In case anyone is wondering how this works, this is called a "mob switch" zombie villagers that you have traded with will not despawn. They also count towards the hostile mob cap meaning nothing can spawn because the cap is full This needs to be 2 chucks big one side being off in the spawn chuncks like he did or a chunk loader (which is an item being sent to and from a nether portal) the other side without a chunk loader to turn spawning back on Note. This only works on Java sorry bedrock players
I was wondering how the zombie villagers wouldn’t just despawn once he got away… I didn’t know that if you traded with a villager before it was zombified it would mean the zombie villager doesn’t despawn! That’s pretty helpful information!
Also this wont work in the nether or end as each dimension has its own mob cap You can recreate it in the nether with a chunk loader but to my knowledge chunk loaders cant be built in the end since they use nether portal
@@masterdeetectiv9520 Yeah, the only chunk loader you can make for the end would involve the end portal frames in the over world. Nether portals don’t work in the End. But that’s also a one-way chunk loader, since the end portals only load the End side, not the overworks side. This means you’d need a normal chunk loader to keep an end chunk loader working.
@@masterdeetectiv9520 yes they will count to the mob cap even if you don't trade, but they will despawn making them not count to the mob cap, that makes oc technically correct for saying they won't count to the mob cap.
Beppo, I just gotta say your videos changed my life. They helped me so much and without you. I don’t know where I’d be. You truly are a amazing human I love you!
Alternatively, use a nether portal chunk loader and spawn a load of Wardens into a cage. As long as the Wardens have an aggro trigger (just a note block on a redstone clock) they won't despawn, and you can spawn the 70 Wardens by just AFKing and jumping a few times, spawning them on a platform above you. Make sure you move the Wardens up a bubble elevator so they can keep spawning, and it's a bit riskier, but a lot less labour intensive.
Let me remind you something: Phantom still spawn since they aren't affected by the mob cap. It doesn't affect the nether or the end. It creates a decent amount of lag since all the zombie vollagers can still pathfind.
@@antonio32aYes. But that’s assuming everyone is far from each other. If players are close to each other you don’t need the exact amount. Of course if you want to do it properly you need 70xamount of players. But for 10 players, 7x7 should be enough for a prank, even less should also do the trick imo.
I don't want to be this guy but this there's something you didn't mention. Spawnchunks are centered around the world spawn. The world spawn can A. be set with commands and B. often isn't exactly 0, 0. The world spawn can be offset by a few hundred blocks in each direction for example. This method works only if you figure out where your spawn chunks end for yourself because I can almost guarantee you the coordinates you mentioned aren't going to work for a lot of people. Sorry just wanted to get that out there
People in the comments don't understand anything about minecraft mob spawning. He didn't use cheats or change to peaceful. He built what is referred to as a mob switch. There is a set number of hostile mobs that can be loaded in the world before the algorithm stops spawning them. I believe for Java it is 70 per player. By putting the ZV in the spawn chunks, they will always be loaded, which means hostile mobs will not spawn anywhere in the world no matter where he goes. Cheats aren't required and this technique is popular on technical servers such as Scicraft
I was so excited to see the notification on my phone that Beppo finally uploaded but finding out it was just a short, but still at least he uploads know
When he said "this exact coordiantes" I was expecting this video to be a joke. But nope, this is the simplest, cheapest way to make a mob cap I've ever seen. And toggleable, which is even nicer.
If you want to do it for your server, you need to time the amount of mobs for the amount of players online at pick activity. If your server big, that will hurt performance badly, but for small servers it works
I really would like a hardcore gamemode with no mobs. Feel like it would be cool to just chill going through a run. You still cpuld have hunger and such but just no enemy mob spawns
Nice that it comes with an on/off switch. Otherwise it defeats the purpose of Hardcore a little, no? Not that I play Hardcore myself, but neat mob switch.
also if you want to do this in only non spawn chunks, you can use a chunk loader (usually dispensers spitting items through a nether portal both ways) to turn it on or off, really neat
sub
Hiiii shoutout pls
@@SwansonovertakesYTdesperate
Noice
Yay
And after upload, we will have to wait half year for next video
Bro really said ‘approximately exactly’
Lmao i didn't realize that
I noticed but didn’t think anything of it considering I say it and similar stuff all the time
You should have said "similar different stuff"
@@nombrepronunciable7851 lol true
*they’re
Bro the legend is actually alive
beppo is so skilled he can remove bedrock with just a wooden axe
It doesn’t even work 💀
@@lifeiscats1337 you mess it up?
