It does look like if we got the feeling that AI was "rushing" claiming territories, it actually means that it was us playing too passively. Very didactical as always, thank you for the video!
Thanks for the content. I appreciate your purposefully inefficient starts for the beginning player that doesn’t do everything perfect The approach I took to solve this goal, which is more RNG dependent on its own, is to have mercenaries do my bandit killing for me. I beelined to the Manor, taxed the first month to get $50 and waited for a launch point close enough to reach the camp in a month
If you update the tent camp at the start you will not go below 50% and can avtually get a new family in the second month if you have a house ready by then. To get an extra family early on make some difference. ;)
Never put two families in the same building to increase production. One family in a logging camp produces 14 logs a month, while two families produce 18. This applies to all production and gathering besides mines and farmhouses. Sawpit especialy. Putting two families will litteraly do nothing.
@@Flesson19 im not sure this is the case with berries, but multiple buildings will fill up their pantries słower and produce more herbs. All and all it kinda looks dumb to have 6 same huts next to each other so hopefully it gets some changes.
i always make 2 of my first 5 plots have large enough backyards for vegies. and have place for a 2nd family expansion. also if the AI is fighting the raiders you can steal the loot if you have a unit sprint around them. but you would miss out on the sweet sweet influence that you need for the claims. but it might help you start getting a small army to get the rest of the raider camps.
If you're playing on default difficulty: upgrade the homeless tents to workers camp, this stops you from getting the homeless debuff and gives you the five extra family members straight away. Do that and build a burgage plot and you'll get your first new family in April because you'll stay at 50% approval
Nice ya lot of guides say to plant veggie plants right off the bat with the first 2 houses but then you wait a month for them to plant the big veggie farm not really having enough people to build and transport since so few families at start but waiting till you have all that built then doing is certainly better.
idk trying to do this in the highest difficulty, only thing is that I changed the manor settings to yes for "armament supply". Still watching the AI get the first camp while I just barely get the sawmill after getting houses down and this is before I get a church even. I would have to get the manor then the church but then my approval rating is too low to get new people in since they are "demanding"
@@Flesson19 Chance you'll do a high speed high difficulty challenge? I think the armament is necessary, its the demanding citizens that are hard really. lol
Best to build 2 Two family Burg plots...faster build, and half the resources to supply the families, but same output..not until you start looking specific burgs for artisans should you do singles
I refuse to do that after I had a bug where the market wasn't counting the number of plots and families correctly and there was permanently at least one plot without market access even though I had enough resources for them all available
Thanks for this guide man, I just started playing and really struggled. You really helped me understand things I didn't before. Didn't even have this set-up before the first bandit invasion before I saw this, following this video I beat it by a year!
Yea, I tried this like build for build five or six times. I was always 2-3 months behind, never got the Tavern up before the first bandit camp, went out with only 10 spearmen and got rolled every time. I don't get it.
Great start, but can you continue to explain how to defend the new settled camp. I did pretty much what you just described and left my new camp exposed and it was burnt dow almost immediately! Maybe settling as near as you can to home means you can get your troops there quicker when under attack? Or leave retinue there to defend?
I'm curious why you push for the tavern so quickly. I've been only playing the game for a week and haven't created one yet. Is it to get your approval up faster?
Tip: make 3 squads of militia in main region and 3 in the second region before make manor house to maximize troops for the future max squads are 6 if you make manor after you lose power to late game
Great tip, perfect for this militia approach. My merc/hybrid approach requires an early Manor, so I may have to rely on 5 instead of 6 to have retainers break the cap What militia types do you like to build? Also, can you demolish the manor to build the sixth militia? If you can demolish the manor, will that replace any fallen retainers and start you back to the starting 5? 15 rocks seems like a great price to give the 20 spears a flanker to reduce militia (equipment) losses
@@jvoodoochild2755 no, you can not get rid of the retinue unit. i would go for each type 1, then an extra sword, and an extra spear militia. bows are pretty underpowered at the moment. so you can ignore them if you want. there are now mods available that help you make more militia units even in early access.
@@jeffwilliams3924 there is a unit cap to what the player can muster (6). The point of this tip is your first manor will break the cap *if* you already have 6 militia. I am still doing a proof of concept for my merc approach and only have 40 hrs in the game so far, so I don’t know the mid or late game consequences yet
No, you shouldn't do that with your starting town. It's fine for any additional settlements but you can have your people moved into burgs by the end of spring
I got my first claim last night; the AI was cool enough to let me work on it for half an hour before it raided. Burnt down everything, killed a bunch of villagers, and took all my supplies, they did. I watched it all, helplessly; it was horrifying lol
To me the point of this vid is to help the beginner players beat the AI to the other plots. Going hard mode is for players who know all the mechanics inside and out and want to challenge themselves as much as the game allows
It does look like if we got the feeling that AI was "rushing" claiming territories, it actually means that it was us playing too passively. Very didactical as always, thank you for the video!
Them claiming regions was only an issue on challenging, not on the easier difficulties as you get starting weapons etc
Dev has said they plan to lower their claiming speed in the first patch to be released
@@DanGeorgeMan correct, the max they get 2 or 3 quickly
Thanks for the content. I appreciate your purposefully inefficient starts for the beginning player that doesn’t do everything perfect
The approach I took to solve this goal, which is more RNG dependent on its own, is to have mercenaries do my bandit killing for me. I beelined to the Manor, taxed the first month to get $50 and waited for a launch point close enough to reach the camp in a month
If you update the tent camp at the start you will not go below 50% and can avtually get a new family in the second month if you have a house ready by then. To get an extra family early on make some difference. ;)
In challenging mode you do not get those 20 shields or spears.
