I think the person used a rewind function a lot in the past (and nothing wrong with that especially if you’re building a romhack) because the Miss theme is like perfect but the Game Over theme is pretty different from the original
There are a lot of melodies where I'm like "how did they mess that up?" But then there are so many times where I'm like "how did they get the instrumentation so perfect?" I guess different people remember different parts of the music.
Some of it seems the same as what you say to me. I mean, how many times did they play the game? When was the last time? Some are so simple, so iconic, that it just seems suspect that anyone who has extensively played the game would mess that up. Unless it was literally a very vague memory after playing the game briefly
Yeah, exactly. Some parts are almost perfect, and then others it seems like they had absolutely no clue and just made something up. I keep alternating between thinking whoever made this has played the game for thousands of hours, or that they played it once a decade ago. The intro to the fourth song they titled "Here We Go" is really jarring. It's not even close lol.
It's amazing that for a lot of these songs the bassline is nailed but the actual main melody is slightly off. It provides a really neat insight on how other people listen to music :D
Yea that is interesting, personally when I listen to music I tend to pay the most attention to the sound design and textures, which wouldn't have helped me in this case since they're probably presets
listening to this feels like you just got back home and someone moved a furniture an inch off, not knowing who did it, when, why, or if it's all in your head
One time I was in a public bathroom and I moved all the decorations and items in it to completely different spots in the bathroom, just to fuck with the people that regularly go there.
interesting how some of these have entirely different chord progressions, makes for a fun uncanny valley experience on a side note, the drumroll being burned into the stage clear is pretty phenomenal
For real- I kept thinking, “I’m surprised this isn’t in the original key, I could at least put them in the original key!” But I’d get so many other things blatantly wrong. The hard work and accuracy are really admirable!
I feel like this probably wasn’t done 100% honestly and seriously because some of this is just so far off the mark that I feel like anybody that’s played Super Mario World more than a few times(especially people who hack Super Mario World and would take time out of their day to remake themes from a video game from over 30 years ago) would realize when the instruments are wrong, the arrangements are wrong and so on. But then what fun would it be if the themes were all at least 90% accurate?
Yeah exactly this! He gets a lot of things and instruments and background things so right I wouldn't even think about, I really enjoy this @@listentostatic64
Nah that's really just a toxic trait of yours xd It's really hard to get whole songs out of your head and we don't know how often they even played the game. I think you really underestimate how hard it is to pull this off. Even if you knew all the songs to 100% it would be hard to remake them because we don't even know how good they are in music production and theory etc. @@axebomber2108
@axebomber2108 Bro THIS IS WHAT I SAID!!! I mean if he played it only a couple of times in the past then sure, but to remember every single tune in the game, you'd think there was one proper accurate one remade. Like the Starman tune. The basic theme is the same in every single mario game. Every single one. So why vary off so wildly there? Doesn't make sense. Especially as it uses the same instrumentation. So he just downloaded the soundfont for each tune and tried to recreate it? If so, why are some instruments missing or changed? Plus while getting the pics, he just didn't listen to a single tune again at all, ever? You get tunes like the Special World. That's close enough, that could pass for a memory tune imo. But as you say, it would be less fun otherwise.
It's so weird how this seems to show how we hear music differently than others. Some of the notes I'm like "that's so wrong!" When in reality a lot of those notes happen to be from chords and it's just a completly different note from the chord that stood out to me as the dominant note.
5:43 what in the fuckin jazz hell are these chords This is incredible I’m astounded this is by no means negative but like holy hell these chords have some STANK
composer credits, since they aren't shown here: sincx: Title Lui: Special World Lazy: Welcome, Stage Clear, Boss Clear, P-Switch, Here We Go, Athletic, Boss, Bowser. Ghost, Castle, Rescue Egg, Overworld, Yoshi's Island, Vanilla Dome, Valley of Bowser Intro, Bowser Defeat SFX, Peach is Rescued, Staff Roll, The Yoshis Are Home, Cast List Kevin: Game Over, Starman, Cave, Star Road, Iris SFX MiracleWater: Valley of Bowser, Miss, Keyhole, Water, Switch Palace
I wish that everyone was compositionally literate to the point that we could study differences in musical memory like this. I'd love to know, for different groups of people, what parts are photographically memorable, and what parts are just "I get the gist".
