@@GamingUniversityUoG I dunno, I'd think I'd rather just run around fighting monsters in a visual metaphor for my antisocial personality disorder than spend weeks truama-dumping on a therapist and trying to see which medications have the least awful side effects.
This level is the reason why I wish I could reset my memories of playing this game so I can experience it again for the first time. The game captured me with its whimsy and creativity in Hollis and Helmut’s levels, but the delivery of that narrative twist is just something else, especially since Act 2 is all about understanding Ford and his regrets. “No, you didn’t,” sends chills down my neck every time.
When I watched my friend play this level for the first time I completely shut up in utter shock for a solid 10 minutes. I'm the kind of person that doesn't shut up unless I'm either asleep or *forced* to be quiet. Someone had to legit ask if I was still on the call/connected because I was so quiet and the only thing I could muster was *"Ford what the hell"* after only calling him "peepaw" as a running joke for about 3/4ths of the first game and the entire second game up until that point. That single moment with the "No, you didn't" hit me SO HARD.
All I can say is: FUCK. This whole level may have been short but the plot twist is fantastic. It’s a type of recontextualization that changes the whole first game as well. There was always a bit of tragedy with ford only being sane when he has the rock attached to him but now…..hoo boy. And Raz despite having every right to hate Ford, keeps pressing on.
I think hating Ford would be against the creator's intention. They wanted to approach every broken person with a level of empathy. His level of coping with his trauma just harmed others. If we can forgive Coach Oleander and Lucy, we can forgive Ford too.
@@GamingUniversityUoG that is a fair point but it reminds me of something in the first game. Linda the lungfish and Boyd occur during the middle of the game and both are polar opposites even though they both have the same effect on Raz: showing what empathy can do. In Linda’s case, it’s not judging a book by its cover and in Boyd’s case, its what not to do in a mind, especially in the case of someone not all the way there. It’s also especially poignant because after Boyd, Raz does treat everyone with the empathy they needed. Even Oleander. So I bring this up because the Tomb is also in the middle and has a similar but different effect: Maturity. The maturity to understand why everything is happening. Especially since the last two of the psychic 6 are complex (Cassie) and dark (Bob), both need that understanding of what is truly going on with all of these events.
This comment blew up, thank yall and here’s some food for thought: by pressing on and moving forward, Raz starts the journey to Maturity. This is heavily contrasted with a certain villain who comes off as immature and spoiled. This is game is brilliantly crafted and that’s something I can’t say for a lot of games.
About a month before this video went live, I was officially diagnosed with CPTSD over the trauma I suffered in and out of jails and at home over a period of 16 years. Suffice to say, this video hits immensely close to home. The isolation cell I was put in at one point was lit 24/7 by a set of florescent tube lights; no turning them off, even when I needed to sleep. I was in that cell for 14 days. Now I get nervous whenever I hear the tail tell buzz of the florescent lamps in buildings or doctor's offices, or am put into featureless rooms with cement/brick walls. It's enough to make me wanna run as fast as possible from that area. I had had this explained to me by my psychologist/social worker, but this video finally hammered the nail in. The idea of burrying something, a feeling, but it never quite going away resonates so hard with me. It kind of hurt to watch this. But I'll be okay. Thank you for making content like this GU.
I'm so sorry you were treated that way. No human being deserves to be treated like that, it's torture. I hope you're able to heal and I wish you the best.
My dude, you were tortured in there. Fourteen days? Fourteen whole days? I am genuinely surprised you are not *completely* broken. I am so sorry this happened to you and really hope you can find your peace after that.
@@CrimesTimeLiveSorry it took so long to respond: Thank you. The kind words mean so much. I have been able to recover a lot since then. Im doing better now, but october months are hard as they are the anniversary month of that experience. It seriously helps, even now, to see people hear my experience and condemn how I was treated. It prevents me from slipping into false perceptions about it.
@@fireknight0146 I still am unsure how I managed. I came out of that cell a prison abolitionist. I understand that the realization of my dream must account for evil men and women at some point, but as of now, I do not think the system at large, presently makes up for the crimes against humanity it inflicts on otherwise good people by ocassionally torturing a few who might deserve it. I decided long ago that I dont feel comfortable with the idea of what I experienced being standard practices, something done to anyone.
