Giant Cucco! - 9 Cool Things About Zelda: Ocarina of Time (Part 16)

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  • Опубликовано: 6 ноя 2022
  • #Zelda #OcarinaOfTime #details
    The eyes of the Bubbles change color according to Link's tunic, the Gerudo did a mistake in one of their depictions, there's a huge cucco in the game and more!
    Previous parts:
    Part 1: • 15 Cool Things You Pro...
    Part 2: • 10 Cool Things You Pro...
    Part 3: • 13 Cool Things You Pro...
    Part 4: • 13 Cool Things You Pro...
    Part 5: • 7 Cool Things You Prob...
    Part 6: • Infinite oxygen withou...
    Part 7: • Crazy Backflip Tricksh...
    Part 8: • Link can see through w...
    Part 9: • Stylish Unused Animati...
    Part 10: • Airborne Trickshots! -...
    Part 11: • 13 Cool Things You Pro...
    Part 12: • The Third Twin?! - 10 ...
    Part 13: • The Invisible Tent! - ...
    Part 14: • How tall are the main ...
    Part 15: • Link VS Star Fox! - 9 ...
    / looygi
  • ИгрыИгры

Комментарии • 288

  • @g2a5b0e
    @g2a5b0e Год назад +234

    The custom cam angles in this video are absolutely amazing.

    • @IvanFranco120
      @IvanFranco120 Год назад +2

      Yeah

    • @-_._._-
      @-_._._- Год назад +4

      It's the OoT Speedrun Practice ROM. You can manipulate your camera, show hit boxes and world collision planes, etc. The Majora's Mask speedrun practice ROM isn't as fleshed out as OoT's and in many cases doesn't work the same way, sadly.

    • @unison_moody
      @unison_moody Год назад +3

      @@-_._._- Speedrun Practice ROM? You mean Debug Rom for sure.

    • @rmissing3361
      @rmissing3361 Год назад +4

      @@-_._._- It's not, it actually the official debug camera used for cutscenes

  • @MrFoxInc
    @MrFoxInc Год назад +153

    1:51 Ohh, even using Link's animations to make it more visually interesting! I love the ideas you put into this, good work once again!

    • @arthurbarros5189
      @arthurbarros5189 Год назад +8

      That probably was a lot of work.

    • @IvanFranco120
      @IvanFranco120 Год назад +5

      The looking animation sure was detailed...😏

    • @chompythebeast
      @chompythebeast Год назад +4

      Ok yeah that was even better than I thought it'd be, the camera panning and Link still being there is sort of peak Zelda cinema, peak 90s indie thriller flair. Bravo, Looygi Bros

  • @arcuscotangens
    @arcuscotangens Год назад +73

    I love how you have Link look at stuff. It's a really nice touch and fits perfectly with the content.
    Also how crazy is it that they fixed the compass for the remake?

    • @radioactivejackal
      @radioactivejackal Год назад +18

      The compass was probably fixed because they remade every texture from scratch for OoT 3D, and they probably noticed while remaking the compass that it was wrong

    • @phattjohnson
      @phattjohnson Год назад +7

      @@radioactivejackal I noticed how out of alignment it looked more than anything! :P

    • @SECONDQUEST
      @SECONDQUEST Год назад +3

      The remake had so much attention to detail. They did such a good job

  • @AgentXRifle
    @AgentXRifle Год назад +133

    Never stop!

    • @sophiepedigree7139
      @sophiepedigree7139 Год назад +3

      Ever

    • @-_._._-
      @-_._._- Год назад +4

      He'll have to stop eventually. There's only so much you can cover.

    • @joestalin5303
      @joestalin5303 Год назад

      That's what your momma was telling me last night

  • @KaguyaH
    @KaguyaH Год назад +56

    Not sure if it's been mentioned in previous parts, but there's something interesting about the Twinrova fight.
    In earlier builds of Ocarina of Time the Water Medallion was an Ice Medallion. If you look at the magic sigil that both Koume and Kotake use during the fight, in the center of Koume's Fire Sigil you'll see the symbol used for the Fire Medallion and on Kotake's you'll see the symbol used for the Water Medallion, presumably when this boss was programmed the Water Medallion was still an Ice one.

