It's such a horrendous start. You have so many problems to contend with right out of the gate, particularly the intense loyalty pressure which necessitates a more careful, slower expansion start....but of course he basically had to simultaneously figure out how not to get scooped on his few but essential nearby expansion spots (some locked behind tech) while somehow fending off the popup deity navies circling London like it was their next meal :) He also had to make sure he got at least a normal age while juggling the rest, as he almost surely loses London no matter what else he does if he hits a Dark Age. it's actually amazing that he made it as far as he did in the prior game.
Fascinating, I watched the previous game from 9 months ago and it appears that Amsterdam is/was a pivotal city...Rome took it in the prior game and then proceeded to go absolutely bonkers in both science and strength (not to mention creating a gigantic, miserable loyalty problem for England). UR taking it this time 'round actually mitigated Rome's insane start somehow. That, along with focusing on loyalty and building a navy in the first 50 turns, really changed the entire tone of the game positively for him.
Ya, I tried this start with one of the Elizabeth leaders. Even the bigger maps were ehh at best. Now playing as Germany was devastating. I took out the settlers of a city state and I think Greece before they could settle, free settlers! It was a very crowded map. France for some reason did not exist, but after a several hundred year war, Spain's one city was mine. Hungary on the other hand, had 1 city that fell fast to loyalty pressure, not sure why because the AI usually slaughters my cities with loyalty. That was a great game. Thank you for your great civ6 games that keep me interested!
Regarding Russia settling Moscow on that excellent campus tile, I've been fairly certain for a while now that the AI doesn't plan ahead at all when it comes to district placement, only considering the affect of its next singular action in isolation. The AI doesn't check to see whether a tile could be used for an amazing campus, holy site, etc. before settling on it (or even building something else there); the AI doesn't it consider buying or swapping any tile that would give superior district adjacency, but just choses an already owned tile for whatever district it wants to build; nor does it wait until it can chop/harvest a resource to use a better location; and you get cases of the AI choosing campus locations for adjacency from rainforest and then chopping all of the rainforest down -- it doesn't consider how subsequent actions can impact existing districts at all (you see this a lot with preserves). In fairness, much of what we as players consider in our district planning would probably be quite complicated and involved to code into the AI's decision making (chosing city locations so as to maximise the use of a bunch of good campus/other district locations that are clumped together, for e.g.), and it'd probably have a sigificant impact on how long it takes for the AI to complete its turns if you did go to the effort of implementing complex decision-making considerations, but simple things like asking "would settling here lock you out of an amazing campus location" really should be doable without major difficulty or performance loss.
@Ursa Ryan , I think the island of the NW coast of Scotland is suppose to represent the Faroe Islands, obviously distance has to be taken with a grain of salt, and very surprising, there isn't a Whales Luxury Resource next to it, as most the world knows of the famous whaling traditions that take place there.
The game will be excellent, TSL is one of the most difficult games possible P.S If you feel all the mods in the T6 collection don't meet your preferences, could you please at least make a series with Units Extensions and Grand Eras?🥺
I just got done with that original series, and how lovely that RUclips decided that the followup would be right there afterward. Ive actually quit empire vicky games twice because i just wasn't really having fun. I'll give her a go again soon, I liked Steam vicky and Elizabeth
You could get a bunch of the era score by declaring war on the Netherlands and Gaul on the turn where they are about to totally lise their loyalty in the capital
Turn 1 I definitely think you'd have been better off setting up shop off river above the copper. You'd have lower housing but it puts you in range of the tiles on Ireland and gives you better tiles to work in the 2 wheat which would be +1 housing when farmed. Then you can later on stick an aqueduct north of the Thames and harbour up in Wales next to the whales. Cool to be able to bombard France with walls when you settle in place though, plus the Water Mill gives you a lot with the 3 wheat in range.
You have played this game so well but you missed out on two things. One is that you didn't buy the marsh tile between Amsterdam and that Rome city - it was at a time when food was most critical and it's a +3. The other is that you didn't immediately fix up the pillaged farm tile.
Delaying settling a turn would not only delay getting a second pop but would also potentially allow the AI to grab the English Channel tiles when they settle.
