Thanks, that’s very kind of you. The project was a lot of fun. I know I didn’t talk a lot about the actual game mechanics and it wasn’t really a review, but I hope some people find it interesting.
This brings back so many memories. I still have the VandV game and campaign books in my den. The amount of nostalgia is so awesome, and the art of Jeff Dee brought it all to life. thank you for sharing the memories and God bless your future endeavors.
Got to the end of the vid, and didn't realize you were the same Scott who did art for the new books! I prefer the old rules, but I have the hardcover of War Heroes on the way! :)
FWIW, up until about 2012 you could still buy the old V&V miniatures through Team Frog Enterprises, but they went dark after failing to fulfill some Kickstarter projects they'd started, and are effectively gone now. FGU is not out of business, although it's been years since they did anything really new, just updating older products to pdf format. Almost everything ever made for V&V and most of their other games is still readily available through their site. That includes quite a few adventures beyond the ones you've got there, made well after the 1980s run. There's some Golden Age/WW2 stuff, and some "moderns" (from well over a decade ago) stuff covering East Asian supers, among other things. The Great Iridium Con is definitely there at a whopping $6, although I can't tell if it's pdf (those are usually $4) or a leftover print copy from their apparently bottomless warehouse - you'd have to ask the company. You certainly don't need to pay ebay prices for V&V stuff. There's definitely been some bad blood between Bizar (aka FGU) and Dee/Herman but at this point they've settled on leaving most of the older V&V with FGU and doing Mighty Protectors instead. Living Legends definitely came out (the FLGS had it in stock at one point) and is available as a pdf on Drive Thru RPG from Monkey House Games - that's Dee's RPG company these days - along with the few old V&V things he has teh rights to and Mighty Protectors. No reason you can fill in your collection and add the newer stuff if you don't mind pdf, or having pdf printed out for a hardcopy. A lot of it's on discount right now as well, DTRPG is running a big sale on supers games at the moment - but this is September 2023, so that may not be true when you read this.
Thanks for reaching out! Recently I discover the FGU website and bought all the modules I was missing of the 80s stuff. I got the Great Iridium Con and a bunch of other cool stuff. Right now I am planning on starting a V&V campaign with some friends. I want to set it in the 80s in my hometown of Oklahoma City. I plan on going through the modules and resource books and building a rouges gallery for the heroes to fight.
@@ScottDSackett Certainly plenty of material to choose from. V&V probably has the most published adventures of any supers RPG except perhaps the old Marvel game from TSR, although Champions is probably close. Always was something of a strength of the game. We ran a supers campaign ourselves set in the 1980s a few years back, although we were using Masks instead of one of teh games we'd played back then. We'd wanted to try the system out but all of us are doddering old wrecks and no one wanted to try roleplaying modern teenagers convincingly. Now 80's teen supers? That we could do, we all of us remember being high schoolers back then. Decent system, albeit a bit rules-light and abstracted for our tastes. More into the Sentinel Comics RPG these days, although both V&V and Champions get the occasional one-off for variety.
@@ScottDSackett You definitely are. V&V is good and stands the test of time, well but the supers genre didn't end with its release by a long shot. There's dozens of current rules sets in production catering to all manner of tastes in terms of complexity and sub-genre.
Great stories! Your art looks great! Thanks for sharing!
Thanks, that’s very kind of you. The project was a lot of fun. I know I didn’t talk a lot about the actual game mechanics and it wasn’t really a review, but I hope some people find it interesting.
This brings back so many memories. I still have the VandV game and campaign books in my den. The amount of nostalgia is so awesome, and the art of Jeff Dee brought it all to life. thank you for sharing the memories and God bless your future endeavors.
That Jeff Dee art never gets old. Same for Willingham.
My first and still favorite superhero RPG ever! GREAT to see a new video about it!
Got to the end of the vid, and didn't realize you were the same Scott who did art for the new books! I prefer the old rules, but I have the hardcover of War Heroes on the way! :)
Mechanics talk and discussion would be really awesome, if you would do so sir! Nice artwork, sir! 👍
Thanks, I haven’t played V&V in a while so I need to refresh my memory of the rules, but it’s definitely on the agenda.
FWIW, up until about 2012 you could still buy the old V&V miniatures through Team Frog Enterprises, but they went dark after failing to fulfill some Kickstarter projects they'd started, and are effectively gone now.
FGU is not out of business, although it's been years since they did anything really new, just updating older products to pdf format. Almost everything ever made for V&V and most of their other games is still readily available through their site. That includes quite a few adventures beyond the ones you've got there, made well after the 1980s run. There's some Golden Age/WW2 stuff, and some "moderns" (from well over a decade ago) stuff covering East Asian supers, among other things. The Great Iridium Con is definitely there at a whopping $6, although I can't tell if it's pdf (those are usually $4) or a leftover print copy from their apparently bottomless warehouse - you'd have to ask the company. You certainly don't need to pay ebay prices for V&V stuff.
There's definitely been some bad blood between Bizar (aka FGU) and Dee/Herman but at this point they've settled on leaving most of the older V&V with FGU and doing Mighty Protectors instead. Living Legends definitely came out (the FLGS had it in stock at one point) and is available as a pdf on Drive Thru RPG from Monkey House Games - that's Dee's RPG company these days - along with the few old V&V things he has teh rights to and Mighty Protectors. No reason you can fill in your collection and add the newer stuff if you don't mind pdf, or having pdf printed out for a hardcopy. A lot of it's on discount right now as well, DTRPG is running a big sale on supers games at the moment - but this is September 2023, so that may not be true when you read this.
Thanks for reaching out! Recently I discover the FGU website and bought all the modules I was missing of the 80s stuff. I got the Great Iridium Con and a bunch of other cool stuff.
Right now I am planning on starting a V&V campaign with some friends. I want to set it in the 80s in my hometown of Oklahoma City.
I plan on going through the modules and resource books and building a rouges gallery for the heroes to fight.
@@ScottDSackett Certainly plenty of material to choose from. V&V probably has the most published adventures of any supers RPG except perhaps the old Marvel game from TSR, although Champions is probably close. Always was something of a strength of the game.
We ran a supers campaign ourselves set in the 1980s a few years back, although we were using Masks instead of one of teh games we'd played back then. We'd wanted to try the system out but all of us are doddering old wrecks and no one wanted to try roleplaying modern teenagers convincingly. Now 80's teen supers? That we could do, we all of us remember being high schoolers back then. Decent system, albeit a bit rules-light and abstracted for our tastes. More into the Sentinel Comics RPG these days, although both V&V and Champions get the occasional one-off for variety.
Champions looks cool but the math makes my head swim. I don’t own any modern superhero rpgs so I don’t know if I’m missing out.
@@ScottDSackett You definitely are. V&V is good and stands the test of time, well but the supers genre didn't end with its release by a long shot. There's dozens of current rules sets in production catering to all manner of tastes in terms of complexity and sub-genre.