Giant Cucco! - 9 Cool Things About Zelda: Ocarina of Time (Part 16)
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- Опубликовано: 6 ноя 2022
- #Zelda #OcarinaOfTime #details
The eyes of the Bubbles change color according to Link's tunic, the Gerudo did a mistake in one of their depictions, there's a huge cucco in the game and more!
Previous parts:
Part 1: • 15 Cool Things You Pro...
Part 2: • 10 Cool Things You Pro...
Part 3: • 13 Cool Things You Pro...
Part 4: • 13 Cool Things You Pro...
Part 5: • 7 Cool Things You Prob...
Part 6: • Infinite oxygen withou...
Part 7: • Crazy Backflip Tricksh...
Part 8: • Link can see through w...
Part 9: • Stylish Unused Animati...
Part 10: • Airborne Trickshots! -...
Part 11: • 13 Cool Things You Pro...
Part 12: • The Third Twin?! - 10 ...
Part 13: • The Invisible Tent! - ...
Part 14: • How tall are the main ...
Part 15: • Link VS Star Fox! - 9 ...
/ looygi Игры
The custom cam angles in this video are absolutely amazing.
Yeah
It's the OoT Speedrun Practice ROM. You can manipulate your camera, show hit boxes and world collision planes, etc. The Majora's Mask speedrun practice ROM isn't as fleshed out as OoT's and in many cases doesn't work the same way, sadly.
@@-_._._- Speedrun Practice ROM? You mean Debug Rom for sure.
@@-_._._- It's not, it actually the official debug camera used for cutscenes
1:51 Ohh, even using Link's animations to make it more visually interesting! I love the ideas you put into this, good work once again!
That probably was a lot of work.
The looking animation sure was detailed...😏
Ok yeah that was even better than I thought it'd be, the camera panning and Link still being there is sort of peak Zelda cinema, peak 90s indie thriller flair. Bravo, Looygi Bros
I love how you have Link look at stuff. It's a really nice touch and fits perfectly with the content.
Also how crazy is it that they fixed the compass for the remake?
The compass was probably fixed because they remade every texture from scratch for OoT 3D, and they probably noticed while remaking the compass that it was wrong
@@radioactivejackal I noticed how out of alignment it looked more than anything! :P
The remake had so much attention to detail. They did such a good job
Never stop!
Ever
He'll have to stop eventually. There's only so much you can cover.
That's what your momma was telling me last night
Not sure if it's been mentioned in previous parts, but there's something interesting about the Twinrova fight.
In earlier builds of Ocarina of Time the Water Medallion was an Ice Medallion. If you look at the magic sigil that both Koume and Kotake use during the fight, in the center of Koume's Fire Sigil you'll see the symbol used for the Fire Medallion and on Kotake's you'll see the symbol used for the Water Medallion, presumably when this boss was programmed the Water Medallion was still an Ice one.
Kotake's sigil is the symbol on the Water Medallion because the symbol on the Water Medallion is the symbol for ice.
At 3:38, that up-close free-look thing actually makes a lot of sense when you remember Ocarina of Time was originally built in the same engine as Super Mario 64
I think that BOTW is the first zelda that don't use the engine of super mario 64
@@ghost198810 I know wind waker, twilight princess and skyward sword all used the same engine, but I believe they are unrelated to the Oot engine.
@@ghost198810 Get your facts straight, only Ocarina and Majora used the mario 64 engine.
@@deepcovergecko I had read this in an old article but it may have been false. TWW, TP and SS have the same engine.
@@JBaughb IIRC, Wind Waker used a very heavily modified Majora's Mask engine, but it's been awhile since I've source checked that.
I like the fact the Bubble's eyes change based on Link's tunic, just like the Gerudo. Because in the randomizer, Link's tunic can be any color as well as the Bombchu trail. The Bombchu trail can also have a rainbow fade, which means bubbles can have rainbow eyes! I gotta try that. Now I wonder what other things in OoT change to the tunic and bombchu trails.
Also that hover boots/fish bottle trick is super useful in randomizers. I only known iron boots/hookshot.
That's nice
The Bubble's eyes is just that they forgot to set the prim color before rendering it. If it just matched Link's tunic that could have been intentional, but matching the colors of other things rendered before just means it's an oversight.
@@Sauraen It's the same with Aveil. Yes I know she doesn't have a name, but Avail of Termina's Gerudo Pirates uses the same model, just with the color actually set.
I wonder if that is the reason they removed the eye color in MM
@@garrettchandler1948 possibly even by mistake.
This is so awesome, you're still finding new ways to rip this game apart. It's truly amazing just how much detail was put into the game and most of us never knew 90% of these things! Can't wait for the next one!!!
