Carveco Maker Tutorial - Machining Keyholes
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- Опубликовано: 11 июл 2024
- In this video we take a look at keyholes! We go into detail about every aspect of how to machine a keyhole from start to finish, taking you through how to set up your tool and save it (with a real-life example!), how to create your keyhole toolpath and then finishing with what it would look like using our Onefinity! Make sure to like the video if you found it useful and leave a comment of what you want to see in the next!
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Bookmarks:
00:00 - Introduction
00:57 - Setting up Your Tool
04:23 - Creating Your Toolpath
07:32 - Machining
09:49 - Plunge Detail
10:29 - Simulation
10:51 - Saving the Toolpath
12:16 - Machining on the Onefinity
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Perfect. Learned how to make a keyhole but also learned about polylines which is information that will be lots of help when designing future projects. Thanks.
Thank you Leighton!!!
now I can use the machine to create the slots in my waste board that I use for my sliding clamping system instead of doing them by hand with a router and a guide fence
Awesome video sir!!!
exactly what i was looking for, Thanks!
Great instruction, didn't know CarveCo could be so precise in carving a path
Brilliant just what I needed 😁😁
Nice video. I may never use this but it's excellent at showing us how to problem solve when creative solutions are needed. Thanks!
Thanks for the great tutorial as always.
Thanks so much for this video!
Great Video thank you.
Thank you sir
Seems simple enough… Thanks
Thanks for the great video! I know .001" is not very much, but couldn't you simply have the tool return to the original entry point from the "end of the slot" offset point instead of exiting .001" over? Then it would truly exit at the same point. The tool path would look like an elongated triangle.
This looks like a cool way to hang signs/pictures/art on the wall.
By the way…
The g-code doesn’t look right.
It “should” have produced;
Rapid (G0) to start position and then feed to depth; which it did v
And then…
G1 X0 Y.5 F50.
X.001
Y0.
And then up and out.
At least that is what I was expecting from your vector created.
Did I miss something?
I think because he's starting exactly at the origin, that bit of g-code wasn't needed.