This creator is a bear! I feeling like I’m taking crazy pills! Sure it’s good at civ, but it just growls menacingly and eats trout too close to the mic. I saw it maul and eat a viewer! Again, it’s really good at civ, but I think I am the only person who realizes this is a BEAR!
please do this game but take out city states you have so many AI in you need as many as can to settle id rather watch France then the city state brussels
this was really cool to see, but I do have to wonder - would not Victor be a strong Consider for your first governor, given both your immediate needs being loyalty pressure, and worry over being inevitably, eventually attacked by a neighbor like portugal? obviously you're way past this point IRL, but if you could share your thoughts on why you would or wouldn't Victor there that'd be rad! the magnus pick for chopping out settlers seems like a long term greed play that in most games would not be as likely to be punished for compared to the super cramped euro tsl map.
this is what I love about civ 6 - no right or wrong to play! victor would have needed two promotions but yes, it would have been a great loyalty play. nothing wrong with your idea at all! I guess my thought process was that I was balancing the short term loyalty issue with the longer term economy issues. Getting Magnus out meant more cities with very little production (my main issue), and choping those woods was a quick way of getting a few extra cities out. More cities means more people which means more loyalty. Two ways of gettting to the same answer I guess, but I was hoping that if I grew my way out of the issue, I would have been fine long term and better economically!
Well, you weren’t the only one planning to conquer Moscow today!
hahahha
Wagner has entred the chat
What a couple of days
@@UrsaRyan watching ur videos has become an addiction so good
the wanker group is ahead!
This was so perfect, Actually the first game was probably the hardest civ start I have seen. Great job Ursa.
It's such a horrendous start. You have so many problems to contend with right out of the gate, particularly the intense loyalty pressure which necessitates a more careful, slower expansion start....but of course he basically had to simultaneously figure out how not to get scooped on his few but essential nearby expansion spots (some locked behind tech) while somehow fending off the popup deity navies circling London like it was their next meal :) He also had to make sure he got at least a normal age while juggling the rest, as he almost surely loses London no matter what else he does if he hits a Dark Age. it's actually amazing that he made it as far as he did in the prior game.
@@CosmicIceCream that's why I really enjoyed this playthrough, seeing him evade all this and play that perfect was really great.
Awesome idea to revisit an old video!
Also it's perfect that Rome got Hercules, Herakles is the Greek version actually!
true!
The original series of this was the first series of yours I ever watched! This is some lovely nostalgia :)
that's awesome!
You should have used your first builder to get the tribal village!
1:03 I mean there could be an Iceland there. Next to a Sainsbury.
wohay!!
For a second there I was like, why would your capital flip? Then I remembered that loyal capitals is a mod I always have on. 😂
Disaster struck hard, considering that Wales disappeared, again
May the bear prevail against the foul continental civs!
Submerged Wales is the UK I didn't realise we were going to get
Oh nice I just re-watched the original attempt a few days ago! Good luck: this should be painful!
Fascinating, I watched the previous game from 9 months ago and it appears that Amsterdam is/was a pivotal city...Rome took it in the prior game and then proceeded to go absolutely bonkers in both science and strength (not to mention creating a gigantic, miserable loyalty problem for England). UR taking it this time 'round actually mitigated Rome's insane start somehow. That, along with focusing on loyalty and building a navy in the first 50 turns, really changed the entire tone of the game positively for him.
yeah that was a big flip for me! the luxuries alone made it very worth having
Ya, I tried this start with one of the Elizabeth leaders. Even the bigger maps were ehh at best. Now playing as Germany was devastating. I took out the settlers of a city state and I think Greece before they could settle, free settlers! It was a very crowded map. France for some reason did not exist, but after a several hundred year war, Spain's one city was mine. Hungary on the other hand, had 1 city that fell fast to loyalty pressure, not sure why because the AI usually slaughters my cities with loyalty. That was a great game. Thank you for your great civ6 games that keep me interested!
So glade yoyr coming back to this
Yes that was like the coolest game I ever watched from you 👍
Hopefully this one tops it!
i just got done watching all 4 or how many parts of you playing that england game while playing civ myself. guess ill play along this time
Huzzah!
Off to a good start.