@@lifeiscats1337 yes it does if you make it right
@@chickenbobbobba no it literally is outdated in 1.19
In case anyone is wondering how this works, this is called a "mob switch" zombie villagers that you have traded with will not despawn. They also count towards the hostile mob cap meaning nothing can spawn because the cap is full
This needs to be 2 chucks big one side being off in the spawn chuncks like he did or a chunk loader (which is an item being sent to and from a nether portal) the other side without a chunk loader to turn spawning back on
Note. This only works on Java sorry bedrock players
I was wondering how the zombie villagers wouldn’t just despawn once he got away… I didn’t know that if you traded with a villager before it was zombified it would mean the zombie villager doesn’t despawn! That’s pretty helpful information!
Very good explanation
Also this wont work in the nether or end as each dimension has its own mob cap
You can recreate it in the nether with a chunk loader but to my knowledge chunk loaders cant be built in the end since they use nether portal
@@masterdeetectiv9520 Yeah, the only chunk loader you can make for the end would involve the end portal frames in the over world. Nether portals don’t work in the End. But that’s also a one-way chunk loader, since the end portals only load the End side, not the overworks side. This means you’d need a normal chunk loader to keep an end chunk loader working.
Is there a mob switch for bedrock or do things just load different?
He FINALLY Remembered His RUclips Password
Fr
Why, what happened?
@@Lazyfatfish20 he didnt upload for so long
@@DeletedDevilDeletedAngel how long is so long
@@zedus4042 longer
Mob switches are just awesome. Just don’t forget to trade with the villagers before you convert them, else they won’t count to the cap…
They actually will count, the purpose of the trade is to make sure they dont despawn
@@masterdeetectiv9520 yes they will count to the mob cap even if you don't trade, but they will despawn making them not count to the mob cap, that makes oc technically correct for saying they won't count to the mob cap.
@@aqqalur3941 no he was still incorrect, he said ‘else they wont count to the cap’
They will, but will immediately despawn after
@@masterdeetectiv9520 ah that makes sense, I don't know what I read wrong but after rereading everything that makes sense
Beppo, I just gotta say your videos changed my life. They helped me so much and without you. I don’t know where I’d be. You truly are a amazing human I love you!
What
tuturial (idk how to spell) how to get favorited by a youtuber
😊
I love how people slowly removed *hard* from *hardcore*
This is a lot of work lol
core
@@masterdeetectiv9520It's even more work to do with withers. I've done it, don't recommend. Especially since all the withers are free now.
@@patrickmorrey8722 use silverfish, theres a tutorial by ianxofour
Now its softcore. *w* *a* *i* *t...*
THE LEGEND IS BACK
When you afk at you mob farm for 12 hrs and forget this is on 😂
"Dreams do come true, for example I wet the bed" Now that's a mighty fine quote my friend 😂
Fr
That's not even a quote, you just paraphrashed. The actual quote is "dreams can come true, for example last night I dreamt that I wet the bed"
Chunk loaders are a game changer for mob switches, don't forget to trade with the villagers first though. Beppo's videos are truly life-changing.
Why can't you use zombies which are nametagged?
Alternatively, use a nether portal chunk loader and spawn a load of Wardens into a cage. As long as the Wardens have an aggro trigger (just a note block on a redstone clock) they won't despawn, and you can spawn the 70 Wardens by just AFKing and jumping a few times, spawning them on a platform above you. Make sure you move the Wardens up a bubble elevator so they can keep spawning, and it's a bit riskier, but a lot less labour intensive.
