Sparg0 was insane that game 3, I always forget Cloud can cheese like that in addition to having some of the best strength, damage and movement in the game
Smash 4's limit not having a timer incentivized Cloud players to never use their limit so they could keep their movement buffs and a stronger recovery for extended periods. It also promoted overly passive play since it gave less reason for them to risk approaching at non-opportunistic times. It was a very well-deserved nerf.
@PuppetMasterIX I mean In that case I'd still argue that simply ledge trapping the cloud solves the reovery problem plus if u can get him off stage a second time via said ledge trap that means his recovery is back to trash. And every limit thats saved for recovery is a limit not used for a finishing touch or cross slash kill meaning he's trading his own kill power for more safety. I'll also argue that his current limit mechanics incentives ppl to just camp cloud for 15 secs and not risk interacting with him while forcing the cloud to play riskier when he should be in a state that's advantageous to him.
16:05 is interesting.. did spargo shorthop airdodge to bait an option?? ive never seen that before
sure did, guy is a mental warfare god
Baiting the aerial from ledge and positioning right out of reach. Beautifuly done
Protobanham does it quite a bit. But it was a very good mixup by Sparg0
Sparg0 was insane that game 3, I always forget Cloud can cheese like that in addition to having some of the best strength, damage and movement in the game
Kid ain’t ready
6:02 I still think that putting limit on a timer was a very weird nerf to cloud.
Omg no it was strange that it wasnt in the first place, promotes very passive play
No it was not
@@nozzle3466 are u saying that not having a timer promotes passive play or the other way around?
Smash 4's limit not having a timer incentivized Cloud players to never use their limit so they could keep their movement buffs and a stronger recovery for extended periods. It also promoted overly passive play since it gave less reason for them to risk approaching at non-opportunistic times. It was a very well-deserved nerf.
@PuppetMasterIX I mean In that case I'd still argue that simply ledge trapping the cloud solves the reovery problem plus if u can get him off stage a second time via said ledge trap that means his recovery is back to trash. And every limit thats saved for recovery is a limit not used for a finishing touch or cross slash kill meaning he's trading his own kill power for more safety.
I'll also argue that his current limit mechanics incentives ppl to just camp cloud for 15 secs and not risk interacting with him while forcing the cloud to play riskier when he should be in a state that's advantageous to him.
Spargoat
favourite player to watch spargo go up against along with leo 👌🏽
lmao sparg0 was straight throwing and it was still 3-1. let em know fr
I thought Sparg0 was playing really well especially that game 3
@@CapnWarpBeard he sd'd like three times
@@lokks2130 he threw one game... he played phenomenally in the other games
Two goats
8:08
That stare of the camera
I would respect Spargo if it wasnt for that disgusting Bair spam he uses to kill and gets away with it.
que es lo q toca el shadic
Un hand-warmer, sirve para calentar las manos entre sets, varios jugadores lo usan para no enfriarse.
😕
SparG0d.
New prodigies are replacing the scene. Age is a strong factor in smash just as other sports it seems
Spoiler shield🛡️
Literal children
This matters to you why? 🤨
I think he's just saying they're both really young.
@@Knivess0You realize you replied to him and not me right?
@@jollamaI think he likes young children 🤢
Sparg0 is 18 years old...
1st