Don't forget to check out the hidden area when you visit Cassie's Collection. It says a lot about how she perceives the other members of the Psychic Seven. 🧐
@@GamingUniversityUoG Nice. If you need any extra visual aid for Sigmund Freud's structural model of the psyche in your upcoming video about Maligula and Lucrecia's Lament, you might want want to take a look at Sam & Max: The Devil's Playhouse. That game has the best example of a physical manifestation of the Superego that I know.🧐
@@GamingUniversityUoG5th play through? Wow, it feels like it wasn’t all that long ago when I tuned in your live streams to see you play it first hand! There’s likely a lot more you’ve discovered and realized than the first time you’ve played it!
While not necessarily about the psychology of this level (which is by and large my favorite Ford level, if not for the horrifying realization of what Ford did to the Aquato family (and, in the way good games blur the line between character and player, *my Nona*)) is the graveyard part of his brain the first time you go through. Specifically, the fact that 1) you can find a grave with a memory vault headstone where the vault is later and 2) the large comb that drops down and plucks across the gravestones to play Maligula's Motif. To this day I cannot think of a more chilling way of using level design and soundtrack to instil a sense of dread in a non-horror game.
Man, I love how these videos pick apart each level in Psychonauts 1+2, and explain how even the placement of random collectibles that most players wouldn't think twice about ties into a bigger story. It shows how much thought and attention to detail went into these games.
I know I cannot force these Psychonauts videos to come out with any reduction in quality, especially now I have finished 1+2 (and watched a playthrough of Rhombus) but hoooo boy, is the wait for each new one stressful. Won't be surprised if you blue ball us by doing Cassie's mind first before delving into Bob's.
Yeah I got distracted by the Alan Wake 2 release. I'm for sure doing Cassie first. But I'm considering doing a History of Green Needle Gulch before that.
My grandfather passed two years ago today I believe. It's sure sad, but everytime I think of him I can hear his voice. It's our memories and love that keep our loved ones with us. Hopefully these words will help someone else.
Interesting that you mention that you like to do some cleaning or yardwork to process negative emotions. Because what do we see Ford's personas do in both games? A lot of his personas take on tasks related to cleaning and maintaining order. Might be a coincidence though.
I don’t think it’s a coincidence at all! Notice how the cleaning metaphors take center stage in the bowling and barber levels-the physical act of cleaning is directly paralleled to both Ford’s emotional state (“the end of the world” for the germs = the end of ford and Lucy’s relationship) AND Maligula’s dehumanization of the citizens she drowned (the lice = the grulovian citizens).
No absolutely. Converting these negative emotions into energy to fuel positive actions. Maybe revealing a bit too much, but I also got into the habit when I was younger of doing this. Mostly, because if I am being useful and doing something around the house, how can anyone be mad at me? "See? I'm helping." Now it is just a habit. Programmed behavior lol.
@@GamingUniversityUoG Well, now I'm all too conscious of my own method of dealing with emotions...dammit. I use loud music to block out the screaming I want to do when overwhelmed with anger, and now I know it's just another method of burying it...
Yay, more Psychonauts 2 videos! This level was incredibly dark even by the game's usual standards. It's one of life's sad truths indeed that you can't just bury and ignore traumatic memories. Not forever. Sooner or later it'll manifest itself in some way, and it'll probably be a negative and even destructive one. I tried it myself once, and it was incredibly damaging to me in all sorts of ways.
I feel Ford gets a unfair attack on these choices of his. He totally is right about how the world wouldn't forgive Lucy. Her actions truly were horrible but the fact that she wasn't in full control over them is something that has to be taken into account that the world just wouldn't do at the time and today as well. I mean Raz doesn't get it right away as well and right away runs to confront Lucy after learning the truth despite the "bomb" he would set off n doing so. Power incontinence n all that as far as fiction goes term wise is what I'd use for her situation and what she did. Considering how Lucy in her state was a world ending level threat the fact that Ford managed to stop that is a good thing in the long run (and why I totally want a prequel game with Ford as the main character lol)
The theme of this game is all about empathy. So I dont think we are supposed to attack Ford about any of this. Understanding something is morally wrong but understanding the reasons behind decision is the big thing.
For me, a big telling point is how, in the moment Raz reacts in anger and in general being upset, he lets cooler heads prevail after Ford stops him and talks to him. But while Ford is probably right, that the world at large wouldn't forgive her, what he did was still wrong. His actions are understandable and empathic, but that doesn't justify what he did. Tampering with both Lucy's mind to make her think she was her sister, and with Raz's father's to make him forget his mother was even dead was wrong.
