The augments do so much more than their description. What I thought were augments only useful at low levels are actually OP if used in concert with others and good gear. Thanks for giving us the straight on these!
@@altair658 the first one is an untended effect due to bitterblack equipment having way higher defense than base game equipment. And that augument was made with base game in mind
I always thought Eggression was for escaping battles and running away from enemies. I had no idea it made it easier to break out of enemy grapples until I saw this video.
I carry a ton of equipment on my Mystic Knight setup. I bring along that final Bitterblack shield, Zombiebane, holy, ice, fire, thunder, rust, and physical sword, the final Bitterblack staff, and a rust staff. The only thing that ever gives me even the remotest hint of trouble anymore are those thunder wyverns.
Everytime you upload you change my view of the game and make me wanna replay it And i've played since the first ps3 release without dark arisen xD this is impressive ! I'm so hyped for dragon's dogma 2, and i kinda hope they keep things the way the first one was Pawn system might have been painfully complicated, there may have been billions of hidden features and lots of customisation like augments and secret vocation skills, but it makes for your content, the community building and theorycrafting around it and the amazing "fuck around and find out" that i think most players went through to figure out their playstyle And thank for being the wiki of this game on youtube, with simple yet in depth showcase of what even after 10 years we can do with this game ^^
If only the critical health state didn't have that annoying constant sound and screen effect. Then I'd totally be willing to try out the sanctuary build
I basically can't play without Sinew because I always forget to store stuff, or I hold onto almost every curative "just in case." I also really don't like how most grabs in BBI are basically impossible without Egression, or breaking your left stick!
Nil, i gotta say that my main Assassin wears very much like your, but i use Hard Leather Plate instead Brigandine Jerkin >D And well, my second Arisen is a female, ebony beauty. I play on PS4
Not entirely sure but Stability seems to cancel Maestrom's succion. I recently fought the dark bishop with this augment and i didnt seem to even get nudged by the winds of that spell
I'd just like to point out that I hate non descriptive desriptions in any game and DD has some of the worst. Some of these are so vague or misleading that you almost need someone else to tell you what they do 😂
Wait a second, how many spellcaster enemies that can use debilitations are there? Can't you just use resistance and become immune to ~90% of the debilitations in game?
Do you have a guide for the augmentations for each class that would really help someone like me I never know what to put in for each class something to think about by the way you're a superstar in this game love your content
Any changes you would make to your OG mystic knight video? I know you said it's irrelevant but I'm doing sorc into MK and wondering what offensive augments you'd take.
Must be nice playing on PC with 60fps. On PS5 it's still a locked 30fps ffs, it's an easy patch but I don't think they'll ever do it. Have to wait for DD2.
I just came back to playing this game I still remember why I call it my favorite game I forgot one thing lol what class gives you the augument attunement
Confused, does intervention make you 100% immune without the need of items against petrification? it doesnt show any info ingame or come up as addative resistances under defense
Some of them are not game changer or overpowered, more like a FAIR plays. Eminenace for example you sepend stamina jumping just to get extra 30% damage, that's like using a skill. Which is useful against small or medium size enemies, when your skill set at the time using so much of stamina- and you don't want to spend so much stamina just to kill a small enemy. However, on the big enemy it might be better to just climb them and get to their weak points (if you are melee combatant).