    • @devonm042690
      @devonm042690 Год назад +10

      Kotake's sigil is the symbol on the Water Medallion because the symbol on the Water Medallion is the symbol for ice.

  • @Adamski20XX
    @Adamski20XX Год назад +36

    At 3:38, that up-close free-look thing actually makes a lot of sense when you remember Ocarina of Time was originally built in the same engine as Super Mario 64

    • @ghost198810
      @ghost198810 Год назад +3

      I think that BOTW is the first zelda that don't use the engine of super mario 64

    • @JBaughb
      @JBaughb Год назад +8

      @@ghost198810 I know wind waker, twilight princess and skyward sword all used the same engine, but I believe they are unrelated to the Oot engine.

    • @deepcovergecko
      @deepcovergecko Год назад

      @@ghost198810 Get your facts straight, only Ocarina and Majora used the mario 64 engine.

    • @ghost198810
      @ghost198810 Год назад

      @@deepcovergecko I had read this in an old article but it may have been false. TWW, TP and SS have the same engine.

    • @LupinticDream
      @LupinticDream Год назад +1

      @@JBaughb IIRC, Wind Waker used a very heavily modified Majora's Mask engine, but it's been awhile since I've source checked that.

  • @raidonothoboi4842
    @raidonothoboi4842 Год назад +45

    I like the fact the Bubble's eyes change based on Link's tunic, just like the Gerudo. Because in the randomizer, Link's tunic can be any color as well as the Bombchu trail. The Bombchu trail can also have a rainbow fade, which means bubbles can have rainbow eyes! I gotta try that. Now I wonder what other things in OoT change to the tunic and bombchu trails.
    Also that hover boots/fish bottle trick is super useful in randomizers. I only known iron boots/hookshot.

    • @IvanFranco120
      @IvanFranco120 Год назад +2

      That's nice

    • @Sauraen
      @Sauraen Год назад +9

      The Bubble's eyes is just that they forgot to set the prim color before rendering it. If it just matched Link's tunic that could have been intentional, but matching the colors of other things rendered before just means it's an oversight.

    • @devonm042690
      @devonm042690 Год назад +7

      @@Sauraen It's the same with Aveil. Yes I know she doesn't have a name, but Avail of Termina's Gerudo Pirates uses the same model, just with the color actually set.

    • @garrettchandler1948
      @garrettchandler1948 Год назад +3

      I wonder if that is the reason they removed the eye color in MM

    • @KairuHakubi
      @KairuHakubi Год назад

      @@garrettchandler1948 possibly even by mistake.

  • @TommyViper
    @TommyViper Год назад +63

    This is so awesome, you're still finding new ways to rip this game apart. It's truly amazing just how much detail was put into the game and most of us never knew 90% of these things! Can't wait for the next one!!!

  • @Kaitri
    @Kaitri Год назад +11

    The giant cucko is fascinating. In speedruns you pretty much never see this place but since i was a kid i was curious about it.
    This clip with it really was satisfaction pure. 20 years later i finally got to see it up close.
    The curiosity that bound us all at a young age

  • @calmac938
    @calmac938 Год назад +16

    The production value is off the charts. Custom cut scenes?!? Very well done

  • @AlishaWolfe
    @AlishaWolfe Год назад +10

    I loved how link looked down at the symbol 1:50

  • @escopeto7849
    @escopeto7849 Год назад +11

    You guys are like a fairy fountain: Always spreading a refreshing plethora of Zelda secrets at the end of a strenous day - Thank you for sharing!~

  • @Damian_1989
    @Damian_1989 Год назад +8

    Here's an interesting fact for your next Majora's Mask video: wear the Captain's Hat during the fight against Igos Du Ikana and his two henchmen and you'll trigger a special short cutscene.

  • @davestrides
    @davestrides Год назад +12

    so cool! and i definitely agree with another commenter that using links animation to check the compass was a really cool touch

  • @BitterTast3
    @BitterTast3 Год назад +5

    5:40 The jukebox is R2D2!

    • @IvanFranco120
      @IvanFranco120 Год назад

      Is the trinagle to the right part of the mural wall compass?

