There are a lot of melodies where I'm like "how did they mess that up?" But then there are so many times where I'm like "how did they get the instrumentation so perfect?" I guess different people remember different parts of the music.
Some of it seems the same as what you say to me. I mean, how many times did they play the game? When was the last time? Some are so simple, so iconic, that it just seems suspect that anyone who has extensively played the game would mess that up. Unless it was literally a very vague memory after playing the game briefly
Yeah, exactly. Some parts are almost perfect, and then others it seems like they had absolutely no clue and just made something up. I keep alternating between thinking whoever made this has played the game for thousands of hours, or that they played it once a decade ago. The intro to the fourth song they titled "Here We Go" is really jarring. It's not even close lol.
I think the person used a rewind function a lot in the past (and nothing wrong with that especially if you’re building a romhack) because the Miss theme is like perfect but the Game Over theme is pretty different from the original
It's amazing that for a lot of these songs the bassline is nailed but the actual main melody is slightly off. It provides a really neat insight on how other people listen to music :D
Yea that is interesting, personally when I listen to music I tend to pay the most attention to the sound design and textures, which wouldn't have helped me in this case since they're probably presets
interesting how some of these have entirely different chord progressions, makes for a fun uncanny valley experience on a side note, the drumroll being burned into the stage clear is pretty phenomenal
listening to this feels like you just got back home and someone moved a furniture an inch off, not knowing who did it, when, why, or if it's all in your head
One time I was in a public bathroom and I moved all the decorations and items in it to completely different spots in the bathroom, just to fuck with the people that regularly go there.
I feel like there were one or two castles that had, like, a platform that ran on tracks that had that as a sound effect or something, so it didn't sound that out of place even though it definitely wasn't part of the music.
3:46 - Watched Vinny's playthrough of this just last night and today, and I have to say, there's something just really charming about this version of the goal theme. It's simple yet upbeat, and a little bit nostalgic somehow.
composer credits, since they aren't shown here: sincx: Title Lui: Special World Lazy: Welcome, Stage Clear, Boss Clear, P-Switch, Here We Go, Athletic, Boss, Bowser. Ghost, Castle, Rescue Egg, Overworld, Yoshi's Island, Vanilla Dome, Valley of Bowser Intro, Bowser Defeat SFX, Peach is Rescued, Staff Roll, The Yoshis Are Home, Cast List Kevin: Game Over, Starman, Cave, Star Road, Iris SFX MiracleWater: Valley of Bowser, Miss, Keyhole, Water, Switch Palace
11:39 It _never_ occurred to me that “boss clear” was yet another variation on the SMW motif! Your version really accentuated the similarities for me, great job on these tracks
I wish that everyone was compositionally literate to the point that we could study differences in musical memory like this. I'd love to know, for different groups of people, what parts are photographically memorable, and what parts are just "I get the gist".
Yeah, it feels like the melodies or keys are way off at some points for me. I'm listening and just internally yelling at why everything is pitched down, or why something else sounds different...but the drums just sound spot on to me. I was particularly impressed with the Yoshi drums. And the bass generally sounds fine -- nothing I noticed incorrect there.
@@BabusGameRoom as a percussionist and drummer I was probably as frustrated with the drums as you were with everything else, in many cases they’re just missing lol, but there were times they got impressively close
It's so weird how this seems to show how we hear music differently than others. Some of the notes I'm like "that's so wrong!" When in reality a lot of those notes happen to be from chords and it's just a completly different note from the chord that stood out to me as the dominant note.
30:12 That little quote from the game over song in the credits sounds so damn good Edit: the ending chord at 33:22 is a bit interesting as well, makes it sound all mysterious Edit 2: The part at 24:48 sounds really dissonant but interesting
Yeah the ending chord really gives you "The End.... ?" vibes. As if it suggests it isn't the end yet, but who knows?? We don't, and that's the mysterious part."
@@cheeseboi588 Because after listening to the original over 5 billion times, I was used to hearing the original, satisfying chord progression, and when it didn't go where it was supposed to go my brain deflated. My reaction was completely nonsensical, but I thought maybe someone felt the same.