It's fair. 50% boost. The Barbed nails are 100%, so I'd rather go with 1 or 2 barbed nails. But Warrior is already high on stagger and knockdown with the weapons
you know grit sweet and all but imah just eat five of my eighty mushrooms that i bought and if thats not enough my pawn also carriesa bunch lol not even kidding, gimme more orange
Thing that dragons dogma 2 NEEDS: - Better storyline and quests where you can join thiefs guilds or become a vampire or werewolf ect. (like Skyrim / Dragon Age Origins/ Age of Conan / Kingdoms of Amalurs) - Better World design: Medieval western world is boring. What would be nice is Eastern style Demon world Humans that have yokai/ demon powers (like Nioh). The world also needs much more interresting NPC with their own story and dialogue. - No more pawns. The pawns seem lifeless and dull. Instead give a party option to play with your online friends and form a party together or you could recruit NPC's from the game. There shuld be lots of NPC with voice dialogue that are specialized in diffrent classes that you can recruit on diffrent quests or to fight dungeons. - Better enemy AI, enemy difficulty and random enemy spawn locations. Also there shuld be human NPC's who have diffrent classes that you have to fight aswel, only fighting dumb monsters that can't specialize or use weapons gets boring. ( A nemesis AI system like middle earth shadow of war would be very cool) - Better balaced combat system: balancing the damage you do to the enemy and the damage the enemy does to you/ stamina regeneration/ poise/ stealth options. (this is what Dark Souls does good except for stealth) - An player home where you can design your own house and store stuff in there. Trading with other players in game and a free market where you can buy stuff that other players have sold. - PvP: Outside the cities players can kill other players. This would be awesome and would require you to be on the lookout when exiting cities. Also add a Colloseum/ Arena where you can 1vs1 / 5vs5 pvp. - Keep the combat/ jumping /grabing / sheathing weapon mechanics. They are awesome and makes you feel like a Ninja. Add Bare hands fist fighting mechanic aswel. - Add a [ Kill or Spare, but take all their loot ] mechanics to enemies you have beaten when they lie on the floor (like gothic 3). This will be great for human NPC characters in game or for PvP. -Add more classes and class system shuld be expanded and be more in depth. There shuld be a huge skill tree to optimize your build (like Path of Exile). - The level up system should be like skyrim where if you are attacking with a sword you level up your sword skill ect. - There shuld be a detailed worldmap, fast travel from city to city or have some mounting animals (but done right) and there shuld be a quest book in the pause menu where you have detailed information on every quest location/ city / monster / human NPC ect. Also 3D models of every enemy and NPC and item in your inventory.
@@nevisysbryd7450 Dragons Dogma has alot of good things better than other games . In my opinion the best combat system and the sprinting, jumping, fighting, climbing enemies animations. Striders with bows and daggers who can do hundred kisses or sprint forward attack, magicians who can land multiple meteorites on enemies, it makes dragons dogma so cool but sad to say all the other aspects of the game are dull/ not given as much attention.
@@AM-uy1ez None of those things are unique to Dogma. Scarlet/Hundred/Thousand Kisses and Biting/Cutting/Shearing Wind are almost identical to moves from the .hack games over a decade earlier than Dogma, and many of the other attacks are almost to complete copies of moves from other Capcom games. Many of the seemingly unique spells are almost complete replications of spells from other video games and/or Dungeons and Dragons. Being dull is your personal opinion. The storyline is great for being a hands-off approach; it is a different _type_ of roleplaying, not a lack of it. Medieval European is not boring. The game is replete with Asian elements, anyways; the Strider/Ranger/Assassin armors are mostly from Arabic and Steppe cultures already, and the game's story and philosophy are steeped in Buddhist/Hindu philosophy already. Besides Nietzsche, the Eternal Return is a rather obvious reference to samsara, with the Arisen's suicide being moksha or nirvana. More NPCs with a more developed story would be great-however, any resources allocated to that is an opportunity costs for other areas of the game. Pawns are the _only_ thing that is relatively unique to Dogma, and while they are sorely in need of improvement, they were an excellent addition to the game. Shadow of Mordor was _entirely built around_ the nemesis system; it is not suited to all games. The same is true of randomization. Improved enemy AI would certainly be great, however, that is actually quite difficult and resource-intensive to do, so mileage varies. DD already had a system comparable to Dark Souls' poise in stagger and knockdown resistance, and did it much better than Dark Souls did. We already have the rings for barehanded combat. PvP requires an entirely different type of server and is an extremely large investment in development, balancing, additional features, and servers. Unless they plan to reorient at least a plurality of the game to be multiplayer, it is not remotely worth making the game truly multiplayer at all. The system of leveling only the skills used creates massive balance issues around players then running into challenges they do not have the tools to overcome. It is a basic problem with open world games in general, and there is no 'right' answer but different types of games that build around it in different ways. The Vocation packages are set up that way for a reason. What you are describing is not Dragon's Dogma 2. You are describing multiplayer weaboo The Elder Scrolls Online that keeps a few attack animations and enemy climbing, the latter two being not exclusive nor original to Dogma. What you are describing is not what the general fanbase that made Dragon's Dogma 1 or Online are looking for in a sequel.