  • @TheHylianBatman
    @TheHylianBatman Год назад +18

    Very nicely made with Link's animations! Great job!

  • @zenbmonk1016
    @zenbmonk1016 Год назад +2

    I love finding out more about the Zelda franchise when these videos drop. Didn't know until now that the Bubbles eyes match links tunic, just like the Gerudo's Link fights.

  • @Baddaby
    @Baddaby Год назад +32

    2:50 to me this just solidifies the fact that OOT3D was made with waaay more care and passion than MM3D
    The first had such an attention to detail, that they would correct such a small error.
    The second needed a fan remake.

    • @jonsmith5058
      @jonsmith5058 Год назад +10

      Well MM3D didnt try to fix glitches or mistakes, it tried to ‘fix’ gameplay features and just made them worse.
      Truly tragic as MM is an incredible game with characters waaaay more complex and interesting than OOT, its crazy what they did in such a short time. It deserves a quality remake.

    • @Baddaby
      @Baddaby Год назад +3

      @@jonsmith5058 you should really try the fan HD remade then, they really did a great job

    • @Christopher-md7tf
      @Christopher-md7tf Год назад

      It's not that MM3D didn't have any attention to detail, it's just that they "fixed" stuff that didn't need fixing and thus made it worse in the process. They did too much rather than too little.

  • @DreadlordZolias
    @DreadlordZolias Год назад +5

    About the lake laboratory trick... I think it's actually a check within the game to see if you're touching the bottom after having the iron boots on, which if true disables the trigger. It might also have an internal timer for after the boots are removed before the trigger reactivates, ensuring that removing the boots will simply not fool the game... but then forgot about the box with the skulltula inside being a hookshotable target lol

  • @oreganoCure
    @oreganoCure Год назад +49

    Considering the use of mirrors in the spirit temple, maybe it being backwards was intended. You use the mirror shield to win the fight in that room, after all

    • @phattjohnson
      @phattjohnson Год назад +2

      I was thinking that!

    • @maskedfoxx7173
      @maskedfoxx7173 Год назад

      If it was intentional why flip it the right way in the 3D version though? 🤔

    • @ALivingFlame
      @ALivingFlame Год назад +1

      That's a clever head-canon!!

    • @oreganoCure
      @oreganoCure Год назад +5

      @@maskedfoxx7173 the 3ds remake was made by a different team. They could've noticed it and assumed it was a mistake, so they fixed it

    • @maskedfoxx7173
      @maskedfoxx7173 Год назад +1

      @@oreganoCure Ah, that makes a lot of sense :0 Considering how much detail is in the original games I feel like there was no way the mirrored compass was an accident now that I think about it

  • @BR-jw7pm
    @BR-jw7pm Год назад +7

    There are only three certainties in life:
    1: Death
    2: Taxes
    3: Ocarina of Time detail videos

  • @michaeldavis9190
    @michaeldavis9190 Год назад +6

    I don't know if you've ever shown this, but if you haven't, I think you'd find it interesting. When Deku Link makes a bubble, his head gets smaller as the bubble gets bigger.

  • @LuxOx412
    @LuxOx412 Год назад +8

    It is incredible how secrets of Zelda Ocarina Of Time are still being discovered today, not to mention the small details that the developers included even though one could not see them with the naked eye in a normal game. This shows that developers in the past put more love and dedication into games, but today they eliminate many details due to development time issues. (In those days, video games and their developers were not as exploited as they are today). excellent video 🙌

    • @KairuHakubi
      @KairuHakubi Год назад +1

      ehhh they still worked ridiculous hours, it was just by choice instead.

    • @RootVegetabIe
      @RootVegetabIe Год назад +1

      Most developers didn't put this much effort into things most people would never see or care about. It's silly to act like every game was like OoT.

  • @schalomforever
    @schalomforever Год назад +41

    I really love your videos! I always learn something new and the editing is always done so damn well! 🔥👌

  • @Kevin192291
    @Kevin192291 Год назад +4

    I seriously NEVER get tired of these videos!!!

  • @navaldeus1327
    @navaldeus1327 Год назад +8

    I've played this game many, many, MANY times, and there are still things I've never seen or noticed before...
    Thanks a lot for your hard work!