5:43 what in the fuckin jazz hell are these chords This is incredible I’m astounded this is by no means negative but like holy hell these chords have some STANK
@@cadencase5216I think they mean the music is really accurate, implying the person that recreated the theme spent a lot of time in these kinds of levels
13:49 Hilarious that the chosen screenshot shows off a near-softlock bug in this hack. (Workarounds: catch the 1-ups right out of the pipe, or get off Yoshi to grab them.)
in the original game if you use the "exit power up" bug in the bonus stage, you'll get softlocked since once you grab it you'll be sent to the bonus stage again but without any box to hit.
i thought the same thing, but then i realized that iconic drum track it has really helps keep the tempo and is probably why it ended up so similar, a lot of these songs are close but with the wrong tempo
I recently played though this with my sister. I initially acted like it was the original, since I knew she hadn't played the game in a very long time, though unfortunately, she did catch on that something was up pretty soon, but only the music. After I explained it, we both just kept laughing and having a lot of fun with this hack, and it's honestly become special to me, in a few ways (some of the music still cracks me up. There's no excuse to get the Starman theme wrong when its' in every Mario game!:P), and I'm glad I played through it. Roy's Castle was an absolute nightmare though... but I still thought it was hilarious and had fun with it, even though I had to resort to save states.
I love how much more chill this version of Starman sounds, but also how it kind of, at least to me, gives out the same vibes as this last part of David Bowies Starman!
This is just SO fascinating. It's such an interesting insight into how people listen to music that you would never get to see (or I guess hear) normally. Like if I had the skills and I tried to reconstruct the soundtrack from memory I bet I would pick out different things than this person did as being more memorable EDIT: yo why does it just pop off at 30:40 lmao that's sick Overall my favs are Donut Plains (11:57) and Forest of Illusion (19:25) map themes, plus the Cave theme (12:22) is different in a very interesting way that I like. I also love the way "Welcome" (1:25) resolves differently. Parts that hurt my soul: 3:55 and 24:21
Now that you mention it, the 30:40 moment reminds me a bit of the Simpsons intro where Lisa plays her saxophone different than the rest of the class and is forced to leave.
This reminds me of whistling a tune, but not being able to make a high enough note, so you have to shift the entire song's octave just to continue, and you know it sounds wrong, but you can't help it.
It makes sense what sounds they got right. They seem to be rom builders so the level types commonly used to make levels are cave and castle. And that death noise, it’s engraved into our minds.
wow, I just googled blursed after the fact, and that's unintentionaly EXACTLY what I meant. I'm a vocabulary God. Context clues are the blood in my veins.
a few of these sound like whoever did it were extremely qualified for the "job" and already knew how the originals sounded exactly by heart so they just decided to play around with it a bit like special world sounds pretty good and then the mario theme part of it is very clearly taking inspiration from the all-stars version lol also i refuse to believe "starman" in this is how someone legit remembers it. they're just trying out something jazzy cuz it's a real simple theme... who knows also the credits theme, dont think i have to point out how much freestyle it is
listening to these is kinda jarring since i played mario world fairly recently and heard these songs in so many places so i basically remember most of them to perfection but the more i listen to these the harder it gets to recall how the ogs sounded like while those are playing
It's cool to see how some songs are a bit accurate for most parts and others sound more like an alternate version Nintendo could have used for this game or entirely new tracks
I kinda want to do a deep-dive musicological analysis of these tracks and how they compare to their original versions. Not sure what the ideal form for that to take would be, though.
I love the idea of this. I certainly accentuate different things in my memory of these songs, but it's very interesting to know how others "hear" the music!