Yeah, it feels like the melodies or keys are way off at some points for me. I'm listening and just internally yelling at why everything is pitched down, or why something else sounds different...but the drums just sound spot on to me. I was particularly impressed with the Yoshi drums. And the bass generally sounds fine -- nothing I noticed incorrect there.
@@BabusGameRoom as a percussionist and drummer I was probably as frustrated with the drums as you were with everything else, in many cases they’re just missing lol, but there were times they got impressively close
3:46 - Watched Vinny's playthrough of this just last night and today, and I have to say, there's something just really charming about this version of the goal theme. It's simple yet upbeat, and a little bit nostalgic somehow.
I feel like there were one or two castles that had, like, a platform that ran on tracks that had that as a sound effect or something, so it didn't sound that out of place even though it definitely wasn't part of the music.
11:39 It _never_ occurred to me that “boss clear” was yet another variation on the SMW motif! Your version really accentuated the similarities for me, great job on these tracks
30:12 That little quote from the game over song in the credits sounds so damn good Edit: the ending chord at 33:22 is a bit interesting as well, makes it sound all mysterious Edit 2: The part at 24:48 sounds really dissonant but interesting
Yeah the ending chord really gives you "The End.... ?" vibes. As if it suggests it isn't the end yet, but who knows?? We don't, and that's the mysterious part."
i thought the same thing, but then i realized that iconic drum track it has really helps keep the tempo and is probably why it ended up so similar, a lot of these songs are close but with the wrong tempo
@@cheeseboi588 Because after listening to the original over 5 billion times, I was used to hearing the original, satisfying chord progression, and when it didn't go where it was supposed to go my brain deflated. My reaction was completely nonsensical, but I thought maybe someone felt the same.
I recently played though this with my sister. I initially acted like it was the original, since I knew she hadn't played the game in a very long time, though unfortunately, she did catch on that something was up pretty soon, but only the music. After I explained it, we both just kept laughing and having a lot of fun with this hack, and it's honestly become special to me, in a few ways (some of the music still cracks me up. There's no excuse to get the Starman theme wrong when its' in every Mario game!:P), and I'm glad I played through it. Roy's Castle was an absolute nightmare though... but I still thought it was hilarious and had fun with it, even though I had to resort to save states.
I love how much more chill this version of Starman sounds, but also how it kind of, at least to me, gives out the same vibes as this last part of David Bowies Starman!
a few of these sound like whoever did it were extremely qualified for the "job" and already knew how the originals sounded exactly by heart so they just decided to play around with it a bit like special world sounds pretty good and then the mario theme part of it is very clearly taking inspiration from the all-stars version lol also i refuse to believe "starman" in this is how someone legit remembers it. they're just trying out something jazzy cuz it's a real simple theme... who knows also the credits theme, dont think i have to point out how much freestyle it is
@@cadencase5216I think they mean the music is really accurate, implying the person that recreated the theme spent a lot of time in these kinds of levels
13:49 Hilarious that the chosen screenshot shows off a near-softlock bug in this hack. (Workarounds: catch the 1-ups right out of the pipe, or get off Yoshi to grab them.)
in the original game if you use the "exit power up" bug in the bonus stage, you'll get softlocked since once you grab it you'll be sent to the bonus stage again but without any box to hit.
This is just SO fascinating. It's such an interesting insight into how people listen to music that you would never get to see (or I guess hear) normally. Like if I had the skills and I tried to reconstruct the soundtrack from memory I bet I would pick out different things than this person did as being more memorable EDIT: yo why does it just pop off at 30:40 lmao that's sick Overall my favs are Donut Plains (11:57) and Forest of Illusion (19:25) map themes, plus the Cave theme (12:22) is different in a very interesting way that I like. I also love the way "Welcome" (1:25) resolves differently. Parts that hurt my soul: 3:55 and 24:21
Now that you mention it, the 30:40 moment reminds me a bit of the Simpsons intro where Lisa plays her saxophone different than the rest of the class and is forced to leave.
I love how the SMB theme in the Special World is clearly based off of the All Stars arrangement, to the point where I'd consider that cheating since it almost sounds directly referenced. XD
This reminds me of whistling a tune, but not being able to make a high enough note, so you have to shift the entire song's octave just to continue, and you know it sounds wrong, but you can't help it.