    • @IvanFranco120
      @IvanFranco120 Год назад

      May try the 2D games first before the 3D ones

    • @navaldeus1327
      @navaldeus1327 Год назад

      Don't worry: I've played most of them, 2D and 3D. Both have their charm after all!

  • @EdibleOneNine
    @EdibleOneNine Год назад +5

    I appreciate the details they give to games in general. I also appreciate the people who look for these small things to show to others. Thanks.

  • @RainTheWolfie
    @RainTheWolfie Год назад +8

    The tree in Kakariko Village has no collission with projectilles (Arrows, Deku Seeds, Boomerang, Hookshot)

  • @demetriuskafkoulas5005
    @demetriuskafkoulas5005 Год назад +7

    One of my favorite details that I don't see mentioned much: The sages of the game are actually named after the towns found in Zelda 2: The Adventure of Link. Ruto, Rauru, Nabooru, Saria, and Darunia are all town names in that game. Curiously, Impa isn't a town name, but there IS a town named Mido.

    • @StarShine480
      @StarShine480 Год назад +4

      In an early build of Ocarina of Time (a 1997 SpaceWorld demo that was translated to English and put up on romhacking), the medallions on the quest status screen describe them as being "seals" instead. The Shadow Medallion says "Mido's Seal". Maybe Mido was intended to be a sage instead of Impa.

    • @rynobehnke8289
      @rynobehnke8289 Год назад +1

      I think Impa comes from the Name of Zelda servent that recruted Link to save hyrule in Zelda 1 manual

    • @brandoncolis3841
      @brandoncolis3841 Месяц назад

      Kasuto is another town from Zelda 2, but I do not see any reference to that in any of the other Zelda games.

    • @brandoncolis3841
      @brandoncolis3841 Месяц назад

      @@StarShine480 It would have been very interesting to see since Mido is a Kokiri and supposedly cannot leave the forest though we see him, Link, and Saria are all in Hyrule field at the epilogue.

    • @StarShine480
      @StarShine480 Месяц назад

      @brandoncolis3841 There is a reason for that, as described in Hyrule Historia, actually! The reason that the Kokiri will die if they leave the forest is due to the Deku Tree's magic keeping them from aging. But the magic doesn't extend to outside the forest. Hence, the Kokiri start aging again and eventually die, like a normal person.

  • @gearshard117
    @gearshard117 Год назад +8

    Se puede ver el cariño y la calidad que dejas en tus videos. Sigue así, excelentes videos y curiosidades.

  • @nirvanachile24
    @nirvanachile24 Год назад +2

    Finally, after all these years, revenge against the cuccos!

  • @catriamflockentanz
    @catriamflockentanz Год назад +1

    6:31 Ganon can do or say whatever he wants. I am convinced that this right here is the most powerful being in OoT's Hyrule.

  • @legacytag
    @legacytag Год назад +2

    Fun fact, idk if you've covered the Navi Dive glitch but it's the same effect as that bottle glitch used to get the bottom of the diving tank

  • @LuigiSantoriniXXX16
    @LuigiSantoriniXXX16 Год назад

    I love how you use the custom camera! Now I'm even more amazed at how detailed this game truly is.

  • @pere1913
    @pere1913 Год назад +2

    That last one was soooo satisfying!!!!!!

  • @Sauraen
    @Sauraen Год назад +1

    3:32: Those aren't "animations" in the sense of having been animated by someone--the limb angles are changed programmatically. NPCs use the same system to turn their head and torso to look at Link.

  • @asddw4998
    @asddw4998 Год назад +1

    Here's a pretty cool one, when you use the bottle to fill it with spring water if the camera is positioned in such a way that the water splash hits the screen it will get full of water droplets. Only works in MM.

  • @markrawles3705
    @markrawles3705 Год назад +1

    Fun fact! The Jukebox is also a reference to R2 D2! I guess someone carved Hylian gibberish on the poor robots head.