@@YusefIsAGodhow much is this person a musician? Because I think that's a huge factor here, presumably they have some sort of knowledge to be able to arrange this, like part of it seems to be less skill at arrangement (using smw's sound font at least) than the actual games composer but clear competence is here eg rhythm bass drum lines Melodie's Also the bridge they put in the here we go fuckin slaps
@@ianseattle420 Arranging is difficult and it's almost impossible to recreate all the intricacies of the arrangements by memory alone, unless the person have perfect pitch. The problem is the main melody, I mean, how can someone forget the main theme's melody if it plays a bazillion times during the whole game? The mistakes here looks on purpose, unless the person suffer from serious case of dementia or played SMW once in his lifetime.
The number of differences strikes me, many things are on another scale and there are very strange changes but it sounds great as an alternative soundtrack!
This seems to be a trend these days to make albums from memory, and its giving me John Benjamin - Well I Should Have *learned to play piano vibes. And i am here for it
Incredible. I have experimented on this concept myself with some music pieces, for example, remembering the specific pitch of notes, or what one recalls as that specific pitch. Sometimes we make up parts of the song we can't remember, or just don't remember it perfectly. I love this concept, I'm glad I'm not the only one with it in mind. This remake shows the pitch as different from the originals, which is a common mistake when one remembers a song. If you practice it a lot, you can manage to recall the exact pitch of notes in songs eventually. Some people call this "perfect pitch", but I think it also has to do with memory itself, and the amount of times you've listened to a piece of music. I happen to be one of these people, and I love it every single time when I realize I managed to remember the exact note, after singing for a while and then playing the real song. I love how, by adjusting everything accordingly, you get a very good sounding soundtrack, even if the pitch is displaced. I absolutely love it, especially the castle theme, being my favorite. The chords are also quite different from the originals in some parts, but I think I even prefer this version instead, as it adds some different character to it, it even sounds a bit more... tragic? I've also noticed the timing of some notes is very different, making it simpler in some of the songs, which would fit easier in a 4/4 time signature, as remembering specific timing is also difficult. A good example of a difficult track would be the second boss theme (kraid, crocomire and phantoon) from super metroid. The time signature is quite odd, switching from what I think is a 15/16 (5 groups of 3 notes, instead of 4, which would instead make it a very fast 3/4) to a 4/4 in the second half, then again to that odd time signature. This would be quite challenging to remember properly without a metronome. Anyway, impressive job with this project, I love every single bit of it, and I might do the same with other soundtracks. TLDR: Remembering the pitch and note durations is difficult, and this project shows how memory gets things distorted in a beautiful way. Sometimes with the pitch, sometimes with the note duration, or the chords themselves. Sometimes identical memories, sometimes very different but faithful to the originals. Impressive job.
Never thought I'd be down to carefully examine something while occasionally going "aha, that. That's not quite right" for this long, but I feel happy about this. I've thought of doing something like this before, but I'm too lazy to match the effort on display here.
@@CallMeThyme Why? First, they don't sound like they all come from the same person; the remembered interpretations vary wildly in execution. Second, the description literally says, "We challenged ourselves to reconstruct all the levels, maps, and songs in Super Mario World (1994) based purely on what we could remember. […] "
Time Traveler: takes a piece of bark off of a tree
The timeline:
“The game music is messed up, what did you do when you went back in time??!”
“I removed a bark off of a tree”
There are a lot of melodies where I'm like "how did they mess that up?"
But then there are so many times where I'm like "how did they get the instrumentation so perfect?"
I guess different people remember different parts of the music.
Some of it seems the same as what you say to me. I mean, how many times did they play the game? When was the last time? Some are so simple, so iconic, that it just seems suspect that anyone who has extensively played the game would mess that up. Unless it was literally a very vague memory after playing the game briefly
Yeah, exactly. Some parts are almost perfect, and then others it seems like they had absolutely no clue and just made something up. I keep alternating between thinking whoever made this has played the game for thousands of hours, or that they played it once a decade ago.
The intro to the fourth song they titled "Here We Go" is really jarring. It's not even close lol.
