I put Firefly and Rappa on the same team with HMC and Ruan Mei for the newest Apocalyptic Shadow and it turns out chocolate and peanut butter taste great together.
Poor Silver Wolf. Her whole identity as a character was powercrept by them adding her most unique ability to the kits of characters that would want her.
@@aaeign i feel like instead of using blade and DoT as an example of powercreep, He should went with SW. Because DoT and HP decay can always get a new support to uplift the team. But SW is a support herself, and how can a support get a support to support themself? The answer is never.
To be fair Silverwolf’s gimmick is insanely terrible and her kit is overall not good. Those were thoughts I had almost immediately upon seeing her kit in 1.1 so it’s not even a hindsight thing. Single target random change element that might fit your team unless you’ve made it 100% by being unoptimal in team building was never going to last.
@@variareaver4658reason I use silver wolf is to simply apply crimson knot for Acheron (reason I pulled for Acheron is bc of her cool ultimate and a bit of meta reasons, but mainly her design)
I find it nuts HSR is 3 years younger than Genshin yet it's already at 60 characters while Genshin has 89. It's like dude you don't even have enough good 4* options and you damn sure do not have enough universal LC options and the most worrying is they keep trying so much power to LCs and the alternative is nowhere near close for some characters
So far every single HSR patch has brought out at least one new character, where Genshin occasionally has rerun only patches, so it makes sense that HSR is catching up really fast. Penacony for instance was absolutely packed with releases, we’ve been getting at least two new characters per version update, since 2.0. Still, it’s crazy to think that at the speed they’re going, Star Rail is gonna surpass Genshin’s character count.
This is not surprising at all. Genshin Impact's characters engage in action battles in the open world, while H:SR's characters engage in command battles and can't even jump. So when I saw at the beginning of 2024 that people were praising H:SR for giving away a limited 5-star for free and using it to criticize Genshin Impact's idle clouds, I felt that I couldn't agree. The cost of developing and testing new characters is completely different for these two games. Moreover, DPS characters are the most susceptible to depreciation. I believe that after a year, Xianyun will still be valuable, but Dr. ratio may be eliminated by the power creep in half a year. For now, H:SR is a bit more generous than I expected
It's weird to think dps like Acheron, Boothill & Yunli might be seen as "mid" dps a year from now, just like what happened with Jingliu & DHIL. The previous "strongest dps" now being seen as mid
It's already happening with Acheron but the thing is with these DPS they haven't got their full team yet while Firefly and Feixiao got a whole roster to choose.
@@jerryeljeremy7790And yet hoyo decides to make fugue just a powercreep of harmony trailblazer so firefly is even more broken, ahh i love their kit creativity in hsr
@@JustSkii and the drawback would be that they are mono pyro, so in theory they wouldn't get many breaks, but with weakness implantation AND toughness reduce regardless of type there is no tradeoff and is just pure unfiltered 200%+ super break damage
@@edgieststalker8141 i cant take it anymore. I'm sick of break meta. I try to play blade, his best team is break. I try to play himeko, her best team is break. I try to play jingliu, her best team is break. I want to play firefly, her best team has break, i want to play boothill, rappa. They both want break. Firefly grabs me by the throat. i grind for her. I synthesize for her. I get Gallagher. My firefly isn't satisfied. I pull lingsha. "I don't need this much healing" she tells me. "Give me more eidolons." She grabs tingyun and forces her to snap her neck again. "You just need to break them more, i don't need more cycles." I cant pull for tingyun, i dont have enough jades. Firefly grabs my credit card. It declines. "Guess this is the break." She grabs Sam. She says "fyrefly type 4 activate." There is no hint of sadness in her eyes. Nothing but pure, super break pyro damage. What a broken world.
HSR powercreep is inevitable because turn based games don't have a lot of options to make characters play in an interesting way. This is why powercreep in genshin is not that high in comparison I think
Ehh, they know they can make new and unique units that play differently (like boothill and kinda yunli) but why when they can just copy and paste characters (like with gallagher and lingsha, harmony trailblazer and fugue, sampo and black swan ect.)
In genshin ,The Concept Of Elemental Reactions is the Reason , There isn't much Powercreep. Every High Hitter is an Option in that Game. Hsr is just Hsr meh...
Turn based games DO have a lot of options. Star rail doesnt. Theres only so much you can do with a basic, a skill and an ult, and every mechanic outside of the fight like speedtuning and such is completely rng based
@@JustSkii They do but their focus are only Break and FuA meta for now and there are already Robin & Ruan Mei for the support so the DPS become stagnant with repetitive kits. In 3.X the next focus are Summon and HP decay (or maybe DoT, who knows). Only then you will see different and unique kits again.
Spending months of resources to grind a DPS to max level traces and relics just for it to get powercept by the next is peak HSR gameplay. Most HSR units can't stay strong enough past their first rerun. For reference, Hu Tao and Dan Heng IL are both 1.3 units. I would be surprised if Dan Heng IL manages to stay afloat over the course version 3 without a massive surge of powercreep, let alone be still on the upper echelon of DPS like Hu Tao 4 years into the game.
its actually sad when i saw the AS buff for basic attack and Kafka side having imaginary weakness i went and tried DHIL but him alone cant do the fight fast enough, then when i tried ratio/topaz the AS buff made my ratio do 30-50% more damage than usual that is how powerful the buff for the flavor of the month (fua and superbreak)
Months of resources ? Buddy, this isn't genshin's greedy grindy self. HSR is as generous with It's levelling mats as it is with It's pulling currency. You can build three units within one patch on HSR.
@@wafaay7182 Buddy the relic system is the biggest resource drain that is somehow worse in HSR than Genshin. Having to farm a 4 piece relic set with a 2 piece planar w/o an off piece is objectively worse than a 4 piece set with 1 off piece. HSR objectively is more grindier to relic farm units without any of the longevity because of absurd powercrept.
@@wafaay7182one word: relics and don’t tell me “oh you can just use them on someone else later”, no you can’t, because they will just release a new broken set for a new meta unit later, so yes for support sets, no for dps
Say anything about Genshin, but compared to hsr the devs have done a pretty decent job at balancing the meta for long ngl ☠️ The fact that Bennett Xiangling Sucrose Fischl are still touched on to this day make up for pretty decent balancing not to mention the 4 star weapons being so good too...
How is bennet flawed ,i understand xiangling as she is Bennet locked for dps and she is the only off field pyro applier,but need a lot of er for this role. Bennet is just a pure buffer with heals @abdiabdi3225
Remember when luocha and blade were the premier husbando duo, and hsr players were happy all around? Hsr seems to neglect husbandos now 80 percent of the time, and both of those characters have been horribly powercrept (one by a 4 star..)
Genshin's free 4* weapons are quite powerful compared to most other games free weapons. Sometimes, even I don't bother getting their signature weapons and they still slap in most contents using the 4* weapons (albeit not the greatest compared to their signature weapons). Event weapons are given free at R5 which are comparable to R1 5* weapons even without CR / CD primary stats.
I got baited into clicking on the video after seeing Neuvillette in the thumbnail. I’m glad I ended up watching through to the end, though. I don’t play HSR, so I don’t know the full extent of how the meta is shaping, but I remember when DoT and Jingliu were top tier, and now I’ve been seeing nothing but doomposting about them lately. Good summary.
I got baited when I saw Jane Doe. I was like "The game just came out". The weird thing for characters like Blade and Jingliu, they do get updated. The problem is that new characters eclipse them in just about every way. You can use Jade and Robin with Blade, or you can use Firefly and ignore everything. It's the curse of Gacha to have powercreep, it's just how fast it comes
Haha, same. IMO although Neuvillette has insane damage, in my eyes he powercreeps in terms of quality of life in combat. He is one of the easiest, if not the easiest character to play because he will be the one dealing like 95% of the team's dmg, whereas some team composition have damage spread out into multiple characters, while dealing equal or slightly less or more depending on the lineup. Neuvillette works best with 3 supports rather than 2 off-field dps + 1 support (excluding Furina because she is the best character in the game).