This is a MUCH MUCH more complicated method. Most people haven’t defeated the ender dragon! Lol
@@Hscaper If you’re gonna make your “hardcore” world peaceful, you’re gonna set it up in Creative lol
@@eheroairman what?
@@Hscaper it's way easier
You can set up a warden switch in the first hour of your world with less resources
@@eheroairman you literally can't use creative on a hardcore world, wtf are you talking about?
Please be reminded that using this method still doesn't take into account the existence of spawner. 😊
No creepers is good enough for me
I like these slow run, long videos, once a month/less channels
So much effort, so beautiful
And you said it on the only Short 💀
Yo that’s actually cool as shit I love when people mess with the mechanics of games
I thought this guy sounded familiar, he’s the one that cheats on his hardcore vids, so cool!
My man's bringing back so much memories with the behavior that is basically the same that Dani has or had.
Let me remind you something:
Phantom still spawn since they aren't affected by the mob cap.
It doesn't affect the nether or the end.
It creates a decent amount of lag since all the zombie vollagers can still pathfind.
"Now There Just Going To Pump Out Babies"
AYOOOOO
It’s called a mob switch, for those who don’t know and want to look up info on this.
Last night I dreamed that I wet the bed. Got me laughing hard 😂😂😂😂😂
💀
It never crossed my mind doing a mob switch with freaking zombie villagers, that's nuts
The 1 Enderman who somehow finds his way to your base: "You underestimate my power!"
what enderman?
I knew what he was going to do the moment he said, he was going to make a hardcore world peaceful...
wasn't expecting that method though.
“Approximately exactly . . .”
So . . . which is it?
Beppo is the Science and Math teacher we never knew we needed lmao 🤣
A zombie villager mob switch, how hadn't I heard or thought of that, it is even easier than with shulkers or withers.
Does this work in servers? I want to prank my friends
I think it should yeah
@@antonio32aYes. But that’s assuming everyone is far from each other. If players are close to each other you don’t need the exact amount. Of course if you want to do it properly you need 70xamount of players. But for 10 players, 7x7 should be enough for a prank, even less should also do the trick imo.
Peace for hostile mobs 💀
Mans got that Michael Reeves energy about him
"Now they're just gonna pump out babies" Pause
A Russian youtube ModdyChat took out a whole server with this. The gunpowder farms stopped working, no mobs spawned.
I don't want to be this guy but this there's something you didn't mention. Spawnchunks are centered around the world spawn. The world spawn can A. be set with commands and B. often isn't exactly 0, 0. The world spawn can be offset by a few hundred blocks in each direction for example. This method works only if you figure out where your spawn chunks end for yourself because I can almost guarantee you the coordinates you mentioned aren't going to work for a lot of people. Sorry just wanted to get that out there
True
If someone was starting out in a world they could still just write it down or have a friend join
@@nicmalugin9287 he choud also go look at his world files
@@personwithopinions3402 don’t need to do that, just get a compass and it will lead you to the world spawn
@@masterdeetectiv9520 is a compas chunk accuret ? If yes that will also work
The captions: "I can go anywhere and moms will spawn"
Gotta love when players fill up the mob cap just straight up with mobs and not with some over complicated redstone device with Withers 😅
It really sucks to do it the other way. Especially when the bedrock got moved down and now the 70+ withers are free.
ayyy, beppo back after 6 months ngl i missed you a lot man
Mushroom island left the chat
"Dreams can come true last night I dreamt that I wet the bed" lmao 😂
Ok, the dreams come true line got me to sub that was fantastic.
yo someone send this to philza
Too late now
Bro literally made a life on and off switch ☠️
step 1: turn on peaceful mode in world creation
Ah yes. Filling the mob cap stops your hunger from depleting and gives health regen
The perfect loop doesn't exi-
EDIT: YOOOO I DIDN'T NOTICE HOW MANY LIKES I GOT 56?!
the perfect loop doesn't exis-
This isn’t the perfect loop
The sentence doesn't make any sense though
OMG THANK YOU I LOVE YOUR VIDS SO MUCH FINALLY! keeep up the great content :D
Best loop in a short i've seen in a long time, well done!