@@nevisysbryd7450 none of those things are unique to dragons dogma....? But they are how they come together. there might be some games that has one aspect of the combat system other games another but how they come together is what makes DD unique. (btw .hack games or other capcom games dont do combat quite like DD no stamina bar for starters) If we follow your thought process then nothing is unique everything is copied from other games like bow and arrows, swords ect. And thats my whole point if they already have many good things from other games combined into the combat system then why not take the best things from other games and incorprate it into the next installment. DD Beeing dull isnt only my opinion but its shared by many. From the empty world to the enemies that keep appearing at the same spot over and over. Anyone who played the game intensively can tell you that. No doubt some things will take time and resources but if they want to make the game good then they'll have to do it. DD poise system better than Dark souls? is that supposed to be your opinion?
@@AM-uy1ez The bad and inconsistent handling of poise across the franchise is one of the most controversial elements of Dark Souls' combat systems outside of difficulty. 'Works as intended' was used as a criticism against DS3 specifically related to poise for _years._ Among the complaints I have heard about DD, its stagger/knockdown system is not one of them; to the contrary, its dynamic interplay with shield stability and knocking over enemies for increased access to weakpoints/damage is a beloved feature, especially among those who understand the tactics behind it well. If we are arguing about a cohesive whole, then taking out the Western European fantasy makes no sense, as that is fundamental to both games and the anime adaptation. That is a core element. Pawns are more debatable, as they did not have the same kind of presence in Online; they have been present in two of the three entries in the franchise (DD1 and the anime), though, and the game is presumably a sequel to DD1 more than DDO. There is an argument against adding in other things because that changes the focus and experience of the game. Open worlds come at the expense of delicately tuned progressions like dungeons, and predictable difficulty curves (outside of scaling enemies, which creates its own problems), which makes for very erratic difficulty spikes and dips. While some additional supplementary systems are desirable for most games, which ones, and how they are set up, are contextual to the core game loop. I maintain: what you are talking about is not a sequel to Dragon's Dogma, but an Elder Scrolls-esque mmorpg with some Capcom-styled combat elements.
I'm so hyped for dragon's dogma 2!!!
Just like my friend =')
Just like me! Wish we get a demo of it as well, before the release >D (and hopefully for PS4 still)
Ain't that the truth
Welp, what a disappointment that ended up being
The augments do so much more than their description. What I thought were augments only useful at low levels are actually OP if used in concert with others and good gear. Thanks for giving us the straight on these!
i was thinking just that they really need to explain it better
@@altair658 the first one is an untended effect due to bitterblack equipment having way higher defense than base game equipment. And that augument was made with base game in mind
I always thought Eggression was for escaping battles and running away from enemies. I had no idea it made it easier to break out of enemy grapples until I saw this video.
Thank you for this, the in-game description really sells a lot of those augments short!
Pretty sure I have said this on many of your videos, but the depth of knowledge is beyond impressive😎👍🏻
I carry a ton of equipment on my Mystic Knight setup. I bring along that final Bitterblack shield, Zombiebane, holy, ice, fire, thunder, rust, and physical sword, the final Bitterblack staff, and a rust staff. The only thing that ever gives me even the remotest hint of trouble anymore are those thunder wyverns.
Thunder wyverns suck.
Man I fucking love this game. Definitely in my top 3 of all time
I will think twice when choosing augments now. The game description does not do them any justice.
Sinew changed the entire game for me once i found out how you can get augments from other vocations and put them onto any vocation you want
So God mode is finally available to me...be right back, fellow arisen
Everytime you upload you change my view of the game and make me wanna replay it
And i've played since the first ps3 release without dark arisen xD this is impressive !