I agree with this video,as someone who happens to like "outdated" teams like DHIL and DOT i honestly just gave up on clearing endgame,it's impossible without vertical investment for a newer player. So ill hyper-invest into those and hopefully that'll give me half the dps i need to clear
I met a lot of genshin players through co-op, and about half of them when I asked them about star rail told me something along the lines of: "I quit because of powercreep", and after firefly released I did the same and the only reason why I'm back is so I can get my Sunday and probably leave again.
personaly when it cames out i was laying Persona 5. I thought "gacha + turnbased = will have powercreep" I dont want to spend a lot in gachas so i tried the game and...it was alright but not great either. Learned later that it already got powercreep and thought i did the right choice quitting early. I dont want to deal with that honestly.
Holy shit, are you me? I spent hours redownloading the game "for sundayyy!" And realized how boring everything still felt, that I still had the 2.3 penacony firefly date to go through, and playing again meant doing other uninteresting miscellaneous shit. (YAP INCOMING, sorry in advance but im a good writer I swear.😂) Seriously, it felt like everything I loved about belobog had been ripped to shreds. Enemy encounters in the overworld, adding to the atmosphere? Acheron one shots them. Using characters you love? Yanqing, Blade, and Luocha got horribly powercrept, just pull firefly. The pure vibes that oozed from belobog? Get ready for yapping. Nothing hit the same, man. I knew powercreep was coming, I just didn't know it'd be so bad. Seriously, in genshin I can bruteforce with characters I love, because there's dodging, timing, positioning, etc, and etc. But in star rail endgame modes...literally get fucked. Hsr players love to tell you "the game play does take skill!!" But really? No skill can make 1.0 characters do jack shit. It feels like the game is SO hungry for my money despite being "more generous genshin could never haha!" Seriously, if I came back to genshin with 2400 resin it'd feel like Christmas, but in hsr I just sighed.
Ngl, I hated the community because I pulled for the characters I wanted and used them for years, some of them became meta and people were like "uhhhh you use meta that's boring", and I'll like mf I saved for like 8 months for Alhaytham and Aventurine, I chose my pulls long time ago before knowing how powerful they were
For Genshin , powercreep doesn't really matter as much because how genshin's elemental system works.. Element reactions buffs your damage so much that even with a full 4* Overload team consisting of Sucrose/Chevy , Xiangling , Bennett and Fischl for your first half and have a cheap Hyperbloom team on the second half with DMC , YaoYao , Xingqiu and Kuki , you can still clear the abyss... But for HSR , there is no element reactions that amplify your damage.. you are dependent on the raw stats you have farmed for your characters through relic , eidolons , lightcone investment and the base multipliers the character has.. So if a character that doesn't have a good base multiplier , no matter how much you invest into them , they'll struggle a lot even with broken supports considering there is no element reactions that amplify your damage..Blade is like a perfect example for it.. Blade's base numbers are just no good enough at all.. Unless they release a support for him that just increases his damage like 500x which wont likely happen , he will still struggle in a lot of the endgames.. Plus the character performance really matters how the devs caters the content towards. Jingliu was considered the best dps in the game and one of the major reason for that was because the MoC was filled with ice weakness.. so she had no issues whatsoever clearing out the MoC. An E0S0 Acheron will struggle a decent bit now because the content doesn't favour her.. It favours break characters like Firefly , Rappa and Boothill.. HSR's powercreep is and feels more impactful compared to Genshin's powercreeo solely because the lack of element reactions
To an extent I agree with this and it’s mostly just because they fumbled most of the universal mechanics of Star rail. Most notably break. Weakness break does piss all it’s super weak on its own. People are more concerned about matching elements because the boss has 20% res if it doesn’t match and honestly I wish that wasn’t an issue.
there is a person named furu who clears the abyss with melt Amber and dps Barbara and they are doing this since Inazuma. of course their characters are hyper invested and have the best weapons and high constellations but these teams are still viable
@@s1imosha you say that like you can’t do this garbage in star rail too. “I can bring trash to victory” is like the mantra of copers who think more pure supports are the best solution to the game in Star rail. They’re viable but never realistic for anyone even particularly interested in making something that’s not garbage.
THANK YOU for bringing up the whole idea of perceived generosity. That's 100% how these kinds of games work. They aren't going to forego their whole business model, they're going to offset that loss somewhere else out of sight. It's a sleight of hand tactic to get people to lower their guard who think they're savvy towards the business. As a more extreme example to contrast, ever seen those mobile gacha game ads showing "FREE 5*, SSR RANK, SUPER SUPREME GOD SLAYER+++ RANK CHARACTER! 500 FREE PULLS! JOIN NOW!" Yeah so uh how much value does that free character have vs the actual meta characters? Are they Aloy? Will they be power crept in a patch or 2? Are they only good in the early game and disproportionately so? For the pulls, what are the rates for the real meta characters? How many copies are you expected to have to do "good damage"? Do you need to get a shiny version for them to be worth anything? It's always about what they're not showing or telling you. Edit: Forgot to add on that they'll often borrow lingo or units of measurement from other similar games as a point of false comparison as part of the deception. There's big opportunity for that with HSR specifically because it has Genshin that it can be an exact comparison against, and being from the same company it'd be all too easy to overlook the differences in the model in favor of the similarities.
@@jewzetto9492 That leads exactly into what I was talking about though. With the edit I added I explicitly called out the false point of comparisons these games set up. That being the higher number of pulls vs Genshin. With Genshin those 90 pulls if done back in a 1.x version could very well still be carrying you through 5.x content 4 years later, but can you really safely say the same about Star Rail? Shelf life of the goods obtained is definitely a part of the value equation. As for the "its not that deep" remark, all of the game dev industry is built around some form of sleight of hand or another. It is a whole industry built on magic tricks and psychological conditioning of some form. Some of it is in good spirit, some of it is in bad spirit, but it's all built around trying to build up a desired perception. Things like speed lines and FoV changes to sell the idea of going faster, baking static lighting to make scenes more visually impressive, strategically providing or not providing certain options to players to make them think certain actions are their own choice and not preplanned by the developer. It's just how the business works from top to bottom.
@@mettaursp309I don't play hsr but from what I am gathering about what you're saying is in hsr case quanity is more favored than quality? I would love to know more about ur point of view
@@princepink I only played HSR at launch a bit so I don't have very strong opinions on the game specifically myself, but I've gotten plenty of information about it from both friends who do play it and from posts and videos like this. The main two points that has boiled down to though are: - HSR has better QoL, including more "generosity" as gacha players like to say - The meta seems to shift a lot faster and a lot more drastically than Genshin's I can't really speak on any kind of measurable content quality difference vs Genshin. That's not my place to decide as I don't play one of the two games. However I have noticed that when speaking about HSR a lot of people will bring up one of, if not both of the two points above. More often than not there will seem to be a mental disconnect that gets in the way of broader conclusions about HSR's monetization model that connect the two points. That outcome is enforced by the game's design and the way it markets itself. These games are designed to try to keep your attention away from the true cost of playing and to get you to spend more. Genshin uses these kinds of tactics too, but in different ways than HSR does.
i think another problem that adds to this is the fact that each character is a major time sink. grinding for their talent, level, and lc mats can take an a long time especially when there isnt a sweep function (yet). and i havent even mentioned the stupid rng of the relics. whats worse is that by the time youve finished building em, they're probably already powercreeped by the next big thing. at this point why even invest so much time on building your character when theyre just gonna get powercreeped in a few versions.
Imagine if they added a function where you put in a character and what you wanted to upgrade and the game auto battles all the required battles in a row to get to that upgrade.
The major problem is that hsr keeps releasing 2 new units per patch compared to genshin that only releases 1 per patch (and maybe sometimes 2). And what's worse genshin usually releases alright units and sometimes a bit better than the last but hsr on the other hand keeps making more and more busted units every single patch and 2 new units per patch makes the power creep even faster.
No, because I love HSR. I haven't played it in... like, a year because of storage, but when I was playing I was a huge Acheron and Dr Ratio fan. I feel like if I start playing again I wouldn't be able to use them as efficiently as I would've been able to before.