The giant cucko is fascinating. In speedruns you pretty much never see this place but since i was a kid i was curious about it.
This clip with it really was satisfaction pure. 20 years later i finally got to see it up close.
The curiosity that bound us all at a young age
The production value is off the charts. Custom cut scenes?!? Very well done
I loved how link looked down at the symbol 1:50 ❤
You guys are like a fairy fountain: Always spreading a refreshing plethora of Zelda secrets at the end of a strenous day - Thank you for sharing!~
Thank you so much 🙏
Here's an interesting fact for your next Majora's Mask video: wear the Captain's Hat during the fight against Igos Du Ikana and his two henchmen and you'll trigger a special short cutscene.
so cool! and i definitely agree with another commenter that using links animation to check the compass was a really cool touch
5:40 The jukebox is R2D2!
Is the trinagle to the right part of the mural wall compass?
Very nicely made with Link's animations! Great job!
I love finding out more about the Zelda franchise when these videos drop. Didn't know until now that the Bubbles eyes match links tunic, just like the Gerudo's Link fights.
2:50 to me this just solidifies the fact that OOT3D was made with waaay more care and passion than MM3D
The first had such an attention to detail, that they would correct such a small error.
The second needed a fan remake.
Well MM3D didnt try to fix glitches or mistakes, it tried to ‘fix’ gameplay features and just made them worse.
Truly tragic as MM is an incredible game with characters waaaay more complex and interesting than OOT, its crazy what they did in such a short time. It deserves a quality remake.
@@jonsmith5058 you should really try the fan HD remade then, they really did a great job
It's not that MM3D didn't have any attention to detail, it's just that they "fixed" stuff that didn't need fixing and thus made it worse in the process. They did too much rather than too little.
About the lake laboratory trick... I think it's actually a check within the game to see if you're touching the bottom after having the iron boots on, which if true disables the trigger. It might also have an internal timer for after the boots are removed before the trigger reactivates, ensuring that removing the boots will simply not fool the game... but then forgot about the box with the skulltula inside being a hookshotable target lol
Considering the use of mirrors in the spirit temple, maybe it being backwards was intended. You use the mirror shield to win the fight in that room, after all
I was thinking that!
If it was intentional why flip it the right way in the 3D version though? 🤔
That's a clever head-canon!!
@@maskedfoxx7173 the 3ds remake was made by a different team. They could've noticed it and assumed it was a mistake, so they fixed it
@@oreganoCure Ah, that makes a lot of sense :0 Considering how much detail is in the original games I feel like there was no way the mirrored compass was an accident now that I think about it
There are only three certainties in life:
1: Death
2: Taxes
3: Ocarina of Time detail videos
Sounds so true
I don't know if you've ever shown this, but if you haven't, I think you'd find it interesting. When Deku Link makes a bubble, his head gets smaller as the bubble gets bigger.
It is incredible how secrets of Zelda Ocarina Of Time are still being discovered today, not to mention the small details that the developers included even though one could not see them with the naked eye in a normal game. This shows that developers in the past put more love and dedication into games, but today they eliminate many details due to development time issues. (In those days, video games and their developers were not as exploited as they are today). excellent video 🙌
ehhh they still worked ridiculous hours, it was just by choice instead.
Most developers didn't put this much effort into things most people would never see or care about. It's silly to act like every game was like OoT.
I really love your videos! I always learn something new and the editing is always done so damn well! 🔥👌
I seriously NEVER get tired of these videos!!!
I've played this game many, many, MANY times, and there are still things I've never seen or noticed before...
Thanks a lot for your hard work!
May try the 2D games first before the 3D ones
Don't worry: I've played most of them, 2D and 3D. Both have their charm after all!
I appreciate the details they give to games in general. I also appreciate the people who look for these small things to show to others. Thanks.
The tree in Kakariko Village has no collission with projectilles (Arrows, Deku Seeds, Boomerang, Hookshot)
One of my favorite details that I don't see mentioned much: The sages of the game are actually named after the towns found in Zelda 2: The Adventure of Link. Ruto, Rauru, Nabooru, Saria, and Darunia are all town names in that game. Curiously, Impa isn't a town name, but there IS a town named Mido.
In an early build of Ocarina of Time (a 1997 SpaceWorld demo that was translated to English and put up on romhacking), the medallions on the quest status screen describe them as being "seals" instead. The Shadow Medallion says "Mido's Seal". Maybe Mido was intended to be a sage instead of Impa.
I think Impa comes from the Name of Zelda servent that recruted Link to save hyrule in Zelda 1 manual
Kasuto is another town from Zelda 2, but I do not see any reference to that in any of the other Zelda games.
@@StarShine480 It would have been very interesting to see since Mido is a Kokiri and supposedly cannot leave the forest though we see him, Link, and Saria are all in Hyrule field at the epilogue.