I'm so hyped for dragon's dogma 2, and i kinda hope they keep things the way the first one was
Pawn system might have been painfully complicated, there may have been billions of hidden features and lots of customisation like augments and secret vocation skills, but it makes for your content, the community building and theorycrafting around it and the amazing "fuck around and find out" that i think most players went through to figure out their playstyle
And thank for being the wiki of this game on youtube, with simple yet in depth showcase of what even after 10 years we can do with this game ^^
ur videos intrigued me to replay dragons dogma , i love it
Dude thanks for all your videos over the years. They literally changed the way I play the game. Glad to see you still making more.
The Keeper of Knowledge strikes again 🔥
sanctuary only negates physical damage. mixed magic and physical attack attacks also get through it
Amazing vid as always mate, plus style points for the timeless Dodgeball quote in the intro!
I didn't actually know what a number of these really did, this is so helpful
My favorite skill is the one where I make my pawn mule 150 large mushrooms so I don’t worry about stamina
😂😂😂😂😂
If only the critical health state didn't have that annoying constant sound and screen effect. Then I'd totally be willing to try out the sanctuary build
Totally agree. There need to be a switch in the name to turn off the annoying sound and screen effect in critical health
I basically can't play without Sinew because I always forget to store stuff, or I hold onto almost every curative "just in case."
I also really don't like how most grabs in BBI are basically impossible without Egression, or breaking your left stick!
Nil, i gotta say that my main Assassin wears very much like your, but i use Hard Leather Plate instead Brigandine Jerkin >D
And well, my second Arisen is a female, ebony beauty. I play on PS4
Not entirely sure but Stability seems to cancel Maestrom's succion. I recently fought the dark bishop with this augment and i didnt seem to even get nudged by the winds of that spell
I didn't know these augments can be that useful 😅 Thanks for information
hehehe - ehhh-queee-nam-ih-tee - equinamity (the concept of things being equal)
Wow, I play assassin with dire gouge and missed adhesion completely. Those shakes are so annoying.
I'd just like to point out that I hate non descriptive desriptions in any game and DD has some of the worst. Some of these are so vague or misleading that you almost need someone else to tell you what they do 😂
Wait a second, how many spellcaster enemies that can use debilitations are there? Can't you just use resistance and become immune to ~90% of the debilitations in game?
Resistance doesn't do blind, and possibly curse. And some other stuf
Good culmination video of the best augments.
Fun fact: Sinew stack with BBI foot armor enchant that gives 20 extra carry weight.
Ay thanks nil for the video, learned much from you
I especially like predation when you are levelling up solo
Even heals through permanent damage
Do you have a guide for the augmentations for each class that would really help someone like me I never know what to put in for each class something to think about by the way you're a superstar in this game love your content
Any changes you would make to your OG mystic knight video? I know you said it's irrelevant but I'm doing sorc into MK and wondering what offensive augments you'd take.
I was wondering if you make such video after the last one about "hidden traits".
Must be nice playing on PC with 60fps. On PS5 it's still a locked 30fps ffs, it's an easy patch but I don't think they'll ever do it. Have to wait for DD2.
Just when i forget that dragons dogma 2 is coming out you drop a random ass video out of nowhere
I would use that, but I can't stand the sound effects when you're low on health
I just came back to playing this game I still remember why I call it my favorite game I forgot one thing lol what class gives you the augument attunement
Mage is attunement. Sorcerer is acuity
@@Nihil0.0 Ty so much
Gold!
Confused, does intervention make you 100% immune without the need of items against petrification? it doesnt show any info ingame or come up as addative resistances under defense
Correct. This video explains more: ruclips.net/video/WzpfhFoWiGY/видео.htmlsi=i9MJH9FV_Kn3bm75
wait wtf i had no idea
wiki says Sanctuary only works against physical attacks
Yep, just physical which is 80% of eenemy attacks
What are good Augments for Warrior class?
How do I get secret augments?
Since when does clinging to a dragon set you on fire or did i miss something?
😊 ty
Ek-wah-nim-ih-tee.
Some of them are not game changer or overpowered, more like a FAIR plays. Eminenace for example you sepend stamina jumping just to get extra 30% damage, that's like using a skill. Which is useful against small or medium size enemies, when your skill set at the time using so much of stamina- and you don't want to spend so much stamina just to kill a small enemy.
However, on the big enemy it might be better to just climb them and get to their weak points (if you are melee combatant).
