Well thanks! I'm glad my goofs didn't ruin too many of them.... there're definite there. But I sure hope they're good enough to get people up and going.
8:05 This is incorrect; the token *does* flip to hated per rule 10.4.1. Even if the tie is between the two non-outcast suits, the token *always* flips if it stays in the same spot for two rounds.
Just to clarify, crafting is using gardens that match the outcast suit. Some could interpret that the card crafted must have the outcast suit which would be wrong in some cases as the crafting cost may not match the card suit. This also prevents the cult from crafting anything that requires different suits.
I really liked this video! If I had one complaint about this faction, it's that their actions are called conspiracies but then there's also a faction called the Corvid Conspiracy. I just wish they'd used a different word to avoid confusion.
Wow! This was an extremely difficult faction for me to wrap my head around but you explained it so nicely! I feel like i could actually play a game as the cult and do ok for a beginner lol
When you crafted the royal claim card that costs 4 questionmarks. You said it means 4 of any cleaning, but I'm pretty sure it's supposed to be 4 of the same kind, but since it's bird/wild that means 4 or a kind like 4 foxes, 4 rabbits or 4 mice. Correct me if I'm wrong, i just want to make sure.
Do Lizards follow the general “‘move rule” (needs to rule the origin clearing or the destination clearing) or does the “crusade” overwrites the “move” rule and allows you to be able to move even if you do not rule the clearing of origin or destination?
In the rule book has written “If you perform Convert or Sanctify, you must complete the conspiracy.” means if you play one of them you can’t play another conspiracies, that’s correct?
I was confused too..... hopefully this forum helps: boardgamegeek.com/thread/2184322/lizard-cult-multiple-conspiracies Essentially it sounds like you need to actually be able to complete the action in its entirety. Not that that phase is over.
Let's see.... the rulebook sure doesn't specify that, does it! And neither did my video.... I just did a little googling and it looks like YES, you can have multiple gardens in a clearing.... As always, I could be wrong, but that's what I'm seeing. And thanks! I'm so glad they came in handy!
When you were talking about the scoring in the daylight phase, you said you just reveal the cards, the scoring ritual specifically says to discard it. Do you discard it or just reveal?
Hi! Um, I have toyed with the idea of doing videos for Vast ever since I got it (when it was new) but I felt like there were already so many tutorials that I didn’t really have much to contribute to that space. Also, it would take SO MUCH time and effort that I just really didn’t/don’t have right now. I did kickstart Oath. I know very little about how the game plays (I usually just have a surface understanding of the game, and then rely on the rulebook to actually learn it. That way I kind of go into learning with a blank slate). So I will have to read the rules and figure out if that’s something that I want to do... But I’m glad you’re interested in those! We’ll just have to wait and see what happens as Oath comes in and what my schedule looks like...
Hi, Tom might be busy You’re thinking of the old rules, they since changed it recently to make it easier for the lizards. The lizards were considered the weakest of the factions
So sorry, I have another question. In daylight if you build a garden you don’t gain score? You have to activate score to gain it? Your Root tutorials are the best in the net and answer many questions but this game is very complicated especially the riverfolk factions. Understanding some rules in English is very difficult to me but your videos were very helpful, thanks a lot.
You are correct. You do not score points for building the garden. You only score points during the "score" phase and use that icon as a reference for how many points you can get.
Didnt it say on the board under Craft, that you can only craft using gardens MATCHING the outcast?? So in the video you can only craft fox cards, in that turn. And you would never be able to craft bird cards??
I feel you taught quite well. But Your flow can be better. Sometimes we are jumping across the player board. Your examples can be prepared beforehand so they dont look confusing when you run through them. Thanks
Hey I don’t see the OUTCAST NATION piece in my expansion. The piece I have, is piece where on one side, it’s a grey circle with a line through it. And the other side is a red circle with an X through it. I’m assuming this is that piece? Does anybody know?
Yes it is! There was only printed text on this tile in the first print of the game. If you have a later copy (or for me a german copy) it is the piece you described.
Hmmm.... You might have to remind me what the tax collector does and why the Lizard Cult might not be able to craft it..... (Since I learned all of the factions in such a small period of time to record these videos, I don't have all of the details known off the top of my head....)
Yeah! I mean..... I'm a big true crime fan.... and I find cults and cult-mentalities extremely fascinating (from an outsider) and so scary for those inside..... I feel like I had cult-like experiences growing up, and fear falling into something like that again in the future. So I really enjoy learning about them so that I can avoid falling into traps...
@@TomTeachesGames Mhmm intresting. A couple of movies if you are intrested in this subject might be up your aley :) The Master, Eyes Wide shut, Wicker Man 1973, Also a documentary show on Netflix: Wild Wild Country. Enjoy :)
Totally a valid comment. Here’s why I say this.... to me, the Woodland Alliance took me so many times of reading and actually going through to motions to figure out what the heck was happening with them. So, to me, the Lizard Cult didn’t even come close to matching them... and since I had said the woodland alliance was high complexity, it didn’t feel like the lizard cult was in that same category.... But you’re right! They do have a lot going on. For sure.