Cave sounds like the real soundtrack
Ok but the main theme being like a whole octave lower is kinda insane 😂
we should take this idea further. 5 people recreate SMW ost from memory and see how close it gets
5:39 you can tell SMW was a hard game, because the miss theme was literally burned into the memory of who remade the ost
I think the person used a rewind function a lot in the past (and nothing wrong with that especially if you’re building a romhack) because the Miss theme is like perfect but the Game Over theme is pretty different from the original
@@CGFillertext Yeah but SMW gives you like a million lives. Even if you die a lot, that might not mean many game overs.
And then the game over theme sounds almost nothing like the original lol
the game was ment to be for younger people btw
*literally
Also, that isn't what 'literally' means.
This feels like the SMW soundtrack from an alternate reality
Yes brother !!!
It's Bort from Shelbyvilles edition
"Mom, can we have the SMW soundtrack?"
Mom: "No. We have the SMW soundtrack at home"
At home:
The personalized copy
SMW familiar but off edition
It's amazing that for a lot of these songs the bassline is nailed but the actual main melody is slightly off. It provides a really neat insight on how other people listen to music :D
true
This is just so fascinating :)
Long live the bass!
It also depends on the sound system you heard all of this on. I never heard the bass because of crappy sound systems we had when I was growing up.
Yea that is interesting, personally when I listen to music I tend to pay the most attention to the sound design and textures, which wouldn't have helped me in this case since they're probably presets
with the castle theme they just completely forgot how the song goes halfway in and decided to make an unrelated banger
fr
Really love how the key's changed too
Like the castle theme sounds nothing like the actual castle theme but it's so good 😭
interesting how some of these have entirely different chord progressions, makes for a fun uncanny valley experience
on a side note, the drumroll being burned into the stage clear is pretty phenomenal
Athletic Theme had me reconsidering my entire concept of harmony
skibidi toilet is from uncany valey. skibidi dob dob dob yes yes!
@@ASaycoBplease shut up
so real
@@ASaycoB 😐😑😐
listening to this feels like you just got back home and someone moved a furniture an inch off, not knowing who did it, when, why, or if it's all in your head
One time I was in a public bathroom and I moved all the decorations and items in it to completely different spots in the bathroom, just to fuck with the people that regularly go there.
You keep hitting your damn toe on the table leg
They took the batteries out of the remote! I want a DIVORCE!
this is what it's like to leave for vacation and leave a child behind
Listening to this made me forget how the original sounds and now I’m going insane.
smw original ost: allow me to introduce myself
no kidding this is actually a really good alt ost tho
I WISH YOU NEVER SAID THAT
Thats how religion works. Thats why society is insane.
@@mimszanadunstedt441???
Who asked??
@@caseys2698 A blocked archtype within your subconscious.
30:13 shout-out to the Game Over cameo
That’s actually pretty cool
Wow, that’s genius
When I'm in a "recreate the miss sound from SMW from memory" competition, and my opponent is KevinM 💀
The castle theme was going so good until it hit the "eh fuck it, just make the bassline a whole bunch of eighth notes" phase (6:57)
It didn't sound that bad, but that comment made me laugh a bit.
Fr y is the bassline in major key
Goes hard ngl
Sounds like the "metal version"
I feel like there were one or two castles that had, like, a platform that ran on tracks that had that as a sound effect or something, so it didn't sound that out of place even though it definitely wasn't part of the music.
3:46 - Watched Vinny's playthrough of this just last night and today, and I have to say, there's something just really charming about this version of the goal theme. It's simple yet upbeat, and a little bit nostalgic somehow.
Cuz it's set in C Major as opposed to F Major?
composer credits, since they aren't shown here:
sincx: Title
Lui: Special World
Lazy: Welcome, Stage Clear, Boss Clear, P-Switch, Here We Go, Athletic, Boss, Bowser. Ghost, Castle, Rescue Egg, Overworld, Yoshi's Island, Vanilla Dome, Valley of Bowser Intro, Bowser Defeat SFX, Peach is Rescued, Staff Roll, The Yoshis Are Home, Cast List
Kevin: Game Over, Starman, Cave, Star Road, Iris SFX
MiracleWater: Valley of Bowser, Miss, Keyhole, Water, Switch Palace
how did kevin make Cave go so hard and yet absolutely ruin every other song?????
