Aiming down on the slash is rough when your trying to aim down and turn it can be very tricky on console. Especially if you have aim smoothing on which most people do.
As a console player. This is the reason why i want a higher sens cap or add a sens multiplier similar to pc with mouse dpi multipliers so we can be able to do faster inputs on a controller because sometimes even at maximum sens it feels a little slow. Especially after rivals having a much higher range on sens too
I agree with the 6v6 support take, but I'd add that while part of the problem is that 6v6 forces you to healbot more, unlike in OW1 you also have the dps passive. The combination of being forced to heal more and your healing being drastically less effective (and also your damage less effective than dps's because it doesn't apply the passive) just makes the role feel pretty awful unless you're playing something like Lucio.
Very true. I win most of my 6v6 games by locking Juno, turning my brain off and healbotting farming ult. Whenever I try to play bap or Ana and use my traditional play style of 1:1 damage and heals, my team tends to die very fast and it’s kinda lame that it forces me to heal so much
Also the charge being so hard now makes me sad😢. I'd say 6v6 might be a little bit more fun if you are any tank that plays as off tank, but for the main one who charge in and all that I didn't find much difference.
I think it was really dumb for a lot of tanks to be changed the way they were. Most of the tanks just feel out right WORSE, Zarya bubble feels worse, rein fire strike and charge feels worse, the entire kit of roadhog feels worse, it’s just so…dumb
I'm sorry but trying to bring console win rates and pc win rates together sounds incredibly dumb 90% of the time. Unless there is a bug, glitch, or etc. console is probably always going to have a lower win rate for the higher skilled heroes because quite frankly console players are more casual and not as good as pc (this coming from a console player). They even admit themselves that hazard takes more work on a controller to work with but it doesn't sound like they are going to do quality of life to help but instead buff actual stats. Also its 2 different pools of players so win rates differing is not bad (rainbow six siege, a game that actually shows the win rates has a good bit of difference between the console and pc players, including in which operators are banned but that's not bad it's just two different preferred pools.). Imagine if they nerfed dive because it's popular in the Asia region for instance. Edit: this whole comment is against them buffing/nerfing a character based on the stats being different between console and PC. Quality of life or additional settings to smooth out gameplay are fine
As a console player, which I personally don't have a problem with the slash (but I play with no inner deadzone so make that info what you want) but I think what they could do is simply add a "Slash Relative Aim Sensitivity" cursor like some other abilities have and it should make it feel better to use. Outside of this blog post, my friends and I who are all console players never had an issue with Leaping abilities so it came to me as a shocker that people did (so bare my ignorance please) EDIT: Forgot to mention that I do agree with all the WinRates points you made and everything else. Just wanted to Add to your comment
Being on console doesn't make someone a "casual" or a "worse player" it just means that you can't be as precise with your aim or turn as quickly. On a controller you aim with your thumb while with a mouse you aim with your whole arm.
@@bigfudge2031 that wasn't what I said. I said the console player base as a whole is a lot a more casual and not as good. It's not inherently because they play on controller but it's because there are a lot of casual gamers in the world who play on console. If you are a more casual gamer you probably aren't going to be as a good as someone who isn't a casual gamer and plays the game a lot competitively. I don't have an exact way to convey that if you don't believe me outside of the fact that buying a console is a quick and casual way to get into gaming compared to spending for a gaming PC.
The only reason support maybe is currently less fun that tank is because most people who are playing tank in that mode don't know how a 6v6 environment works and are just facetanking give it time the tanks will learn to adapt and adjust then you as a support would get more "offensive" presence if you are looking for that The last message was soo nice
Did you guys happen to peep the slight amount of shade at the end!? "May your plays of the game shine brightly" I think it's an obvious dig at a feature Marvel Rivals doesn't have currently.
it might just be me, but I feel like as support I'm getting my ult suuuuper fast in 6v6 w the extra tank to heal so I'm not having less fun, just different
Aiming down on the slash is rough when your trying to aim down and turn it can be very tricky on console. Especially if you have aim smoothing on which most people do.
As a console player. This is the reason why i want a higher sens cap or add a sens multiplier similar to pc with mouse dpi multipliers so we can be able to do faster inputs on a controller because sometimes even at maximum sens it feels a little slow. Especially after rivals having a much higher range on sens too
Spike Guard has too much uptime right now imo. Makes it feel like he can position awfully and get away with it. Would like for them to reduce it
I agree. I also hate how his spike guard targets deployables/turrets. Feels a bit cheap for it to chip down Illari pylon, destroy Sym turret, etc.
@@ladyhdwastakenthere’s no reason it shouldn’t. They’re able to damage him too so it’s brain dead that if he couldn’t
@@ThatBoiDinky Thank you
I agree with the 6v6 support take, but I'd add that while part of the problem is that 6v6 forces you to healbot more, unlike in OW1 you also have the dps passive. The combination of being forced to heal more and your healing being drastically less effective (and also your damage less effective than dps's because it doesn't apply the passive) just makes the role feel pretty awful unless you're playing something like Lucio.