This is an excellent demonstration of how the human brain is something we do not fully understand, and that our memory is not perfect. Edit: I played this hack earlier and I'm even more bewildered. Some tracks sound interesting, others sound brighter than their original counterparts - some, however, are unbelievably dark! (Seriously. Ghost House, Vanilla Dome and Boss are all very sinister-sounding in this.)
It makes sense what sounds they got right. They seem to be rom builders so the level types commonly used to make levels are cave and castle. And that death noise, it’s engraved into our minds.
I kinda want to do a deep-dive musicological analysis of these tracks and how they compare to their original versions. Not sure what the ideal form for that to take would be, though.
Fun Fact: This is precisely how the SMW demake on the famicom was done by Hummer Team. The devs, I think Hummer Cheng himself actually, would listen to the music on a low quality 90s phone, then reconstruct them by memory. I want you all to think about that. The sheer dedication. They did the same exact thing as the guys in this project, but without even owning the game or having much experience playing it. Actually insane. Really glad to have this on my recommended.
I think that was with somari, and I don’t know if it was ever confirmed anyway. It was just a rumour started because the songs sounded off. More likely Cheng was just doing it by ear or, like this, through memory
@@noaht2005 It's not a rumor, he said this in an interview. Hummer Cheng is one of the only developers of his scene really willing to come out with any info.
This reminds me of how I remembered a snippet of a random song and couldn’t at all recall what it was from besides having SOMETHING to do with Mario. I played what I remembered on the piano and sent it to a few places asking what it was, and got the answer that it was the multiplayer VS theme from NSMB, which it indeed was… but turns out the bit I remembered and played only vaguely resembled the actual tune, I’m impressed they were able to recognize it.
@G4briel728Thank you for making an attempt to translate it to us. I hate when non English speakers just talk in their language so nobody understands what they're saying. Thank you.
listening to these is kinda jarring since i played mario world fairly recently and heard these songs in so many places so i basically remember most of them to perfection but the more i listen to these the harder it gets to recall how the ogs sounded like while those are playing
wow, I just googled blursed after the fact, and that's unintentionaly EXACTLY what I meant. I'm a vocabulary God. Context clues are the blood in my veins.
It's cool to see how some songs are a bit accurate for most parts and others sound more like an alternate version Nintendo could have used for this game or entirely new tracks
The switch palace feels… so wrong especially because it’s engrained into my brain So my grandmas copy of smw used to have this weird glitched save file where it brought you to this jumble of sprites and if you pressed a you’d get sent to a bonus area, as a kid I thought this was the mushroom kingdom for some reason, and if I got a perfect match on the bonus game I’d get to see the rest. But whenever you completed the game, it just doesn’t let you leave
im impressed at how you manage to get some smw exclusive songs rightbut the power star theme (thats in every mario game) you managed to mess up entirely
This seems to be a trend these days to make albums from memory, and its giving me John Benjamin - Well I Should Have *learned to play piano vibes. And i am here for it
5:39 you can tell SMW was a hard game, because the miss theme was literally burned into the memory of who remade the ost
I think the person used a rewind function a lot in the past (and nothing wrong with that especially if you’re building a romhack) because the Miss theme is like perfect but the Game Over theme is pretty different from the original
@@CGFillertext Yeah but SMW gives you like a million lives. Even if you die a lot, that might not mean many game overs.
And then the game over theme sounds almost nothing like the original lol
the game was ment to be for younger people btw
*literally
Also, that isn't what 'literally' means.
Ah yes, Superb Martin World
It is I, le Martin! Let's be off!
And his brother Lyle
@@iancortescontreras6084and his arch nemesis, Nartim.
Supra mayro worlrd
Soup, Or, Mary O. World
Time Traveler: takes a piece of bark off of a tree
The timeline:
“The game music is messed up, what did you do when you went back in time??!”
“I removed a bark off of a tree”
Now someone make this from memory. We'll have an ever-devolving mario soundtrack
now this is a game of telephone i would play
Quick, someone make a video game version of "The Caretaker" as our name
except for the miss and game over, no way you can ruin those
deep fried music
Might add this to my list of things I'm gonna do xD
There are a lot of melodies where I'm like "how did they mess that up?"
But then there are so many times where I'm like "how did they get the instrumentation so perfect?"
I guess different people remember different parts of the music.