This video made me realize just how much room in my head the mario world soundtrack takes up.
11:39 It _never_ occurred to me that “boss clear” was yet another variation on the SMW motif!
Your version really accentuated the similarities for me, great job on these tracks
LMAO i figured it on my own.
5:39 IT MAKES ME LAUGH HOW IDENTICAL THIS IS TO THE GAME LCMSOSOSSOS
I wish that everyone was compositionally literate to the point that we could study differences in musical memory like this. I'd love to know, for different groups of people, what parts are photographically memorable, and what parts are just "I get the gist".
Yeah, it feels like the melodies or keys are way off at some points for me. I'm listening and just internally yelling at why everything is pitched down, or why something else sounds different...but the drums just sound spot on to me. I was particularly impressed with the Yoshi drums. And the bass generally sounds fine -- nothing I noticed incorrect there.
@@BabusGameRoom as a percussionist and drummer I was probably as frustrated with the drums as you were with everything else, in many cases they’re just missing lol, but there were times they got impressively close
It's so weird how this seems to show how we hear music differently than others. Some of the notes I'm like "that's so wrong!" When in reality a lot of those notes happen to be from chords and it's just a completly different note from the chord that stood out to me as the dominant note.
whoever remade the special world music definitely played super mario all stars a lot lol
I grew up with All-Stars, and I agree. I had a SNES but no NES, so this is the theme I'm familiar with!
@@ShizuruNakatsu soyo oka did a phenomenal job with the arrangements, don't you think?
@@Naltrex I do agree, Naltrex. 👁👁
@@milesfernando miles, you scare me sometimes LMAO
I wish 24:48's chord matched the SMAS version...
30:12 That little quote from the game over song in the credits sounds so damn good
Edit: the ending chord at 33:22 is a bit interesting as well, makes it sound all mysterious
Edit 2: The part at 24:48 sounds really dissonant but interesting
Yeah the ending chord really gives you "The End.... ?" vibes. As if it suggests it isn't the end yet, but who knows?? We don't, and that's the mysterious part."
that ending chord reminded me a lot of gravity falls, im not sure why though
1 year later but the part mentioned at 24:48 reminds me so much of the final trial from pikmin
29:16
My face curled inward involuntarily when this started, it's like putting on a pair of wet socks lol
Why
@@cheeseboi588 Because after listening to the original over 5 billion times, I was used to hearing the original, satisfying chord progression, and when it didn't go where it was supposed to go my brain deflated.
My reaction was completely nonsensical, but I thought maybe someone felt the same.
tbh i feel like this description is scarily accurate
OMG SAME!!😖
@@IvanhoennI feel like this reaction may not be entirely unreasonable.
22:00 the starman sounds... depressed :(
i feel like it make for a sick beat tho
It sounds drowsy, too. It sounds like it's composed on NyQuil.
I dunno it's sounds kinda jazzy and stanky
small fire luigi
starman is just: Dm7, C7M, not a difficult sound to remeber a think, but the guy made 4 complex chords 😂😂
I love it, it's so jazzy and reminds me of 90s dance music chord progressions
This feels like it would be the soundtrack from a datamined beta copy. Like fully produced drafts of all the tracks
5:43 what in the fuckin jazz hell are these chords
This is incredible I’m astounded this is by no means negative but like holy hell these chords have some STANK
12:22 i think man liked underground levels too much
Can you elaborate?
I don't think I fully understand what you mean.🤔
@@cadencase5216I think they mean the music is really accurate, implying the person that recreated the theme spent a lot of time in these kinds of levels
5:40 You must have died a lot to remember that sound lmao
13:49 Hilarious that the chosen screenshot shows off a near-softlock bug in this hack. (Workarounds: catch the 1-ups right out of the pipe, or get off Yoshi to grab them.)
in the original game if you use the "exit power up" bug in the bonus stage, you'll get softlocked since once you grab it you'll be sent to the bonus stage again but without any box to hit.