Dps passive needs to exist because of the high healing numbers. You gotta nerf all healing 25% or more to remove the passive
Personally I love turning my brain off and just pumping heals into a rein or orisa
Very true. I win most of my 6v6 games by locking Juno, turning my brain off and healbotting farming ult. Whenever I try to play bap or Ana and use my traditional play style of 1:1 damage and heals, my team tends to die very fast and it’s kinda lame that it forces me to heal so much
If the big shakeup is an elephant tank, I'd laugh
Please be that
That would be so epic and the ult should be stampede 😂
Only having one firestrike for rein in 6v6 feels rough. I'd keep it at 2 but lower the damage if that's needed for it to be fair.
Also the charge being so hard now makes me sad😢. I'd say 6v6 might be a little bit more fun if you are any tank that plays as off tank, but for the main one who charge in and all that I didn't find much difference.
Bringing back DPS doom would be the fastest way to make sure I'd never play that mode again.
I think it was really dumb for a lot of tanks to be changed the way they were. Most of the tanks just feel out right WORSE, Zarya bubble feels worse, rein fire strike and charge feels worse, the entire kit of roadhog feels worse, it’s just so…dumb
As long as you don’t have a stupid Mercy/Moira backline, Hazard is dominant.
I'm sorry but trying to bring console win rates and pc win rates together sounds incredibly dumb 90% of the time.
Unless there is a bug, glitch, or etc. console is probably always going to have a lower win rate for the higher skilled heroes because quite frankly console players are more casual and not as good as pc (this coming from a console player).
They even admit themselves that hazard takes more work on a controller to work with but it doesn't sound like they are going to do quality of life to help but instead buff actual stats.
Also its 2 different pools of players so win rates differing is not bad (rainbow six siege, a game that actually shows the win rates has a good bit of difference between the console and pc players, including in which operators are banned but that's not bad it's just two different preferred pools.).
Imagine if they nerfed dive because it's popular in the Asia region for instance.
Edit: this whole comment is against them buffing/nerfing a character based on the stats being different between console and PC. Quality of life or additional settings to smooth out gameplay are fine
As a console player, which I personally don't have a problem with the slash (but I play with no inner deadzone so make that info what you want) but I think what they could do is simply add a "Slash Relative Aim Sensitivity" cursor like some other abilities have and it should make it feel better to use. Outside of this blog post, my friends and I who are all console players never had an issue with Leaping abilities so it came to me as a shocker that people did (so bare my ignorance please)
EDIT: Forgot to mention that I do agree with all the WinRates points you made and everything else. Just wanted to Add to your comment
Being on console doesn't make someone a "casual" or a "worse player" it just means that you can't be as precise with your aim or turn as quickly. On a controller you aim with your thumb while with a mouse you aim with your whole arm.
@@bigfudge2031 that wasn't what I said. I said the console player base as a whole is a lot a more casual and not as good. It's not inherently because they play on controller but it's because there are a lot of casual gamers in the world who play on console.
If you are a more casual gamer you probably aren't going to be as a good as someone who isn't a casual gamer and plays the game a lot competitively.
I don't have an exact way to convey that if you don't believe me outside of the fact that buying a console is a quick and casual way to get into gaming compared to spending for a gaming PC.
That's literally why they balance for both sides
@@Dekatlas I agree with what you said there on how they can make it better for console players with buffing numbers.
Need the music louder, I could almost hear you
Notice how they don't diss rivals like rivals has been doing to them
Because when you have to resort to "we're better than our opponent" as your main selling points, it tells you all you need to know.
Man, Rivals really lives rent free in your head, huh?
Im sad i didnt get to meet Aaron, as a Swede. But none of my friends wanted to go and I didn't wanna go alone :(
Where are the reworks, reapers rework hasn’t been mentioned in months and widow and mauga are in desperate need of reworks for the health of the game
there's no reason for that rather than to please a feeling in your brain that you can't have fun against mauga
After they buffed reaper with his tp, he doesnt need it anymore, cuz hes working well with brawl compositions and dive compositions
@@YayaPecZ agreed
@@Bad3abdul It surprises me cuz, thats the only buff he got, and from being the worst, he become one of the best options
Karkhives
Surely better players on average try a new tank in comp, as a average to bad tank I’m not confident enough to try hazard in comp
The only reason support maybe is currently less fun that tank is because most people who are playing tank in that mode don't know how a 6v6 environment works and are just facetanking give it time the tanks will learn to adapt and adjust then you as a support would get more "offensive" presence if you are looking for that
The last message was soo nice
Did you guys happen to peep the slight amount of shade at the end!? "May your plays of the game shine brightly" I think it's an obvious dig at a feature Marvel Rivals doesn't have currently.
...what?
They do, but you can look at EVERY players play of the game instead of only 1 :)
@@ThatBoiDinky nope I'm in the next match before I look at that lol
You might just be crazy bro
it might just be me, but I feel like as support I'm getting my ult suuuuper fast in 6v6 w the extra tank to heal so I'm not having less fun, just different
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