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Very professional & VERY helpful. Because of you, I'm able to render a car driving at high speeds with the camera trying to catch up due to the expressions method. Thank you.
Thanks Jovan, this is super helpful. I hope your career is going great.
Cheers Sean hope you're happy and doing well too!
thank you...
really helpfull!! thanks bro
The expressions:cameraShape1.horizontalShake=noise(frame*0.1)*0.01cameraShape1.verticalShake=noise(frame*0.01)*0.1
great vid
op ! really helpful
The Script:camera -centerOfInterest 5 -focalLength 35 -lensSqueezeRatio 1 -cameraScale 1 -horizontalFilmAperture 1.41732 -horizontalFilmOffset 0 -verticalFilmAperture 0.94488 -verticalFilmOffset 0 -filmFit Fill -overscan 1 -motionBlur 0 -shutterAngle 144 -nearClipPlane 0.1 -farClipPlane 10000 -orthographic 0 -orthographicWidth 30 -panZoomEnabled 0 -horizontalPan 0 -verticalPan 0 -zoom 1; objectMoveCommand; cameraMakeNode 1 "";// Result: camera1 //setAttr "cameraShape1.shakeEnabled" 1;expressionEditor EE "cameraShape1" "horizontalShake";expression -s "cameraShape1.horizontalShake=noise(frame*0.1)*0.01;" -o cameraShape1 -ae 1 -uc all ;// Result: expression1 //expressionEditor EE "cameraShape1" "verticalShake";expression -s "cameraShape1.verticalShake=noise(frame*0.01)*0.1;" -o cameraShape1 -ae 1 -uc all ;// Result: expression2 //
thank you very helpful also if you can pls pin the expression comment
Very professional & VERY helpful. Because of you, I'm able to render a car driving at high speeds with the camera trying to catch up due to the expressions method. Thank you.
Thanks Jovan, this is super helpful. I hope your career is going great.
Cheers Sean hope you're happy and doing well too!
thank you...
really helpfull!! thanks bro
The expressions:
cameraShape1.horizontalShake=noise(frame*0.1)*0.01
cameraShape1.verticalShake=noise(frame*0.01)*0.1
great vid
op ! really helpful
The Script:
camera -centerOfInterest 5 -focalLength 35 -lensSqueezeRatio 1 -cameraScale 1 -horizontalFilmAperture 1.41732 -horizontalFilmOffset 0 -verticalFilmAperture 0.94488 -verticalFilmOffset 0 -filmFit Fill -overscan 1 -motionBlur 0 -shutterAngle 144 -nearClipPlane 0.1 -farClipPlane 10000 -orthographic 0 -orthographicWidth 30 -panZoomEnabled 0 -horizontalPan 0 -verticalPan 0 -zoom 1; objectMoveCommand; cameraMakeNode 1 "";
// Result: camera1 //
setAttr "cameraShape1.shakeEnabled" 1;
expressionEditor EE "cameraShape1" "horizontalShake";
expression -s "cameraShape1.horizontalShake=noise(frame*0.1)*0.01;" -o cameraShape1 -ae 1 -uc all ;
// Result: expression1 //
expressionEditor EE "cameraShape1" "verticalShake";
expression -s "cameraShape1.verticalShake=noise(frame*0.01)*0.1;" -o cameraShape1 -ae 1 -uc all ;
// Result: expression2 //
thank you very helpful also if you can pls pin the expression comment