X4 Foundations: 7.0 Beta 8 - I think I'm done testing capital ships...

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  • Опубликовано: 8 июн 2024
  • Hello everybody,
    [Beta 8] Improved capital ship combat movement (further improvement to 7.00).
    Nothing to say, really...
    At this point, is my fault for trying to use capital ships to kill capital ships in X4.
    About me:
    I like to share my X4 Foundations experiences, some because they are really amazing, some because they are really anoying.
    Like the video? Why not buy me a coffee?
    www.buymeacoffee.com/Ragnos28
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Комментарии • 40

  • @philj2849
    @philj2849 Месяц назад +4

    After 1152 hours in X4 I have stopped playing for the last 6 months for this very reason with the destroyers. So frustrating watching them. All I want them to do is train the mains guns onto target and shoot at a reasonable distance, If the enemy destroyer moves, your ships move to maintain line of sight. Plasma turrets will still do their thing if set to attack capital ships. I was sure this would be fixed in 7.0, but maybe not, disappointing. I guess I will wait for 8.0, who knows. will back to playing something else.

    • @ragnos28
      @ragnos28  Месяц назад

      About the only reason I have 4.842 hours in X4 is the fact that I treat it like "World of Carriers" in space. 🤓

  • @MrGhosthacked
    @MrGhosthacked Месяц назад +2

    Love this videos! How many years has it been now? I've been taking this destroyer series to use as a basis for a 2 stage order strategy where I send a fleet to a place along the path of the destroyer in questions and then create an attack order. . . or do a combined arms attack and manual trigger the attack or wave the destroyers off.

    • @ragnos28
      @ragnos28  Месяц назад +3

      Its so depressing to think that X4 was released in 2018 and what's in the clip is the result of almost 6 years of improvements.😐

    • @redsun9261
      @redsun9261 Месяц назад

      ​@@ragnos28 Not big of a deal, really. AI in X series was always like this, its just Xenon capship in X4 which is order of magnitude stronger than all the other destroyers.
      At least we have a working carriers now.

    • @ragnos28
      @ragnos28  Месяц назад

      @@redsun9261 From the time they were introduced, carriers have been my refuge from destroyers stupidity.

  • @Army_of_Earth
    @Army_of_Earth Месяц назад +3

    3:46 "K" be like: "These mental disabled again? No way, I'm out!"

  • @alexanderbaumann9466
    @alexanderbaumann9466 Месяц назад +1

    Great showcase! I think after the first Behemoth died, they kind of did their job, I was actually surprised they pointed their main battery at the K.
    Still, the question remains, why did they stay in a group far away from fleet leader? Very weird indeed. In my 6.2 save, I frequently use destroyers against Xenon capitals and while they do suicide ramming, I haven't seen that one before. Although mine are set to only attack capital ships with their L plasmas, attack fighters with their flaks and set to attack with commander. Maybe that would do the trick for you?

    • @ragnos28
      @ragnos28  Месяц назад +1

      Ships, while in a wing, will not move in formation. To avoid this, I've organized the destroyers as a fleet, with the leader subordinate to the flagship carrier, and other destroyers on bombard for the lead destroyer., and only give attack orders to the leader.
      If I don't have a formation, destroyers in a wing will try to occupy the same point in space, resulting in the "blob": ruclips.net/video/1tUY1qzL69Y/видео.html
      So, damn if I use formations, damn if I don't.

    • @alexanderbaumann9466
      @alexanderbaumann9466 Месяц назад

      @@ragnos28 Hmm, okay, I've never used destroyers as part of a carrier fleet, I only put them in a fleet with other destroyers and use X or O formation, not saying it works flawless, but it does kinda work sometimes.

    • @ragnos28
      @ragnos28  Месяц назад

      @@alexanderbaumann9466 The problem is that any attack order, either manual or scripted, will disrupt any formation you might have, and have destroyers behave like they did in my "blob" clip.

  • @VENomMagus
    @VENomMagus Месяц назад +2

    Эсминцы созданы либо для удаленного боя (игрок не в секторе), либо для боя в одиночку под прямым контролем игрока. Никаких автопилотов и прочего.