Dragon Dogma 2 is going to be great. Hopefully the Protagonist isn't mute this time.
Best way to play the game is going slow to enjoy the mechanics i find
what sword was that u were using with the warrior
Iraklis. I have a few videos about it, explaining how awesome it is
Equa-nim-ity 😂
I love your work. Your dedication is unbelievable.
FYI:
Ekwa-nim-ity
Sin-Yew
Pressy-entz
FUCK THE DESCRIPTIONS! i need to learn all shit again. without u i would misunderstand the hole game! ty u
Why do I never get shimmering hides
Use Strider's Master Thief
ruclips.net/video/rc_siKB5Neo/видео.html
@@Nihil0.0 thanks. I'll try it out
is impact good for warrior?
It's fair. 50% boost. The Barbed nails are 100%, so I'd rather go with 1 or 2 barbed nails. But Warrior is already high on stagger and knockdown with the weapons
Fc👍
you know
grit
sweet and all but imah just eat five of my eighty mushrooms that i bought
and if thats not enough my pawn also carriesa bunch lol
not even kidding, gimme more orange
1:52 or mystic knight with holy retribution
Such a useless video, why wouldnt you even mention the vocation that has eaxh augment?
Thing that dragons dogma 2 NEEDS:
- Better storyline and quests where you can join thiefs guilds or become a vampire or werewolf ect. (like Skyrim / Dragon Age Origins/ Age of Conan / Kingdoms of Amalurs)
- Better World design: Medieval western world is boring. What would be nice is Eastern style Demon world Humans that have yokai/ demon powers (like Nioh). The world also needs much more interresting NPC with their own story and dialogue.
- No more pawns. The pawns seem lifeless and dull. Instead give a party option to play with your online friends and form a party together or you could recruit NPC's from the game. There shuld be lots of NPC with voice dialogue that are specialized in diffrent classes that you can recruit on diffrent quests or to fight dungeons.
- Better enemy AI, enemy difficulty and random enemy spawn locations. Also there shuld be human NPC's who have diffrent classes that you have to fight aswel, only fighting dumb monsters that can't specialize or use weapons gets boring. ( A nemesis AI system like middle earth shadow of war would be very cool)
- Better balaced combat system: balancing the damage you do to the enemy and the damage the enemy does to you/ stamina regeneration/ poise/ stealth options. (this is what Dark Souls does good except for stealth)
- An player home where you can design your own house and store stuff in there. Trading with other players in game and a free market where you can buy stuff that other players have sold.
- PvP: Outside the cities players can kill other players. This would be awesome and would require you to be on the lookout when exiting cities. Also add a Colloseum/ Arena where you can 1vs1 / 5vs5 pvp.
- Keep the combat/ jumping /grabing / sheathing weapon mechanics. They are awesome and makes you feel like a Ninja. Add Bare hands fist fighting mechanic aswel.
- Add a [ Kill or Spare, but take all their loot ] mechanics to enemies you have beaten when they lie on the floor (like gothic 3). This will be great for human NPC characters in game or for PvP.
-Add more classes and class system shuld be expanded and be more in depth. There shuld be a huge skill tree to optimize your build (like Path of Exile).
- The level up system should be like skyrim where if you are attacking with a sword you level up your sword skill ect.
- There shuld be a detailed worldmap, fast travel from city to city or have some mounting animals (but done right) and there shuld be a quest book in the pause menu where you have detailed information on every quest location/ city / monster / human NPC ect. Also 3D models of every enemy and NPC and item in your inventory.
... so absolutely anything other than Dragon's Dogma. Yeahno.
@@nevisysbryd7450 Dragons Dogma has alot of good things better than other games . In my opinion the best combat system and the sprinting, jumping, fighting, climbing enemies animations. Striders with bows and daggers who can do hundred kisses or sprint forward attack, magicians who can land multiple meteorites on enemies, it makes dragons dogma so cool but sad to say all the other aspects of the game are dull/ not given as much attention.
@@AM-uy1ez None of those things are unique to Dogma. Scarlet/Hundred/Thousand Kisses and Biting/Cutting/Shearing Wind are almost identical to moves from the .hack games over a decade earlier than Dogma, and many of the other attacks are almost to complete copies of moves from other Capcom games. Many of the seemingly unique spells are almost complete replications of spells from other video games and/or Dungeons and Dragons.
