So it seems like zbrush automatically knocks it down to the lowest subd level? I get why it does that but its 2022, Maya can handle high poly stuff with no problems. Is there some kind of settings menu where we can fiddle with that and get it to output the full resolution or is it all baked in as is?
I have the issue of being able to get goZ to head into maya, but it doesnt make the GoZ link back into Zbrush. So it half works, but i can't get it to fully work.
I have linked it properly but my object is not transfering
thank you!
love the byee part
thx
So it seems like zbrush automatically knocks it down to the lowest subd level? I get why it does that but its 2022, Maya can handle high poly stuff with no problems. Is there some kind of settings menu where we can fiddle with that and get it to output the full resolution or is it all baked in as is?
I have the issue of being able to get goZ to head into maya, but it doesnt make the GoZ link back into Zbrush. So it half works, but i can't get it to fully work.
Same
It was worked for main subtool. How to export all subtools with colors?
to export with colours either export textured model as FBX or FBX and turn on vertex colour in nodes in maya
how to get this working for maya 2022?? there is no shlef or plugin in maya
i do not see the goz icon in maya