@@TomTeachesGames Hey, Tom. Excellent video, and I only disagree on the complexity. WA faction mechanics isnt difficult, actually, but the gameplay can be tense and slow due to their theme and start. I say that LC is highest complexity because of the front loaded birdsong (most factions dont do much in birdsong), the need to bait attacks, the reveal mechanic, and the method of scoring. Their board also appears more intimidating than WA. In general, with what I've played, I'd rate LC, Corbis, and eyrie as the highest complexity factions.
Best tutorials for Root. Seriously, I don’t bother with any other videos.
Well thanks! I'm glad my goofs didn't ruin too many of them.... there're definite there. But I sure hope they're good enough to get people up and going.
8:05 This is incorrect; the token *does* flip to hated per rule 10.4.1. Even if the tie is between the two non-outcast suits, the token *always* flips if it stays in the same spot for two rounds.
Lizards have to discard to score. And they only craft cards matching the outcast suit.
Thanks Luan! I did that heart thingie hoping it keeps this comment at the top so people can see it. I appreciate the help.
@@TomTeachesGames Thanks Tom! I loved your storage solutions and these tutorials.
You’re so welcome! I really love those boxes... that’s probably the project I’m most proud of....
The crafting thing comes up at 17:20. I didn't pick up on the scoring thing, so don't have a timestamp.
Just to clarify, crafting is using gardens that match the outcast suit. Some could interpret that the card crafted must have the outcast suit which would be wrong in some cases as the crafting cost may not match the card suit. This also prevents the cult from crafting anything that requires different suits.
Can't believe I didn't have to watch an hour long video, thanks! it was really clear.
Thanks, this was such a life saver. The creators of this game are maniacs XD
Right?!? Seriously, a work of genius happening here....
Best Root tutorials out there. Thank you
I really liked this video! If I had one complaint about this faction, it's that their actions are called conspiracies but then there's also a faction called the Corvid Conspiracy. I just wish they'd used a different word to avoid confusion.
Thank you so much! And I can TOTALLY understand and agree with that criticism. Words matter.... especially when things are so complicated.
Great Video. I Expect to see in the future the new expansion as soon as you can get. Thanks, great job. Fast and precise.
The Lizard Cult is my favorite faction currently. Love me some pagan rituals!
Wow! This was an extremely difficult faction for me to wrap my head around but you explained it so nicely! I feel like i could actually play a game as the cult and do ok for a beginner lol
10:35 you can't do this moving cause not ruling the clearings. Not FROM and not TO, both have a tie. Thx for your work =)
Thank you!
Finally a fellow cult enjoyer
When you crafted the royal claim card that costs 4 questionmarks. You said it means 4 of any cleaning, but I'm pretty sure it's supposed to be 4 of the same kind, but since it's bird/wild that means 4 or a kind like 4 foxes, 4 rabbits or 4 mice. Correct me if I'm wrong, i just want to make sure.
Fantastic video! Easy to understand and nicely laid out. You have a new subscriber :)
Welcome to the family Caleb! I'm super happy the video was useful -- and I hope you have a great year :D
10:35, is that movement allowed? you don't rule any of those 2 clearings
Does sacrifice rules described correctly?
Love these tutorials! :)
Thanks Paul! You're awesome for saying so. Happy gaming!
Can lizards use ambush card with bird suit ?
Do Lizards follow the general “‘move rule” (needs to rule the origin clearing or the destination clearing) or does the “crusade” overwrites the “move” rule and allows you to be able to move even if you do not rule the clearing of origin or destination?
They have to follow the generell move rules like other factions do :)
i believe you dont just reveal but also discard for scoring points during daylight
In the rule book has written “If you perform Convert or Sanctify, you must complete the conspiracy.” means if you play one of them you can’t play another conspiracies, that’s correct?
I was confused too..... hopefully this forum helps:
boardgamegeek.com/thread/2184322/lizard-cult-multiple-conspiracies
Essentially it sounds like you need to actually be able to complete the action in its entirety. Not that that phase is over.
What's the rule for there being a Garden, and tying with Eyrie, who gets the rule of the clearing?
If there is a tie with birds, the lizard cult will rule
Great Explanation!!
Just order my Root board game with most of the expansion packs
What factions do you consider complicated???
Oh man..... I think the Woodland Alliance definitely sticks out.... and maybe the lizard cult....
Hi Tom! Great tutorial videos! Can you have more than one garden in the same clearing?
Let's see.... the rulebook sure doesn't specify that, does it! And neither did my video.... I just did a little googling and it looks like YES, you can have multiple gardens in a clearing.... As always, I could be wrong, but that's what I'm seeing.
And thanks! I'm so glad they came in handy!
thank you for the tutorial. Question - if revolution, lizards warriors go to acolytes box or just off the board?
Back to the box, they only become acolytes through battle
When you were talking about the scoring in the daylight phase, you said you just reveal the cards, the scoring ritual specifically says to discard it. Do you discard it or just reveal?
