UPDATE: Upon further examination I believe it is probable that instead of resetting to neutral and then back to left again, he actually just reaches the lower quadrant for a down-left SDI. The way the character moves is extremely similar to a straight left input. Apologies for the mistake.
The reason the down component of the input is so minute is because when you do a cardinal -> diagonal SDI, the game doesn’t read the 45 degree angle like shown in the video. It actually reads a very shallow angle closer to the cardinal than the diagonal notch. Similarly, when you do neutral -> diagonal -> cardinal, it will not read a strictly vertical/horizontal angle, but a shallow angle _close_ to it. A JP player named Ichigo has a graphic for this, but I heard my comment might get deleted if I post a link. There should be a Google Sites for it if you look up “quarter circle SDI Ichigo”
I was wondering about that resetting to neutral part. Flicking the control-stick with a Gamecube Controller with no snapback is already hard enough as it is, but doing it multiple times in the span of 0.2 seconds ON REACTION is just impossible.
Wizzy was a 64 player. I think he's doing the controller shake to SDI. Basically the thumb is stationary as he swings his controller back and forth as fast as humanly possible.
@@ssgsaxgamer4902 Since he doesn't have to reset it to neutral in between left and up-left he can do tiny clockwise circles in the upper-left quadrant. So he could be shaking the controller in a circle, the opposite direction as his thumb? Or maybe he's just insane and only uses his thumb 😂
Really cool and informative video! I've always been wondering this. If Wizzrobe played Peach could he SDI Fox's shine so that he avoids a waveshine or usmash follow up? Or is it impossible even with maximum SDI inputs?
It’s definitely possible! You have a 5 frame window to SDI fox’s shine. Two SDI inputs away sends you quite far, so peach can likely get her shield up, and even just one SDI input inwards crosses up fox and makes it difficult for him.
Another trick you can use to get out of fox’s waveshine is to Sdi towards fox so that the next shine hits you with the back hit box and sends you behind fox. They can still react but it definitely makes it harder for them
@@Brent-up4qg Thanks, but I really just wanted to know if a frame perfect SDI away brings Peach far enough so that Fox cannot reach her before she puts up shield. Wasn't sure because of Peach's traction and I've never seen a clip of it.
I'm sure that's why his melee sdi is so good. I'm pretty sure in 64, sdi is a lot more crucial at the top level. So he kinda had to perfect it. And that has left us with these clips of him being damn near optimal with sdi in melee.
@@AspectCave I'd like to see him play melee. I'm sure he has before, but I personally haven't seen it. It'd be cool to see if his melee sdi is like wizzy's
Nice vid, I'm always impressed by how quickly these top level players can do such precise movements with a control stick. I can't imagine the amount of practice...
In the first knee (0:50), does Wizzy end up pointing the left stick up (or maybe up left-ish due to the knee's 32 degree base trajectory) to get optimal TDI? I wasn't sure if he makes sure to aim for that, but I would think it's much more impactful than SDI. Then also, why would he ASDI up? Shouldn't he do it left (not saying it's easy, but am I wrong in thinking that that's better?)?
awesome breakdown!! out of curiosity, what would be the most optimal way to SDI these sorts of moves then? i was under the impression i should just be rolling the stick between two diagonals, but seems like i have a bunch of misconceptions if the king of sdi himself is going to neutral
It’s hard to say, because it depends on how many SDI inputs you need for the situation, depends on your controller, depends on what’s comfortable for you, etc. Personally I like to try to time the SDI rather than just wanking my controller, cause my fingers aren’t very fast. If you do that, ideally you start with a cardinal direction, and then move to the diagonals. Also, I probably should’ve mentioned this in the video, but returning to neutral doesn’t have to be exactly in the center. The neutral zone for SDI is quite big, so you can actually just go inwards like halfway, and then go back to a cardinal.
A bit late, but if your stick is in the neutral zone, then rolling between the two diagonals is almost optimal. It’s actually better to smash/roll the stick a little bit above/below a diagonal. Say you want to SDI left, then optimal would be neutral -> slightly below up-left -> slightly above down-left -> slightly below up-left, and so on.
How in the heck does he manage to reset the stick to neutral then go back so insanely fast? That doesn't really seem feasible just by normal thumb movement. Some sort of wank DI variation?
so is this going to be the new moonwalking where most people will only be able to do it in one direction lol. cause it looks like he's only good at SDIing to the left.
One time I did a crazy SDI like that but I was just spamming D-Stick all kinds of crazy directions. Just playing a game with friends for fun. No bs probably 4-5 inputs but I could never do it again. I keep trying but mindlessly spamming D-Stick doesn’t work all that great 😂🐬
It's probably possible, if I had 1,000 hours with nothing better to do lol. It would involve watching and recreating every single input frame by frame. But I'm good
Are you sure he resets to neutral? Seems much more likely he wanks between the adjacent diagonals, or technically between the halfway points to the adjacent diagonals.
