Ahhhh, look who it is. That's right, mon its me! Dey doubted me cause of me stub, but dey undahestimated de axes! Neva undahestimate a Troll's axe trowing.
no cares about ya axe throwing, they mad as hell that even in solo mode your spell ability synergy is as broken as your missing arm. Spell trap shrine doesn't just randomly pick any trap which can lead to a dead duplicate it will put missing traps in play which isn''t very consistent with other areas of the game.
I think it is especialy this one card (4 mana deal 4 damage, if a minion dies it costs 1) that is doomed for the AI to waste a card, happened to me twice yesterday.
Thank you for the video! All of you friends are the best! All of you friends are super awesome and super kind and super smart and super strong and super wholesome!
If only I would be this lucky so I can beat this fella. With warlock I discareded 2 cards, my shrine gave me two Unlicensed Apothecary (those 3 mana 5-5's that deal 5 damage to your own face when a minion is summoned). Then my turn ended and my Quest portal summoned two of those 3-2 imps. That did 20 damage to my face and he king crushes me face. Haven't touched the game all weekend since.
I'm sorry I think I took some luck of some ppl like you for 1 run ._. . +1/+1 shrine with dream deck: (build a wide board) wispering, poision seeds,... (draw) 2 UI, norish, (buff) 7 and 9 mana +2/+2,... won the entire run easily
I played against zul'jin as the last boss in the rumble run. I just outvalued him using the priest anithealing totem and the 3 mana 3/5 rush overkill, ad 3 heal spells to you hand. In the end I just outvalued zul'jin and his secrets, destroying his totem every single time. If I had been playing any other class or deck, I would have totally lost. Thats Kripp's skill right there! He could do it with warrior!
that card is a total piece of crap. I hate it. zuljin f***s me up with it every time. But honestly, the warrior card, 8 mana 4/10 clear your opponents board and gain 2 armor for each minion destroyed. that card is bullshit OP too
Isn't that exactly what is fun about it? The Witchwood thing was way too easy, I think I beat it with 3 of the 4 classes on my first try. I feel like Dungeon Run was considerably harder, and everyone loved it. Why does everyone suddenly want content that's easy to beat?
There's some scenarios when you feel like there was no chance to win like when the stealing shrine grabs one of the new rumble-only cards. Also some other opponents can feel like you're auto-losing with a slower deck, like priest when he plays convert on your shrine.
@@probablynotmyname8521 Yeah, you didn't. You were saying it's "almost impossible to do", which I took to mean that you think it's too hard. Which in turn would mean you want it to be easier. Now I don't know about you, but I played less than 10 runs, won 1 and came to the last boss in 3. And I don't consider myself a very good Hearthstone player (not terrible, but definitely not great). So I personally think "almost impossible" is a gross overstatement. It's tough, but I personally think it SHOULD be tough, otherwise it has no replay value. And I like for my games to have replay value.
Yeah, people are confusing "difficulty" with "absolute bullshit randomness". This isn't well-designed difficulty, it's inflated difficulty to artificially extend the play time. Some things wrong with the mode: -You can't choose your class/shrine, unlike every other PVE. Terrible decision, because if you want to experiment with a particular shrine, you have to concede over and over until you get it, not made easier by the fact that there is no "abandon run" button, unlike Arena. -Bosses have bullshit refined decks, while you have the equivalent of a scrap heap. Not only did Blizzard, for some reason, think it was a good idea to give them the OP treasures this time (again, unlike Dungeon Run and Monster Hunt), but they have insane synergy with their deck, while it's a crapshoot whether you'll get synergy, because the buckets, for some godawful reason, are presented in a random order instead of repeating when you pick one, like Dungeon Run. Some of them also have no synergy with the starting shrine. People compared this to bringing an Arena deck into constructed. I'd argue, for the last few bosses, it's more along the lines of bringing a terrible Arena deck versus Gadgetzan-era Pirate Warrior. -There is no reward of any kind for doing it, except for a card back. This was already a problem in Dungeon Run and Monster Hunt, but this time around you only complete one run before getting the card back. This means that, after one run, there is no incentive apart from pure masochism to keep going. So yeah, bullshit bosses (sometimes, depending on who it is, it's an insta-loss. Like, some bosses feel totally impossible unless you get the absolutely correct deck), no rewards and complete RNG = terrible experience, to play and to watch.
