Animate a Focus Pull in Maya - Maya 3D Camera Tutorial

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  • Опубликовано: 18 ноя 2024

Комментарии • 13

  • @Ech645
    @Ech645 Год назад +1

    Exactly what I was looking for ! thnks :)

  • @jonathanheredia9511
    @jonathanheredia9511 3 месяца назад

    Muchas gracias

  • @shadersingh9591
    @shadersingh9591 Год назад

    Brilliant tutorial! Definitely a key film making technique that needs some exposure. The way I would do a focus pull/shift is that I make a distance dimension, parent constrain locator 1 to the camera and locator 2 to the subject. I then feed the distance between the two into the focus distance of the camera so I can freely move and animate locator 2 and it'll automatically update! I use this method as it provides greater control over the focus pull and visual aid in the viewport itself especially for higher focal lengths or with low f stops. 🙂 (Sorry if that was a bit long 🙈).

    • @HollysMayaTutorials
      @HollysMayaTutorials  Год назад +1

      Your method is a great way! A little more advance with the setup. I did this method for complete beginners so they can quickly animate a focal without worrying about any setup. Have you used a Z Depth Pass before?

    • @shadersingh9591
      @shadersingh9591 Год назад

      @@HollysMayaTutorials Yeah I've used the Z depth pass a few times. My preference is to nail the depth of field in the CG shot itself although the trade off is render times vs quality of the depth of field!

    • @HollysMayaTutorials
      @HollysMayaTutorials  Год назад

      Same here, Z Depth has some limitations especially in After Effects but can be used if short on time for rendering.

  • @Lykiri
    @Lykiri Год назад +1

  • @윤예인-b5p
    @윤예인-b5p Год назад

    Thank you!!!

  • @forzamaya4087
    @forzamaya4087 Год назад

    Thanks