Yeah. It is hidden inside Adobe Substance 3D. It replaces Adobe Dimension, that was short-lived. It also requires a separate subscription, which might be another reason it isn't gaining popularity faster. Thanks for the reply.
Is it possible to import a blender model that already has materials that were applied in blender? when I import a blender package I designed, the label doesn't seem to come with it.
I've done a few tests with mixed results. The structure rarely translates perfectly, and the graphics are often wacky. I haven't done enough testing to provide a foolproof process. If I need a complex model or scene, I usually stick to Blender. If I need something simple and quick, Stager works best. I'm confident there's a way to prepare a Blender model for use in Stager with good results, but I haven't found it yet. If I crack the code, I'll post a video on the process. Thanks for your comment.
@@ulearnedit Same here, getting wacky results. It's just a simple blender file with 1 procedural material UV mapped but it's cutting off most of the texture. Thanks for responding.
The interface looks exactly like Adobe Dimension 4.0. Thanks for posting.
Yes. I think this makes it easier to jump into entire Adobe's Substance 3D ecosystem.
Hadn't heard of 3D Stage, looks great.
Yeah. It is hidden inside Adobe Substance 3D. It replaces Adobe Dimension, that was short-lived. It also requires a separate subscription, which might be another reason it isn't gaining popularity faster.
Thanks for the reply.
so good workflow!
Thanks for the encouragement. Much appreciated.
Great content as always ❤ loved the bloopers 😅
Thanks. Sometimes, you just have to laugh at yourself. I am trying to get more comfortable on camera.
I appreciate the encouragement.
Very cool!
Thanks for the encouragement. Much appreciated.
Is it possible to import a blender model that already has materials that were applied in blender? when I import a blender package I designed, the label doesn't seem to come with it.
I've done a few tests with mixed results. The structure rarely translates perfectly, and the graphics are often wacky. I haven't done enough testing to provide a foolproof process.
If I need a complex model or scene, I usually stick to Blender. If I need something simple and quick, Stager works best. I'm confident there's a way to prepare a Blender model for use in Stager with good results, but I haven't found it yet.
If I crack the code, I'll post a video on the process.
Thanks for your comment.
@@ulearnedit Same here, getting wacky results. It's just a simple blender file with 1 procedural material UV mapped but it's cutting off most of the texture. Thanks for responding.