Megaman Maverick - Inferno Man V2 Preview 2 - Jan. 7, 2025

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  • Опубликовано: 29 янв 2025

Комментарии • 7

  • @ChrisRider98
    @ChrisRider98 21 день назад +1

    This stage is a HUGE improvement over the previous stage and it honestly feels more like a lava stage. keep up the good work :D

    • @oldlavygenes
      @oldlavygenes  21 день назад

      @@ChrisRider98 Reusing Magma Man's tileset was a major barrier to being able to come up with good level design. I find that a lot of my ideas for each level are based on the tileset, which is why I ended up commissioning an artist to really bring my ideas to life.

    • @ChrisRider98
      @ChrisRider98 19 дней назад +1

      @@oldlavygenes Also, what game engine do you use to make this game?

    • @oldlavygenes
      @oldlavygenes  18 дней назад

      @@ChrisRider98 I'm using LibGDX which is a Java library for developing games on desktop and mobile. The engine (physics, behaviors, UI, and other similar logic) are written by me.

    • @ChrisRider98
      @ChrisRider98 17 дней назад +1

      @@oldlavygenes Okay, cool

  • @retropixel1272
    @retropixel1272 22 дня назад +1

    1:30 Again. It shouldn't use the splash sound effect. Replace it with MM5's explosion sound.
    As for the stage itself. This is a whole lot better than the old one. i could suggest adding a silhouette of Mega Man's sprite whenever the smoke is obscuring the view.

    • @oldlavygenes
      @oldlavygenes  21 день назад

      @@retropixel1272I'll address the SFX ASAP. I replaced the sound effect already in Moon Man's stage but forgot to do it here too.
      Glad to hear that you think this stage is better. I'm working hard to get better at level design.
      I'll think about thr silhouette idea. It's require me learning how to work with shaders so that'll be interesting.