The perfect loop doesn’t exi-
Correct, it doesn't.
A perfect loop CAN'T exi-
Do it at a strong hold with silver fish it's so much easier :)
wow it’s literally hard to die in hardcore Minecraft now
Forge labs knockoff
Negative nancy. Anyone can create something cool. Even you.
In his defense, those zombies looked pretty peaceful.
It works by maxing out the monster spawn cap once it reaches its Maz probably 70 it will stop spawning monsters
Meanwhile illager patrols:
"Mob cap? Whats that?"
Peaceful mode also giving you full saturation:Look what he needed to mimic a fraction of my power
People in the comments don't understand anything about minecraft mob spawning. He didn't use cheats or change to peaceful. He built what is referred to as a mob switch. There is a set number of hostile mobs that can be loaded in the world before the algorithm stops spawning them. I believe for Java it is 70 per player. By putting the ZV in the spawn chunks, they will always be loaded, which means hostile mobs will not spawn anywhere in the world no matter where he goes. Cheats aren't required and this technique is popular on technical servers such as Scicraft
“For example that last night that i went to bed”
Ah yes vanilla tweaks resource pack, a man of culture
No I’ve been watching your videos and I HAVE TO KNOW WHAT SOBG THIS BACKGROUND MUSIC IS!! It has been driving me CRAZY
As soon as you said the coords i got the gist of what you were about to do and its awesome
THAT ENDING TO START IS INSANE
I absolutely love this new format❤️
"Dreams can come true"
*Instant flashbacks to BATIM*
“Approximately exactly”
"thats just a silly dream"
every technical minecraft server ever:
I was so excited to see the notification on my phone that Beppo finally uploaded but finding out it was just a short, but still at least he uploads know
Bros actually kinda ripped
bro has the ability to make it peaceful and hard whenever he wants
i’m gonna approximately exactly hit that subscribe button
This is like the duck exploit in Terraria. 🦆
Not bad this could simplify hostile mob switching
is nobody gonna talk about the perfect loop
So in other words
He made
A on and off switch for mod spawn
I'd always imagined this would work, but never tried it myself. Thanks for confirming :)
Our minecraft king is back (third best because techno and dream)
When he said "this exact coordiantes" I was expecting this video to be a joke. But nope, this is the simplest, cheapest way to make a mob cap I've ever seen. And toggleable, which is even nicer.
I thought he'd talk about that one machine that crams withers in one place and makes your world mob free
You can also use a redstone mechanism to keep chunks loaded away from spawn
If you want to do it for your server, you need to time the amount of mobs for the amount of players online at pick activity.
If your server big, that will hurt performance badly, but for small servers it works
Him: "i made Minecraft Hardcore Peacefull"
Also him: i need a zombie
"aproximatly exactly two chunks wide" killed me
I really would like a hardcore gamemode with no mobs. Feel like it would be cool to just chill going through a run. You still cpuld have hunger and such but just no enemy mob spawns
i hear abt you. i was scrolling then came across you, i liked the video so i subbed then realized i was meant to check out ur channel! happy i did.
Super helpful and hilarious humor. Perfect.
Back again ✌️
Dude that’s absolutely brilliant!!!
"100% peaceful"
Taking damage and other things: am I a joke to you?
Nice that it comes with an on/off switch. Otherwise it defeats the purpose of Hardcore a little, no? Not that I play Hardcore myself, but neat mob switch.
It's funny how villager breeding is just normal. Irl it would be a "human right violation" but in minecraft it's an expectation
A hardcore world peaceful switch
Wow, a completely normal mob cap
Bro said hold on ima turn on the mob spawner
"I dreamt i went to bed" lol
Wow!
Bro discovered a mob switch
also if you want to do this in only non spawn chunks, you can use a chunk loader (usually dispensers spitting items through a nether portal both ways) to turn it on or off, really neat
Cycraft did this but on an insane scale, and mob farms still work I'm pretty sure
dude is funny, doing something new in the scene, and talented. instant sub
Mob switches aren’t new 😂
Almost to 1 million subs! Congrats!