Streaming Virtual Reality Game to Android mobile - Unreal Engine 4 | Virtual Plugin | Virtual App
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- Опубликовано: 28 мар 2020
- - You can buy Virtual Plugin here - www.unrealengine.com/marketpl...
- You can download Virtual App here - play.google.com/store/apps/de...
- Documentation - byowls.com/virtual-plugin-doc...
REQUIRED
Windows 10, 64-bit
GeForce GTX 1060
Intel i5 7th Generation CPU
8 GB RAM
ARCore-capable Android device for Virtual App
Wi-Fi physical layer speed according to IEEE 802.11n 200 Mbps and more
RECOMMENDED
GeForce GTX 1070 or above
Intel i7 7th Generation CPU or above
16 GB RAM or above
Wi-Fi physical layer speed according to IEEE 802.11n300 Mbps and more Игры
hey, looks great - will test the demo when i have time! Do you by chance know, if there are ios solutions like that present on ue4 marketplace?
We are also working on iOS and Mac versions now, they will also be available in the market soon
Sorry
How can i setup camera movement blueprint in unreal engine to make it possible to move my phone and camera move too ?
Hi! You can use our plugin - www.unrealengine.com/marketplace/en-US/product/virtual-plugin
Which UE4 version did you use to launch on your android? did you use googleVR plugin as well?
We use only our Virtual Plugin, it works on all UE4 versions. We also started work on a full-fledged VR streaming platform, you can find more details following the link - ruclips.net/video/YaqygcpkBq0/видео.html
how are you able to navigate in the virutal world without any sensors ?
We are using our application and our streaming system, you can check it following the link - drive.google.com/file/d/1EDF1v3QF61nBoFZM1GEzSNVoj-o8i7af/view?usp=sharing
Nice! How's the latency?
Latency range: 10 - 60
Bitrate (kbps): 10 000 - 30 000
Framerate: 50-61
Technical Details (In this video I use):
Unreal Engine 4.23
Windows 10, 64-bit
GeForce GTX 1060 6
Intel i5 7th Generation CPU
8 GB RAM
Хiaomi WiFi MiRouter 4A gigabit
Good idea but any ideas on how to reduce latency?
It depends on many factors, code, graphics server power, etc. In any case, delay is a solvable problem.
Which mobile phone are you using?
In this video I use Galaxy A7
hi! Is it works on mobile web?
Stream works through the application, but you're right, technically through the web
Pls a tutorial for this...
For local VR streaming you need only to enable the Google VR plugin. If you want to use the remote session, you need to use Pixel Streaming, but it requires more complex configuration for each version, you can find basic information in our documentation - byowls.com/virtual-plugin-documentation/