Let's say I want to remove some of effects on the larger plates, to make them more clean. Is there a way to vertex paint the mask and hide parts I don't like or do I have to use sliders until I get the distribution I want.
Yes, you can! Here is a video that we show some tips on how to mask them: ruclips.net/video/WwNZ10NppCg/видео.html We have more videos like that one in our playlist and many tips in our documentation that you may find useful. If you need more help, please contact us at contact@tinquify.com to better help you Hope this helps you :)
@@Tinquify Hi, thanks. I researched a bit beforehand and saw the video. If I understand correctly it relies on baked maps. I was wondering if there is a way to vertex paint things manually?
@@Frostensen It doesn't rely on baked maps. You can plug into the sliders a mask that can control the amount of the effect. White will be full effect, black will be no effect. And it can be a procedural node, an image texture, or vertex colors. Please, check the tip #2 in that video where it shows how to mask the effect.
Yes! You can bake the SW masks (which can give you a performance boost), or you can use a third party addon like "Bake Wranger" or "Simple Bake" to make a PBR bake (to use it on Eevee or export it to other software if you need to). In our channel, we have a video showing how to do a PBR bake using SW 2.1 + Bake Wrangler. We are planning to make a more updated one, but it is still relevant.
We love to hear that you are having fun making your projects with SW! In this case, we made a texturing as quickly as possible to show the potential by using a few sliders. Iterating through different textures styles will of course take some time. The important thing is that you enjoy the process, and the more you play, the quicker you will be texturing 😊
Great example 👏. Now just want to find time to do something similar. My SW copy is waiting for me to give attention to it LOL
Thanks! And don't worry, whenever you have time for your project you will be blazing fast with SW 😊
Let's say I want to remove some of effects on the larger plates, to make them more clean. Is there a way to vertex paint the mask and hide parts I don't like or do I have to use sliders until I get the distribution I want.
Yes, you can! Here is a video that we show some tips on how to mask them:
ruclips.net/video/WwNZ10NppCg/видео.html
We have more videos like that one in our playlist and many tips in our documentation that you may find useful.
If you need more help, please contact us at contact@tinquify.com to better help you
Hope this helps you :)
@@Tinquify Hi, thanks. I researched a bit beforehand and saw the video. If I understand correctly it relies on baked maps. I was wondering if there is a way to vertex paint things manually?
@@Frostensen It doesn't rely on baked maps. You can plug into the sliders a mask that can control the amount of the effect. White will be full effect, black will be no effect. And it can be a procedural node, an image texture, or vertex colors. Please, check the tip #2 in that video where it shows how to mask the effect.
@@Tinquify Ohhh I seeee. Aweesome. Please finish up that eevee version ;P
We can bake this after we are happy with result?
Yes! You can bake the SW masks (which can give you a performance boost), or you can use a third party addon like "Bake Wranger" or "Simple Bake" to make a PBR bake (to use it on Eevee or export it to other software if you need to).
In our channel, we have a video showing how to do a PBR bake using SW 2.1 + Bake Wrangler. We are planning to make a more updated one, but it is still relevant.
Here is the link to the video: ruclips.net/video/TAyL4dYmnUo/видео.htmlsi=z8AouIXBw1trKbvW
@@Tinquify perfect thank you :)
What you do in 2 minutes I expend 1h
But it's 1h of pure fun
We love to hear that you are having fun making your projects with SW!
In this case, we made a texturing as quickly as possible to show the potential by using a few sliders. Iterating through different textures styles will of course take some time. The important thing is that you enjoy the process, and the more you play, the quicker you will be texturing 😊