Streaming Virtual Reality Game to Android mobile - Unreal Engine 4 | Virtual Plugin | Virtual App

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  • Опубликовано: 28 мар 2020
  • - You can buy Virtual Plugin here - www.unrealengine.com/marketpl...
    - You can download Virtual App here - play.google.com/store/apps/de...
    - Documentation - byowls.com/virtual-plugin-doc...
    REQUIRED
    Windows 10, 64-bit
    GeForce GTX 1060
    Intel i5 7th Generation CPU
    8 GB RAM
    ARCore-capable Android device for Virtual App
    Wi-Fi physical layer speed according to IEEE 802.11n 200 Mbps and more
    RECOMMENDED
    GeForce GTX 1070 or above
    Intel i7 7th Generation CPU or above
    16 GB RAM or above
    Wi-Fi physical layer speed according to IEEE 802.11n300 Mbps and more
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Комментарии • 18

  • @ralfschwarzfischer3525
    @ralfschwarzfischer3525 3 года назад

    hey, looks great - will test the demo when i have time! Do you by chance know, if there are ios solutions like that present on ue4 marketplace?

    • @ByOwlsStudio
      @ByOwlsStudio  3 года назад

      We are also working on iOS and Mac versions now, they will also be available in the market soon

  • @sinarangsaz1358
    @sinarangsaz1358 Год назад

    Sorry
    How can i setup camera movement blueprint in unreal engine to make it possible to move my phone and camera move too ?

    • @ByOwlsStudio
      @ByOwlsStudio  Год назад

      Hi! You can use our plugin - www.unrealengine.com/marketplace/en-US/product/virtual-plugin

  • @francescosorrentino134
    @francescosorrentino134 3 года назад

    Which UE4 version did you use to launch on your android? did you use googleVR plugin as well?

    • @ByOwlsStudio
      @ByOwlsStudio  3 года назад

      We use only our Virtual Plugin, it works on all UE4 versions. We also started work on a full-fledged VR streaming platform, you can find more details following the link - ruclips.net/video/YaqygcpkBq0/видео.html

  • @abdulrahmanalansari93211
    @abdulrahmanalansari93211 Год назад

    how are you able to navigate in the virutal world without any sensors ?

    • @ByOwlsStudio
      @ByOwlsStudio  Год назад

      We are using our application and our streaming system, you can check it following the link - drive.google.com/file/d/1EDF1v3QF61nBoFZM1GEzSNVoj-o8i7af/view?usp=sharing

  • @ZiggyStardust044
    @ZiggyStardust044 4 года назад +2

    Nice! How's the latency?

    • @ByOwlsStudio
      @ByOwlsStudio  4 года назад +3

      Latency range: 10 - 60
      Bitrate (kbps): 10 000 - 30 000
      Framerate: 50-61
      Technical Details (In this video I use):
      Unreal Engine 4.23
      Windows 10, 64-bit
      GeForce GTX 1060 6
      Intel i5 7th Generation CPU
      8 GB RAM
      Хiaomi WiFi MiRouter 4A gigabit

  • @ChaojianZhang
    @ChaojianZhang 2 года назад

    Good idea but any ideas on how to reduce latency?

    • @ByOwlsStudio
      @ByOwlsStudio  2 года назад

      It depends on many factors, code, graphics server power, etc. In any case, delay is a solvable problem.

  • @skapunasus3493
    @skapunasus3493 4 года назад

    Which mobile phone are you using?

  • @taegiee
    @taegiee 3 года назад

    hi! Is it works on mobile web?

    • @ByOwlsStudio
      @ByOwlsStudio  3 года назад

      Stream works through the application, but you're right, technically through the web

  • @GooseMcdonald
    @GooseMcdonald 3 года назад

    Pls a tutorial for this...

    • @ByOwlsStudio
      @ByOwlsStudio  3 года назад +1

      For local VR streaming you need only to enable the Google VR plugin. If you want to use the remote session, you need to use Pixel Streaming, but it requires more complex configuration for each version, you can find basic information in our documentation - byowls.com/virtual-plugin-documentation/