  • @eduardorpg64
    @eduardorpg64 Год назад

    The fact that Nintendo fixed the compass in the Twinrova arena for the 3D remake is mind-blowing! The attention to detail that the devs put into both the original OOT and the remake is insane, and I appreciate it.
    I never noticed that compass thing when I originally played the game. I didn't know that the Hylian letters meant "N", "W", "E", and "S" either. I get the feeling that, if it weren't for this video, many people wouldn't have noticed that the east and west directions were inverted in the original OOT, and the wouldn't have noticed that they got fixed in the remake. Nintendo is amazing!

  • @breathedreams7344
    @breathedreams7344 Год назад +2

    This channel deserves more attention

  • @jeanvilain93
    @jeanvilain93 Год назад +4

    Incroyable après tant d'années.
    Merci pour tout ce contenu.

  • @seriouslywhatever1031
    @seriouslywhatever1031 Год назад +2

    The compass!! And they fixed it! How did I never know this....

  • @marcelocavalcante9830
    @marcelocavalcante9830 Год назад +2

    I wonder what makes they put so much effort on details that the majority of the people probably never won't know that exist.
    Love this game since back in the day and I think I'm falling in love all over again for it because of all of that stuff that I'm discovering on this serie. 💚☺️

  • @pp3k07
    @pp3k07 Год назад +3

    Nice in game editing man. You're doin it right.

  • @JessAWeeb
    @JessAWeeb Год назад +2

    Unbreakable pots are the true Zelda enemy.

  • @Nigel222
    @Nigel222 Год назад +2

    These videos always show me stuff I never knew about despite beating the game many times.

  • @rexdynamo3566
    @rexdynamo3566 Год назад +3

    Can you do a custom cam close up view of the animation Link does at 6:47 when the Cucco is calling for back up? I always thought it looked weird and wanted to see it from a different angle lol

  • @asumaaziz9247
    @asumaaziz9247 Год назад +3

    I love this series so much ❤️

  • @legacytag
    @legacytag Год назад +3

    Part of me wonders if the Bubble's eyes will change to match some of the custom tunic and bomb colors used in the OoT randomizer mod

  • @mysteriousfun4759
    @mysteriousfun4759 Год назад

    You are doing more to explore and honour the games world and mechanics more than Nintendo ever foresaw. Love and passion in the games qualities.

  • @GanonGhidorah
    @GanonGhidorah Год назад +1

    When I was a kid...I survived a cuccoo attack in Kakariko. It took a lot of effort to keep moving without getting hit, and I ran through all of my bottled fairies...but eventually, they gave up.
    I couldn't believe it; it had never happened before...
    I told my older brother; but he didn't believe me. So I tried to replicate it...but never could. And I never found anyone else online who could verify that it _was possible._
    ...Until now...

  • @marcoleon8515
    @marcoleon8515 Год назад

    Editing was amazing on this vid!!

  • @NateIsCorrupt
    @NateIsCorrupt Год назад

    Great video! Keep up the good work!

  • @gabrielgava9731
    @gabrielgava9731 Год назад

    I really like your videos! Please continue doing more!

  • @HabsGamer
    @HabsGamer Год назад +2

    Look at the sky of Hyrule when you activate the Arwing Code.

  • @GymnopedieTornado
    @GymnopedieTornado Год назад +2

    Honestly, I would watch like one of those “hour long mixes” of this game’s music if it was your outros or custom camera work. It’s always so good!!

  • @cmundhe
    @cmundhe Год назад +2

    my friends, it just keeps happening

  • @chompythebeast
    @chompythebeast Год назад

    The colors of the Bubbles changing is a lot like the Gerudo guards' clothes changing depending on your tunic (can't remember if you've covered that one in these vids), specifically the ones who attack or confront you in the Fortress when you free the carpenters. Their entire outfit will spontaneously change color a split second after you unpause having changed clothes. Presumably both of these are instances where the code is pulling from the same pallet as other loaded assets, either to save memory or due to a simple glitch or oversight.
    My money is on it being a memory-saving function, though the Gerudo instance is quite jarring. But it's hard to imagine it wasn't seen in bug-squashing, so I guess they were just cool with it

  • @FloWoodEnT123
    @FloWoodEnT123 Год назад

    Lmao I love how the last fact I'd basically "We can still torture the cuccos!!" 😂

  • @Mote.
    @Mote. Год назад

    I've learned so much from your videos. Thank you Looygi Bros

  • @zmyr88
    @zmyr88 Год назад +1

    4:25 there is a pattern on the vase/jar which may be symbolic of a character / place/ culture i think i vaguely recognize it

  • @ALivingFlame
    @ALivingFlame Год назад

    5:40 R2-D2!!! I remember a looong time ago, as a little kid, I read something saying that there was a hidden R2-D2 in this game. I just though it was made up, but then it hit me as you were examining the jukebox!!
    Not sure if it's intentional or not, but I wouldn't be too surprised if it is considering that's a fairly unusual jukebox design...!