Some of it seems the same as what you say to me. I mean, how many times did they play the game? When was the last time? Some are so simple, so iconic, that it just seems suspect that anyone who has extensively played the game would mess that up. Unless it was literally a very vague memory after playing the game briefly
Yeah, exactly. Some parts are almost perfect, and then others it seems like they had absolutely no clue and just made something up. I keep alternating between thinking whoever made this has played the game for thousands of hours, or that they played it once a decade ago.
The intro to the fourth song they titled "Here We Go" is really jarring. It's not even close lol.
Cave sounds like the real soundtrack
Ok but the main theme being like a whole octave lower is kinda insane 😂
we should take this idea further. 5 people recreate SMW ost from memory and see how close it gets
This feels like the SMW soundtrack from an alternate reality
Yes brother !!!
It's Bort from Shelbyvilles edition
"Mom, can we have the SMW soundtrack?"
Mom: "No. We have the SMW soundtrack at home"
At home:
The personalized copy
SMW familiar but off edition
It's amazing that for a lot of these songs the bassline is nailed but the actual main melody is slightly off. It provides a really neat insight on how other people listen to music :D
true
This is just so fascinating :)
Long live the bass!
It also depends on the sound system you heard all of this on. I never heard the bass because of crappy sound systems we had when I was growing up.
Yea that is interesting, personally when I listen to music I tend to pay the most attention to the sound design and textures, which wouldn't have helped me in this case since they're probably presets
with the castle theme they just completely forgot how the song goes halfway in and decided to make an unrelated banger
fr
Really love how the key's changed too
Like the castle theme sounds nothing like the actual castle theme but it's so good 😭
That death jingle was remade so perfectly it makes me wonder how many times this guy died in SMW
listening to this feels like you just got back home and someone moved a furniture an inch off, not knowing who did it, when, why, or if it's all in your head
One time I was in a public bathroom and I moved all the decorations and items in it to completely different spots in the bathroom, just to fuck with the people that regularly go there.
You keep hitting your damn toe on the table leg
They took the batteries out of the remote! I want a DIVORCE!
this is what it's like to leave for vacation and leave a child behind
interesting how some of these have entirely different chord progressions, makes for a fun uncanny valley experience
on a side note, the drumroll being burned into the stage clear is pretty phenomenal
Athletic Theme had me reconsidering my entire concept of harmony
skibidi toilet is from uncany valey. skibidi dob dob dob yes yes!
@@ASaycoBplease shut up
so real
@@ASaycoB 😐😑😐
When I'm in a "recreate the miss sound from SMW from memory" competition, and my opponent is KevinM 💀
Listening to this made me forget how the original sounds and now I’m going insane.
smw original ost: allow me to introduce myself
no kidding this is actually a really good alt ost tho
I WISH YOU NEVER SAID THAT
Thats how religion works. Thats why society is insane.
@@mimszanadunstedt441???
Who asked??
@@caseys2698 A blocked archtype within your subconscious.
12:24 you NAILED the cave theme
Only one chord is different, idk why I can notice that lol
@@FazDubzI know exactly what you mean, the last chord is weird I thinks it cause it drags out weirdly
@@FazDubzno it just feels flipped vertically (i mean the notes)
One of the “drums” (or low pitched marimba) is off
22:01
30:13 shout-out to the Game Over cameo
That’s actually pretty cool
Wow, that’s genius
5:40 You must have died a lot to remember that sound lmao
So many melodies from SMW are burned into my head and I think "I could do it better" but I probably couldn't tbh. This is impressive
For real- I kept thinking, “I’m surprised this isn’t in the original key, I could at least put them in the original key!” But I’d get so many other things blatantly wrong. The hard work and accuracy are really admirable!
I feel like this probably wasn’t done 100% honestly and seriously because some of this is just so far off the mark that I feel like anybody that’s played Super Mario World more than a few times(especially people who hack Super Mario World and would take time out of their day to remake themes from a video game from over 30 years ago) would realize when the instruments are wrong, the arrangements are wrong and so on. But then what fun would it be if the themes were all at least 90% accurate?
Yeah exactly this! He gets a lot of things and instruments and background things so right I wouldn't even think about, I really enjoy this @@listentostatic64
Nah that's really just a toxic trait of yours xd It's really hard to get whole songs out of your head and we don't know how often they even played the game. I think you really underestimate how hard it is to pull this off. Even if you knew all the songs to 100% it would be hard to remake them because we don't even know how good they are in music production and theory etc. @@axebomber2108
@axebomber2108 Bro THIS IS WHAT I SAID!!! I mean if he played it only a couple of times in the past then sure, but to remember every single tune in the game, you'd think there was one proper accurate one remade.