The cave theme sounds almost 100% just like the original. I guess lotsa people like and remember it lol
i thought the same thing, but then i realized that iconic drum track it has really helps keep the tempo and is probably why it ended up so similar, a lot of these songs are close but with the wrong tempo
It's because of it being the first auto scroller level and extremely boring and slow.
close but the drums i think are off by one key, at least the fifth
The main instrument is exactly the same though I think
This is like in a dream when you are in a place you know but something's off. Incredible.
I absolutely love the credits theme in this solely because that little snippet of the game over theme gives me chills, it's so clever... oughh..
I full heartedly agree
Does it have it in the og song? Its an insanely creative use of that sample is if not lol
i think "Here We Go" was inspired by the Smash Bros. medley of super mario world, that's probably why it was remembered in a different key.
I recently played though this with my sister. I initially acted like it was the original, since I knew she hadn't played the game in a very long time, though unfortunately, she did catch on that something was up pretty soon, but only the music. After I explained it, we both just kept laughing and having a lot of fun with this hack, and it's honestly become special to me, in a few ways (some of the music still cracks me up. There's no excuse to get the Starman theme wrong when its' in every Mario game!:P), and I'm glad I played through it. Roy's Castle was an absolute nightmare though... but I still thought it was hilarious and had fun with it, even though I had to resort to save states.
Glad I’m not the only one getting wrecked by Roy’s Castle. Whoever remade that level must have had a twisted memory of it.
"WRECKED" by Roy, preety funny
i like the different starman theme, it's not accurate, definately, but i think it sounds cool
I love how much more chill this version of Starman sounds, but also how it kind of, at least to me, gives out the same vibes as this last part of David Bowies Starman!
This is just SO fascinating. It's such an interesting insight into how people listen to music that you would never get to see (or I guess hear) normally. Like if I had the skills and I tried to reconstruct the soundtrack from memory I bet I would pick out different things than this person did as being more memorable
EDIT: yo why does it just pop off at 30:40 lmao that's sick
Overall my favs are Donut Plains (11:57) and Forest of Illusion (19:25) map themes, plus the Cave theme (12:22) is different in a very interesting way that I like. I also love the way "Welcome" (1:25) resolves differently.
Parts that hurt my soul: 3:55 and 24:21
Now that you mention it, the 30:40 moment reminds me a bit of the Simpsons intro where Lisa plays her saxophone different than the rest of the class and is forced to leave.
...and then the next part is off-key.
Yes, so fascinating
24:21 It's super good in my opinion
Also kinda popped off at 3:29
SpongeBob: All those wrong notes you've played made it sound more original.
20:50 __headphones on__ was a lovely experience listening to the instruments bounce from one ear to the other.
0:03 wow...... a Hummer Team drip
This reminds me of whistling a tune, but not being able to make a high enough note, so you have to shift the entire song's octave just to continue, and you know it sounds wrong, but you can't help it.
this is how you sound when you sing vgm out loud from memory even though you feel like you're nailing it
unless its megalovania
It's amazing how we all remember a song differently. This is a cool idea to recreate music from memory
The Athletic Theme makes me want to cry
Alright but the Player Death theme is so insanely perfect LMAO 5:38
24:18: Yeah, that's the business. It isn't a perfect 1 to 1 with the original, but I dig their take.
This was made with love and must be protected.
It makes sense what sounds they got right. They seem to be rom builders so the level types commonly used to make levels are cave and castle. And that death noise, it’s engraved into our minds.
Every copy of the Super Mario World soundtrack is personalized.
Yes
@@ayan8136 Yes
Loving that the cave/underground theme is near perfect
This as a concept fascinates me. If I had the skills I would totally do this with Sonic 2 because I know Super Mario World too well.
I'm not gonna lie, my memory didn't even know this game had this many songs.
This is amazing and hilarious! Now I’m off to listen to the actual OST to rinse this out of my ears
19:24 is heavily underrated and kinda slaps, makes the whole “illusion” part a bit more mysterious
The standard castle theme sounds oddly melancholic.