Hsr glazers not gonna admit there’s power creep cuz they spent almost a year talking about how much better hsr was than Genshin and that it was the most perfect game that Hoyoverse released. Any criticism is going against the agenda
Bro, you don't know what you are talking about. Everyone knows and admits it exists. But the important part is that the powercreep is negligible, insignificant
Acheron effectively sealed Star Rail’s fate as a powercreep model of gacha, In 2.0 the meta seemed healthy as sparkle buffed a lot of older DPS such as seele jingyuan and even blade, while taking DHIL to the top, him and DoT were the best bet for clearing a boatload of content in the game, but its genuinely hard to describe how ridiculously overpowered acheron was on her release, there was no comparison to her output. This was only compounded by break units which at the time there were none of, so superbreak being a powercrept *mechanic* meant that consistently units like Boothill and firefly were curbstomping content as they were dps that could comfortably drop their sustains for more output due to the delays from breaking, which will probably become more pronounced once better break support comes along. And now we’re even seeing examples of DIRECT powercreep, such as yunli with clara or Feixiao over Dr Ratio, which doesn’t bode well for the games future meta.
@@variareaver4658I disagree, a lot of older dps fall significantly behind if you dont have their BiS support for them, and supports are usually the units that have the most longevity out of games like these
@@hyper450 that’s the problem Pure Supports are the most overpowered overbearing role in the game. They’re also really fucking boring in star rail. You don’t want pure supports to help older units because it just means they powercreeped damage again but with one unit buffing the baseline damage of shitty old units with no mechanics. Which already happened with Robin btw. They either need to find a way to have the old Crit dps not get stuck in “dps pure support pure support sustain” as their only comp or abandon them entirely.
@@variareaver4658That's cap, at the time of her release RM buffed pretty much everyone in the game. There wasn't a single thing in her kit that any character in this game wouldn't be able to make use of and yet it didn't feel like content skyrocketed in difficulty
@@PabloRodriguezreal What’s the point of using “at the time the difficulty didn’t *feel* like it increased” as a response to a character fundamentally changing how the meta works. You’re just saying that the endgame wasn’t immediately creeped around her damage as if that matters. Now to be fair, the true sins of Ruan Mei happened after she basically ruined the archetype of break on its launch. Absolutely awful archetype but it’s still caused by harmonies being broken and badly designed.
Honestly one of the reasons I don’t even bother playing HSR anymore. No point in trying to catch up and build my teams when in three patches they’ll be even more power crept
Your character is not gonna be useless immediately when the new strongest character comes out, you'll be fine. You don't need any of that for the story quests anyways
@@Mr_Leech_HGC bcs the moment there's someone defend genshin they get called company bootlicker,but appearently that rule doesnt work for hsr,literally "rules for thee but not for me"
My best friend quit star rail shortly after getting Argenti on his first run and she came back recently and it has been a pain trying to catch her account up 😭 ever since 2.0 came out things have been getting more and more inflated and its not very fair to new/returning players.. like why is March 7th the ONLY FOUR STAR PRESVERATION?? 😭 but im pretty sure if they did give us another four star preservation it wouldnt matter because its like theyre allgeric to making fourstars even somewhat comparable with five stars. My biggest compliants is the lack of a good roster for four star sustain units 😭 like looking at genshin they have a plentiful of sustainers you can use if you dont have five stars, and Genshin is braindead easy 💀 meanwhile hsr gives us enemies that can literally one shot everybody but the only good four star sustain is Gallangher
@jewzetto9492 and why would you use pres Mc when harmony Mc is just so much better? And even when genshin first came out it still had alot of good and valued four stars
The biggest reason as for why the powercreep feels horrendous is because hypercarry, as the most dominant thing you can be doing, was the worst outcome of the meta in 1.X and I at least believe the devs know this as well. There was so little to do outside main dps support support sustain because sub dps or tank or breaker or literally any other role basically didn’t exist. From there because elements don’t actually matter that much you already had people going well this char does more raw damage than this char in 1.0. There’s no nuance between how half the characters played because they were all running on the same crit hypercarry team. Who were the best? Anyone who worked with Bronya. Jingliu is still extremely reliant on Bronya now and a year ago but because Bronya is being outscaled by limited harmonies and because none of the limited harmonies really buff Jingliu that well. She fell off. Which is true for 90% of the pure Crit dps with no mechanics outside basic and skill. Which is why the devs have been trying to make archetypes for the better part of 2.X. Star rail basically didn’t let you exist without a decent harmony/pure support in your team until Feixiao who can run HMarch and Moze as an actual comp with no harmonies. The dps needed to have functions with the team in order for the most overpowered role in the game to not be required. Acheron still used pure supports like Pela and wolf so I’m not counting her . Honestly the only reason Acheron is even partially falling off is because her pure support line is really ass outside Jiaoqiu. She’s been living off the fact that she’s really good despite them since her release and honestly she’ll probably end up fine if the game ever throws her a bone again. Anyway I sort of want the direction where units can be sub-dps because it was failed before, even if you can argue it powercreeps the base game, because tbh the base game just sucks. My only thing rn is that until they properly establish all the archetypes they want to establish, most characters are waiting for support like these are card game archetypes waiting for legacy support which just feels really weird. So what I want to say in all this is The powercreep is trying to lead to a better game that can properly balance its damage creep through the function of archetypes and while it feels awful for the early half of 1.X units, I can cope and say it will eventually slow down. (Also I hate break in its current state save this archetype from being harmony spam pls)
Oh right And the reason Jingyuan is seemingly the only dps of the old units that is somehow still alive is because he has any mechanics whatsoever that you can specifically target with buffs outside raw crit damage. He’s still not amazing, but he also doesn’t feel completely unplayable.
Star Rail power creep is nowhere near the levels of terror that you will experience in Fire Emblem Heroes. That game is pure torture to get into, and worse if you were a day 1 player.
Former feh player can confirm. I can tell you, you can get lots of free goodies but have fun catching up with the literal power creep on almost every banner. Worst part is the emblem heroes, u need to get em from like weapon banner equivalent. No feh pass, too bad for YOU
@bluefirelost4650 Oh man, I felt that on a personal level. I started in Gen 1 and hoo boy after only like a year or two power creep would progressively go from every year, to half a year, to four months, to every holiday, to every month; and by the time I quit...it was every other week when a new unit came in to drastically rebalance the meta or counter an extremely overpowered niche.
@@Chuggsy22 can confirm. It rlly sucks because someones favorite character who isnt a main lord nor avatar has a low shot of getting an alt that can withstand todays meta. Even with lots of investment, theyd fall to the new shiny toy is pumps out
Now I don't feel bad for dropping Hsr. Btw you didn't need to use zzz and genshin in thumbnail (ig its clickbait). But yeah Genshin also has powercreep but its really slow and it all comes down to your preference in playstyle.
You know Genshin powercreep is really slow when a 4 star unit from 1.0 is still meta to this day Or a 5 star unit from 1.3 didn't get powercrept as an on field Pyro carry until years later in Fontaine
That's my main reason why I quit HSR. I deleted my account during first patch of Penachony after i got black swan. I realized that the HP modified of enemy increase if new DPS released. Good thing genshin impact use elemental reaction than DPs number.
2.6 is the first patch that didn't introduce 2 new 5*s. The first since release. And 2.7 introduces 2 again. The release rate in Star Rail is just too fast. It's approximately twice as fast as Genshin, that releases just a bit over one new character per patch on average. This is what drives powercreep the most - the need to justify spending jades on all those new characters. While HSR does have better fleshed out late game content, Genshin's release rate is, I think, a lot more healthy and is much less FOMO'd. Also Genshin 4*s are a lot better and are also released more often. We'll see how ZZZ goes, it's too early to tell yet - double releases in the first few patches are fine, but I hope they slow down starting from the patch after the next. If Miyabi is the only character that gets released in 1.4 I'd be glad.
