There are so many horrible, terrible bosses in these df dungeons. Last boss here, last 3 from uldaman, last boss of nokhud, most algethar bosses etc all are just so bad both tuning and design wise
I dont know what role you play but I would guess that you are a healer. Yes these bosses are hard HPS check, but remember that shadowlands was so easy on healers that you didn’t measure a good heal based on his hps but on his dps. Many healers that I played with in shadowlands were totally clueless about their spec but they but still doing 27+ keys. Now you actually are a healer and not a dps 😅
I can agree that there definitely can feel like a flood of too much rot damage and ground effects that fill up an encounter. Change a few of them and lighten some of the tank busters and it would make the fights less stressful to be sure.
@@poorwowgameplay the thing is I have the impression that the mythic plus and raids are made for the top players, which represents the 0,01% of the player base, I would agree that the casual players who have a job and a social life are getting a hard time learning the super non forgiving mechanics of some dungeons. They really should remove some bloat, remove some mechanics and play without a gazillion weakauras and addons
@@frenchdream330 they aren’t though. Like maybe you could make the case for the final 2 to 4 bosses in a mythic raid, but heroic this whole expansion has been tuned tightly for a good bit of technical difficulty that can be overcome with pretty basic mechanical knowledge. M+ too would be a far worse system if they put a cap on the scaling. I run with a few weak auras, but pretty much just stock UI, DBM for raid and dungeons, details and SimC and that’s literally it for addons. And I was able to easily push up to 20+ last season on a BDK. I’m self-selecting my content though. So yes, I absolutely could have pushed higher last season, but I don’t get a ton of joy from it. So instead I go as far as I want and then work on alts. It’s a great system and I’m glad we have harder versions available for those players that really want to push hard.
Really cool tech with the last boss debuffs - can you do this exact sequence every time?
Awesome video! What is the WA / addon that shows the bar with the dropping boss abilities?
raid ability timeline weakaura
Where would one find the weak aura/addon for your little cursor ? Great video, nice group too. Thanks for upload.
I think is called Cursortrail, you can change the icon for a lot of different things ^^
yolomouse on steam
So Aug is still required?
whats the ilvl 512ish each?
hey where i can find your routes?
What is the 4 day buff at the top?
Vantus rune, its a raid buff, 500% vers on a specific boss
Fucking insane
shadowpriests and warlocks need a giga nerf. I see them just gapping people on dam
Or do other dps need a buff?
DH tank feels like cheating xd good job at balance Blizzard
There are so many horrible, terrible bosses in these df dungeons. Last boss here, last 3 from uldaman, last boss of nokhud, most algethar bosses etc all are just so bad both tuning and design wise
The only bad boss in AA is Vex, the rest are fine imo.
I dont know what role you play but I would guess that you are a healer. Yes these bosses are hard HPS check, but remember that shadowlands was so easy on healers that you didn’t measure a good heal based on his hps but on his dps.
Many healers that I played with in shadowlands were totally clueless about their spec but they but still doing 27+ keys.
Now you actually are a healer and not a dps 😅
I can agree that there definitely can feel like a flood of too much rot damage and ground effects that fill up an encounter.
Change a few of them and lighten some of the tank busters and it would make the fights less stressful to be sure.
@@poorwowgameplay the thing is I have the impression that the mythic plus and raids are made for the top players, which represents the 0,01% of the player base, I would agree that the casual players who have a job and a social life are getting a hard time learning the super non forgiving mechanics of some dungeons.
They really should remove some bloat, remove some mechanics and play without a gazillion weakauras and addons
@@frenchdream330 they aren’t though.
Like maybe you could make the case for the final 2 to 4 bosses in a mythic raid, but heroic this whole expansion has been tuned tightly for a good bit of technical difficulty that can be overcome with pretty basic mechanical knowledge.
M+ too would be a far worse system if they put a cap on the scaling.
I run with a few weak auras, but pretty much just stock UI, DBM for raid and dungeons, details and SimC and that’s literally it for addons.
And I was able to easily push up to 20+ last season on a BDK.
I’m self-selecting my content though. So yes, I absolutely could have pushed higher last season, but I don’t get a ton of joy from it.
So instead I go as far as I want and then work on alts. It’s a great system and I’m glad we have harder versions available for those players that really want to push hard.
So what’s a 16 now? A 26?😮
more like a 27 cause of 11% buff to dungeons
@@enzoshink7597 Damn that’s crazy as hell. Lol