Like the Starman tune. The basic theme is the same in every single mario game. Every single one. So why vary off so wildly there? Doesn't make sense. Especially as it uses the same instrumentation. So he just downloaded the soundfont for each tune and tried to recreate it? If so, why are some instruments missing or changed?
Plus while getting the pics, he just didn't listen to a single tune again at all, ever?
You get tunes like the Special World. That's close enough, that could pass for a memory tune imo.
But as you say, it would be less fun otherwise.
POV: you're 80 years old and are remembering Super Mario World for the first time in a long while
80? Damn, I'm not sure they would be that old. More like 40 to 60
Place in the Super Mario World Fades Away
@@rassilontdavros3004 Post-game confusions
@@hwdhs919You'd be surprised at how long humans can actually live. Someone managed to live to the age of 122.
@@rayman3521More in the age of someone recalling the game from their youth. The game’s like 30 years old, I think
It's so weird how this seems to show how we hear music differently than others. Some of the notes I'm like "that's so wrong!" When in reality a lot of those notes happen to be from chords and it's just a completly different note from the chord that stood out to me as the dominant note.
5:43 what in the fuckin jazz hell are these chords
This is incredible I’m astounded this is by no means negative but like holy hell these chords have some STANK
composer credits, since they aren't shown here:
sincx: Title
Lui: Special World
Lazy: Welcome, Stage Clear, Boss Clear, P-Switch, Here We Go, Athletic, Boss, Bowser. Ghost, Castle, Rescue Egg, Overworld, Yoshi's Island, Vanilla Dome, Valley of Bowser Intro, Bowser Defeat SFX, Peach is Rescued, Staff Roll, The Yoshis Are Home, Cast List
Kevin: Game Over, Starman, Cave, Star Road, Iris SFX
MiracleWater: Valley of Bowser, Miss, Keyhole, Water, Switch Palace
how did kevin make Cave go so hard and yet absolutely ruin every other song?????
7:47 I genuinely love the addition of this part. It gives me huge vibes of the Factory theme from Mother.
I think they was thinking of that too
It's sounds almost exactly like a song from RuneScape, I wonder if they got confused
@@rattiomthought the same thing
@LolaTheGarevoir A person of taste I see
Purple skittles
I wish that everyone was compositionally literate to the point that we could study differences in musical memory like this. I'd love to know, for different groups of people, what parts are photographically memorable, and what parts are just "I get the gist".
Yeah, it feels like the melodies or keys are way off at some points for me. I'm listening and just internally yelling at why everything is pitched down, or why something else sounds different...but the drums just sound spot on to me. I was particularly impressed with the Yoshi drums. And the bass generally sounds fine -- nothing I noticed incorrect there.
@@BabusGameRoom as a percussionist and drummer I was probably as frustrated with the drums as you were with everything else, in many cases they’re just missing lol, but there were times they got impressively close
3:46 - Watched Vinny's playthrough of this just last night and today, and I have to say, there's something just really charming about this version of the goal theme. It's simple yet upbeat, and a little bit nostalgic somehow.
Cuz it's set in C Major as opposed to F Major?
The castle theme was going so good until it hit the "eh fuck it, just make the bassline a whole bunch of eighth notes" phase (6:57)
It didn't sound that bad, but that comment made me laugh a bit.
Fr y is the bassline in major key
Goes hard ngl
Sounds like the "metal version"
I feel like there were one or two castles that had, like, a platform that ran on tracks that had that as a sound effect or something, so it didn't sound that out of place even though it definitely wasn't part of the music.
3:58 this one, along with the castle theme, are probably my favorite.
@Tyler Mathis yeah true, it's basically a different song, but it's a song that slaps nonetheless
honestly it hurts to listen to for me
I just love what the accompanying piano is doing in the background!
I hate how wrong it clearly sounds, but love the way it ended up sounding anyway
This video made me realize just how much room in my head the mario world soundtrack takes up.
11:39 It _never_ occurred to me that “boss clear” was yet another variation on the SMW motif!
Your version really accentuated the similarities for me, great job on these tracks
LMAO i figured it on my own.