Thats insane, I thought this video was one of those over glorifying videos but no, the dude is insane with the SDI, almost looks like he's cheating. I cannot imagine the muscle memory and reaction this would take to pull of consistently these sdi
Its little known in the Melee scene, but the way Wizzy actually does this is called wank di. Instead of moving the control stick directly, you actually hold the control stick in place with your thumb while rapidly shaking the actual controller, keeping a very loose grip with your left hand and a firm grip with your right hand. Its a fairly common technique in Smash 64 because there is no di in 64, there's only sdi, so in order to even be a top player in that game it requires you to have solid sdi. I hate to say this, and I like that you show the inputs, but don't make a video explaining something you don't actually have an understanding of.
I reached out to Wizzy about this but he didn't respond. I believe in the past he's mentioned that he uses wank DI, a method where you just hold the stick with your left hand and jiggle the controller with the other hand.
You're telling me he's making frame perfect inputs, has the foresight to factor damage, know which method of smash DI to use in either direction that's never been consistently achievable outside of TAS in 20 years? Impressive if so, buuuuut I'm gonna need to see raw inputs and a hand cam.
I’m pretty sure it’s 90% muscle memory reacting to getting hit. After all he did play a lot with m2k, the frame lord. So he’s got a lot of practice. Then there’s mango that doesn’t care to know about the technical aspect of the game, yet still performs like a god. So I guess to each their own
@@Ben-eh6tm Yeah I guess so. But M2k doesn't even do this. What's his accuracy with this? It just looks like its more likely that he's rolling joystick and happens to get the smash DI movement more than the normal person. Mango amongst others likely do this from time to time and don't even know the frame data behind it. I've been trying rolling joystick and was able to make it out of fox's drill shine combo, but its so hard to do mid match.
M2k used to, and he is well aware of the frame data behind smash du. I do agree with you on the technique explained here, it doesn’t sound like the stick can return to neutral and then input the next direction perfectly , I would seem more likely that rolls the stick.
UPDATE: Upon further examination I believe it is probable that instead of resetting to neutral and then back to left again, he actually just reaches the lower quadrant for a down-left SDI. The way the character moves is extremely similar to a straight left input. Apologies for the mistake.
The reason the down component of the input is so minute is because when you do a cardinal -> diagonal SDI, the game doesn’t read the 45 degree angle like shown in the video. It actually reads a very shallow angle closer to the cardinal than the diagonal notch. Similarly, when you do neutral -> diagonal -> cardinal, it will not read a strictly vertical/horizontal angle, but a shallow angle _close_ to it.
A JP player named Ichigo has a graphic for this, but I heard my comment might get deleted if I post a link. There should be a Google Sites for it if you look up “quarter circle SDI Ichigo”
This was a really interesting video, man. Good job explaining things in a slow yet efficient way. Totally worthy of a sub.
Also to add onto this. I'm pretty sure wizzrobe is using wank di in the clip. It's an smash 64 technique which makes it way easier
I was wondering about that resetting to neutral part. Flicking the control-stick with a Gamecube Controller with no snapback is already hard enough as it is, but doing it multiple times in the span of 0.2 seconds ON REACTION is just impossible.
I really really want the summit staff to release the slippi files for those sets. I want to see Wizzy’s real time physical inputs so badly.
#releasethefiles
@@illustrious-jaco they actually did shortly after I left this comment!
@@MFsyrup yooo do you know where i can find them?
@@illustrious-jaco they’re on the slippi website under “tournaments” but there’s also this ruclips.net/video/counbGixWGA/видео.htmlsi=OMi1XtWJxt3CrJut
Wizzy is the only guy in the world that can be hit by falco dair and go up, what a monster
In the Smash64 scene, his method of SDI is called 'Wank SDI'
yes
i think wizzy can rival boom's di but idk
Is that just keeping your left thumb on the grey stick and moving the controller with your right hand? If so, how does he get the neutral inputs?
@@gomjabbar6246 Yes and Idk surgeon hands or someshit ive never understood the return to neutral part that well either
Wizzy was a 64 player. I think he's doing the controller shake to SDI. Basically the thumb is stationary as he swings his controller back and forth as fast as humanly possible.
thumb is loose*
but then how does he reset back to neutral?
@@ssgsaxgamer4902 Since he doesn't have to reset it to neutral in between left and up-left he can do tiny clockwise circles in the upper-left quadrant. So he could be shaking the controller in a circle, the opposite direction as his thumb? Or maybe he's just insane and only uses his thumb 😂
that’s called wank DI right?