@brandoncolis3841 There is a reason for that, as described in Hyrule Historia, actually! The reason that the Kokiri will die if they leave the forest is due to the Deku Tree's magic keeping them from aging. But the magic doesn't extend to outside the forest. Hence, the Kokiri start aging again and eventually die, like a normal person.
Se puede ver el cariño y la calidad que dejas en tus videos. Sigue así, excelentes videos y curiosidades.
Finally, after all these years, revenge against the cuccos!
6:31 Ganon can do or say whatever he wants. I am convinced that this right here is the most powerful being in OoT's Hyrule.
Fun fact, idk if you've covered the Navi Dive glitch but it's the same effect as that bottle glitch used to get the bottom of the diving tank
I love how you use the custom camera! Now I'm even more amazed at how detailed this game truly is.
That last one was soooo satisfying!!!!!!
3:32: Those aren't "animations" in the sense of having been animated by someone--the limb angles are changed programmatically. NPCs use the same system to turn their head and torso to look at Link.
Here's a pretty cool one, when you use the bottle to fill it with spring water if the camera is positioned in such a way that the water splash hits the screen it will get full of water droplets. Only works in MM.
Fun fact! The Jukebox is also a reference to R2 D2! I guess someone carved Hylian gibberish on the poor robots head.
The fact that Nintendo fixed the compass in the Twinrova arena for the 3D remake is mind-blowing! The attention to detail that the devs put into both the original OOT and the remake is insane, and I appreciate it.
I never noticed that compass thing when I originally played the game. I didn't know that the Hylian letters meant "N", "W", "E", and "S" either. I get the feeling that, if it weren't for this video, many people wouldn't have noticed that the east and west directions were inverted in the original OOT, and the wouldn't have noticed that they got fixed in the remake. Nintendo is amazing!
This channel deserves more attention
Incroyable après tant d'années.
Merci pour tout ce contenu.
The compass!! And they fixed it! How did I never know this....
I wonder what makes they put so much effort on details that the majority of the people probably never won't know that exist.
Love this game since back in the day and I think I'm falling in love all over again for it because of all of that stuff that I'm discovering on this serie. 💚☺️
Nice in game editing man. You're doin it right.
Unbreakable pots are the true Zelda enemy.
These videos always show me stuff I never knew about despite beating the game many times.
Can you do a custom cam close up view of the animation Link does at 6:47 when the Cucco is calling for back up? I always thought it looked weird and wanted to see it from a different angle lol
I love this series so much ❤️
Part of me wonders if the Bubble's eyes will change to match some of the custom tunic and bomb colors used in the OoT randomizer mod
You are doing more to explore and honour the games world and mechanics more than Nintendo ever foresaw. Love and passion in the games qualities.
When I was a kid...I survived a cuccoo attack in Kakariko. It took a lot of effort to keep moving without getting hit, and I ran through all of my bottled fairies...but eventually, they gave up.
I couldn't believe it; it had never happened before...
I told my older brother; but he didn't believe me. So I tried to replicate it...but never could. And I never found anyone else online who could verify that it _was possible._
...Until now...
Editing was amazing on this vid!!
Great video! Keep up the good work!
I really like your videos! Please continue doing more!
Look at the sky of Hyrule when you activate the Arwing Code.
Honestly, I would watch like one of those “hour long mixes” of this game’s music if it was your outros or custom camera work. It’s always so good!!
my friends, it just keeps happening
The colors of the Bubbles changing is a lot like the Gerudo guards' clothes changing depending on your tunic (can't remember if you've covered that one in these vids), specifically the ones who attack or confront you in the Fortress when you free the carpenters. Their entire outfit will spontaneously change color a split second after you unpause having changed clothes. Presumably both of these are instances where the code is pulling from the same pallet as other loaded assets, either to save memory or due to a simple glitch or oversight.
My money is on it being a memory-saving function, though the Gerudo instance is quite jarring. But it's hard to imagine it wasn't seen in bug-squashing, so I guess they were just cool with it
Lmao I love how the last fact I'd basically "We can still torture the cuccos!!" 😂
I've learned so much from your videos. Thank you Looygi Bros
4:25 there is a pattern on the vase/jar which may be symbolic of a character / place/ culture i think i vaguely recognize it
5:40 R2-D2!!! I remember a looong time ago, as a little kid, I read something saying that there was a hidden R2-D2 in this game. I just though it was made up, but then it hit me as you were examining the jukebox!!
Not sure if it's intentional or not, but I wouldn't be too surprised if it is considering that's a fairly unusual jukebox design...!
