This would have worked so much better as a solo duty and an Echo flashback. For the initial invasion of Tuliolal we arrive and have a short solo duty (instead of just the cinematic), finding Wuk Lamat and the scions and helping where we can, fight a few skirmishes with the robots, all leading up to Bakool Ja Ja saying he'll hold the line here and we should head to the palace before it's overrun, "Duty Complete" and finishes with the cinematic of us running to the palace and noticing Sphene on the way. Then when we arrive, GJJ is already defeated and dying on the ground, Wuk Lamat yells and starts to charge at ZJ but Ketenraam stops her because he witnessed the fight and knows ZJ isn't playing fair and would kill her too. ZJ turns to say his spiel about his ambition remaining unchanged, cue the echo flashback where we get to watch the fight play out just like it does currently. After the flashback, ZJ says whatever about if Wuk is truly the successor then she must defeat him, blah blah blah and teleports away (because why do we let him just casually walk out? No.) Krile and Blue Alisaie rush over to GJJ to try and heal him, but it's too late.
@@thekaxmax As an IP that easily rakes in millions per month, this should be very doable and financially viable. It's not like a quest duty is a new thing, so the base implementation already exists (it's just a matter of setting up the parameters and script), and it's not like we had a lot of quest duties in this expansion when compared to SHB or SB.
@@thekaxmax They have been working how long on this expansion, 2 years? One solo duty we got was to "clear the way" for the wooden ship for the bird people that essentially amounted to nothing, with no worthy enemies of mention, 2-3 pairs of enemies who didn't pose any threat and died in one hit, this might as well just have been a "walk from point A to B quest", with resources allocated instead to actually making the Tulliyollal invasion more involved. We got a "solo duty" examining the pillars in Tulliyollal and compare them to the tables we got, which resulted in nothing (aside text dump exposition) and had no gameplay aspect. Instead of this "solo duty" they might as well have put the resources into developing an exciting solo duty regarding the invasion of Tulliyollal. Sorry, but if two solo duties barely contained any gameplay aspects when instead there was a big opportunity to actually do have a gameplay-focussed solo duty to set up a big moment in the story, then I would have much preferred the gameplay-involved solo duty about the invasion of Tulliyollal. If there is no reasonable amount of gameplay involved in a solo duty then they might as well make it a cutscene.
Same reason it couldn't save Haurchefant. Healing magic is a band-aid; it can't mend fatal wounds and it can't bring back the dead. They make that pretty clear throughout the game, where it's stated that chirurgeons (aka surgeons) are needed for further treatment after a healer's ministrations, when it comes to serious wounds.
I think it's more problematic that we (and the others) didn't jump in the moment we saw him resurrecting with his fancy techno thing attached to his head. The moment you bring in external tools and advantages, such as reviving from the dead, all things regarding honor fly out the window. As a BLM main, I should have easily been able to throw a Xenoglossy at ZJ from that range before he landed another hit on GJJ.
When you see Alphinaud healing somebody in a cutscene, you know it won't end well.
he isn't much better in trusts
@@psymar He definitely doesn't do a good job of standing in safe spots, that's for sure. XD
This would have worked so much better as a solo duty and an Echo flashback. For the initial invasion of Tuliolal we arrive and have a short solo duty (instead of just the cinematic), finding Wuk Lamat and the scions and helping where we can, fight a few skirmishes with the robots, all leading up to Bakool Ja Ja saying he'll hold the line here and we should head to the palace before it's overrun, "Duty Complete" and finishes with the cinematic of us running to the palace and noticing Sphene on the way.
Then when we arrive, GJJ is already defeated and dying on the ground, Wuk Lamat yells and starts to charge at ZJ but Ketenraam stops her because he witnessed the fight and knows ZJ isn't playing fair and would kill her too. ZJ turns to say his spiel about his ambition remaining unchanged, cue the echo flashback where we get to watch the fight play out just like it does currently. After the flashback, ZJ says whatever about if Wuk is truly the successor then she must defeat him, blah blah blah and teleports away (because why do we let him just casually walk out? No.) Krile and Blue Alisaie rush over to GJJ to try and heal him, but it's too late.
Agreed. Perhaps the devs were concerned about over-using that kind of narrative - but what they substituted wasn't an improvement.
depends on how much time and other resources they had to hand. Game dev is always a juggle.
@@thekaxmax As an IP that easily rakes in millions per month, this should be very doable and financially viable. It's not like a quest duty is a new thing, so the base implementation already exists (it's just a matter of setting up the parameters and script), and it's not like we had a lot of quest duties in this expansion when compared to SHB or SB.
@@kyoai They have time and work capacity limits, as this is not the only game they are working on.
@@thekaxmax They have been working how long on this expansion, 2 years? One solo duty we got was to "clear the way" for the wooden ship for the bird people that essentially amounted to nothing, with no worthy enemies of mention, 2-3 pairs of enemies who didn't pose any threat and died in one hit, this might as well just have been a "walk from point A to B quest", with resources allocated instead to actually making the Tulliyollal invasion more involved. We got a "solo duty" examining the pillars in Tulliyollal and compare them to the tables we got, which resulted in nothing (aside text dump exposition) and had no gameplay aspect. Instead of this "solo duty" they might as well have put the resources into developing an exciting solo duty regarding the invasion of Tulliyollal. Sorry, but if two solo duties barely contained any gameplay aspects when instead there was a big opportunity to actually do have a gameplay-focussed solo duty to set up a big moment in the story, then I would have much preferred the gameplay-involved solo duty about the invasion of Tulliyollal. If there is no reasonable amount of gameplay involved in a solo duty then they might as well make it a cutscene.
I wanted to see their reactions to the american accents lol
good morning all o/
Morning all o/
it was really weird that they introduced the Dad Gulool Ja ja, he got skewered, and not two healers + WoL were not able to save him
Same reason it couldn't save Haurchefant. Healing magic is a band-aid; it can't mend fatal wounds and it can't bring back the dead. They make that pretty clear throughout the game, where it's stated that chirurgeons (aka surgeons) are needed for further treatment after a healer's ministrations, when it comes to serious wounds.
@@turnintino And "Raise" works because we don't technically "die", we're just knocked unconscious. It's like fancy smelling salts.
I think it's more problematic that we (and the others) didn't jump in the moment we saw him resurrecting with his fancy techno thing attached to his head. The moment you bring in external tools and advantages, such as reviving from the dead, all things regarding honor fly out the window. As a BLM main, I should have easily been able to throw a Xenoglossy at ZJ from that range before he landed another hit on GJJ.