I can't lie. I always expect "Here We Go" (fourth song) (athletic theme) to spontaneously turn into witch doctor. Thank you silva gunner.
can someone link that
@@zixvirzjghamn737 ruclips.net/video/rEcOzjg7vBU/видео.htmlsi=RS2-aTriu-7B3ksl
@@zixvirzjghamn737
4:00 *"Piano (Athletic)"*
2:16 *"Here We Go"*
Koji Kondo would probably actually appreciate the effort that was put into this!
That athletic theme and the Water theme (especially with the warbly bit at 15:41) are probably my favorites
It's honestly very impressive, while also being the blursed SMW soundtrack.
wow, I just googled blursed after the fact, and that's unintentionaly EXACTLY what I meant. I'm a vocabulary God. Context clues are the blood in my veins.
Great job, Dad!
a few of these sound like whoever did it were extremely qualified for the "job" and already knew how the originals sounded exactly by heart so they just decided to play around with it a bit
like special world sounds pretty good and then the mario theme part of it is very clearly taking inspiration from the all-stars version lol
also i refuse to believe "starman" in this is how someone legit remembers it. they're just trying out something jazzy cuz it's a real simple theme... who knows
also the credits theme, dont think i have to point out how much freestyle it is
listening to these is kinda jarring since i played mario world fairly recently and heard these songs in so many places so i basically remember most of them to perfection but the more i listen to these the harder it gets to recall how the ogs sounded like while those are playing
Hi, I have perfect pitch. You have caused me immeasurable amounts of pain.
The athetic theme sounds like it could be either the beta version of that song, or the beta version of a mario kart track haha
time traveler: *moves a pebble*
the timeline:
It's cool to see how some songs are a bit accurate for most parts and others sound more like an alternate version Nintendo could have used for this game or entirely new tracks
its funny how Cave's guitar was so memorable you couldn't possibly forget lol, it's almost dead on
The castle is really good not accurate but good
I really like the second part, with the background beats.
I hope this is joking
@@SirLiamTheGreat i hope its not
@@MahNamJeff Ok
@@SirLiamTheGreat I mean if you ignore the bassline at that one part yeah it's really good
I kinda want to do a deep-dive musicological analysis of these tracks and how they compare to their original versions. Not sure what the ideal form for that to take would be, though.
you should do it, theres some interesting music theory
I love the castle theme especially at that one part at 7:47
I love the idea of this. I certainly accentuate different things in my memory of these songs, but it's very interesting to know how others "hear" the music!
this is the best and, imo, freshest reimagining of this ost!
i am in love
Piano (Athletic) is now just a Super Mario Kart piece. Fits right in.
Me: Mom, can I have the SMW OST?
Mom: No, we have the SMW OST at home.
The SMW OST at home: *this*
LMFAO
significantly better (mostly)
Me: wow, thanks mom! This wasn't bad at all!!!
Bro, the miss sound effect was PERFECT.
It sounds as if these are very early versions of the songs.
Especially the credits
I was so ready for the Athletic theme to just morph into Witch Doctor because so many online people would've just heard that version a lot by now.
The underground theme sounds very accurate
I remember seeing this hack hit the boards and thinking it’s such a neat idea for a project, and everything came together splendidly!
Great Melvin Planet is my favorite game
I find it hard to believe how anyone could mess up the main melody of the first level (Here We Go)
All the keys are screwed up as well, sounds like a person recreating the songs after hearing for the first time in their life.
@@YusefIsAGodhow much is this person a musician? Because I think that's a huge factor here, presumably they have some sort of knowledge to be able to arrange this, like part of it seems to be less skill at arrangement (using smw's sound font at least) than the actual games composer but clear competence is here eg rhythm bass drum lines Melodie's
Also the bridge they put in the here we go fuckin slaps
@@ianseattle420 Arranging is difficult and it's almost impossible to recreate all the intricacies of the arrangements by memory alone, unless the person have perfect pitch. The problem is the main melody, I mean, how can someone forget the main theme's melody if it plays a bazillion times during the whole game? The mistakes here looks on purpose, unless the person suffer from serious case of dementia or played SMW once in his lifetime.