Ursa buys THE tile the 400 year war was on 😂
this will be fine
Early bears unite
Your comment made me look and notice this is the earliest I've been to an Ursa vid🎉
@@foot5487 Congrats!
Huzzah!
Victorian revenge is like regular revenge but with a lovely jaconde sponge and a raspberry jam.
Regarding Russia settling Moscow on that excellent campus tile, I've been fairly certain for a while now that the AI doesn't plan ahead at all when it comes to district placement, only considering the affect of its next singular action in isolation. The AI doesn't check to see whether a tile could be used for an amazing campus, holy site, etc. before settling on it (or even building something else there); the AI doesn't it consider buying or swapping any tile that would give superior district adjacency, but just choses an already owned tile for whatever district it wants to build; nor does it wait until it can chop/harvest a resource to use a better location; and you get cases of the AI choosing campus locations for adjacency from rainforest and then chopping all of the rainforest down -- it doesn't consider how subsequent actions can impact existing districts at all (you see this a lot with preserves).
In fairness, much of what we as players consider in our district planning would probably be quite complicated and involved to code into the AI's decision making (chosing city locations so as to maximise the use of a bunch of good campus/other district locations that are clumped together, for e.g.), and it'd probably have a sigificant impact on how long it takes for the AI to complete its turns if you did go to the effort of implementing complex decision-making considerations, but simple things like asking "would settling here lock you out of an amazing campus location" really should be doable without major difficulty or performance loss.
@Ursa Ryan , I think the island of the NW coast of Scotland is suppose to represent the Faroe Islands, obviously distance has to be taken with a grain of salt, and very surprising, there isn't a Whales Luxury Resource next to it, as most the world knows of the famous whaling traditions that take place there.
very true, that's more likely it!
"Housing will become an issue in London."
Having lived there, it was all too real
Ooohh I actually remember that!
Ursa: But maybe... a hero... could be what I need.
me: I NEED A HERO! I'M HOLDING OUT FOR A HERO--
defo looking forward to this one
insane start
Casus belli on Russia: city placement 'correction' 😤
The game will be excellent, TSL is one of the most difficult games possible
P.S
If you feel all the mods in the T6 collection don't meet your preferences, could you please at least make a series with Units Extensions and Grand Eras?🥺
This map with historical start dates is a must try 😊
That tile that’s south south west of Amsterdam would be a nice culture bomb with an industrial park?
It certainly would be...!
I just got done with that original series, and how lovely that RUclips decided that the followup would be right there afterward. Ive actually quit empire vicky games twice because i just wasn't really having fun. I'll give her a go again soon, I liked Steam vicky and Elizabeth
I enjoyed re doing this one!
I love all your Videos
cheers = )
It's like Rocky 2!
13:25
Oh my favourite city: aquiduct
love your videos ursa
cheers!
I have seen 30 seconds but YES YES YES!
Englishman "accidentally" forgets what Ireland is called.
XD
oh wow. this is quite poetic.
This should be interesting to see if this horrific start is actually winnable...
I was half expecting an alternate England for this new attempt.
Wales being replaced with a Whale. LMAO !!
You could get a bunch of the era score by declaring war on the Netherlands and Gaul on the turn where they are about to totally lise their loyalty in the capital
sneaky
@@UrsaRyan if we are abusing bugs and fetures of the game, why not abusing all of them xD
Turn 1 I definitely think you'd have been better off setting up shop off river above the copper. You'd have lower housing but it puts you in range of the tiles on Ireland and gives you better tiles to work in the 2 wheat which would be +1 housing when farmed. Then you can later on stick an aqueduct north of the Thames and harbour up in Wales next to the whales. Cool to be able to bombard France with walls when you settle in place though, plus the Water Mill gives you a lot with the 3 wheat in range.
the issue is that the AI then settles and grabs the whole english channel - trust me, you need to keep access to that coast line!
This map puts the "blight" into Blightey.
normandy is rightful british clay! 8:50
Huzzah!!🐻🐻
Huzzah!
You have played this game so well but you missed out on two things. One is that you didn't buy the marsh tile between Amsterdam and that Rome city - it was at a time when food was most critical and it's a +3. The other is that you didn't immediately fix up the pillaged farm tile.