  • @Angel-ex1zg
    @Angel-ex1zg Год назад

    At 3:40 , that up-close free look system similar to mario 64 was actually in early builds, you can see it in one of those beta trailers where link is in front of the deku tree

  • @rewdonaghy1305
    @rewdonaghy1305 Год назад +1

    I was there when this came out the first time. These are really cool! I’m still surprised at all this😊

  • @alb5632
    @alb5632 Год назад +2

    I noticed when you were showing off the custom camera you were walking around without a shield I also used to do that cuz I thought it looked cool and it was a bit of customization

  • @nononame26
    @nononame26 Год назад

    You can escape the cuccoo attack by standing with your back to a wall and using 1st person to look straight up. Its pretty funny, the cuccoos just shoot off in random directions like darts and despawn

  • @wompastompa3692
    @wompastompa3692 Год назад +7

    Do you know if the Bubbles' eyes also match the color of glitched gauntlets like the Gerudo that gives you the card after freeing the carpenters?

  • @WhoIsSirChasm
    @WhoIsSirChasm Год назад +7

    For the giant Cucco in the Bombchu Bowling Alley, is it possible to attack it using cheats? I'm curious if it'd be a significantly larger Cucco's Revenge Squad.

    • @SuperPrestogamer
      @SuperPrestogamer Год назад +4

      I would imagine these cuccos are coded not to attack, since you can hit them with bombchus and nothing happens except they get stunned, which is actually unique cause when you attack a regular cucco they run away…

  • @chuchu9649
    @chuchu9649 Год назад +2

    Please do consider making the darker text in your videos brighter and more legible. Many of the colors used in this video like the light green and yellow were better than the orange and dark red.

  • @fatalwaffle1715
    @fatalwaffle1715 Год назад +1

    Awesome video!

  • @ziddars6282
    @ziddars6282 Год назад +1

    no cuccos were harmed in the making of this

  • @Maziko_Lee
    @Maziko_Lee Год назад

    That is a huge chicken!
    Awesome video! 👍

  • @StrikerZero6
    @StrikerZero6 Год назад

    I still remember when I tried to survive the onslaught in kakariko village as a kid, lasted maybe 10 minutes before I got wiped out

  • @Kodan882
    @Kodan882 Год назад +4

    This series is never gonna end lmao

    • @IvanFranco120
      @IvanFranco120 Год назад +2

      As long as the game has EVERY posible detail found...

  • @QTG87
    @QTG87 Год назад +2

    You're amazing bro , I'm waiting for your next video 📷 - i love custom Cam

    • @IvanFranco120
      @IvanFranco120 Год назад

      No wonder how Custom Cam in OOT was posible...? 🤔

  • @elijahkeay3906
    @elijahkeay3906 Год назад

    Really really early beta versions of OOT didn’t have any first person aiming at all actually! The sim functioned like it does now but it looked like how aiming looks when you’re targeting something (that over the shoulder sort of look) So the looking around animation is probably a leftover from that!

  • @d.s.parentsr6502
    @d.s.parentsr6502 Год назад

    Good content, very interesting. Thank you much for not doing voice over. Subbed.

  • @g-i-l3661
    @g-i-l3661 Год назад +1

    Even after all those years this game still surprises me.

  • @Hexstream
    @Hexstream 20 дней назад

    Now I want to see a Cucco Revenge Squad of Giant Cuccos...

  • @pedroruggiero4913
    @pedroruggiero4913 Год назад

    Nice as usual!

  • @Manticore_007
    @Manticore_007 Год назад +3

    At the compass in OoT3D part, has that Hylian on the walls ever been translated?