Just binged this series and I have to commend you for the effort of doing all of the research, putting it together into something comprehensible and how much the video production and script has improved over time. Can't wait for the next one! Your series really adds another level of appreciation for the game.
Thank you so much! I was very lucky to get a new editor to improve that side which let me focus on writing and research. I'm glad you have enjoyed these.
It's amazing how much research and knowledge you put into each one of these videos. For something as complex as the psyche, you explain it in such ways that's easy to follow and easy to process.
I think one thing this game does really well is make it feel like you're actually helping people sort out their issues a lot more. The first game obviously had that in the latter half too (justifiably, first half was you being taught) but even those can sometimes feel more like video game objectives rather than slowly helping make mental connections and realizations along with the person whose mind you're inside.
I really hope you continue this soon. I feel like you're really getting to the best levels in the game, Bob's Bottles specifically, so I really hope we get to see your amazing commentary on those levels in the near future.
The whole emotional avoidence thing reminded of character from a game, in set game the character has problems with their sibling along with many trauma, early on you (the protag) get in an accident and the character helps you heal bonding with you later you help them reconciliate with their sibling through manípulation, then set characters ends a friendship with the other person attacking emotionally them in a very horrible maner that almost break them until you intervine, you the protag become the pillar of thier life and when you have to go away for 4 years and comeback you find them and even 4 years they havent gotten over the trauma in fact the stagnated without you avoiding evetything that reminds them of it to the point of isolating themselves from friends and leaving their passions behind
it kinda shook me, when Ford was put back together and said "you've done a terrible thing Raz" and I don't get why it was terrible, sure what he learned was terrible, but ultimately helped saved the day, even if it may have brought Maligula out a bit sooner.
Pretty sure its Ford acting out of fear at the time, he's remembering why he tried to hide those memories and in that moment fears both maligula and revealing the truth he desperately tried to conceal
Gotta admit, your writing has gotten way better. Your opening was superbe. Cant wait for your video on Cassie. In your live playthough you said you are a massive fan of the archetypes and carl jung. That should be fun
Im so excited for the vid Cassie's Library whenever it comes out! It was one of my favorite worlds (navigating around all that water kicked my ass though)
I've done things in my past I'm not proud of, but I don't let it stop it, I use some to help influence better decisions now. Things we do when we're young don't always reflect who we become later in life.
And yet sometimes we fool ourselves into believing that we are the same person. The guilt of the past follows us. I'm working on a short story that involves this theme.
@@GamingUniversityUoG everytime we recall a memory, it changes each time it's brought up. Also what matters is how we view things from different points of view.
That even in their Impaired states, some part of Cassie and Bob both recognize the Astrolabe and move to secure it, implies that they may have some understanding of what went down that would require the Astrolabe to be front and center in the Heptadome, some understanding of how Ford’s mind broke and some hint that it might have been deliberate. That neither of them try to move it, or use it, or destroy it says a lot. They clearly recognize it and are likely smart enough to figure out that Ford used it to break his own mind, or broke his mind accidentally trying to do something else. If they didn’t recognize it their psychic spill over wouldn’t have reached out to secure it. They don’t destroy it, when both of them would have gone through periods of lashing out at things they could perceive as symbols of the destruction of their lives. They don’t use it, when Bob at least is actively trying to forget They don’t even move the Astrolabe when they assumingly were living in the area and more mobile then their current state
I do hope you do a video about post traumatic stress disorder, because every member of the founder of the Psychonauts, except maybe helmet and Lucy deal with that scenario in the different ways
While Helmut's main aesthetic theme is sensory overload/synesthesia, his actual character progression is absolutely about overcoming his trauma over his failure to save his friends and being left for dead by the same.
Before we move on to the remaining 4 Mental Worlds in Psychonauts 2, do you think we could learn some lore about the Motherlobe, the Quarry, The Questionable Area, and Green Needle Gulch first? It would be similar to the video you made about the history of Whispering Rock; one of my favorite videos in this insightful series. 🧐
I have a hypothesis. Sense ford has a form of DID we see different mental worlds of the dominant personality so would this also mean that if we were to enter Boyd Cooper’s mind when the milkman is in control would we see the milkman’s mental world?
wooo only having fun watching this i'd have fun watching the ones from control but i'd have to replay it and do the dlcs for me to have fun like watching these vids. just am for some reason.