The moment I saw the shrine I knew what was up. Ripperino Kripperino Wtf he beat it? Got really lucky with him getting only secrets that triggered on face hit, but still wow
Zul'jins on play voice line is pretty accurate. To the meta he is a 'big axe'. So his voice line predates the expansion. "Here comes a big axe" to the meta.
I got him for the 8th boss on my first run. Was dominating and then got dominated. Never tried again cause I assumed he was always the last boos. Guess I just had bad luck. Now I'll try again and cross my fingers. Good job beating him, I thought you were toast. This could be a 1 hit point matters episode btw
so, the only way ive seen to beat him is to use escalating cards and hope like hell he gets really bad RNG on his traps, and hope even harder that somehow you dont run out of HP against his multiple huge/charging minions/hero power. fun and interactive gameplay at its finest.
He was my final boss for a very powerful run, and I was winning... but I had to AFK for a bit, and then it counted as a loss when I returned (client timed out).
i dont really understand rumble run if it is supposed to be experimental experience, where you can try out a bunch of stuff and see what is good and what is bad, than it is genius, if it is supposed to be a balanced experience, than someone did not do their job... on one hand we have a paladin that can potentially deal 15 face damage with bloodclaw, on the other hand we have the priest decks that run out of cards and die (i am sure that there is some build where they can go the distance, but i dont know how often you get a chance to do that, and actually pull it off) one of the nice things that can be said about the rumble is that there is kind of a lot that you can explore, because i dont feel like the shrines and decks follow some common logic (i am probably just stupid), and another nice thing is that you can sort of customize you difficulty, once you learn how the shrines perform in the game
So lucky there was no freeze trap in those first 5 secrets.. Btw, why was Zul'jin's shrine dying every time it attacked? I don't remember if that shrine has such effect or was it something from Kripp's side?
I too am interested in this. Not only when it attacked but also at 13:36 Zul'jin just finished his turn and the shrine goes dormant right after becoming active that turn. And that happened more than a few times this in this video. What is going on here?
They keep changing his voice. T.T Yes, HS' one sounds closer to WoW, but heroes' version (best iteration, imho) sounds almost like the Axe Thrower / Berserker from Warcraft 2.
Rabid saurlisk 10 min in to the game? lucky, me on the other hand i faced him 4 times in a row where he started with that bullshit card at turn 1 and then have a full stacked wolfs amulet two rounds later before i even have 3 mana and no shrine and his is fully stacked on secrets
Ahhhh, look who it is. That's right, mon its me! Dey doubted me cause of me stub, but dey undahestimated de axes! Neva undahestimate a Troll's axe trowing.
Mon give me your blessing
I don't want to play against druid
Ye modern foker
It'z time for da bad guy!
no cares about ya axe throwing, they mad as hell that even in solo mode your spell ability synergy is as broken as your missing arm. Spell trap shrine doesn't just randomly pick any trap which can lead to a dead duplicate it will put missing traps in play which isn''t very consistent with other areas of the game.
Go back to your rp server
1 HP matters, the long version!
This Blizzard AI never fails to astonish me.
I think it is especialy this one card (4 mana deal 4 damage, if a minion dies it costs 1) that is doomed for the AI to waste a card, happened to me twice yesterday.
Astonishing!
If the ai was good, they were literally unebeatable.
Instead, it just gives you an opposing deck that fucks you over when you have a coherent deck structure.
I guess you could say the Rumble run AI is....trolling...(:
1:18
are you italian?
derbeder no
Rastakhan Rumble's most OP BOSS!!! That's hardcore man ->
#ClickTheKripp
but is he harder than Azari? :thinking:
With 30 Health!!
ZOOLJIN IS FUN I LOOOOOVE RNG KRIIIIIIIIIIIPPPP
Pepega :mega: KREEEP ARYANN !!!!
Still waiting for that Kripp reviews "No life kripp"
I'll not stop commenting this until it's out
you should make a kripperino out of that
The events at 5:05 are the best! Had me laughing so much.
Skip the kripp 1:18
Kripp's Champion
"This minion's Attack is always equal to your Salt."