The number of differences strikes me, many things are on another scale and there are very strange changes but it sounds great as an alternative soundtrack!
I love the SMW music a lot so hearing it with different instruments and even different notes brings a new sense of charm to the music.
It feels so much more dissonant in certain places, I don’t know if other people can hear it as much without a trained ear
This seems to be a trend these days to make albums from memory, and its giving me John Benjamin - Well I Should Have *learned to play piano vibes.
And i am here for it
Kinda reminds me everywhere at the end of time, a focus on trying to remember old melodies
This sounds like a silvagunner rip when you don’t get the joke
The bridge in the castle theme at 7:47 goes unequivocally stupid
Some of the songs are really nice, others I feel kinda offended
22:28 this is gold imo
i love how apparently they remember sm allstars more
The _miss_ memory, was accurate as hell, i love all these!
8:57 How my brain seems to remember late 90s pop punk.
It’s aggravating how perfect the death music is
Dang the underground theme is basically the original.
Incredible. I have experimented on this concept myself with some music pieces, for example, remembering the specific pitch of notes, or what one recalls as that specific pitch. Sometimes we make up parts of the song we can't remember, or just don't remember it perfectly. I love this concept, I'm glad I'm not the only one with it in mind.
This remake shows the pitch as different from the originals, which is a common mistake when one remembers a song. If you practice it a lot, you can manage to recall the exact pitch of notes in songs eventually. Some people call this "perfect pitch", but I think it also has to do with memory itself, and the amount of times you've listened to a piece of music. I happen to be one of these people, and I love it every single time when I realize I managed to remember the exact note, after singing for a while and then playing the real song.
I love how, by adjusting everything accordingly, you get a very good sounding soundtrack, even if the pitch is displaced. I absolutely love it, especially the castle theme, being my favorite. The chords are also quite different from the originals in some parts, but I think I even prefer this version instead, as it adds some different character to it, it even sounds a bit more... tragic?
I've also noticed the timing of some notes is very different, making it simpler in some of the songs, which would fit easier in a 4/4 time signature, as remembering specific timing is also difficult. A good example of a difficult track would be the second boss theme (kraid, crocomire and phantoon) from super metroid. The time signature is quite odd, switching from what I think is a 15/16 (5 groups of 3 notes, instead of 4, which would instead make it a very fast 3/4) to a 4/4 in the second half, then again to that odd time signature. This would be quite challenging to remember properly without a metronome.
Anyway, impressive job with this project, I love every single bit of it, and I might do the same with other soundtracks.
TLDR: Remembering the pitch and note durations is difficult, and this project shows how memory gets things distorted in a beautiful way. Sometimes with the pitch, sometimes with the note duration, or the chords themselves. Sometimes identical memories, sometimes very different but faithful to the originals. Impressive job.
The boss theme sounds like something straight out of Final Fantasy
I was thinking more of a pokemon boss battle
@@FangTheHellcat I can see that with parts of it
Never thought I'd be down to carefully examine something while occasionally going "aha, that. That's not quite right" for this long, but I feel happy about this.
I've thought of doing something like this before, but I'm too lazy to match the effort on display here.
the special world theme is literally a banger
Super Mario World Soundtrack but you're experiencing the Mandela Effect.
this is basically SMW but more jolly and happier
SMW: After Good
I like the take on the athletic theme, adds more of a swing, makes it feel more relaxed
Some interesting chords there
it kinda sounds like a beach theme to me
I really like the Athletic theme and 6:58
the bowser theme goes hard, i kind of like how it’s slower which gives it a more intimidating feeling
The person who did Vanilla Dome definitely played the GBA version as a kid.
I think The same person did all of theese
@@CallMeThyme
Why? First, they don't sound like they all come from the same person; the remembered interpretations vary wildly in execution. Second, the description literally says, "We challenged ourselves to reconstruct all the levels, maps, and songs in Super Mario World (1994) based purely on what we could remember. […] "