I love this series, got no complaints, just wondering where do you go from here after Psychonauts 2? May I suggest Persona 5, seeing is that might be the most cerebral of the franchise?
I am currently wrapping up my first time play through of Persona 3. After that I plan to live stream Persona 5. I do have a full persona series planned. But it will take some time to get everything prepared for it.
I thought it was interesting that out of each member of the psychic six the only one you don’t go into the mind of is Otto mentalis. And I think that might be intentional. Because I can easily see another sequel to this game, and one of the worlds would have to be in Otto’s mind. And I can already think of the conflict because of one detail. With Ford brought to HQ, there is now no adults at whispering rock. Which means somebody could easily go there and steal the giant psytanium deposit. And I think if they do make another sequel that the villain should be a former member of the psychonauts more than likely a former apprentice of Otto’s. And another great detail, for the next sequel would be if it was discovered that this new villain is actually the one responsible for everything. Both providing the funding for the brain tanks, but also getting the former prince a job at the mailroom. (all just basically me coming up with ideas and stuff whether it will be what happens. Just a hope.)
I do think that Otto has been set up to fill the role of villain in a possible sequel, especially given the points you've made here. The main thing that tipped me off when playing was how he sees Raz when you use Clairvoyance on him - he's little more than a brain to be put in a jar.
@@mothichorror446 I figured that was all because he was a bit of a red herring as the possible mole. That’s why I figured that in the next sequel, the villain should be a former apprentice of Otto’s that way you could see what his fallout was. All the other members had some sort of fallout after their battle with Maligula. But he seemed to be the only one that really bounced back.
Since we do not see his mind scape it is hard to say with him. But As a result of Otto's obsession's with machines, viewing Raz as nothing but a brain in a jar, her really has depersonalized other people. One detail is that he uses the pendant around his neck when psychic abilities are used. I got the impression his psychic powers were far weaker than the rest, but he created tech to amplify what little he had to be on the tier as the rest. He embodies the idea that some people are more interested in things than people. But he still has heart. If someone took that idea to the new level and became legit sociopathic, that would be an interesting idea for a third game.
Talking to Otto in the postgame reveals he plans on mass producing miniature versions of the Astralathe. You know, the very thing that caused all of this to happen. He is so villainous, to the point where I even thought he was the mole.
Man, after everything that happened in this game, Raz's therapists are gonna need therapists
Raz is made of tough stuff
If Therapy in this world is done by entering mindscapes, you have a point.
If they make a third game (and they'd better!) then I hope we'll get to go inside Raz's mind again - properly this time.
If therapy was done this way normally I would be nervous lol. It is so easy to mess things up accidently.
@@GamingUniversityUoG I dunno, I'd think I'd rather just run around fighting monsters in a visual metaphor for my antisocial personality disorder than spend weeks truama-dumping on a therapist and trying to see which medications have the least awful side effects.
I only just now realized that Nona's hair looks like the massive tornadic waterspout she creates later in the climax.
The character design in these games is insane. The art style really allows them to be creative.
Same.
This level is the reason why I wish I could reset my memories of playing this game so I can experience it again for the first time. The game captured me with its whimsy and creativity in Hollis and Helmut’s levels, but the delivery of that narrative twist is just something else, especially since Act 2 is all about understanding Ford and his regrets. “No, you didn’t,” sends chills down my neck every time.
When I watched my friend play this level for the first time I completely shut up in utter shock for a solid 10 minutes. I'm the kind of person that doesn't shut up unless I'm either asleep or *forced* to be quiet. Someone had to legit ask if I was still on the call/connected because I was so quiet and the only thing I could muster was *"Ford what the hell"* after only calling him "peepaw" as a running joke for about 3/4ths of the first game and the entire second game up until that point. That single moment with the "No, you didn't" hit me SO HARD.
All I can say is: FUCK. This whole level may have been short but the plot twist is fantastic. It’s a type of recontextualization that changes the whole first game as well. There was always a bit of tragedy with ford only being sane when he has the rock attached to him but now…..hoo boy. And Raz despite having every right to hate Ford, keeps pressing on.
I think hating Ford would be against the creator's intention. They wanted to approach every broken person with a level of empathy. His level of coping with his trauma just harmed others. If we can forgive Coach Oleander and Lucy, we can forgive Ford too.