    • @HelpTheWretched
      @HelpTheWretched Год назад

      Those are actually Gerudo letters, and the walls just say "ABCDEFGH" and so on. But I haven't checked the 3DS version yet.

  • @39peevedturtles19
    @39peevedturtles19 Год назад +1

    I remember I used the hookshot/shoes glitch in oot 3d! There was a glitch involving the touch screen buttons and farores wind in castle town. You have to select it for the few frames it's selectable after closing the menu, and the camera angle changed. I'm pretty sure I used that same method to take off the iron boots while using the hookshot and got the heart piece. Later I went back and did a legitimate 100% run and had to do it the legit way. Not fun.
    Kinda impressed I figured that out I was like, 11.

    • @devonm042690
      @devonm042690 Год назад

      In OoT3d you can just hit the button to take the Iron Boots off after you hook the crate before Link lands. It doesn't require the restricted items glitch.

  • @DeltaPro137
    @DeltaPro137 Год назад +4

    For the Camera one, Didn't Majora's Mask use that for the Boat Ride in Southern Swamp if you exit Camera Mode? looked really familiar

  • @nintendoborn
    @nintendoborn Год назад

    Insane you are combing through every thing

  • @nowhereallow
    @nowhereallow Год назад

    Thanks for the hard work

  • @mr.awesome6011
    @mr.awesome6011 Год назад

    The unseen animation for Link while in first person was reused for the Swamp Boat Tour in Majora's Mask.

  • @protocetid
    @protocetid Год назад +2

    2:37 what about the rest of the symbols?
    3:59 that type of cam can be seen in a very old proto

  • @shewritesstories
    @shewritesstories Год назад

    Love this channel! 🤍

  • @reillo9
    @reillo9 Год назад +1

    not gonna lie, at first glance i thought the gold ingo face on the horse saddle was supposed to be ganon in his demonic pig form

  • @jordanbridges
    @jordanbridges Год назад

    As someone who usually listens to videos, instead of watching, I wouldn't mind a voice over of any kind.

  • @melonstuff9creative
    @melonstuff9creative Год назад

    7:16
    Link: man speed it up bro im bored
    Looygi bros: speeds up time

  • @-_._._-
    @-_._._- Год назад +1

    When Link swings his sword and says SKANK, I feel that. He really hates jars and pots.

  • @TheAssassin2299
    @TheAssassin2299 Год назад

    I did not realize how painful my intrusive thoughts would be with the unused pot assets.
    As soon as I saw it, my brain defaulted to:
    "Super-rare mysterious jar OF WHICH there is only one,
    destroy it, _destroy,_ *destroy it now."*
    (Has no collision system)
    *"FFFFFFFFFFF-"*

  • @YamatoFukkatsu
    @YamatoFukkatsu Год назад

    6:18 So this is the true origins of the playable giant Cucco from the Cucco's Fury mode in Hyrule Warriors.

  • @heroknaderi
    @heroknaderi Год назад +1

    I enjoyed it 😊

  • @co0ki3M0NstAr
    @co0ki3M0NstAr Год назад

    That compass fact is tight and never noticed I'm always busy with her kicking my ass lol I can never get my shield the correct burst

  • @RenGraes
    @RenGraes Год назад

    Not gonna lie, for the longest of times I always thought the jukebox had "R2D2" in it.
    That was the only thing that came to mind when I saw that thing!!

  • @wearywanderer1912
    @wearywanderer1912 Год назад

    Since you have a starting measurement point, you could calculate Goron Link max rolling speed. Or all Links jogging speeds for that matter.

  • @Diwasho
    @Diwasho Год назад

    Since OoT is built on Mario 64's engine I guess it's not too surprising that the looking animations in first person mode carried over, and they probably wanted to avoid clipping the camera through the head so making it move out of the way depending on the angle makes sense.. But it's a nice detail, modern games typically just remove the head or push it way back or down. I wonder if TP retained that quirk of OoT's first person since it still had substantial parts of SM64's engine left in its code even though it was a decade old by that point.

  • @nousernameinputed
    @nousernameinputed Год назад

    I could be wrong, but I believe those same 1st person animations are used in Majora's Mask during the boat ride.