As usual when it comes to HSR powercreep, yeah it absolutely exists. But also as usual when people are mildly peeped writing clickbait videos (let's be real this is a clickbait topic) they tend to make unreasonable points that don't really hold up a lot thus making the video a lot of rage bait that's not very interesting to talk about. This video is not an exception with small holes everywhere that make writing a reasoned argument about it overly tenuous and fairly stupid. Examples: - At 3:38 you mention the increasing game difficulty between 2.1 and 2.5 that... does not exist. Yeah, Acheron released and at that moment they basically locked the difficulty of Pure Fiction and MoC from that point forward until the 2.5 Pure Fiction. The enemy matchup lineups changed a lot during that period with the release of Jade for Pure Fiction and Firefly in Memory of Chaos but the measurable difficulty modifiers of the modes stayed almost the exact same (oh spooky the MoC HP% multi went from 120% to 130% during that time). A lot of old characters became able to clear the endgame modes with the changing enemy lineups as well. - You mention characters needing their exclusive Light Cones and then proceed to talk about Boothill who, to be fair, didn't have any F2P cones at all that did much of anything for him (his best option was a 3 star that gave a speed boost to him on kill lol) but also really couldn't care less about a lack of cone at all as a break character, and Robin who has multiple amazing F2P options that fullfill different roles (one of which giving the energy you want in the form of But the Battle Isn't Over as well). It's especially weird to mention them when Yunli is like, right there, and has her RNG factors heavily mitigated by her light cone (increases her chance to get hit from about 28% on most teams to 70%). And these are only a few examples in the video. Talking Star Rail powercreep is at this point a massive circle jerk between people who say it doesn't exist and people who think it's the end of the game when both really couldn't be further away from the truth which makes the whole thing a mess.
The biggest thing with powercreep with me is how much stronger the enemies get in comparison to older ones, its the big difference with star rail to me where its not just that old characters are weaker by comparison but bew enemies are so much stronger that the same team might just not work
Yeah this is why I couldn't care less about powercreep in any game. For Genshin I'm doing just fine. For ZZZ I'm also doing fine. For HSR I haven't even left the snow planet yet despite the main story for it being finished and I barely unlocked much in HSR, but still I'm getting through the game just fine without worrying about powercreep.
The snow planet isn’t where power creep matters, it matters. Once you get to the later parts of the story, where you basically need the premium units that came out in the past few months.
I doubt there is anything that will ever make him relevant again. Even if he gets a 100% action advance on his LL as a support it will not matter. He has 1.0 stats and scalings. Modern dps have broken mechanics that deal multiplicative damage outside the standard formulas on top of just having higher scalings. Just compare Seele ultimate damage of 425% to Fexiao ultimate damage of 700%. Their kits are pretty different but they both work off attacking many times repeatedly with strong self buffs. Lingsha is a healer support and even she will outdps Jing Yuan who is a dedicated dps. I will not be surprised if we see supports in 3.0 that will be doing nearly 1 million damage on basic attacks.
Tbh, in my personal experience, i've never felt real powercreep in hsr. Yeah, it exist, but im still clearing everything with seele monoquantum, some people make it seem like the game is unplayeable if you dont have the best 5 stars in the game. Even if you dont clear everything with all stars you would only lose like 1-5 pulls per patch. Dont let the FOMO get you. 😔 (sorry if my english is ass, still learning)
My thoughts exactly. You really don't have to fully clear all of the endgame modes and people seem to be forgetting that moc, pure fiction and apoc shadow are not the only thing in the game. Sim uni has many modes and you can clear it with all of your older characters and have fun
All the generosity that hsr players screaming about is that 10 pull every start of the patch and rest is the same with genshin. I played the game for a month and i havent seen that "generous" side of the game at all. Despite doing most of the things recommended to me i havent even got enough gems to guarantee **one** pity for a character. I dont even know if i played the same game as them.
Actually I think after that 10 pull it's probably worse than genshin because genshin gives so much from exploration that if I were to 100% explore everything I'd have so much more than a 10 pull.
@@Lad871 Or Dokkan. Majority of the units in 2023 Dokkan are straight up unusable. Zamasu was the hardest boss with a 1.2M+ like 500K normals super looks like a literal baby where the average is 3M and I think the highest is nearing 5M on Global while bosses massively raise attack on super
Powercreep in star rail is an issue yes but imo it's not that big of a deal? You don't need absolutely every character to clear all endgame modes and you can still 30* moc and 10* apoc shadow and pure fiction with older characters, missing a few rewards is not that big of a deal. Hsr gives a good amount of pulls so you can get some of the new powerful units and clear endgame with them. Older units had their time to shine and if I get a new character I want to use that character anyway. You can still use older characters in simulated universe game modes eg I managed to clear divergent universe protocol 6 with DoT team. I think people are way too focused on fully clearing all three endgame modes when it's really not that important
Power creep in HSR is particularly bad because there is very little skill expression compared to active combat games. Better character models and more power is all they can really offer of value between metas. Which brings up the meta-creep that Leech briefly mentioned with DoT teams. HSR slows their power creep a bit by constantly releasing new "metas" that you will need to buy a new team for, and then releases an end game mode targetted at that meta. Ngl though Firefly working so great with harmony TB and 2 4 stars was a pretty cool move on Hoyo's part. The best way to play HSR might be to just login twice a year and do the story though..
Might be a hot take but i think people doompost hsr powercreep way too much. Yes of course the game has power creep just like literslly every other gacha game, i mean look at genshin with characters like xiao and ganyu, ayaka, xiao only is good now bc of OP supports, the same thing with star rail. Acheron withouth jiaoqiu, or yunli withouth robin is a noticable downgrade and that's just how games like genshin or star rail work. The only exception to this rule is neuvillete which i know genshin hates for making him so broken Also if you love a dps, like i mean there your main you might aswell beef them up and get eilodon for there supp or themselves, bc i mean at the end of the day you only need 2 teams to clear every content. And pf is basically free with how easy it is, vertical investment is good if you just want less teams and focus on like a few characters.
@jewzetto9492 I don't know about that, I just watch some of his vids here and there but I see doomposting all the time and it's getting tiring. Now all the complaints about fua and break being favored is all fair bc DOT is burned to the ground and hyper carry is barely staying afloat right now
Star rail powercreep is on a whole another level you can’t really compare it to genshin. For context, I am a day1 player for both games, but in star rail I don’t have a single harmony 5* support, not even Bronya, because I only pull for characters I really like. I can’t clear endgame modes because I lack damage, of course I’m not complaining but consider the fact that I have recent characters like Feixiao and Boothill and both their LC. Compare this to genshin: both Kinich and Mualani with 4* weapons can comfortably clear abyss with only 4 star teammates. Yes, Xiao Ganyu and Ayaka may need their premium team for 36 stars right now but it has been three to four years, meanwhile in star rail even now Feixiao and Boothill can’t clear without their premium supports.
@awkiall Tldr if you don't wanna read all this, basically it's not powercreep your describing it's lack of options which are completely different things and which I agree with you that we need more 4 star options, but powercreep isn't a problem. That's just not true though, you can clear with feixiao with march and Robin or like e6 moze, all e0s0 bc that's what I did with a gallagher and comfortably cleared in 3 cycles even though my builds are underwhelming. You shouldn't be struggling with feixiao side especially this moc cycle, as for boothill you don't have his only 2 good supp bronya or ruan mei so obv he's not gonna do good. Your not describing powercreep bc feixiao is the best DPS rn, your describing lack of options that's it. The only reason why 4 star work in genshin is bc they messed up making characters like Bennet, xiangling, fiscal etc., it was before they knew what they were doing and I promise you, if they could go back in time they 100% would to change there kits and stop them from being overturned.