@@GamingUniversityUoG that is a fair point but it reminds me of something in the first game. Linda the lungfish and Boyd occur during the middle of the game and both are polar opposites even though they both have the same effect on Raz: showing what empathy can do. In Linda’s case, it’s not judging a book by its cover and in Boyd’s case, its what not to do in a mind, especially in the case of someone not all the way there. It’s also especially poignant because after Boyd, Raz does treat everyone with the empathy they needed. Even Oleander. So I bring this up because the Tomb is also in the middle and has a similar but different effect: Maturity. The maturity to understand why everything is happening. Especially since the last two of the psychic 6 are complex (Cassie) and dark (Bob), both need that understanding of what is truly going on with all of these events.
@@GamingUniversityUoG Also, I always thought of it as Ford trying to allow Lucy and Augustus a semblance of normalcy after the Deluge of Grulovia
This comment blew up, thank yall and here’s some food for thought: by pressing on and moving forward, Raz starts the journey to Maturity. This is heavily contrasted with a certain villain who comes off as immature and spoiled. This is game is brilliantly crafted and that’s something I can’t say for a lot of games.
About a month before this video went live, I was officially diagnosed with CPTSD over the trauma I suffered in and out of jails and at home over a period of 16 years. Suffice to say, this video hits immensely close to home.
The isolation cell I was put in at one point was lit 24/7 by a set of florescent tube lights; no turning them off, even when I needed to sleep. I was in that cell for 14 days. Now I get nervous whenever I hear the tail tell buzz of the florescent lamps in buildings or doctor's offices, or am put into featureless rooms with cement/brick walls. It's enough to make me wanna run as fast as possible from that area. I had had this explained to me by my psychologist/social worker, but this video finally hammered the nail in.
The idea of burrying something, a feeling, but it never quite going away resonates so hard with me. It kind of hurt to watch this. But I'll be okay. Thank you for making content like this GU.
I'm so sorry you were treated that way. No human being deserves to be treated like that, it's torture. I hope you're able to heal and I wish you the best.
My dude, you were tortured in there. Fourteen days? Fourteen whole days? I am genuinely surprised you are not *completely* broken. I am so sorry this happened to you and really hope you can find your peace after that.
@@CrimesTimeLiveSorry it took so long to respond: Thank you. The kind words mean so much. I have been able to recover a lot since then. Im doing better now, but october months are hard as they are the anniversary month of that experience.
It seriously helps, even now, to see people hear my experience and condemn how I was treated. It prevents me from slipping into false perceptions about it.
@@fireknight0146 I still am unsure how I managed. I came out of that cell a prison abolitionist. I understand that the realization of my dream must account for evil men and women at some point, but as of now, I do not think the system at large, presently makes up for the crimes against humanity it inflicts on otherwise good people by ocassionally torturing a few who might deserve it.
I decided long ago that I dont feel comfortable with the idea of what I experienced being standard practices, something done to anyone.
Don't forget to check out the hidden area when you visit Cassie's Collection. It says a lot about how she perceives the other members of the Psychic Seven. 🧐
He did i saw his lets play
100% I am currently doing my 5th playthrough or so to record assets and already got the bit up in the rafter area.
@@GamingUniversityUoG Nice. If you need any extra visual aid for Sigmund Freud's structural model of the psyche in your upcoming video about Maligula and Lucrecia's Lament, you might want want to take a look at Sam & Max: The Devil's Playhouse. That game has the best example of a physical manifestation of the Superego that I know.🧐
@@GamingUniversityUoG5th play through? Wow, it feels like it wasn’t all that long ago when I tuned in your live streams to see you play it first hand! There’s likely a lot more you’ve discovered and realized than the first time you’ve played it!
this revelation is probably why ford was so attached to raz when near the psytanium in the first game
I like to think knowingly or otherwise, he saw a bit a Lucy in raz and didn't want to recreate history somehow with her grandson.
In psi kings memory when ford broke his mind it depicts him in tears… poor guy
While not necessarily about the psychology of this level (which is by and large my favorite Ford level, if not for the horrifying realization of what Ford did to the Aquato family (and, in the way good games blur the line between character and player, *my Nona*)) is the graveyard part of his brain the first time you go through. Specifically, the fact that 1) you can find a grave with a memory vault headstone where the vault is later and 2) the large comb that drops down and plucks across the gravestones to play Maligula's Motif. To this day I cannot think of a more chilling way of using level design and soundtrack to instil a sense of dread in a non-horror game.