Pretty much dmg by the way
It would explain the poor AI, it could not compute the salt.
Seems like this card is preeeettty goood
That's a lot of damage!
too much salt is lethal dmg by the way
First! The first U.S. dollar billionaire person was John D. Rockefeller. Facterino Kripperino was the first to comment on this video.
No views 1 comment. Good job sir you broke RUclips
Thank you for the video! All of you friends are the best! All of you friends are super awesome and super kind and super smart and super strong and super wholesome!
Jello?
Jesus, Kripp persevered past all the BS that Zulu'Jim threw at him!
What a crazy match.
Id love to see Kripp VS Zentimo compliation
That was probably the most intense game i've seen kripp play.
For those of you wondering why Zul'jin's shrine kept dying seemingly at random, Kripp's shrine has Deathrattle: destroy all enemy shrines.
This intensive duel of ”wits” includes two weapons...
1:55 Eaglehorn Bow (opponent)
11:31 Death’s Bite (Kripp)
If only I would be this lucky so I can beat this fella. With warlock I discareded 2 cards, my shrine gave me two Unlicensed Apothecary (those 3 mana 5-5's that deal 5 damage to your own face when a minion is summoned). Then my turn ended and my Quest portal summoned two of those 3-2 imps. That did 20 damage to my face and he king crushes me face.
Haven't touched the game all weekend since.
I'm sorry I think I took some luck of some ppl like you for 1 run ._. . +1/+1 shrine with dream deck: (build a wide board) wispering, poision seeds,... (draw) 2 UI, norish, (buff) 7 and 9 mana +2/+2,... won the entire run easily
I was expecting Kripp to say something at the end along the lines of "Difficult? I'm at a full 30hp! Wasn't even close"
When a trap room and a troll love each other very much...
Basically trap room on steroids. Cuz this time you have to fight through the secrets.
Dude I had zuljin at eighth and I beat him with discard lock. What a world. Discard lock beating secret hunter
I played against zul'jin as the last boss in the rumble run. I just outvalued him using the priest anithealing totem and the 3 mana 3/5 rush overkill, ad 3 heal spells to you hand. In the end I just outvalued zul'jin and his secrets, destroying his totem every single time. If I had been playing any other class or deck, I would have totally lost. Thats Kripp's skill right there! He could do it with warrior!
I need Full Runs Loveley Kripp 😘
Hope he sees it and makes it happen!
Rewatch his twitch streams?
Man, when that secret popped at the end, was anybody else hoping for Ice Block Trap?
OMG THE XMAS TREE IS BACK! NIGHTMARES RETURN!
3 mana 4/1; deathrattle: Clear your enemy's board
Sounds balanced
that card is a total piece of crap. I hate it. zuljin f***s me up with it every time. But honestly, the warrior card, 8 mana 4/10 clear your opponents board and gain 2 armor for each minion destroyed. that card is bullshit OP too
The biggest problem with the rumble run is that your deck has to be so insane by the eighth boss that its almost impossible to do.
Isn't that exactly what is fun about it?
The Witchwood thing was way too easy, I think I beat it with 3 of the 4 classes on my first try. I feel like Dungeon Run was considerably harder, and everyone loved it. Why does everyone suddenly want content that's easy to beat?
There's some scenarios when you feel like there was no chance to win like when the stealing shrine grabs one of the new rumble-only cards. Also some other opponents can feel like you're auto-losing with a slower deck, like priest when he plays convert on your shrine.
Don Korb dont strawman, i said nothing about having content thats easy to beat.
@@probablynotmyname8521 Yeah, you didn't. You were saying it's "almost impossible to do", which I took to mean that you think it's too hard. Which in turn would mean you want it to be easier.
Now I don't know about you, but I played less than 10 runs, won 1 and came to the last boss in 3. And I don't consider myself a very good Hearthstone player (not terrible, but definitely not great). So I personally think "almost impossible" is a gross overstatement. It's tough, but I personally think it SHOULD be tough, otherwise it has no replay value. And I like for my games to have replay value.
Yeah, people are confusing "difficulty" with "absolute bullshit randomness". This isn't well-designed difficulty, it's inflated difficulty to artificially extend the play time.
