Despite him missing a lot of his old weapons, I think this is less overbloated as a lineup and his melee and Darkness Finger is wicked. Missing the MAP and the combination do kinda suck tho, the MAP can be useful and while the combination is just two Sekihameha together but the pure power in the chant is what made it so great.
They really didn't take advantage of a few more if his attacks like wired knuckles, lighting ball, or even those shadow attacks and or imps attacks he can perform...just done playing A portable again and boy he's good.
@@CommanderBohn Hell, the PS1 era SRW is when they had a boat load of attacks and the mechas can break into components. Remember when you can detach Dancouga to its components? Or fight using Mazinger's Pilder?
@@SMAXZO Not to mention detach Getter's parts back into planes and more. I miss these times. But in all honesty instead of 1 year, they need 2 years to make a more polished SRW game with more attacks. SRW X was atrocious with a number of mechs having TWO attacks.
i think its because of yearly releases they should make it 2 years before release and beside the combo attack master asia attack is only missing Cho kyuu Haoh Deiedan. for me I think it was a good idea to remove the seperate feature because most of the time nobody uses it and i dont like gundam units having like 2 attacks but i did not like the over bloated attack list on alpha 1 where like combattler v and raideen has 3 pages of attack and most of them are bullet based with 2 or 3 ammo and most attack is 1 range i like what they did with alpha 2 onwards where most unit with overbloated attacks got streamed lined
@@SMAXZO I miss that feature too, but I feel like they only put it in there to give you stages where you had to fight using these weaker vehicles as a handicap, like stages where you can't combine.
@@garra123454 Scenario 14: Guy battles Master Asia. (+1) Scenario 14: Domon battles Master Asia. (+1) Scenario 14: Domon defeats Master Asia. (+1) Scenario 15: After the T3 arrives, Master Asia defeats an enemy. (+1) Scenario 30: Domon battles Master Asia. (+1) Scenario 30: Domon defeats Master Asia. (+1) Scenario 30: Akito battles Master Asia. (+1) Scenario 45, any route: Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) Scenario 46 Master Asia and the devil up to +1 point(?) Master Asia will join during Scenario 47 if you have at least 6 Master Asia Points. If these requirements are not met, Master Asia will join during Scenario 52 on IF Route, regardless of total Master Asia Points that you have.
Despite him missing a lot of his old weapons, I think this is less overbloated as a lineup and his melee and Darkness Finger is wicked.
Missing the MAP and the combination do kinda suck tho, the MAP can be useful and while the combination is just two Sekihameha together but the pure power in the chant is what made it so great.
The only secret character to keep the boss skills
They really didn't take advantage of a few more if his attacks like wired knuckles, lighting ball, or even those shadow attacks and or imps attacks he can perform...just done playing A portable again and boy he's good.
Wow, a lot of attacks are missing. No Chokyuu Haoh Deiendan, no combination attack with Domon...what happened with SRW?
Tell that to me. Less HD sprites, more attacks.
@@CommanderBohn Hell, the PS1 era SRW is when they had a boat load of attacks and the mechas can break into components. Remember when you can detach Dancouga to its components? Or fight using Mazinger's Pilder?
@@SMAXZO Not to mention detach Getter's parts back into planes and more. I miss these times. But in all honesty instead of 1 year, they need 2 years to make a more polished SRW game with more attacks. SRW X was atrocious with a number of mechs having TWO attacks.
i think its because of yearly releases they should make it 2 years before release and beside the combo attack master asia attack is only missing Cho kyuu Haoh Deiedan. for me I think it was a good idea to remove the seperate feature because most of the time nobody uses it and i dont like gundam units having like 2 attacks but i did not like the over bloated attack list on alpha 1 where like combattler v and raideen has 3 pages of attack and most of them are bullet based with 2 or 3 ammo and most attack is 1 range i like what they did with alpha 2 onwards where most unit with overbloated attacks got streamed lined
@@SMAXZO I miss that feature too, but I feel like they only put it in there to give you stages where you had to fight using these weaker vehicles as a handicap, like stages where you can't combine.
DARKNESS FINGER VERY COOL IN THIS VER.👍
I wish they make Master Gundam 2.0 MG
SRW T is rather disappointing in animations. A lot of characters have merely 2-3 attacks. Over half of Master Gundam's weapons are missing.
What's here with Master Gundam does look really good, though. I LOVE what they did with Darkness Finger here.
@@SideswipePrime606 This animation is good but they're cut off almost half of master gundam weapon.
Is Master Gundam a real or a super robot?
居然 沒有 十二王牌大車輪 更沒有霸王電影彈!!??!
Can he join tbe party?
yes he's a secret
@@MatthewAleligay is there a guide how to unlock the secret characters?
@@garra123454 Scenario 14: Guy battles Master Asia. (+1)
Scenario 14: Domon battles Master Asia. (+1)
Scenario 14: Domon defeats Master Asia. (+1)
Scenario 15: After the T3 arrives, Master Asia defeats an enemy. (+1)
Scenario 30: Domon battles Master Asia. (+1)
Scenario 30: Domon defeats Master Asia. (+1)
Scenario 30: Akito battles Master Asia. (+1)
Scenario 45, any route: Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5)
Scenario 46 Master Asia and the devil up to +1 point(?)
Master Asia will join during Scenario 47 if you have at least 6 Master Asia Points. If these requirements are not met, Master Asia will join during Scenario 52 on IF Route, regardless of total Master Asia Points that you have.