@@Glizzyman I mean you’re also right and because of this I think star rail and genshin power system(? I don’t know how should we call it) aren’t really comparable. Star rail is more in line with the standard gacha games which have huge powercreep, genshin is a special case also because of the busted 4 stars. As you said, Feixiao doesn’t have problems clearing but who can clear on the other side without their special supports that’s not firefly or acheron? And this game is only 1 year old, meanwhile budget ganyu and ayaka teams were clearing fine for at least two years, I’m just saying it’s not really comparable
@awkiall I'll try to keep this short, star rail power creep isn't bad, it's just that you can't invest in a character and get 0 good support for them and expect to clear moc, it's called team archetypes which is a good thing. The only difference in powercreep in genshin and star rail is that in genshin they accidentally made broken 4 stars and now almost every other 4 star is terrible in comparison besides like faruzan. I just find it weird to complain about powercreep then not pull for anyone bis support, like you can do that all the power to you but don't be surprised or even care about moc at that point. Or if you want to just do vertical investment then that's another smart idea. Just imagine people complain about kinich bc he's bad only bc they don't want to run him with pyro characters, is that powercreep as well? Bc that's what your saying for boothill
I used to play Star Rail a lot after release. But after 1.3, I thought that they were releasing way too many characters per patch. Because, I saw Jing Liu and Topaz's drip marketing and it was too much for a Genshin enjoyer like me who expects one 5* character per patch. There has been a lot of back and forth since then of coming back and leaving a week later. Now, here is the fun part, I thought that after 2.2(?) ish the characters will slow down but no, they are still releasing two 5* per patch. It takes too much mental energy to plan your pulls as an F2P since none of the 5*s are bad and, like this video explains, get powercrept months later
I realy hate that hsr has class based weapons instead of the system genshin has, like the only character that gets cucked by his weapon type is Thoma, while in HSR Boothill, Acheron, band so on have little to none f2p options
6:58 not gonna lie this really goes into the community issue where hsr just has the superiority complex of while it’s true that hsr devs are more active than genshin devs that’s really bout it. Hsr as a game doesn’t have enough going on to really warrant its hype especially with how absurd power creep is and how much the game devolves into turn brain off and just autobattle unless you actively need to take iver
The worst part about power creep in HSR isn’t that Character A is weaker than Character B. The real issue is that many characters people initially skipped have actually aged like fine wine, which makes me kind of paranoid due to poorly timed banners. The best example of this is Topaz everyone skipped her because, at the time, we didn’t have Ratio/Feixiao, Aventurine, or Robin, so her best team was Hypercarry Topaz, which wasn’t that great. But with Jingliu and HuoHuo being released around her banner, Topaz’s pull value dropped even further. Of course, the devs know how much people want Topaz now (which is why she got two fast reruns), and it’s not because of the meta but because she’s genuinely that good and fits into her team incredibly well. She’ll probably synergize with even more future teams due to the summoner meta on the horizon. It’s a nice bonus that teamcomps offer such variety and creative possibilities. Compared to Genshin, it’s a much better approach to team-building than the typical Hypercarry characters that rely on multiple buffs or reaction-based DPS.
I actually pulled for Topaz because of Numby, when I found out about her Kit, I was even happier, because I knew they were gonna make FUA better because they made a FUA support
Doesnt seem reasonable to treat powercreep like an end to everything you built up, like "oh no i cant play this game anymore, my older character cant compete against the absolute strongest in the 1% of the hardest content right now! I cant get my extra 2 pulls, Its all for nothing!" Like be fr. You play games like these and should expect them to convince you to pull for the characters that will do better in whatever impossible-mode level they drop completely catering to the newest one
Except that’s not the problem they increasing the difficulty of everything even the story content, to the point that some players can’t get through it because they don’t have the new units because DPS ceilings are increasing WHILE CHARACTERS REMAIN THE SAME
Few months ago after i got emilie but didnt get kinich yet i was clearing abyss with burning diluc , yet i couldnt beat sunday boss with my blade and argenti . because every enemy is mindlessly created to fit newer more op character
@@generaltoszur1036 no you lost against Sunday because you brought an unfunctional team to the boss. Unfunctional teams work fine for story as long as you can sustain to victory which is true for both star rail and genshin. Although admittedly that’s easier in genshin because genshin sustain is basically a non-question. If you didn’t do that at minimum then it’s really not the game’s fault that you can’t do story.
In Star rail, If you just pull meta, the game is stupid easy. If you choose to skip any meta character just because you don't like them, then the game just feels like shit. It's crazy that one single character can completely change your game and is almost a necessity for half the teams For example, In Genshin, there's almost always a replacement for a character you don't like because most of a character's value comes from their element and elemental application. In Star Rail, if you skip someone like Ruan Mei because you dislike her, the game will be much harder; She's an invaluable character and is almost a necessity for playing the game, and there's not a single decent replacement for her that also won't be needed by your second team I hate how much this game pressures you into pulling the current meta characters and how bad the game feels if you are missing even ONE of them
I wish I could main my e2 yanqing. But joining in 1.5 and not having the time to gather like god artifacts and max shit, hes literally like 3x worse than firefly. Not even an overstatement. No but honestly, I had to replace my yanqing, blade and sushang so fast to acheron boothill firefly etc. IN LESS THAN A YEAR of playing. Yet in genshin, yoimiya and noelle still clears abyss for me quite easily, although with more investment, but still with fast enough times to save more than a minute.
I feel the same way, i farmed for ying juan for about a whole year, and somehow he is less then 1/3 as good as my rappa and firefly who i used 3000 energy for. And that was znough to build both of them to a level that is so much stronger then any other character i have.
I know right? I saw a comment in the genshin sub the other day about "man I'm kinda sad that my arlecchino does so much more damage than my yoimiya" Honkai star rail players will look at you in the eyes and unironically tell you "how is our game any different? genshin has powercreep too!" THE DIFFERENCE is that characters, for example, like blade and luocha were a premier power duo at release then horribly powercrept not even a year later. One by a 4 STAR. A 4 STAR. Yoimiya and Noelle, like you listed were never top of the meta, but in honkai star rail top of the meta units are powercrept by the devs without hesitation. Hu tao, who was a meta dominator at her time, is still amazing and competitive with ARLECCHINO. (just less versatile, therfore considered inferior. In honkai star rail, Hu Tao would get powercrept a patch later with another liyue character for some fucking reason. And then the player base would try to gaslight you into thinking "its not even that bad! x 'game you've never heard of' is way worse off!"
As someone who has been playing FEH since day 1, I can tell you confidently that Genshin players don't understand what Powercreep is and certain HSR players can be in denial about it. If we ever got the Fallen Edelgard equivalent in HSR or Genshin, a LOT of people will be extremely upset. Imagine Venti's dominance in 1.X, but in 5.X... A recipe for disaster.
Same thought here, FEH power growth is on a different planet from hoyo games, and it has PVP modes to make you feel bad directly and have to fight it's new op units.
@@shinidragon7775 another game having worse powercreep doesn't negate HSR's powercreep. Hypothetical: Just because i have 2 Skittles and you have 20 Skittles, saying I don't have Skittles in this hypothetical is just silly.
@the_knut never said it negated HSR's powercreep at all and I don't think it does. I'm specifically referring to when people talk like HSR's slow ass powercreep is insane and impossible to manage
@@shinidragon7775 Sparkle was released in 2.0 and was selled as the hypercarry support just for Robin to come out two patches later and outperform her in every hypercarry team except DHLI, QQ teams. And for the people that didn't want to manage Robin energy in non FuA teams, we are getting Sunday now, he is just better than Sparkle in everything except for QQ and DHLI against,while also being a future impact unit, being selled as the summon and servant harmony. Sparkle got powercrept two times in less than a year. Fugue also allows for no sustain break teams very easily as long as you reach the breakpoints that aren't that high. If Fugue gets buffed on V3 which she probably will be, running a break team without lingsha won't feel that bad with how much delay and slows there are on the team, and probably allow for faster clears. Like yeah it isn't the worse powercreep a gacha game could have but why are we acting like it's super slow, they have been handling somewhat decently
Nothing in all three of these games compares to the absolutely horrendous powercreep in a game like fire emblem heroes. Legit most characters are unusable unless you invest EVERYTHING into them
I'm a big HSR defender and think it's my favorite of the three in the thumbnail but I definitely would never say it doesn't have power creep, especially when compared to Genshin. One thing I don't think I hear enough about from people though is how the power creep comes a lot from newer unit synergizing way better than older ones do. Feixiao isn't just better because her numbers are bigger, but because her core team of Topaz, Aventurine, and Robin not only gives her bonus damage, but they all give each other more and more attacks. Or Firefly who benefits from Lingsha/Gallagher being on the team but also implants fire weakness for them to also do good damage. Compare that to DHIL who beside from Sparkle doesn't have teammates who give him any benefits for his high SP cost, or Seele who doesn't have a single character who benefits from her getting additional turns or who gives her more damage from attacking multiple times in a row. Even Acheron just has Jiaoqiu for units who really click with her kit. Also they very foolishly added omni-break damage to Acheron so now all DPS units have to have it and so pumping numbers is the only way to differentiate them.
I have a C6 Seele (Dolphin) and she doesnt even do half as much as a acheron, Its just sad how Greedy the HSR developers are and we were blinded by their "Free pulls", I quit HSR a week ago also because of how stale the meta got, like we just got a break support and another break dps rappa and now fugue(tingyun).