Some things wrong with the mode:
-You can't choose your class/shrine, unlike every other PVE. Terrible decision, because if you want to experiment with a particular shrine, you have to concede over and over until you get it, not made easier by the fact that there is no "abandon run" button, unlike Arena.
-Bosses have bullshit refined decks, while you have the equivalent of a scrap heap. Not only did Blizzard, for some reason, think it was a good idea to give them the OP treasures this time (again, unlike Dungeon Run and Monster Hunt), but they have insane synergy with their deck, while it's a crapshoot whether you'll get synergy, because the buckets, for some godawful reason, are presented in a random order instead of repeating when you pick one, like Dungeon Run. Some of them also have no synergy with the starting shrine. People compared this to bringing an Arena deck into constructed. I'd argue, for the last few bosses, it's more along the lines of bringing a terrible Arena deck versus Gadgetzan-era Pirate Warrior.
-There is no reward of any kind for doing it, except for a card back. This was already a problem in Dungeon Run and Monster Hunt, but this time around you only complete one run before getting the card back. This means that, after one run, there is no incentive apart from pure masochism to keep going.
So yeah, bullshit bosses (sometimes, depending on who it is, it's an insta-loss. Like, some bosses feel totally impossible unless you get the absolutely correct deck), no rewards and complete RNG = terrible experience, to play and to watch.
Kripparian here, but this time he speaks to Gus
Cannot unhear it
why did his shrine die at 5:54 ?? ... EDIT: nevermind, just noticed shrine buff deathrattle
Dat Zul'jin wink tho.
Double treasure shrine has been my favorite rumble run yet
The moment I saw the shrine I knew what was up. Ripperino Kripperino
Wtf he beat it? Got really lucky with him getting only secrets that triggered on face hit, but still wow
Luck seems to pretty much be required for dungeon run gamemodes. At least nowadays
Zul'jins on play voice line is pretty accurate.
To the meta he is a 'big axe'.
So his voice line predates the expansion.
"Here comes a big axe" to the meta.
Kripp + Zul'jin = Kripp'Jin
never been here before the kripperinos
im probably going to jail good job!
im probably going to jail good job!
im probably going to jail good job!
"Seriously, Huffer agaaaaiiinnn? What is that, like 5 for 6?"
Why did Zuljin's shrine die at 13:37?
nah i played disregard deck and it was a complete peace of cake didnt even notice zuljin beign hard
krip not minding a hunter meta.... WHAT MADNESS IS THIS!?
On the face of Zul'jin
What’s the deathrattle of Kripp’s shrine?
Oh Christmas tree, oh Christmas tree
I got him for the 8th boss on my first run. Was dominating and then got dominated. Never tried again cause I assumed he was always the last boos. Guess I just had bad luck. Now I'll try again and cross my fingers. Good job beating him, I thought you were toast. This could be a 1 hit point matters episode btw
If you don't like facing Zul'jin, pick any of the hunter shrines. Fun fact is you can't face the same class as you in a run.
so, the only way ive seen to beat him is to use escalating cards and hope like hell he gets really bad RNG on his traps, and hope even harder that somehow you dont run out of HP against his multiple huge/charging minions/hero power.
fun and interactive gameplay at its finest.
13:37 no one in chat or Kripp himself noticed the WTF just happened to the enemy shrine?
why the heck was it destroyed there?????
Kripp's shrine has a deathrattle that destroys the opponent's shrine.
@@halkon4412 oh i skipped that part at the start...lol
For what reason does Zul'jin's Shrine die at 13:37?
his passive wrath of the loa makes it so when his shrine dies so do theirs
Alex Brennan Thanks!
Zuljin takes so much skill wow, really just Raises my respect for hunters
I played vs last boss zul as hero power mage. I just controlled the board until he run out of cards in his hand. And i didnt trigger any traps
13:37 why did zuljin's shrine die?
What happened at 13:34?
On the face of the guy who isn't Zul'jin :/
WhereIsKripperinoInTheThumbnailerino u disappointed me this time...
It’s the warrior shrine
Akali's champion I'm pretty sure
The mana refresh druid is hardest final boss imo
He was my final boss for a very powerful run, and I was winning... but I had to AFK for a bit, and then it counted as a loss when I returned (client timed out).