    • @ragnos28
      @ragnos28  Месяц назад +1

      He he...I've recently saw some X4 clip on YT, showing live view of destroyers operating OOS, and the guy was actually terrified to not accidentally click the "teleport to" button. 😅
      So, things are so bad, that players are actually afraid to use destroyers in high attention. 😮

    • @alexvsergeev
      @alexvsergeev Месяц назад +1

      У меня получались хорошие результаты, когда эсминцы действовали не сами, а в большом облаке маленьких истребителей. Тогда большие турели Ксенона К отвлекаются на них, и эсминцы могут спокойно стрелять. Но есть один минус - потери истребителей.

  • @lordlobs
    @lordlobs Месяц назад +1

    I'm starting to think the only solution to Destroyers would be if their Main Batteries could engage in a 180 degrees arc. But that would probably make them too OP.
    Playing Argon too in 7.0 and it sucks seeing my fleet losing one or two Behemoths to a single K when they outnumber it 10 to 1 lol

    • @ragnos28
      @ragnos28  Месяц назад +4

      Yeah, I keep saying that the solution would be to replace main batteries with turrets. That would remove the pitch penalty, the need turn the ENTIRE ship to aim 😮, the loss in dps when, by some accident, they try to get away from the K blasting them with graviton turret fire.
      That would not make them OP, they would make them behave more like the Ks, that don't do any of the "fancy" (read as dangerous and unnecessary) maneuvers our destroyers are scripted to do.
      But the fixed guns, on a slow, cumbersome ship, is the devs "baby", so on they go, trying to spin that really square wheel. 🤤

  • @jilezka
    @jilezka Месяц назад +3

    How don't you burn out after all those tests and whatnot?

    • @ragnos28
      @ragnos28  Месяц назад +3

      Because the end is in sight...finally, I can accept that destroyers will never function in anti capital role, and there is no point in using them for that role. 😵
      To quote Sun Tzu, "if a battle can't be won, don't fight it". 🤓

    • @iou0
      @iou0 Месяц назад +1

      @@ragnos28 Oh. I thought you were a masochist and that's why you do x4 destroyer videos.

    • @MrGhosthacked
      @MrGhosthacked Месяц назад +2

      @@iou0 LOL - the pursuit of greatness always seems masochistic

    • @ragnos28
      @ragnos28  Месяц назад +1

      @@iou0 Neah, is my stupid gamer mindset, to keep trying to beat that boss that kicked my arse a hundred time before. 😅

  • @zacharypump5910
    @zacharypump5910 Месяц назад

    what camera mode are you using and how do you rotate it so easily? F2 doesn't really do that for me in X4 7.0

    • @ragnos28
      @ragnos28  Месяц назад

      No mode, is just standard F2.🤔

    • @zacharypump5910
      @zacharypump5910 Месяц назад

      @@ragnos28 what keys to rotate ?

    • @ragnos28
      @ragnos28  Месяц назад

      @@zacharypump5910 the num pad

  • @iamjoemomma2
    @iamjoemomma2 Месяц назад

    Maybe it's the fact you're shooting flak at a K 🧐

    • @ragnos28
      @ragnos28  Месяц назад

      If you put all plasma on M turrets all AA defence go to hell and a destroyer need to have AA defence, imo.

    • @iamjoemomma2
      @iamjoemomma2 Месяц назад

      @@ragnos28 I agree, but just one up top and one on the bottom, that combined with defense drones is enough to prevent fighters from overwhelming your shields. And when it comes to fighters, that's all you need. Destroyers aren't intended to take out fighters, better to use something you can at least do some DPS against the K. A lot of these vids your bohemoths that get in range have nothing but flak to shoot. I think anti capital guns would be better.
      As long as your destroyers can swat the enemy fighters away you can tackle the capitals whilst your fighters or frigates come to clean up.

    • @ragnos28
      @ragnos28  Месяц назад

      @@iamjoemomma2 L plasma and the main batteries are all the anti capital dps a destroyer needs. That is why a player controled destroyer take out xenon Ks and Is w/o issue just by putting the engines on reverse, while 10 destroyers under AI control will struggle against a K. Liker a viewer pointed out..."I'm tired of losing 2 Behemoths everytime a xenon K appears".
      The thing is, if you have fighters available, destroyers are not needed at all, a combination of carrier based interceptors and bombers can handle any combat scenario you might encounter in X4, except for station demolition. The latter is about the only combat role I actually NEED destroyers for. Is just annoying to see that 10 or even 20 destroyers under AI control cannot duplicate the effectiveness of a single player controled destroyer in capital ships engagements.
      That is why, after all my tests, I concluded that, for fleet combat, I'm better of using one of the super carriers, Shark or Raptor, with interceptors and bombers, and only use fleets that have destroyers in the composition, when station demolition is involved. To use destroyers in fleet combat is just frustrating, ineffective and wasteful.