Solid reasoning. I had a break from HSR between Fu Xuan and 2.4, just claimed Ratio in between. Can't max out any endgame mode yet. Normally, I get comments like "gg, skill issue, build a Himeko and a Welt". Nice to know someone has a different opinion.
on the flip side of power creep, people can still keep up/catch up with the meta because you can guarantee a new character every patch with the amount of pulls that they give. as long as it's the right character they pull.
spot on. People bend the rules for whats considered P2W or powercreep depending on how much they like the game, because having genuine criticism is deemed impossible for something you like.
Hey, kinda off topic, but thanks for using Risk of Rain 2 ost in your videos, I got into that game after listening to The Rain Formerly Known as Purple in your video about Genshin's artifacts
The rise and fall of DOT is why I don’t really play anymore. I came back around 2.0 for the story. Pulled Swan, Acheron; because.. Mei, and Firefly to make a super break team. And I guess I’m a sucker for the girl who needs to be saved trope. I can clear most with them, all I’m sure if I did the relic grind more. But it’s square peg in a round hole since meta switched to follow up right after. Actually topped up to get them vs my usual dolphin spending so I kinda feel scammed now. I’m sure I’ll come back at some point, but it’ll just be for story now
Seriously, I've said this several times, the same shit, word for word and I'm always stoned, HSR and horrible at PowerCreep, I just gave up really playing, I join once a month to farm for my Blade and I give up when it goes to do 100k with a decent team build and then I get Rappa and it does twice as much with zeroed artifacts. Like, if you can't do all the endmodes for any reason you will be losing 30 pulls or more per update, and they will even say that this game is generous, kind of like a mother who throws leftover food to her child only if it is.
HP meta is coming in 3.X I heard Not saying Blade gonna rise up to the top but still you gotta give them a time to shift their meta. Heck Furina came out after 4 years and bring in HP meta along with her. What's stopping star rail adding that to their game in just less than 1 year? You know how speedy HSR dev are.
@jerryeljeremy7790 I also heard that, but that doesn't change the fact that he will suffer even more powercreep, they will release a character with basically the same function as him that will do 100× more damage than he does. But I hope that will comes a sup for him, I'm already going to pull for Sunday because I heard that he's one of his best sups right now.
Iyo def got bias. Powercreep exist in EVERY gacha game. But it doesn't stop a TEAM (not character) to be good, because the dev can always make a new support character or relic set for that spesific team. And HSR has been what? A year old, and only in their FIRST meta shift but people cried like it's the end of the game. Bro chill, let them COOK first. Also I don't get the argument "Star Rail produces characters like nuggets from slaughterhouse". Sure, but no one told you to pull for them all. People with these thoughts are either gacha addicts or just salty that their fav character got left out. It's team building game with gacha, if you can't be patient to wait for the dev to bring back your chars to T0 then you already lost to the dev cuz they make money out of your impatience.
I think zzz might be a little bit safer than direct powercreep but more vulnerable to subtle powercreep because of the enemies having weaknesses and resistances for certain elements and if they want someone to not be meta anymore they can just make the new enemies and the enemies in the endgames be resistant to that character which reduces their damage a lot(especially anomaly characters). And we’re currently in the anomaly meta rn so yeah
there are few content creator in hsr who till now deny powercreep, the first powercreep was DHIL and JL who came 1 patch after him, then once ratio was out with a full team he became better than DHIL, when in fact its team archetype that got upgrade and more synergy than the other, also end game modes sure favor a team or specific character each patch, Golden gear favored QQ and DHIL, swarm disaster was very easy with fua team, DU is a joke with acheron or Fire Fly acheron got demotes after few patches of having lighting resistance enemies in MOC/AS and better buffs/support characters for FUA/break team once we get to the new planet meta will change and maybe even the current FUA/Break teams might fad away like my mono quantum QQ team
The biggest issue with star rails power creep is solely the fault of the games general systems being as barebones as you can get. Enemies literally mean nothing outside of their break weaknesses ( something that’s getting phased out) combine this with lack of variety on what each character can do because they only have 1 skill abd their ult and the game goes into the issue of being “ how many punching bags can we throw at the player”
I came to terms with power creep the second Gepard 2.0 and Clara 2.0 came out. Makes it hard to take the game seriously when my new fav character will be unusable in 2 updates.
The HSR devs need to stop releasing two new character every patch. They also need to implement a similar system as what Reverse 1999 will do in the 2.3 patch that will bring older character back up to the current standards.
I’m on your side for the first time ever when it comes to the power creep in HSR. The MoC bosses of the first half of floor 12 should be made for Acheron. I recently even picked up Jiaoqui, but it’s near impossible to clear it under 6 rounds. Then I picked up Rappa, who has about 100% less break effect than my Boothill (she has 134%) and she just annihilated the first half in just *ONE* round. And Rappa isn’t just good on one mod, she’s good in *ALL* three endgame modes. Before I had her I was struggling in MoC. I only found *ONE* MoC run that didn’t played a Firefly or Rappa team (Firefly/Rappa, Lingsha, Ruan Mei and MC) in first and Feixiao (plus Aventurine, Topaz and Robin) in the second half. And I always try to look at how other people cleared it, if I don't find the right combination. 😅 I could still manage it without Rappa by splitting up my break team to run Firefly with MC, first half and Boothill-Ruan Mei second half. But yeah…. 👀🤭
TBF there's been pretty significant power creep in Genshin too. Just not as much and it took Hoyo 3 patches to raise the floor of end game content. Yes you dendro.
It's not just power creep, the endgame buffs are scaled to be so that even if your team is well built, if it can't take advantage of the buff, it's a massive DPS loss. Genshin does this too but nowhere near as egregious
Yeah the lunar blessing right it gives a buff depending in the current event banner but it isn't like specific playstyle most of the time unless Xianyun or Xiao are on banner usually it's if this reaction is trigger or if this element is applied and sometimes it's use normal attack use charged attack, use elemental skill or use burst. Most of the catering comes from the mobs in the abyss itself not the buff.
In all truth bro seeing how far seele has fallen simply solidifies this because I see her doing fine around 1.6 but the second we got to Acherons release is when many old dps just couldn’t do it anymore
Genshin doesn't really have powercreep as such imo. Sure, stronger units get released, but those new units also buff old ones and introduce new ways of playing them, for example plunge Diluc with Xianyun, Vape Arlecchino with C6 Candace, Mualani and Dehya in general, Furina and Jean/Noelle, Chevreuse and Raiden, etc. Then there's Neuvillette who straight up mogged all other characters lol.
i dropped HSR just a few weeks back after playing since launch, tried playing f2p and it got to a point where i was just spinning my wheels at the moment i got close to full clearing anything it the goal would just move further away. ZZZ i quit even more recently as it just feels like it takes eons to build a single character and since i also was playing that f2p it felt like i was regularly attacking with a wet sponge most of the time.
I think the fact that HSR is turn based makes it feel worse. you cant really get better at the game you either meet the stat check or you fail. things like genshin and ZZZ have room for variables based on gameplay. the same characters with the same gear can have a different run every time. Genshin and HSR ridiculous artifact system and sub stats are also a problem. So far im loving the system in ZZZ I had no idea how much better it would feel by removing RNG values on sub stats. ZZZ only been out for a few months and i think some of my sets in that game are better than sets i have in genshin or HSR because of it.
I started playing Honkai Star Rail a bit more recently, and I have found that some of the fights tend to be more difficult than the fights in Genshin Impact, which I have been playing for over 2 years. I really want to get Acheron because she reminds me of Raiden Shogun and because Raiden is a comfort character for me, but I also hope that I can build her well enough to carry my team. I also like using Electro characters as my Mains and I have been maining Serval as well. I have been a bit nervous to increase my World Level in Honkai Star Rail because of the difficulty of certain enemies as well.🖤💜
I'm happy to kick in the perspective of a newer player: I'm two months into HSR and I'm glad someone said like Soul did in this video. I try very hard to play who I like - for HSR, I joined for characters like Blade and DHIL. I know Acheron does way better damage than both of them and ignore weaknesses, etc., but I don't want Acheron. Her character doesn't appeal to me (neither does Feixiao or Boothill, who all look weird to me). So, It is genuinely frustrating to know who to pull for because the best characters are the newer characters, and as stated above, they don't appeal to me all that much. So now that DHIL is finally on banner, I'm actually wondering whether to bother pulling for him because he's like a year old, and clearly a step behind the present top DPSs, and the real question now isn't whether I want DHIL, it's "is investing in him going to be a waste of my time?" .... due to powercreep. Honestly might just quit the game.