5:39 IT MAKES ME LAUGH HOW IDENTICAL THIS IS TO THE GAME LCMSOSOSSOS
It's just the og death sound man bro
30:12 That little quote from the game over song in the credits sounds so damn good
Edit: the ending chord at 33:22 is a bit interesting as well, makes it sound all mysterious
Edit 2: The part at 24:48 sounds really dissonant but interesting
Yeah the ending chord really gives you "The End.... ?" vibes. As if it suggests it isn't the end yet, but who knows?? We don't, and that's the mysterious part."
that ending chord reminded me a lot of gravity falls, im not sure why though
1 year later but the part mentioned at 24:48 reminds me so much of the final trial from pikmin
can't stop laughing at the castle theme when it goes all major-key for a bit. "is this an arcade fire song?" lmao
Omg i’m not super familiar with arcade fire, but I totally get what you mean 😆
@@caseys2698Vinesaucer
This feels like it would be the soundtrack from a datamined beta copy. Like fully produced drafts of all the tracks
The cave theme sounds almost 100% just like the original. I guess lotsa people like and remember it lol
i thought the same thing, but then i realized that iconic drum track it has really helps keep the tempo and is probably why it ended up so similar, a lot of these songs are close but with the wrong tempo
It's because of it being the first auto scroller level and extremely boring and slow.
close but the drums i think are off by one key, at least the fifth
The main instrument is exactly the same though I think
22:00 the starman sounds... depressed :(
i feel like it make for a sick beat tho
It sounds drowsy, too. It sounds like it's composed on NyQuil.
I dunno it's sounds kinda jazzy and stanky
small fire luigi
starman is just: Dm7, C7M, not a difficult sound to remeber a think, but the guy made 4 complex chords 😂😂
I love it, it's so jazzy and reminds me of 90s dance music chord progressions
29:16
My face curled inward involuntarily when this started, it's like putting on a pair of wet socks lol
Why
@@cheeseboi588 Because after listening to the original over 5 billion times, I was used to hearing the original, satisfying chord progression, and when it didn't go where it was supposed to go my brain deflated.
My reaction was completely nonsensical, but I thought maybe someone felt the same.
tbh i feel like this description is scarily accurate
OMG SAME!!😖
@@IvanhoennI feel like this reaction may not be entirely unreasonable.
I recently played though this with my sister. I initially acted like it was the original, since I knew she hadn't played the game in a very long time, though unfortunately, she did catch on that something was up pretty soon, but only the music. After I explained it, we both just kept laughing and having a lot of fun with this hack, and it's honestly become special to me, in a few ways (some of the music still cracks me up. There's no excuse to get the Starman theme wrong when its' in every Mario game!:P), and I'm glad I played through it. Roy's Castle was an absolute nightmare though... but I still thought it was hilarious and had fun with it, even though I had to resort to save states.
Glad I’m not the only one getting wrecked by Roy’s Castle. Whoever remade that level must have had a twisted memory of it.
"WRECKED" by Roy, preety funny
i like the different starman theme, it's not accurate, definately, but i think it sounds cool
I love how much more chill this version of Starman sounds, but also how it kind of, at least to me, gives out the same vibes as this last part of David Bowies Starman!
a few of these sound like whoever did it were extremely qualified for the "job" and already knew how the originals sounded exactly by heart so they just decided to play around with it a bit
like special world sounds pretty good and then the mario theme part of it is very clearly taking inspiration from the all-stars version lol
also i refuse to believe "starman" in this is how someone legit remembers it. they're just trying out something jazzy cuz it's a real simple theme... who knows
also the credits theme, dont think i have to point out how much freestyle it is
12:22 i think man liked underground levels too much
Can you elaborate?
I don't think I fully understand what you mean.🤔
@@cadencase5216I think they mean the music is really accurate, implying the person that recreated the theme spent a lot of time in these kinds of levels
20:50 __headphones on__ was a lovely experience listening to the instruments bounce from one ear to the other.
13:49 Hilarious that the chosen screenshot shows off a near-softlock bug in this hack. (Workarounds: catch the 1-ups right out of the pipe, or get off Yoshi to grab them.)
in the original game if you use the "exit power up" bug in the bonus stage, you'll get softlocked since once you grab it you'll be sent to the bonus stage again but without any box to hit.