Why aren't there more rumble runs ?
The run was rippy for the Krippy because the levy was drippy
13:37 Did the Enemy santuary just destroyed itself?
Is the bonus deathrattle of the kripp shrine,when it die, kill the opponent shrine. You can see the bonus effect at 1:44
13:30 um, excuse me? The shrine got destroyed by what?
You gonna give me the nightmares, bud.
Zul'jin was the last boss against my "Treasure from below" shrine rogue. It was PRETTY EASY win.
Yes, Zul'jin or Voon are the hardest for me.
wow, that's a great video!
Damn it took me like 58 runs to beat the game and finally did it with 0 mana mage totem and final boss is Zul and I completely shat on him.
i dont really understand rumble run
if it is supposed to be experimental experience, where you can try out a bunch of stuff and see what is good and what is bad, than it is genius, if it is supposed to be a balanced experience, than someone did not do their job... on one hand we have a paladin that can potentially deal 15 face damage with bloodclaw, on the other hand we have the priest decks that run out of cards and die (i am sure that there is some build where they can go the distance, but i dont know how often you get a chance to do that, and actually pull it off)
one of the nice things that can be said about the rumble is that there is kind of a lot that you can explore, because i dont feel like the shrines and decks follow some common logic (i am probably just stupid), and another nice thing is that you can sort of customize you difficulty, once you learn how the shrines perform in the game
So lucky there was no freeze trap in those first 5 secrets.. Btw, why was Zul'jin's shrine dying every time it attacked? I don't remember if that shrine has such effect or was it something from Kripp's side?
I too am interested in this. Not only when it attacked but also at 13:36 Zul'jin just finished his turn and the shrine goes dormant right after becoming active that turn. And that happened more than a few times this in this video.
What is going on here?
Is the bonus deathrattle of the kripp shrine,when it die, kill the opponent shrine... You can see the effect at the start of the game at 1:44
@@XSlashXx96 thanks, haven't seen such upgrade yet.
If you beat Zuljin you should get a million packs
Videos ups boys
Is Naxxramus out yet?
I also want easy final game against zuljin. I had only hooktusk and its a nightmare
Zul Jin is pretty much the trapped room from dungeon run with a better hero power
15:33 new profile pic spotted
Skipperino is late
impressive
AT 12:16 Kripp lost a few years...;p
that was a bit demonic at the end
This is why my win ratio is so good. I stick 2 chief inspectors and ooze in every fucking deck
No finger circles here
I don't know, I think this armor/warrior thing is the biggest op.
My first rumble run win was against zuljin
literally clapped him by duplicating my shrine 5 times
Posts video as he gets wrecked by spelldamage mage
rippie the krippie
warior run is ezmode, did it on first try when i chose tha shrine
Nosleeperino is needed
but what does he do?
I have finished the RR by secret hunter , you must learn some lessons from zul'jin
Never forget Kripps mistake on the 11th september 2013.
That's literally probably the only champ you can beat him with in the run. It's ridiculous.
ZULUL
They keep changing his voice. T.T
Yes, HS' one sounds closer to WoW, but heroes' version (best iteration, imho) sounds almost like the Axe Thrower / Berserker from Warcraft 2.
ill take the second place ;)
YA MON, ITS MY NIGGA ZULJIN
I honestly find Zul'jin to be one of the easiest Rumble Run bosses
I got zuljin with dragon warrior
YOU WANT DA AXE?
Rabid saurlisk 10 min in to the game? lucky, me on the other hand i faced him 4 times in a row where he started with that bullshit card at turn 1 and then have a full stacked wolfs amulet two rounds later before i even have 3 mana and no shrine and his is fully stacked on secrets
Does Half-Time Scavenger say "As long as it keeps out Arabs" when it's played? O.o
arrows
....
were it always 4 dots?
Sometimes 3. Depends on many parameters
ZULUL 'JIN
Tbh I just run 2 chief inspectors in my odd warrior to bully every hunter out there. Ez win farms
I'm just really disappointed they didn't take the really awesome voice actor of Zul'jin from Heroes of the Storm :-/
It *is* pretty _rippy_
Voone is the hardest imo.