Being dull is your personal opinion. The storyline is great for being a hands-off approach; it is a different _type_ of roleplaying, not a lack of it.
Medieval European is not boring. The game is replete with Asian elements, anyways; the Strider/Ranger/Assassin armors are mostly from Arabic and Steppe cultures already, and the game's story and philosophy are steeped in Buddhist/Hindu philosophy already. Besides Nietzsche, the Eternal Return is a rather obvious reference to samsara, with the Arisen's suicide being moksha or nirvana. More NPCs with a more developed story would be great-however, any resources allocated to that is an opportunity costs for other areas of the game.
Pawns are the _only_ thing that is relatively unique to Dogma, and while they are sorely in need of improvement, they were an excellent addition to the game.
Shadow of Mordor was _entirely built around_ the nemesis system; it is not suited to all games. The same is true of randomization. Improved enemy AI would certainly be great, however, that is actually quite difficult and resource-intensive to do, so mileage varies.
DD already had a system comparable to Dark Souls' poise in stagger and knockdown resistance, and did it much better than Dark Souls did.
We already have the rings for barehanded combat.
PvP requires an entirely different type of server and is an extremely large investment in development, balancing, additional features, and servers. Unless they plan to reorient at least a plurality of the game to be multiplayer, it is not remotely worth making the game truly multiplayer at all.
The system of leveling only the skills used creates massive balance issues around players then running into challenges they do not have the tools to overcome. It is a basic problem with open world games in general, and there is no 'right' answer but different types of games that build around it in different ways. The Vocation packages are set up that way for a reason.
What you are describing is not Dragon's Dogma 2. You are describing multiplayer weaboo The Elder Scrolls Online that keeps a few attack animations and enemy climbing, the latter two being not exclusive nor original to Dogma. What you are describing is not what the general fanbase that made Dragon's Dogma 1 or Online are looking for in a sequel.
@@nevisysbryd7450 none of those things are unique to dragons dogma....? But they are how they come together. there might be some games that has one aspect of the combat system other games another but how they come together is what makes DD unique. (btw .hack games or other capcom games dont do combat quite like DD no stamina bar for starters) If we follow your thought process then nothing is unique everything is copied from other games like bow and arrows, swords ect. And thats my whole point if they already have many good things from other games combined into the combat system then why not take the best things from other games and incorprate it into the next installment.
DD Beeing dull isnt only my opinion but its shared by many. From the empty world to the enemies that keep appearing at the same spot over and over. Anyone who played the game intensively can tell you that. No doubt some things will take time and resources but if they want to make the game good then they'll have to do it. DD poise system better than Dark souls? is that supposed to be your opinion?
@@AM-uy1ez The bad and inconsistent handling of poise across the franchise is one of the most controversial elements of Dark Souls' combat systems outside of difficulty. 'Works as intended' was used as a criticism against DS3 specifically related to poise for _years._ Among the complaints I have heard about DD, its stagger/knockdown system is not one of them; to the contrary, its dynamic interplay with shield stability and knocking over enemies for increased access to weakpoints/damage is a beloved feature, especially among those who understand the tactics behind it well.
If we are arguing about a cohesive whole, then taking out the Western European fantasy makes no sense, as that is fundamental to both games and the anime adaptation. That is a core element. Pawns are more debatable, as they did not have the same kind of presence in Online; they have been present in two of the three entries in the franchise (DD1 and the anime), though, and the game is presumably a sequel to DD1 more than DDO.
There is an argument against adding in other things because that changes the focus and experience of the game. Open worlds come at the expense of delicately tuned progressions like dungeons, and predictable difficulty curves (outside of scaling enemies, which creates its own problems), which makes for very erratic difficulty spikes and dips. While some additional supplementary systems are desirable for most games, which ones, and how they are set up, are contextual to the core game loop.
I maintain: what you are talking about is not a sequel to Dragon's Dogma, but an Elder Scrolls-esque mmorpg with some Capcom-styled combat elements.