Man, I love how these videos pick apart each level in Psychonauts 1+2, and explain how even the placement of random collectibles that most players wouldn't think twice about ties into a bigger story. It shows how much thought and attention to detail went into these games.
I know I cannot force these Psychonauts videos to come out with any reduction in quality, especially now I have finished 1+2 (and watched a playthrough of Rhombus) but hoooo boy, is the wait for each new one stressful.
Won't be surprised if you blue ball us by doing Cassie's mind first before delving into Bob's.
Yeah I got distracted by the Alan Wake 2 release. I'm for sure doing Cassie first. But I'm considering doing a History of Green Needle Gulch before that.
My grandfather passed two years ago today I believe.
It's sure sad, but everytime I think of him I can hear his voice.
It's our memories and love that keep our loved ones with us.
Hopefully these words will help someone else.
Interesting that you mention that you like to do some cleaning or yardwork to process negative emotions. Because what do we see Ford's personas do in both games? A lot of his personas take on tasks related to cleaning and maintaining order. Might be a coincidence though.
I don’t think it’s a coincidence at all! Notice how the cleaning metaphors take center stage in the bowling and barber levels-the physical act of cleaning is directly paralleled to both Ford’s emotional state (“the end of the world” for the germs = the end of ford and Lucy’s relationship) AND Maligula’s dehumanization of the citizens she drowned (the lice = the grulovian citizens).
No absolutely. Converting these negative emotions into energy to fuel positive actions. Maybe revealing a bit too much, but I also got into the habit when I was younger of doing this. Mostly, because if I am being useful and doing something around the house, how can anyone be mad at me? "See? I'm helping." Now it is just a habit. Programmed behavior lol.
@@GamingUniversityUoG Well, now I'm all too conscious of my own method of dealing with emotions...dammit. I use loud music to block out the screaming I want to do when overwhelmed with anger, and now I know it's just another method of burying it...
Yay, more Psychonauts 2 videos! This level was incredibly dark even by the game's usual standards. It's one of life's sad truths indeed that you can't just bury and ignore traumatic memories. Not forever. Sooner or later it'll manifest itself in some way, and it'll probably be a negative and even destructive one. I tried it myself once, and it was incredibly damaging to me in all sorts of ways.
I used to go on walks or hikes when I was "sad." Now I'm physically disabled so I play video games when the wraith comes calling.
Hope it works well for you. It's not fun. Best wishes for you friend.
I feel Ford gets a unfair attack on these choices of his. He totally is right about how the world wouldn't forgive Lucy. Her actions truly were horrible but the fact that she wasn't in full control over them is something that has to be taken into account that the world just wouldn't do at the time and today as well. I mean Raz doesn't get it right away as well and right away runs to confront Lucy after learning the truth despite the "bomb" he would set off n doing so.
Power incontinence n all that as far as fiction goes term wise is what I'd use for her situation and what she did. Considering how Lucy in her state was a world ending level threat the fact that Ford managed to stop that is a good thing in the long run (and why I totally want a prequel game with Ford as the main character lol)
The theme of this game is all about empathy. So I dont think we are supposed to attack Ford about any of this. Understanding something is morally wrong but understanding the reasons behind decision is the big thing.
For me, a big telling point is how, in the moment Raz reacts in anger and in general being upset, he lets cooler heads prevail after Ford stops him and talks to him.
But while Ford is probably right, that the world at large wouldn't forgive her, what he did was still wrong. His actions are understandable and empathic, but that doesn't justify what he did. Tampering with both Lucy's mind to make her think she was her sister, and with Raz's father's to make him forget his mother was even dead was wrong.
Glad you are still making Psychonauts videos!
Just got distracted by Alan Wake 2 stuff for a while lol.
Just binged this series and I have to commend you for the effort of doing all of the research, putting it together into something comprehensible and how much the video production and script has improved over time. Can't wait for the next one! Your series really adds another level of appreciation for the game.
Thank you so much! I was very lucky to get a new editor to improve that side which let me focus on writing and research. I'm glad you have enjoyed these.
Oh hell yeah, I'm glad we're getting back into this
It's amazing how much research and knowledge you put into each one of these videos. For something as complex as the psyche, you explain it in such ways that's easy to follow and easy to process.