This is just SO fascinating. It's such an interesting insight into how people listen to music that you would never get to see (or I guess hear) normally. Like if I had the skills and I tried to reconstruct the soundtrack from memory I bet I would pick out different things than this person did as being more memorable
EDIT: yo why does it just pop off at 30:40 lmao that's sick
Overall my favs are Donut Plains (11:57) and Forest of Illusion (19:25) map themes, plus the Cave theme (12:22) is different in a very interesting way that I like. I also love the way "Welcome" (1:25) resolves differently.
Parts that hurt my soul: 3:55 and 24:21
Now that you mention it, the 30:40 moment reminds me a bit of the Simpsons intro where Lisa plays her saxophone different than the rest of the class and is forced to leave.
...and then the next part is off-key.
Yes, so fascinating
24:21 It's super good in my opinion
Also kinda popped off at 3:29
i think "Here We Go" was inspired by the Smash Bros. medley of super mario world, that's probably why it was remembered in a different key.
I love how the SMB theme in the Special World is clearly based off of the All Stars arrangement, to the point where I'd consider that cheating since it almost sounds directly referenced. XD
Lol
Actually in the Mario theme in Allstars is based off the song from SMW Special World because SMW came out before Allstars
@@michaelsegal3558That's not what he was trying to say.
@@fanofyoshi2238ok
24:18: Yeah, that's the business. It isn't a perfect 1 to 1 with the original, but I dig their take.
whoever remade the special world music definitely played super mario all stars a lot lol
I grew up with All-Stars, and I agree. I had a SNES but no NES, so this is the theme I'm familiar with!
@@ShizuruNakatsu soyo oka did a phenomenal job with the arrangements, don't you think?
@@Naltrex I do agree, Naltrex. 👁👁
@@milesfernando miles, you scare me sometimes LMAO
I wish 24:48's chord matched the SMAS version...
"Every copy of Super Mario World is personalized"
@Tyler Mathis Actually in the hack this is from, all the levels are slightly off too
0:03 wow...... a Hummer Team drip
SpongeBob: All those wrong notes you've played made it sound more original.
I’m honestly impressed that you seemed to have hallucinated Bowser having a breakbeat
This is like in a dream when you are in a place you know but something's off. Incredible.
I absolutely love the credits theme in this solely because that little snippet of the game over theme gives me chills, it's so clever... oughh..
I full heartedly agree
Does it have it in the og song? Its an insanely creative use of that sample is if not lol
The prime example of trying to remember a song you want to sing in the shower, and I mean that in the best way possible.
This reminds me of whistling a tune, but not being able to make a high enough note, so you have to shift the entire song's octave just to continue, and you know it sounds wrong, but you can't help it.
This is an excellent demonstration of how the human brain is something we do not fully understand, and that our memory is not perfect.
Edit: I played this hack earlier and I'm even more bewildered.
Some tracks sound interesting, others sound brighter than their original counterparts - some, however, are unbelievably dark! (Seriously. Ghost House, Vanilla Dome and Boss are all very sinister-sounding in this.)
I'm not gonna lie, my memory didn't even know this game had this many songs.
The Athletic Theme makes me want to cry
This as a concept fascinates me. If I had the skills I would totally do this with Sonic 2 because I know Super Mario World too well.
Koji Kondo would probably actually appreciate the effort that was put into this!
this is how you sound when you sing vgm out loud from memory even though you feel like you're nailing it
unless its megalovania
This was made with love and must be protected.
This sounds like a silvagunner rip when you don’t get the joke
It makes sense what sounds they got right. They seem to be rom builders so the level types commonly used to make levels are cave and castle. And that death noise, it’s engraved into our minds.
It sounds as if these are very early versions of the songs.
Especially the credits
What's amazing is that it still sounds like a soundtrack I would listen to. And I will. Especially the castle theme.
19:24 is heavily underrated and kinda slaps, makes the whole “illusion” part a bit more mysterious
Every copy of the Super Mario World soundtrack is personalized.
Yes
@@ayan8136 Yes
Loving that the cave/underground theme is near perfect
I kinda want to do a deep-dive musicological analysis of these tracks and how they compare to their original versions. Not sure what the ideal form for that to take would be, though.
you should do it, theres some interesting music theory
I feel my memory being overwritten
Fun Fact: This is precisely how the SMW demake on the famicom was done by Hummer Team. The devs, I think Hummer Cheng himself actually, would listen to the music on a low quality 90s phone, then reconstruct them by memory.