Discard
Could you perhaps do some tutorials for Leder Games's other games Oath and Vast?
Hi!
Um, I have toyed with the idea of doing videos for Vast ever since I got it (when it was new) but I felt like there were already so many tutorials that I didn’t really have much to contribute to that space. Also, it would take SO MUCH time and effort that I just really didn’t/don’t have right now.
I did kickstart Oath. I know very little about how the game plays (I usually just have a surface understanding of the game, and then rely on the rulebook to actually learn it. That way I kind of go into learning with a blank slate). So I will have to read the rules and figure out if that’s something that I want to do...
But I’m glad you’re interested in those! We’ll just have to wait and see what happens as Oath comes in and what my schedule looks like...
@@TomTeachesGames thanks so much. I love your way of teaching.
Thank you so much! That really makes me feel awesome, and is a nice boost. You’re so kind and I really appreciate it
Hi, to clarify when using a sacrifice action (using a bird card) shouldn't the warrior come from the map and not your pile?
Hi, Tom might be busy
You’re thinking of the old rules, they since changed it recently to make it easier for the lizards.
The lizards were considered the weakest of the factions
Thanks Captain Kirby -- I have seriously been disgustingly-busy these days.... I appreciate your help here!
So sorry, I have another question. In daylight if you build a garden you don’t gain score? You have to activate score to gain it? Your Root tutorials are the best in the net and answer many questions but this game is very complicated especially the riverfolk factions. Understanding some rules in English is very difficult to me but your videos were very helpful, thanks a lot.
You are correct. You do not score points for building the garden. You only score points during the "score" phase and use that icon as a reference for how many points you can get.
Where to place the lizards if neither the marquis or eyrie are in play?
You chose the corner
Didnt it say on the board under Craft, that you can only craft using gardens MATCHING the outcast??
So in the video you can only craft fox cards, in that turn.
And you would never be able to craft bird cards??
It could be! It’s been a long while since I’ve looked at these kinds of details... so I’m not much help right now.... sorry!
I feel you taught quite well. But Your flow can be better. Sometimes we are jumping across the player board. Your examples can be prepared beforehand so they dont look confusing when you run through them. Thanks
Do you not need a garden in the same area you want to recruit a unit?
I don't think so! According to the rulebook you just need to have a matching card.... So, as far as I can tell, no garden needed.
Nice!
Hey I don’t see the OUTCAST NATION piece in my expansion. The piece I have, is piece where on one side, it’s a grey circle with a line through it. And the other side is a red circle with an X through it. I’m assuming this is that piece? Does anybody know?
Dang it! I wish I could help there.... I just don’t know anything about that.... hopefully someone else can help!
Yes it is! There was only printed text on this tile in the first print of the game. If you have a later copy (or for me a german copy) it is the piece you described.
Great Explanation!! Would like to play against you.
Sounds like it would be a blast!!!
Can I craft card like Tax Collector?
Hmmm.... You might have to remind me what the tax collector does and why the Lizard Cult might not be able to craft it..... (Since I learned all of the factions in such a small period of time to record these videos, I don't have all of the details known off the top of my head....)
@@TomTeachesGames It cost 1 fox 1 bunny and 1 mouse. I guess Lizard can't play it.
Obsessed, fascinated by cults :D Elaborate?
Yeah! I mean..... I'm a big true crime fan.... and I find cults and cult-mentalities extremely fascinating (from an outsider) and so scary for those inside..... I feel like I had cult-like experiences growing up, and fear falling into something like that again in the future. So I really enjoy learning about them so that I can avoid falling into traps...
@@TomTeachesGames Mhmm intresting. A couple of movies if you are intrested in this subject might be up your aley :) The Master, Eyes Wide shut, Wicker Man 1973, Also a documentary show on Netflix: Wild Wild Country. Enjoy :)
Thank you!
Ive seen ALL of those 😂 because I’m crazy..... and Wild Wild Country is my favorite from that list....
😊
Surprised you think they are medium complexity. There's so much going on with them
Totally a valid comment. Here’s why I say this.... to me, the Woodland Alliance took me so many times of reading and actually going through to motions to figure out what the heck was happening with them. So, to me, the Lizard Cult didn’t even come close to matching them... and since I had said the woodland alliance was high complexity, it didn’t feel like the lizard cult was in that same category....
But you’re right! They do have a lot going on. For sure.
@@TomTeachesGames for some reason the WA clicked with me and I feel they are kinda easy mainly just because they are kinda OP 😄
Oh man.... pass me your brain!
@@TomTeachesGames Hey, Tom. Excellent video, and I only disagree on the complexity. WA faction mechanics isnt difficult, actually, but the gameplay can be tense and slow due to their theme and start. I say that LC is highest complexity because of the front loaded birdsong (most factions dont do much in birdsong), the need to bait attacks, the reveal mechanic, and the method of scoring. Their board also appears more intimidating than WA.
In general, with what I've played, I'd rate LC, Corbis, and eyrie as the highest complexity factions.
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