I think one thing this game does really well is make it feel like you're actually helping people sort out their issues a lot more. The first game obviously had that in the latter half too (justifiably, first half was you being taught) but even those can sometimes feel more like video game objectives rather than slowly helping make mental connections and realizations along with the person whose mind you're inside.
Just finished a shift at near 2 am, this is a treat, thank you for these!
Another amazing video, and exploration into the mind. Thanks again for all your hard work! c:
Ooo I cannot wait for his discussion of Bob's Bottles! So much juicy lore and indepth look on his past and mental landscape
The Return of the King!
I just heard the Lord of the Rings theme play. Yes!!!
I really hope you continue this soon. I feel like you're really getting to the best levels in the game, Bob's Bottles specifically, so I really hope we get to see your amazing commentary on those levels in the near future.
The whole emotional avoidence thing reminded of character from a game, in set game the character has problems with their sibling along with many trauma, early on you (the protag) get in an accident and the character helps you heal bonding with you later you help them reconciliate with their sibling through manípulation, then set characters ends a friendship with the other person attacking emotionally them in a very horrible maner that almost break them until you intervine, you the protag become the pillar of thier life and when you have to go away for 4 years and comeback you find them and even 4 years they havent gotten over the trauma in fact the stagnated without you avoiding evetything that reminds them of it to the point of isolating themselves from friends and leaving their passions behind
Next part pls. Best series you make by far!
Haha thank you! Next one I'm deciding if it will be for Cassie or A History of Green Needle Gulch.
Great video can't wait for next one
it kinda shook me, when Ford was put back together and said "you've done a terrible thing Raz" and I don't get why it was terrible, sure what he learned was terrible, but ultimately helped saved the day, even if it may have brought Maligula out a bit sooner.
Pretty sure its Ford acting out of fear at the time, he's remembering why he tried to hide those memories and in that moment fears both maligula and revealing the truth he desperately tried to conceal
it's always a good day when Gaming University updates
Gotta admit, your writing has gotten way better. Your opening was superbe. Cant wait for your video on Cassie. In your live playthough you said you are a massive fan of the archetypes and carl jung. That should be fun
It is good to see you back with another Psychonauts video
Im so excited for the vid Cassie's Library whenever it comes out! It was one of my favorite worlds (navigating around all that water kicked my ass though)
Cassie's collection is my favorite as well! Closest to how my head space works
I really have been looking forward to this!
I've done things in my past I'm not proud of, but I don't let it stop it, I use some to help influence better decisions now.
Things we do when we're young don't always reflect who we become later in life.
And yet sometimes we fool ourselves into believing that we are the same person. The guilt of the past follows us. I'm working on a short story that involves this theme.
@@GamingUniversityUoG everytime we recall a memory, it changes each time it's brought up. Also what matters is how we view things from different points of view.
That even in their Impaired states, some part of Cassie and Bob both recognize the Astrolabe and move to secure it, implies that they may have some understanding of what went down that would require the Astrolabe to be front and center in the Heptadome, some understanding of how Ford’s mind broke and some hint that it might have been deliberate. That neither of them try to move it, or use it, or destroy it says a lot.
They clearly recognize it and are likely smart enough to figure out that Ford used it to break his own mind, or broke his mind accidentally trying to do something else. If they didn’t recognize it their psychic spill over wouldn’t have reached out to secure it.
They don’t destroy it, when both of them would have gone through periods of lashing out at things they could perceive as symbols of the destruction of their lives.
They don’t use it, when Bob at least is actively trying to forget
They don’t even move the Astrolabe when they assumingly were living in the area and more mobile then their current state
I love your commentary of psychonauts. nice work.
I absolutely love these videos. Thank you
You got it dude!
I liked this episode save for the comment about coping given sometimes coping is ALL you can do.
I love this series so much!
Thank you so much! I'm really glad to know you enjoy these.
Amazing work
Thank you!
Thanks for the video.
You got it!
YEAAAAHHH I ALWAYS LOOK FORWARD TO YOUR NEW PYCHONAUTS VIIIDDSS
Wonder which one you plan to take on first; Cassie's Collection or Bob's Bottles?
Cassie's first since that is how I played them during my run through. No real reason other than a little compulsion in my head.
NEW PSYCHONAUTS VIDEO AHHHH
This is not a drill!