At 3:40 , that up-close free look system similar to mario 64 was actually in early builds, you can see it in one of those beta trailers where link is in front of the deku tree
I was there when this came out the first time. These are really cool! I’m still surprised at all this😊
I noticed when you were showing off the custom camera you were walking around without a shield I also used to do that cuz I thought it looked cool and it was a bit of customization
You can escape the cuccoo attack by standing with your back to a wall and using 1st person to look straight up. Its pretty funny, the cuccoos just shoot off in random directions like darts and despawn
Do you know if the Bubbles' eyes also match the color of glitched gauntlets like the Gerudo that gives you the card after freeing the carpenters?
For the giant Cucco in the Bombchu Bowling Alley, is it possible to attack it using cheats? I'm curious if it'd be a significantly larger Cucco's Revenge Squad.
I would imagine these cuccos are coded not to attack, since you can hit them with bombchus and nothing happens except they get stunned, which is actually unique cause when you attack a regular cucco they run away…
Please do consider making the darker text in your videos brighter and more legible. Many of the colors used in this video like the light green and yellow were better than the orange and dark red.
Awesome video!
no cuccos were harmed in the making of this
That is a huge chicken!
Awesome video! 👍
I still remember when I tried to survive the onslaught in kakariko village as a kid, lasted maybe 10 minutes before I got wiped out
This series is never gonna end lmao
As long as the game has EVERY posible detail found...
You're amazing bro , I'm waiting for your next video 📷 - i love custom Cam
No wonder how Custom Cam in OOT was posible...? 🤔
Really really early beta versions of OOT didn’t have any first person aiming at all actually! The sim functioned like it does now but it looked like how aiming looks when you’re targeting something (that over the shoulder sort of look) So the looking around animation is probably a leftover from that!
Good content, very interesting. Thank you much for not doing voice over. Subbed.
Even after all those years this game still surprises me.
Now I want to see a Cucco Revenge Squad of Giant Cuccos...
Nice as usual!
Thanks a lot Pedro!
At the compass in OoT3D part, has that Hylian on the walls ever been translated?
Those are actually Gerudo letters, and the walls just say "ABCDEFGH" and so on. But I haven't checked the 3DS version yet.
I remember I used the hookshot/shoes glitch in oot 3d! There was a glitch involving the touch screen buttons and farores wind in castle town. You have to select it for the few frames it's selectable after closing the menu, and the camera angle changed. I'm pretty sure I used that same method to take off the iron boots while using the hookshot and got the heart piece. Later I went back and did a legitimate 100% run and had to do it the legit way. Not fun.
Kinda impressed I figured that out I was like, 11.
In OoT3d you can just hit the button to take the Iron Boots off after you hook the crate before Link lands. It doesn't require the restricted items glitch.
For the Camera one, Didn't Majora's Mask use that for the Boat Ride in Southern Swamp if you exit Camera Mode? looked really familiar
Insane you are combing through every thing
Thanks for the hard work
The unseen animation for Link while in first person was reused for the Swamp Boat Tour in Majora's Mask.
2:37 what about the rest of the symbols?
3:59 that type of cam can be seen in a very old proto
Love this channel! 🤍
not gonna lie, at first glance i thought the gold ingo face on the horse saddle was supposed to be ganon in his demonic pig form
As someone who usually listens to videos, instead of watching, I wouldn't mind a voice over of any kind.
7:16
Link: man speed it up bro im bored
Looygi bros: speeds up time
When Link swings his sword and says SKANK, I feel that. He really hates jars and pots.
I did not realize how painful my intrusive thoughts would be with the unused pot assets.
As soon as I saw it, my brain defaulted to:
"Super-rare mysterious jar OF WHICH there is only one,
destroy it, _destroy,_ *destroy it now."*
(Has no collision system)
*"FFFFFFFFFFF-"*
6:18 So this is the true origins of the playable giant Cucco from the Cucco's Fury mode in Hyrule Warriors.
I enjoyed it 😊
That compass fact is tight and never noticed I'm always busy with her kicking my ass lol I can never get my shield the correct burst
Not gonna lie, for the longest of times I always thought the jukebox had "R2D2" in it.
That was the only thing that came to mind when I saw that thing!!
Since you have a starting measurement point, you could calculate Goron Link max rolling speed. Or all Links jogging speeds for that matter.
Since OoT is built on Mario 64's engine I guess it's not too surprising that the looking animations in first person mode carried over, and they probably wanted to avoid clipping the camera through the head so making it move out of the way depending on the angle makes sense.. But it's a nice detail, modern games typically just remove the head or push it way back or down. I wonder if TP retained that quirk of OoT's first person since it still had substantial parts of SM64's engine left in its code even though it was a decade old by that point.
I could be wrong, but I believe those same 1st person animations are used in Majora's Mask during the boat ride.