He is still a 64 player.
I love how he goes from doing dramatic narration to "this guy is an alien"
Really cool and informative video! I've always been wondering this. If Wizzrobe played Peach could he SDI Fox's shine so that he avoids a waveshine or usmash follow up? Or is it impossible even with maximum SDI inputs?
It’s definitely possible! You have a 5 frame window to SDI fox’s shine. Two SDI inputs away sends you quite far, so peach can likely get her shield up, and even just one SDI input inwards crosses up fox and makes it difficult for him.
@@salatv8228 Thanks :)
Another trick you can use to get out of fox’s waveshine is to Sdi towards fox so that the next shine hits you with the back hit box and sends you behind fox. They can still react but it definitely makes it harder for them
@@Brent-up4qg Thanks, but I really just wanted to know if a frame perfect SDI away brings Peach far enough so that Fox cannot reach her before she puts up shield. Wasn't sure because of Peach's traction and I've never seen a clip of it.
Great video. Really illustrates how fast wizzy is
This man’s SDI is crazy in Smash 64 too !
I'm sure that's why his melee sdi is so good. I'm pretty sure in 64, sdi is a lot more crucial at the top level. So he kinda had to perfect it. And that has left us with these clips of him being damn near optimal with sdi in melee.
Smash 64 has no DI, only SDI. Of course he has to be absurd.
@@outdatedboat wizzy sdi rivals superboomfan's sdi
@@AspectCave I'd like to see him play melee. I'm sure he has before, but I personally haven't seen it. It'd be cool to see if his melee sdi is like wizzy's
@@outdatedboat acordding to the wiki he does play melee but i cant find videos of him playing melee
The Super Maro 64 File Select song at 1:36 got me laughing. Callback to the parallel universe explanation.
Nice vid, I'm always impressed by how quickly these top level players can do such precise movements with a control stick. I can't imagine the amount of practice...
big props for recreating it as a type of proof and validation to your words. thanks for making this!
Easy sub, glad you got in my recommendations. Looking forward to your future uploads!
We all knew exactly who it was before we clicked 😂
This man is mind blowingly good
Love the music choices. Almost made me think we were about to talk about Parallels universes
Easiest sub of all time, well done bro keep it up!!!
Watch for rolling rocks
Incredible video! Great job
Shoutouts to simpleflips
Nice channel, you should definitely have over 30k. Keep up the work!!
Didn't know you had a channel! Lookin forward to more vids!
thank you.
love the sm64 music for the explanation
Great video. Really hope more people discover your content :)
this video is goated
For years I've been trying to explain to people that Smash DI and Auto Smash DI stacks. Finally, the proof.
That's the 64 gameplay coming in
Love this, thanks for showing the inputs!
sick vid
I highly doubt Wizzy knows exactly what inputs he's doing. It's cracked intuition.
love the mass effect music
My man, you do work. Keep it up! 👏
Wizzy is insane
It took me way too long to understand sdi in full scope considering how long I’ve played this game. It’s kind of a janky mechanic though to be fair.
I really don’t understand it lol, I feel like hitstun is too fast to hit sdi well
This is great content! Keep it coming!
insane
Fantastic video
I've been seeing a lot of videos playing the Mario 64 music while explaining something--love the influence Pannenkoek has had on the internet :)
In the first knee (0:50), does Wizzy end up pointing the left stick up (or maybe up left-ish due to the knee's 32 degree base trajectory) to get optimal TDI? I wasn't sure if he makes sure to aim for that, but I would think it's much more impactful than SDI.
Then also, why would he ASDI up? Shouldn't he do it left (not saying it's easy, but am I wrong in thinking that that's better?)?
1:45 all i can thinkof when this music comes on is how you can complete sm64 with half an A press
Wizzrobe is the fucking goat, besides mango of course
awesome breakdown!! out of curiosity, what would be the most optimal way to SDI these sorts of moves then? i was under the impression i should just be rolling the stick between two diagonals, but seems like i have a bunch of misconceptions if the king of sdi himself is going to neutral
It’s hard to say, because it depends on how many SDI inputs you need for the situation, depends on your controller, depends on what’s comfortable for you, etc. Personally I like to try to time the SDI rather than just wanking my controller, cause my fingers aren’t very fast. If you do that, ideally you start with a cardinal direction, and then move to the diagonals. Also, I probably should’ve mentioned this in the video, but returning to neutral doesn’t have to be exactly in the center. The neutral zone for SDI is quite big, so you can actually just go inwards like halfway, and then go back to a cardinal.