I do hope you do a video about post traumatic stress disorder, because every member of the founder of the Psychonauts, except maybe helmet and Lucy deal with that scenario in the different ways
While Helmut's main aesthetic theme is sensory overload/synesthesia, his actual character progression is absolutely about overcoming his trauma over his failure to save his friends and being left for dead by the same.
@@MmeCShadow yeah not really only because Lucy influences on me a few minutes of gameplay and everyone else the trauma is on full display
I somehow never noticed the shark coffins when playing the game
Before we move on to the remaining 4 Mental Worlds in Psychonauts 2, do you think we could learn some lore about the Motherlobe, the Quarry, The Questionable Area, and Green Needle Gulch first? It would be similar to the video you made about the history of Whispering Rock; one of my favorite videos in this insightful series. 🧐
What are the remaining 4 mental worlds?
@@finnmchugh99 Cassie's Collection (Cassie O'Pia), Bob's Bottles (Bob Zanotto), Lucrecia's Lament (Lucrecia Mux) and Fatherland Follies (Gristol Malik).
I have a hypothesis. Sense ford has a form of DID we see different mental worlds of the dominant personality so would this also mean that if we were to enter Boyd Cooper’s mind when the milkman is in control would we see the milkman’s mental world?
So I'm gonna assume the next video will be the history of green needle gulch before getting into cassie o pia & bob zanatto.
wooo only having fun watching this i'd have fun watching the ones from control but i'd have to replay it and do the dlcs for me to have fun like watching these vids. just am for some reason.
I love this series, got no complaints, just wondering where do you go from here after Psychonauts 2? May I suggest Persona 5, seeing is that might be the most cerebral of the franchise?
I am currently wrapping up my first time play through of Persona 3. After that I plan to live stream Persona 5. I do have a full persona series planned. But it will take some time to get everything prepared for it.
@@GamingUniversityUoG You rule bruh
I cant wait for Bobs explained video
I volunteer to pay for Raz's therapy
Next should be Cassie's library or Bobs bottles right?
Going on to Cassie's Collection next good sir.
How much longer until the next one?
I want to write a book but I can't get started what is that calling in psychology?
Much can be buried beneath grave yards besides bodies
Truer words
2:28
100% the game couple of months ago. Except a couple of achievements.
Nice! I loved the little addon they gave at the end which highlights the figments to make the post came collection more convenient.
I just realised, it was SHARKOPHAGUS, And not SARKOPHAGUS!
I thought it was interesting that out of each member of the psychic six the only one you don’t go into the mind of is Otto mentalis.
And I think that might be intentional.
Because I can easily see another sequel to this game, and one of the worlds would have to be in Otto’s mind.
And I can already think of the conflict because of one detail.
With Ford brought to HQ, there is now no adults at whispering rock.
Which means somebody could easily go there and steal the giant psytanium deposit.
And I think if they do make another sequel that the villain should be a former member of the psychonauts more than likely a former apprentice of Otto’s.
And another great detail, for the next sequel would be if it was discovered that this new villain is actually the one responsible for everything.
Both providing the funding for the brain tanks, but also getting the former prince a job at the mailroom.
(all just basically me coming up with ideas and stuff whether it will be what happens. Just a hope.)
I do think that Otto has been set up to fill the role of villain in a possible sequel, especially given the points you've made here.
The main thing that tipped me off when playing was how he sees Raz when you use Clairvoyance on him - he's little more than a brain to be put in a jar.
@@mothichorror446 I figured that was all because he was a bit of a red herring as the possible mole.
That’s why I figured that in the next sequel, the villain should be a former apprentice of Otto’s that way you could see what his fallout was.
All the other members had some sort of fallout after their battle with Maligula.
But he seemed to be the only one that really bounced back.
Since we do not see his mind scape it is hard to say with him. But As a result of Otto's obsession's with machines, viewing Raz as nothing but a brain in a jar, her really has depersonalized other people. One detail is that he uses the pendant around his neck when psychic abilities are used. I got the impression his psychic powers were far weaker than the rest, but he created tech to amplify what little he had to be on the tier as the rest. He embodies the idea that some people are more interested in things than people. But he still has heart.
If someone took that idea to the new level and became legit sociopathic, that would be an interesting idea for a third game.
Talking to Otto in the postgame reveals he plans on mass producing miniature versions of the Astralathe. You know, the very thing that caused all of this to happen. He is so villainous, to the point where I even thought he was the mole.
Dev joke