    • @ragnos28
      @ragnos28  Месяц назад

      @@iamjoemomma2 Speaking of preventing fighters from overwhelming the shields of destroyers, these were about to come through the gate, in the sector from the clip: ruclips.net/video/R150rhp_JqE/видео.html. 😁
      So...as you were saying, one flak on top, on flak on bottom, a few defence drones...🤔
      Now, I'm not saying that full flak would have made a difference, is just that my xenon...have really good numbers. 😁

  • @leonidnikityuk9460
    @leonidnikityuk9460 Месяц назад +1

    try heavy cluster rockets (which are not guided) on fighters, they destroy capital even better than heavy torpedoes! =) but it depends on the angle of attack and whether the ship is moving.
    and send the save to the developers XD

    • @ragnos28
      @ragnos28  Месяц назад +2

      Or fighters with blast mortars. I did test heavy cluster missiles: ruclips.net/video/TqjpQg3b4Uc/видео.html and ruclips.net/video/gfPyfZ73k4M/видео.html.
      Heavy cluster, unfortunately, its a dumbfire missile, so many shots will miss, AI pilots aiming being what it is. They've even managed to miss a xenon I, wtf!?. 😮
      I just wanted capital ships vs capital ships duels, but it seems that I'm not gonna get that until I start a X3TC series. One day, I might get over the fear of the grind in X3, and show how a destroyer should behave in combat.

    • @leonidnikityuk9460
      @leonidnikityuk9460 Месяц назад +1

      @@ragnos28 whey update accuracy, so on stationary targets its 95% hits ) i remember how they cant hit a station before

    • @ragnos28
      @ragnos28  Месяц назад +1

      @@leonidnikityuk9460 If they update accuracy like they improved capital ship combat movement, I would not hold my breath.

    • @leonidnikityuk9460
      @leonidnikityuk9460 Месяц назад

      This week I conducted tests, guided missiles fly much better at fighters and corvettes in terms of constructing a flight path.
      And 10 gladiuses annihilated Kollos from the first approach, then very quickly dealt with his escort, now the missiles missed only because the ship was moving, since they still do not take into account the movement of the target when firing. If the ship is moving, then the accuracy depends on the angle of attack; I did not conduct tests at stations. If you teach fighters to do a short acceleration before launch, it would be very powerful

    • @ragnos28
      @ragnos28  Месяц назад

      @@leonidnikityuk9460 About the only instance when I use guided missiles, is to give my interceptors anti capital capability.
      For example, my 40 Chimera interceptors have 4 gatling + 1 guided missile launcher and my 60 bomber Chimera have also 4 gatling + 1 torpedo Launcher.
      If I activate position defence, I have either 100 interceptors or 100 bombers, depending of the targets in the area. In short, my bombers can intercept and my interceptors can also bombard.😁

  • @user-cj2zv5iq8f
    @user-cj2zv5iq8f Месяц назад

    что вы все на этих бегемотах скачите?) это же убогий эсминец)

    • @ragnos28
      @ragnos28  Месяц назад

      Behemoth is a good destroyer. Good range, good dps, a single one, under player control, can solo a K w/o any risk, just by firing at it and put engines in reverse.
      Meanwhile, the AI can manage to throw away 10 or even 20 to one advantage down the drain. That is the problem illustrated here.
      In short, we would like an AI that is not brain dead, if possible.

    • @user-cj2zv5iq8f
      @user-cj2zv5iq8f Месяц назад

      @@ragnos28 под контролем игрока на любом эсминце можно уничтожить К, я на Одиссее, ксенонский линкор легко уничтожаю!

    • @ragnos28
      @ragnos28  Месяц назад

      @@user-cj2zv5iq8f Yes, now take 10 Odysseus and order them attack a xenon K and see how that goes.
      Preferably, at a distance, so that they missuse the travel drive as well, among other issues. 😈