I guess you can still clear with the old characters but you will struggle a LOT more and need to invest a lot more effort into building these weaker characters. Newer characters are just on another level. We are reaching the point were doing a million damage in one attack is going to be normal. Not just a million damage once in a while but multiple times per cycle. Once 3.0 hits I bet it will get even more insane and the oldest characters will basically look like useless trash. 1.0 is the hundred thousand damage era. 2.0 is the half a million damage era. 3.0 is likely going to be the million damage era.
the sole reason im even keeping up is that the units i wanted ended up all being being t0 dps (Acheron Firefly Feixiao) in genshin i can run arle/haitham one half and carry a random bullshit go meme teams on the other and still full clear (stuff like repurposing my nilou as an onfield hydro dps, geo carry xilonen etc) In hsr i have the feeling we kinda slowly get to the point where you need 2 strong teams with way way less room for lower investment variants to clear. I have a direct comparison. Ive got feixiao on 2 seperate accounts both e0 one with her signature+robin in her team the other with just the herta lc and no robin instead she has topaz. while my sig+robin feixiao can comfortably bully hoolay down in 5 cycles which for his level of hp pool is pretty good while the one without those luxury options need a whole lot more to even kill hoolay (like 2-3 more). On top due to how restrictive the first side of Moc 12 is given our current fire/imaginary dps roster is and it took getting rappa to even get the first side low enough to clear with the non robin feixiao. oh no i dared to pull for black swan for the kafka that has been sitting on that account since forever instead of robin how dare i. I quite frankly lost motivation trying to keep up on that account due to how many different mandatory things i didnt pull on compared to my main account like getting a break dps as late as 2.6
One major issue with HSR is that while many of the 4star supports are serviceable or surprisingly good in some cases for their rarity tier (Pela, Tingyun, Gallagher, and if we're being generous Herta and Xueyi as subDPS), the limited 5 star supports are on a crazy higher ceiling between the likes of Ruan Mei, Robin, Aventurine, Lingsha, and others. Additionally, while it's somewhat possible to cope with a superbreak team using HMC using some 4star DPS, most of the 4 star DPS are at such a considerably lower floor and ceiling than their limited5 competition. While you didn't dwell on specifics to the extent of the HP bloat of Genshin's recent Abyss, even for some longtime accounts it's becoming difficult enough to clear the most recent sets of MOC AS and PF; to the extent that you had to either have the foresight to pull for FOMO and/or have enough good puzzle pieces available. Lot harder to make a passion project character shine (fellow Blade coper).
I really cant get into star rail and my main reason being is that I so limited what I can do per turn. I cant block. Nor use an item. Nor pass my turn. Nor switch out characters. After playing Persona, seeing star rail is painfully basic on what you can do and its quite boring. I feel like I should be able to have a plethora of choices when it comes to gameplay and not like 3 options max with no other choices??? Like atleast let me guard 😭 anyways thats my main gripe with the game. Very little to do each turn and its not entertaing, well atleast for me.
Currently I still can get the highest reward in the 3 endgame contents with respectable score. With the existing of powercreep my respectable score (top meta) surely become a barely score (mid) in the future and maybe cant score (irrelevant) after that. My plan for myself is to get newer team line ups before my current teams are completely irrelevant. Getting just the two core of the new team like the DPS and the support looks good enough for me. Besides, there's no way I'm sticking for the same team for a long time because it makes me get bored. I also prioritize pulling newer units (and if I like their kit+design). HSR powercreep may or may not affect me because of this. As long as it isnt very bad like HI3, I still can take this kind of powercreep. I dont mind if it takes me to mald to get the highest reward with mid units barely clear the endgame. Although comparing to HI3 isnt fair since it has actual in-game leaderboard (competititve).
4 stars will almost always be weaker than 5 stars which is the case for most gacha games. There will be the occassional low rarity unit thats used for XYZ reasons but they dont make the rule. Fortunately like you said in genshin, the difficulty isnt too hard to force a non-f2p to roll (unless you have the occassional abyss) but the 4 stars are just insanely good in genshin such that their C6 is almost the same if not better than some 5 stars. But this is not true in star rail, getting an E6 4 star is great but it wont make them perform super crazy, unless you're Moze! Now in star rail they HAVE been inflating the hp pool making the lower ceiling teams perform worse which sucks. This is a turn based game and such all turns matter. Althought I'd still say its the same as genshin as if you just care about clearing, any team has the potential to do that. These current game modes have been favouring break (firefly becuae fire weakness) and FUA. This added with their good teams and the inflated hp pool creates the illusion of a "dps gap". Tbh most units in 2.0 have been really good and like genshin, most 1.0 units are not used as much with kazuha, hutao and xiao staying somewhat relevant. but unlike genshin star rail has more usable 1.0 units. Ratio, Mei, topaz, huohuo, IL (yes) Kafka dot. The yunli-clara example falls a bit flat for me as clara is a standard unit, she's not supposed to be a reference point.
Yeah maybe because Genshin didn't release so many fkin units in 1.0? Hu Tao, Xiao, Tartaglia, Zhongli, Kazuha and oh, I donno, XIANGLING, XINGQIU, BENNETT AND FISCHL??? THEY ARE 4* BTW. You don't even need to go on "the current stuff" the best example is the old stuff. Go and do swarm disaster. I did. I never even took damage to my health bar on the highest difficulty, and my blessings weren't even that good.
@@ryzhik9608 it’s not like swarm was hard… People were just terrible at playing it before, now you have a slightly higher power level. You can still beat it by just picking destruction path and playing literally any team. It also helps that Feixiao is a team that doesn’t run 2 harmonies and double harmony is notoriously shit in most SU content.
As a Star rail player, I don't deny that there is powercreep but it is manageable to still full star everything as an F2p as long as you have good builds and are getting at least 1 or 2 of the most recent dpses, which is rather easy considering the amount of currency we get. Also, yes, Star rail is more generous than genshin and pulling new units is more fun in star rail. Here are a few facts : you don't NEED every unit, if you don't have enough self restraint to not be drooling after every new unit then that's on you, also star rail releasing more units means It's more likely for a unit you like to come out, unlike genshin where you could go 6 months with only useless reruns or units you don't give a damn about and end up not pulling anything which defeats the whole point of a gacha. Also, don't act as tho f2p players in genshin are able to get all the 5 stars in the game either, a f2p player in hsr probably has after 1 year as many 5 star as a genshin player has after 4 years and considering how boring genshin is and how much characters are often the only content, that just makes genshin feel more sluggish as you wait to have enough for a 5 star or for one you like to be on banner. You are talking from the view of a genshin WHALE, as someone who has played genshin f2p, I can tell you it sucks, you go for LONG stretches of time between new 5 stars obtained, it takes forever to build them and if you miss a unit you might have to wait a year or more until they come back. Genshin also makes you feel like you'r working in a coal mine to obtain pulling currency with that time consuming tedious exploration of convoluted maps. All of this to say, yes Star rail has more powercreep than genshin but star rail is also more fun for non-spenders and It's endgames are manageable with good planning.
Can't argue with that. Even I, who try to clear every moc/pf/as with 4* only, can't deny that power creep is real. Enemies receive more and more hp every patch. At some point, 4* characters and the older 5* just don't meet the damage threshold.
At this point we will have characters which literally oneshots a single enemy by the time we fight Nanook (btw the enemy will have 100,000,000 hp on a normal enemy, 1 trillion on bosses and 1 quintillion on weekly bosses, while characters would have basic attacks dealing a million on a non-crit, having 1,000% base crit damage, just for the enemy’s hp to be doubled next patch and hoyo releasing a even more powerful character)
LMFAO i love the immediate diss to star rail players. It's accurate after all. The only argument I sadly can't accept is acheron being 0.5 simply due to Jiaqiu existing. My man literally single handedly makes E0 equal in power to e2 which makes her equally powerful to the top current units. Dot isn't useless, but they are currently neglected and the most powerful characters literally make dot require 4 prenium units to compete (limited at that). Boothill is in a weird position where technically he got powercrept instantly. but at the same time he is equally powerful due to the fact he gains value as both a normal break unit and hypercarry unit. Which is true because when he was first released people said he deals to much damage to a single target, due to him stacking basically the value of both traditional hypercarry and full break units. As the game progress's he might become one of the stronger units and stay relevant despite him not being the absolute strongest.