Never put two families in the same building to increase production. One family in a logging camp produces 14 logs a month, while two families produce 18. This applies to all production and gathering besides mines and farmhouses. Sawpit especialy. Putting two families will litteraly do nothing.
I did notice some bad diminishing returns
@@Flesson19 im not sure this is the case with berries, but multiple buildings will fill up their pantries słower and produce more herbs. All and all it kinda looks dumb to have 6 same huts next to each other so hopefully it gets some changes.
Only reason i clicked this video was to move the number from 666 to 667. Carry on now
The devil is in the detail.
i always make 2 of my first 5 plots have large enough backyards for vegies. and have place for a 2nd family expansion.
also if the AI is fighting the raiders you can steal the loot if you have a unit sprint around them.
but you would miss out on the sweet sweet influence that you need for the claims. but it might help you start getting a small army to get the rest of the raider camps.
I am seeing that more and more from people on veggie farms, I need to try it
If you're playing on default difficulty: upgrade the homeless tents to workers camp, this stops you from getting the homeless debuff and gives you the five extra family members straight away. Do that and build a burgage plot and you'll get your first new family in April because you'll stay at 50% approval
even with demanding people on?
Nice ya lot of guides say to plant veggie plants right off the bat with the first 2 houses but then you wait a month for them to plant the big veggie farm not really having enough people to build and transport since so few families at start but waiting till you have all that built then doing is certainly better.
idk trying to do this in the highest difficulty, only thing is that I changed the manor settings to yes for "armament supply". Still watching the AI get the first camp while I just barely get the sawmill after getting houses down and this is before I get a church even. I would have to get the manor then the church but then my approval rating is too low to get new people in since they are "demanding"
Those advanced settings can be tough, this really is meant for default
@@Flesson19 Chance you'll do a high speed high difficulty challenge? I think the armament is necessary, its the demanding citizens that are hard really. lol
Best to build 2 Two family Burg plots...faster build, and half the resources to supply the families, but same output..not until you start looking specific burgs for artisans should you do singles
I have seen and heard people talk about that being more meta for the game
I refuse to do that after I had a bug where the market wasn't counting the number of plots and families correctly and there was permanently at least one plot without market access even though I had enough resources for them all available
@@Flesson19 I don’t consider it Meta, I think of it as normal in the time period to have multigenerational family homes
Thanks for this guide man, I just started playing and really struggled. You really helped me understand things I didn't before. Didn't even have this set-up before the first bandit invasion before I saw this, following this video I beat it by a year!
Yea, I tried this like build for build five or six times. I was always 2-3 months behind, never got the Tavern up before the first bandit camp, went out with only 10 spearmen and got rolled every time. I don't get it.
Im sorry but what is the purpose of setting up a new camp in the new territory?
how did you get the weapens for the military?
You start out with 20 when you get your first and only fist village tot he 2nd level, after that you have to build or buy them
I did not know that, thank you
Great start, but can you continue to explain how to defend the new settled camp. I did pretty much what you just described and left my new camp exposed and it was burnt dow almost immediately! Maybe settling as near as you can to home means you can get your troops there quicker when under attack? Or leave retinue there to defend?
was it burned down by raiders?
I'm curious why you push for the tavern so quickly. I've been only playing the game for a week and haven't created one yet. Is it to get your approval up faster?
Need the tavern to upgrade burgs to lvl 3
spot on, need plots at level 3 to get a new town rank for a point.
Why put the stonecutter so far away from the stone deposit?
so it's easier for the storehouse workers dont go as far since they need the best time management
Tip: make 3 squads of militia in main region and 3 in the second region before make manor house to maximize troops for the future max squads are 6 if you make manor after you lose power to late game
Great tip, perfect for this militia approach. My merc/hybrid approach requires an early Manor, so I may have to rely on 5 instead of 6 to have retainers break the cap
What militia types do you like to build?
Also, can you demolish the manor to build the sixth militia?
If you can demolish the manor, will that replace any fallen retainers and start you back to the starting 5? 15 rocks seems like a great price to give the 20 spears a flanker to reduce militia (equipment) losses
@@jvoodoochild2755 no, you can not get rid of the retinue unit.
i would go for each type 1, then an extra sword, and an extra spear militia.
bows are pretty underpowered at the moment. so you can ignore them if you want.
there are now mods available that help you make more militia units even in early access.
Can you elaborate? I'm not understanding the rationale.
@@jeffwilliams3924 there is a unit cap to what the player can muster (6). The point of this tip is your first manor will break the cap *if* you already have 6 militia.
I am still doing a proof of concept for my merc approach and only have 40 hrs in the game so far, so I don’t know the mid or late game consequences yet
maan this is a great video
Thank you so much
Nice step by step. Have you tested it on challenging difficulty?
Right now, you can. The AI dominates so fast, however that might change as Slavic said he would slow the AI's taking of territories in the first patch
Upgrade your h9meless tent first to make your pop grow fasterm
I consulted with another creator. Right now we are town if the time to work on it is worth it
No, you shouldn't do that with your starting town. It's fine for any additional settlements but you can have your people moved into burgs by the end of spring
I got my first claim last night; the AI was cool enough to let me work on it for half an hour before it raided. Burnt down everything, killed a bunch of villagers, and took all my supplies, they did. I watched it all, helplessly; it was horrifying lol
That sucks! Sorry for your RNG.
scary how effective.. Are you German?
Try playing on challenging where u dont get free weapons, more demanding pops
To me the point of this vid is to help the beginner players beat the AI to the other plots.
Going hard mode is for players who know all the mechanics inside and out and want to challenge themselves as much as the game allows
What a tone deaf comment