I want you all to think about that. The sheer dedication. They did the same exact thing as the guys in this project, but without even owning the game or having much experience playing it. Actually insane. Really glad to have this on my recommended.
its even got the drumroll burnt into the level clear theme
I think that was with somari, and I don’t know if it was ever confirmed anyway. It was just a rumour started because the songs sounded off. More likely Cheng was just doing it by ear or, like this, through memory
@@noaht2005 It's not a rumor, he said this in an interview. Hummer Cheng is one of the only developers of his scene really willing to come out with any info.
@@cinos- did cheng even mention it in the interview? Lemme check
No, he didn’t. All he did was say that it was sometimes difficult to make the music and it took him a long time
The standard castle theme sounds oddly melancholic.
This reminds me of how I remembered a snippet of a random song and couldn’t at all recall what it was from besides having SOMETHING to do with Mario. I played what I remembered on the piano and sent it to a few places asking what it was, and got the answer that it was the multiplayer VS theme from NSMB, which it indeed was… but turns out the bit I remembered and played only vaguely resembled the actual tune, I’m impressed they were able to recognize it.
@G4briel728Thank you for making an attempt to translate it to us. I hate when non English speakers just talk in their language so nobody understands what they're saying.
Thank you.
time traveler: *moves a pebble*
the timeline:
This is amazing and hilarious! Now I’m off to listen to the actual OST to rinse this out of my ears
Alright but the Player Death theme is so insanely perfect LMAO 5:38
The castle is really good not accurate but good
I really like the second part, with the background beats.
I hope this is joking
@@SirLiamTheGreat i hope its not
@@MahNamJeff Ok
@@SirLiamTheGreat I mean if you ignore the bassline at that one part yeah it's really good
when the castle theme played I was genuinely ready for will smith to say "rewind time"
lmafo
yuh, its rewind time
uhuhuhuhuhuhhuhuhuuhuhuuhuhuhuhuhuhuhu
I played this game when I was 5 so this sounds perfect to me. If you told me this was the actual soundtrack I would have believed you.
I love the castle theme especially at that one part at 7:47
That athletic theme and the Water theme (especially with the warbly bit at 15:41) are probably my favorites
sure its a bit uncanny but why does this actually slap hard like fr
The boss theme is so off but it sounds so good it deserves its own video tbh.
Great Melvin Planet is my favorite game
The bridge in the castle theme at 7:47 goes unequivocally stupid
listening to these is kinda jarring since i played mario world fairly recently and heard these songs in so many places so i basically remember most of them to perfection but the more i listen to these the harder it gets to recall how the ogs sounded like while those are playing
It's amazing how we all remember a song differently. This is a cool idea to recreate music from memory
It's honestly very impressive, while also being the blursed SMW soundtrack.
wow, I just googled blursed after the fact, and that's unintentionaly EXACTLY what I meant. I'm a vocabulary God. Context clues are the blood in my veins.
Great job, Dad!
It's cool to see how some songs are a bit accurate for most parts and others sound more like an alternate version Nintendo could have used for this game or entirely new tracks
I love the unique take on the athletic theme. The first part of it almost sounds like 60s easy listening music.
You can't have that bad memory
The underground theme sounds very accurate
The switch palace feels… so wrong especially because it’s engrained into my brain
So my grandmas copy of smw used to have this weird glitched save file where it brought you to this jumble of sprites and if you pressed a you’d get sent to a bonus area, as a kid I thought this was the mushroom kingdom for some reason, and if I got a perfect match on the bonus game I’d get to see the rest. But whenever you completed the game, it just doesn’t let you leave
"we have SMW OST at home..."
I was so ready for the Athletic theme to just morph into Witch Doctor because so many online people would've just heard that version a lot by now.
im impressed at how you manage to get some smw exclusive songs rightbut the power star theme (thats in every mario game) you managed to mess up entirely
This seems to be a trend these days to make albums from memory, and its giving me John Benjamin - Well I Should Have *learned to play piano vibes.
And i am here for it
It feels so much more dissonant in certain places, I don’t know if other people can hear it as much without a trained ear
Me: Mom, can I have the SMW OST?
Mom: No, we have the SMW OST at home.
The SMW OST at home: *this*
LMFAO
significantly better (mostly)
Me: wow, thanks mom! This wasn't bad at all!!!
8:57 How my brain seems to remember late 90s pop punk.
Listening to this, even with my limited exposure to SMW, reminds me that my ability to recall sound is too bloody good.