Buy the marsh? 14:55
in all honesty Rome getting Hercules is perfect since that is the Roman name. Heracles is the Greek name.
🖖
EARLY BEARS...YOU KNOW WHAT TO DO
Huzzah!
Ngl, I'm hyped.
Don't get how you managed to get civs expanded to work now... it doesnt work on the current patch for me...
it's been fine actually, try subbing and unsubbing from it?
Huzzah
Huzzah!
I am interested how game feels when you play without rise and fall.. Because then there should not be governors and loyalty 🧐
That would be gathering storm features
Btw could you try the same game with Scotland
or with Scotland in the game as well...
Early Bear! Huzzah!
Huzzah!
is it a mod or setting where it shows adjacency bonuses under the district pins?
@@jyutzler what’s the name for it?
@@jyutzler thank you!
🎉
Early bear huzzah!
Huzzah!
could have moved to the tile next to the whales for a 2nd turn settle with less loyalty pressure. and an aqueduct to the right for housing.
Delaying settling a turn would not only delay getting a second pop but would also potentially allow the AI to grab the English Channel tiles when they settle.
yeah you lose all access to the sea, it's terrible
Looks like Maui can do anything but float.
hahahaha
Actually, there are now THREE w(h)ales in the UK.
Early bears!!
Huzzah!
Revenge? Re-revenge? Time will tell.
the re-revengening
This creator is a bear! I feeling like I’m taking crazy pills! Sure it’s good at civ, but it just growls menacingly and eats trout too close to the mic. I saw it maul and eat a viewer! Again, it’s really good at civ, but I think I am the only person who realizes this is a BEAR!
Sir Bearington confirmed
4:52 Padam sterdam
Oh no
Four wales if one counts the icon.
🐻🐻🐻
Huzzah!
Daily comment.
Take back your crisps, Ursa!
Always take the crisps!
This for the algorithm, but also ursa ryan is HIM
5:39 "I NEED A HEROOOOOO!!"
now this this is brexit
C O M M E N T
Huzzah!
Lets go! :D love it
Should have used Maui before settling.
always forget to do that!
Algorithm 216
Huzzah!
You're not going to be able to settle the Island NW of Aberdeen, it's too close to that city.
It is separated by the ocean allowing for two tiles between as opposed to the normal three.
Bingo - people forget about the 3 tile rule on islands!
Good start when you don't have to restart...
£418 - University of Sankore
| ||
|| |_
"the only game that I lost"
Not true. You also lost that 4 horsemen map where tomyris overran you immediately.
Was that an A-Z game?
@@MrMjerace I... don't remember.
He played Mongolia, I think.
please do this game but take out city states you have so many AI in you need as many as can to settle id rather watch France then the city state brussels
Ah yes, TSL Europe.
Fucking hardcore!
But still, scythia vanilla huge map TSL is worst start.
You should have gone with the blonde english . .
So you can do the loyalty thing right back.
I miss Eleanor
this was really cool to see, but I do have to wonder - would not Victor be a strong Consider for your first governor, given both your immediate needs being loyalty pressure, and worry over being inevitably, eventually attacked by a neighbor like portugal?
obviously you're way past this point IRL, but if you could share your thoughts on why you would or wouldn't Victor there that'd be rad! the magnus pick for chopping out settlers seems like a long term greed play that in most games would not be as likely to be punished for compared to the super cramped euro tsl map.
this is what I love about civ 6 - no right or wrong to play!
victor would have needed two promotions but yes, it would have been a great loyalty play. nothing wrong with your idea at all!
I guess my thought process was that I was balancing the short term loyalty issue with the longer term economy issues. Getting Magnus out meant more cities with very little production (my main issue), and choping those woods was a quick way of getting a few extra cities out. More cities means more people which means more loyalty.
Two ways of gettting to the same answer I guess, but I was hoping that if I grew my way out of the issue, I would have been fine long term and better economically!
So who is telling ursa that he can't settle thr the island city? He settled too close
It's completely separated by sea so it's actually an option to be settled
Stealing normandy tile from france is the english thing to do
It's a legal obligation for me to do it
a