Damn, a few close calls there CP. You came out on top though, just lol. Maybe you should've had some more of Rekt's Blackstrap coffee to keep you in line, or some of his Moonshine 🤣
When mining put a wooden lid on your mine with a hatch above the ladders, you'll never have that problem again as the screamer will hit the hatch and you can kill her before she screams, top tip for mining at night 😉
15:21 - The Hunter Mod is great for crafting solely for jacking up the price of Quality level 6 items. Anytime I find any QL 6 item (like scrap iron armor), I stuff it full of mods first before selling. Each mod (doesn't matter what mod you use) increases the value of that item by over 500 dukes. They end up being a little over 2k each I think, fully stuffed, with a few bartering buffs. The Hunter Mod is nice because it can go in most anything (tools, melee weapons, and ranged weapons too), so you can craft it solely to turn crafting mats into dukes. Also, it uses only forged iron and not forged steel.
Right behind that hiding spot, I believe, is a hidden something (weapons bag maybe?) in a vent. It's a weird one, takes more breaking than most hiding spots. maybe there's a better way to get to it.
The stay within counter tells you when you are pretty much on top of the buried supplies. 😊 Just like when doing fetch quests. Tells ya exactly where it is. ☺
Hmm, not sure that's correct - just did a quick test - and stay within is linked to the center of the circle, and not above the chest. When the circle shrinks the stay within adjusts to the new center of the circle, meaning it will get closer to the chest, but it's still not linked to it.
do you utilize auto turrets when they are avalable? i find they are a game changer especially for those buried treasure quests, but i tend to set them up in missions too and just let them do the work instead of my bad aiming
It seems a little unfair when they put treasure right under the road... I mean, it isn't like the person burying would ever dig up a road to hid it, and then fix the road, right?
Damn, a few close calls there CP. You came out on top though, just lol. Maybe you should've had some more of Rekt's Blackstrap coffee to keep you in line, or some of his Moonshine 🤣
... just! Either the coffee like you say or some painkillers wouldn't have gone astray!
Having a nice cup of tea while watching this.
Good morning
Hey Mossyz - have a great day!
I can imagine a play-through with no crafting/building allowed, only looted/bought things, to see how far you can get 😀
but then I'd have to be able to play well! no building would do me in quickly :D
This was fun to watch. A few close calls 👍
Thanks - sure was a challenging day!
When mining put a wooden lid on your mine with a hatch above the ladders, you'll never have that problem again as the screamer will hit the hatch and you can kill her before she screams, top tip for mining at night 😉
Thanks, I'll give it a shot sometime!
15:21 - The Hunter Mod is great for crafting solely for jacking up the price of Quality level 6 items. Anytime I find any QL 6 item (like scrap iron armor), I stuff it full of mods first before selling. Each mod (doesn't matter what mod you use) increases the value of that item by over 500 dukes. They end up being a little over 2k each I think, fully stuffed, with a few bartering buffs.
The Hunter Mod is nice because it can go in most anything (tools, melee weapons, and ranged weapons too), so you can craft it solely to turn crafting mats into dukes. Also, it uses only forged iron and not forged steel.
I've been hoarding all my mods for the eventual sell off - but will look at hunter mod as well!
That cop in that attic was almost your demise, great video.
Absolutely - I'll be remembering that hiding spot for a while! (I hope :D)
Right behind that hiding spot, I believe, is a hidden something (weapons bag maybe?) in a vent. It's a weird one, takes more breaking than most hiding spots. maybe there's a better way to get to it.
@@pepekraft Oooh - I'll have to try and remember that one, thanks!
Rough day today. You made it though.
The stay within counter tells you when you are pretty much on top of the buried supplies. 😊 Just like when doing fetch quests. Tells ya exactly where it is. ☺
Hmm, not sure that's correct - just did a quick test - and stay within is linked to the center of the circle, and not above the chest. When the circle shrinks the stay within adjusts to the new center of the circle, meaning it will get closer to the chest, but it's still not linked to it.
@@CautiousPancake ok, but its always worked for me ☺
03:24 - You missed a hidden stash in a hidden room behind the shower,
Argh! Good to know thanks!👍
If not encumbered keep de blood bags. Sooner or later you will read medical journals enough to craft first aid kits.
I always seem to be encumbered :) but agree with that approach for sure!
do you utilize auto turrets when they are avalable? i find they are a game changer especially for those buried treasure quests, but i tend to set them up in missions too and just let them do the work instead of my bad aiming
I don't often, but I probably should. Generally I only seem to use them when playing an intellect build.
It seems a little unfair when they put treasure right under the road... I mean, it isn't like the person burying would ever dig up a road to hid it, and then fix the road, right?
lol - they must have put it in during construction or something - like the mafia hiding a body in concrete pour :D
👍👍
= )