A bit late, but if your stick is in the neutral zone, then rolling between the two diagonals is almost optimal. It’s actually better to smash/roll the stick a little bit above/below a diagonal. Say you want to SDI left, then optimal would be neutral -> slightly below up-left -> slightly above down-left -> slightly below up-left, and so on.
Neko here, i got this in my recommended so congrats sala
nice video!!
How in the heck does he manage to reset the stick to neutral then go back so insanely fast? That doesn't really seem feasible just by normal thumb movement. Some sort of wank DI variation?
Would love to see a recording or animation of this happening
Cool video!
YETIS GANG REPRESENT
Is he having a seizure with the joystick after successfully predicting a punish? What human can intentionally do this?!
love the vid
so is this going to be the new moonwalking where most people will only be able to do it in one direction lol. cause it looks like he's only good at SDIing to the left.
Good content. Subbed
what version of stickerbrush symphony is that at the end?
ruclips.net/video/3JaZVVbA4Es/видео.html
Ok so you can get SDI and ASDI on the same hit? Can someone confirm?
Yes
Yo can u make a list of the songs used ? Thanks man! Great video. Subbed
One time I did a crazy SDI like that but I was just spamming D-Stick all kinds of crazy directions. Just playing a game with friends for fun. No bs probably 4-5 inputs but I could never do it again. I keep trying but mindlessly spamming D-Stick doesn’t work all that great 😂🐬
What's the song on start doe?
If you mean the intro, it’s the break the targets theme slowed down. If you mean the first song after that, it’s uncharted worlds from mass effect
@@salatv8228 ty it was on top of my tongue and i didn't know how to find it
yooo is that yume nikki music in the intro?
song in the ending?
if you can do tas recreations of wizzys sdi, is it possible for you to make a tas of a whole tournament set?
It's probably possible, if I had 1,000 hours with nothing better to do lol. It would involve watching and recreating every single input frame by frame. But I'm good
@@salatv8228 ight
Are you sure he resets to neutral? Seems much more likely he wanks between the adjacent diagonals, or technically between the halfway points to the adjacent diagonals.
In the second example he could’ve been wanking, but for the others we would see a different outcome if he was wanking
Ah, I see. Well his efficiency was way higher in the second so hopefully he sticks with that one.
Thats insane, I thought this video was one of those over glorifying videos but no, the dude is insane with the SDI, almost looks like he's cheating. I cannot imagine the muscle memory and reaction this would take to pull of consistently these sdi
Its little known in the Melee scene, but the way Wizzy actually does this is called wank di. Instead of moving the control stick directly, you actually hold the control stick in place with your thumb while rapidly shaking the actual controller, keeping a very loose grip with your left hand and a firm grip with your right hand. Its a fairly common technique in Smash 64 because there is no di in 64, there's only sdi, so in order to even be a top player in that game it requires you to have solid sdi.
I hate to say this, and I like that you show the inputs, but don't make a video explaining something you don't actually have an understanding of.
How does wizzy get the neutral inputs if he's wanking?
Anybody else get the music reference at 1:45? Lmao
Get a pop filter or put some dynamic compression on the lower end. Those plosives are pretty bad and annoying.
You didn't really explain how he did it at all though. I was hoping you'd go into what he's doing with his hands.
I reached out to Wizzy about this but he didn't respond. I believe in the past he's mentioned that he uses wank DI, a method where you just hold the stick with your left hand and jiggle the controller with the other hand.
In your 3 demonstrations, was Wizzy always using wank DI?
Because he resets the stick to a neutral position in two of the examples, I don’t believe it’s wank DI
You're telling me he's making frame perfect inputs, has the foresight to factor damage, know which method of smash DI to use in either direction that's never been consistently achievable outside of TAS in 20 years? Impressive if so, buuuuut I'm gonna need to see raw inputs and a hand cam.
I’m pretty sure it’s 90% muscle memory reacting to getting hit.
After all he did play a lot with m2k, the frame lord. So he’s got a lot of practice. Then there’s mango that doesn’t care to know about the technical aspect of the game, yet still performs like a god. So I guess to each their own
@@Ben-eh6tm Yeah I guess so. But M2k doesn't even do this. What's his accuracy with this? It just looks like its more likely that he's rolling joystick and happens to get the smash DI movement more than the normal person. Mango amongst others likely do this from time to time and don't even know the frame data behind it. I've been trying rolling joystick and was able to make it out of fox's drill shine combo, but its so hard to do mid match.
M2k used to, and he is well aware of the frame data behind smash du. I do agree with you on the technique explained here, it doesn’t sound like the stick can return to neutral and then input the next direction perfectly , I would seem more likely that rolls the stick.
@@Ben-eh6tm no it’s because he plays smash 64 and DI doesn’t exist so there’s only SDI to get out of combos
The fuck does this even mean?
wat the fuk