects (not between a static and many selected) how do you proceed?
You could of course check all objects against each other and collect the points. Bifrost helps by auto-processing arrays (of objects) and feedback ports can store the points for each iteration.
@@RolandReyer so basically i will have to select all objects and drag them into bif graph editor and then connect the input to a merge mesh node? Ideally i want all the object penetrations to be visible at once
Yes, if you drag all objects at once you get an array of objects. But then you need loops to check the first object against all others, then the second against all remaining and so on. Please ask the question in our Bifrost forum as I’m currently away from my computer.
Please can u make study course of bifrost !?? or share link, where i can find good course. Right now it looks like i have greate visual programming system in maya, but i can't find where i can learn it, its makes me so sad! like it impossible learn Bifrost without mentors and use only short random videos on toutube. Pls help me, and thank you in advance !
The Raycast node is part of Bifrost 2.1 that you can download here: area.autodesk.com/bifrost/downloads/ You should also get the latest version of the “Rebel Pack” and the “MJCG Compounds”.
Thank you, it is very usfull. Is it possible to explain how to write with pen like "paul potter" i could write paul but dont know how to write with same pen in continuation potter or else. Is it also possible to do with node editor. I would be very grateful. Thank you.
Please can u make study course of bifrost !?? or share link, where i can find good course. Right now it looks like i have greate visual programming system in maya, but i can't find where i can learn it, its makes me so sad! like it impossible learn Bifrost without mentors and use only short random videos on toutube. Pls help me, and thank you in advance !
This video is super well done in order to explain the syntax and usage of important nodes. Although I’m not necessarily a beginner at this point, there is still a lot to learn about it in order to successfully outcome something I had in mind
You explain everything very well and make it look very easy, thank you very much and please make more of these with different complexity. 👍
Also in 2.7 there are two "Find all x in array" nodes. If you use the default one you need to check the "invert" checkbox. The "point_scope" changed as well somewhat. You need to set the color to red then select the "Coloring Mode" dropdown and pick "Color".
Thank you for pointing that out.
The demonstration of the "sample property" node in this video no longer works the same in Bifrost 2.7. You can not change the type inside the parameters window. Steps to fix I believe are connect the locations and torus geo to the sample property node. It will error. To fix, right click on the "default" input nub in the graph. Navigate to "Value types", and pick float3.
real excellent!
i was wondering if you could use those nodes in a plugin? nice content btw
Oh, that's a good question. I'll check if I can find an answer.
If you need to access the spatial queries in a C++ plugin then the answer is „no“.
thanks for great tutorial.
Is it can check geometry self intersection??
Self intersection is a bit different, as you need to filter points from being checked against themselves.
Also, the intersection is more like a "points inside the other object", rather that a real intersection with edges.
@@RolandReyer I'm trying to find out how to do a self intersection graph, is this something you could show?
@@woodyrulesok Please find my reply on Discord "Bifrost Addicts": discord.com/channels/872260298508222534/1244537111063822356/1244537111063822356
please make something on the retargeting process aspect and HIK - is it possible to use a control rig with retargeting in HIK and so on. There is very hard to find good info on retargeting, and some workflows are not so obvious. Now is the age of mocaps so such tutorial would be great! Thx
I couldn't change the default value of sample property node, so I just attach a float 3 value to it, in version 2.5
Very nice tutorial.
But if you want to check all intersections between multiple selected objects (not between a static and many selected) how do you proceed?
You could of course check all objects against each other and collect the points.
Bifrost helps by auto-processing arrays (of objects) and feedback ports can store the points for each iteration.
@@RolandReyer so basically i will have to select all objects and drag them into bif graph editor and then connect the input to a merge mesh node?
Ideally i want all the object penetrations to be visible at once
Yes, if you drag all objects at once you get an array of objects.
But then you need loops to check the first object against all others, then the second against all remaining and so on.
Please ask the question in our Bifrost forum as I’m currently away from my computer.
@@RolandReyer Thank you i will post the question in the forum
Please can u make study course of bifrost !?? or share link, where i can find good course. Right now it looks like i have greate visual programming system in maya, but i can't find where i can learn it, its makes me so sad! like it impossible learn Bifrost without mentors and use only short random videos on toutube. Pls help me, and thank you in advance !
I since which version of maya Raycast node is available?
The Raycast node is part of Bifrost 2.1 that you can download here: area.autodesk.com/bifrost/downloads/
You should also get the latest version of the “Rebel Pack” and the “MJCG Compounds”.
Thanks
Thank you, it is very usfull. Is it possible to explain how to write with pen like "paul potter" i could write paul but dont know how to write with same pen in continuation potter or else.
Is it also possible to do with node editor.
I would be very grateful.
Thank you.
Hi Anil, sorry I don't understand your question.
Can you explain or send a link to images that show what you're trying to achieve?
@@RolandReyer kindly see this 10 sec. Video in which am having truble and if possible please guide me.
ruclips.net/video/H_YRegOKY68/видео.html
Please can u make study course of bifrost !?? or share link, where i can find good course. Right now it looks like i have greate visual programming system in maya, but i can't find where i can learn it, its makes me so sad! like it impossible learn Bifrost without mentors and use only short random videos on toutube. Pls help me, and thank you in advance !