I'm someone who started playing not so long ago, I'm heading towards Xinanzhou and just finished belobog, and NGL, the amount of powercreep this game has makes me drift further and further away, from it, I like the Story and characters, the gameplay is a bit tedious cuz it's repetitive, but considering the increasing amount of effort both in time and building characters that it seems to be required with each patch... It makes feel HSR like a total grind fest (not a good one) instead of a videogame that I can casually play every now and then, and sure, I'm not obligated to play every day or anything, but for how things are going it seems that unless you grind every day, you won't be able to do shit in the long run, cuz you're going to need power creep characters, since the F2P rout might become even tighter than it already is.
I am that person that quit SR for a while. I quit about a year ago because I was already beginning to feel the power creep since I didn't have the best 5-star characters. And then I came back a little bit ago because March had two swords, and March is great. I did not stick around. That power creep that I was feeling before just felt overwhelming.
I really dislike the way the Star Rail devs are handling the game, but I'm afraid that ZZZ is going in the same direction. Of course, it's still too early to know; Genshin also had a significant increase in the damage ceiling with the early limited 5-stars. However, what saved Genshin is that, with every new character released, there was an opportunity for older ones to shine through new synergies. I don't really see this happening in Star Rail or ZZZ, because the combat systems in these games are far more straightforward than the elemental reaction system in Genshin, and this leaves these two games with way less room for indirect balancing, like Genshin did with healers when Furina was released. That's why I don't see a world where they can make a character that helps Blade compete with newer DPS without unintentionally buffing an already overpowered DPS and worsening the situation. Hopefully, they will figure out a solution for this soon.
all one needs to say is: so far only three characters lasted in top tier until their rerun. Ruan mei Aventurine and Robin. Not even Sparkle. You could argue Topaz but she increases with fua relevancy. Acheron who was hyped to high heavens and back basically now has a pull value if you dont have her lc and first eidolon already. No one makes it long enough to be really worth it if you dont immediately get at least e0s1 on release and dont yoy dare get anyone on their first rerun they'll be useless immediately.
this is why I like genshin.. literally all my characters from 1.x are still more powerful or works just as fine as than anything they release later (neuvillette not inlcuded) and pulling new characters is basically dictated only by my wanting them and not by me needing them to clear content.
i agreed with everything in the video but the thing about genshin is every abyss 4 star clear has xianling bennet fischl and xq like they are soo broken u can’t release 4 stars stronger than them, might as well make them a 5 star (yelan) so yeah. powercreep in star rails is getting crazy not to mention them putting the dps and the bis support together in the banner (firefly ruan mei / robin feixiao) so imposible for f2p to save realistically
The power creep in recent gachas has honestly not been as bad as some older gachas. FFBE, final fantasy brave exvius' powercreep is so severe that old 5 stars are no longer even usable in certain content. They were replaced by 6 stars, 7 stars and now effectively replaced by '8' stars.
It feels like when a new drip market comes out, the character will either redefine an archetype or kill an existing character no matter if they were a 4 or 5 star. Jiaoqiu could’ve had the same kit and be ice but instead they killed what little presence Guinaifen had by making him fire. At least there are reasons to have Yunli and Clara on the same team at times.😅
I just play star rail for the story at this point. Whatever happens in MoC or the other endgame modes happens. I only full cleared MoC a couple of times and I doubt it'll ever happen again, forget the other modes.
I'm not sure where the "Boothill got completely overshadowed by Firefly" sentiment comes from and I say that as a Firefly main. Since his release he has had simmilar clear speeds to Firefly and arguably higher in some cases. This is without the fact that a lot of break content like puppet boss and DU feels more favored to firefly. Not only that he is about to become even better with Sunday and Tingyun His one issue is that his lightcone is a much bigger upgrade than the f2p one. But like as you said in the video thats a thing for many dps units.
@Joshino15154 Yeah he very much is doing completely fine in the meta and honestly should be in the same tier as firefly,assuming we just go based on meta and not ease of comfort. A good comparison I think is Mulani and Neuvillette. Mulani actually can have a simmalrish perfomance,if not better in pure boss content than Neuvillette but he is much easier to use. (Like speedtuning with Boothill,him being focused on one enemy at a time) If anything the true powercreep was Robin. Girl is so strong that 0 cycles now have a robinless catogory. I kinda wish that it would have been talked about,because harmonys are kinda absurdly strong. A dps is much more replacble than a bronya/rm/Robin etc.
Okay, I've been convinced. Rappa supremacy 4 lyfe. 😃
She is very underrated Ngl
@@Iyoverse rappa agenda is the true good agenda
@@Mr_Leech_HGCnah. Firefly is still better
@@Iyoverse Congratulations. You have good taste.
I put Firefly and Rappa on the same team with HMC and Ruan Mei for the newest Apocalyptic Shadow and it turns out chocolate and peanut butter taste great together.
Poor Silver Wolf. Her whole identity as a character was powercrept by them adding her most unique ability to the kits of characters that would want her.
true. i was so shocked when characters have weakness implant like isnt that silverwolfs gimmick?
@@aaeign i feel like instead of using blade and DoT as an example of powercreep, He should went with SW. Because DoT and HP decay can always get a new support to uplift the team.
But SW is a support herself, and how can a support get a support to support themself? The answer is never.
To be fair
Silverwolf’s gimmick is insanely terrible and her kit is overall not good. Those were thoughts I had almost immediately upon seeing her kit in 1.1 so it’s not even a hindsight thing. Single target random change element that might fit your team unless you’ve made it 100% by being unoptimal in team building was never going to last.
I would take away the weakness implant for AoE any day of the week
@@variareaver4658reason I use silver wolf is to simply apply crimson knot for Acheron (reason I pulled for Acheron is bc of her cool ultimate and a bit of meta reasons, but mainly her design)
I find it nuts HSR is 3 years younger than Genshin yet it's already at 60 characters while Genshin has 89.
It's like dude you don't even have enough good 4* options and you damn sure do not have enough universal LC options and the most worrying is they keep trying so much power to LCs and the alternative is nowhere near close for some characters
The problem with hsr is that they release 2 character per version compared to genshin that usually releases 1 and SOMETIMES 2.
So far every single HSR patch has brought out at least one new character, where Genshin occasionally has rerun only patches, so it makes sense that HSR is catching up really fast. Penacony for instance was absolutely packed with releases, we’ve been getting at least two new characters per version update, since 2.0.
Still, it’s crazy to think that at the speed they’re going, Star Rail is gonna surpass Genshin’s character count.
This is not surprising at all. Genshin Impact's characters engage in action battles in the open world, while H:SR's characters engage in command battles and can't even jump. So when I saw at the beginning of 2024 that people were praising H:SR for giving away a limited 5-star for free and using it to criticize Genshin Impact's idle clouds, I felt that I couldn't agree. The cost of developing and testing new characters is completely different for these two games. Moreover, DPS characters are the most susceptible to depreciation. I believe that after a year, Xianyun will still be valuable, but Dr. ratio may be eliminated by the power creep in half a year. For now, H:SR is a bit more generous than I expected
@@EclipticRaisin i realised that genshin during its entire version releases as many characters overall as hsr does with 5 stars only
@@gamingdood29874
It's weird to think dps like Acheron, Boothill & Yunli might be seen as "mid" dps a year from now, just like what happened with Jingliu & DHIL. The previous "strongest dps" now being seen as mid
It's already happening with Acheron but the thing is with these DPS they haven't got their full team yet while Firefly and Feixiao got a whole roster to choose.
@@jerryeljeremy7790And yet hoyo decides to make fugue just a powercreep of harmony trailblazer so firefly is even more broken, ahh i love their kit creativity in hsr
Lmao people Calling Acheron 'Mid' now are just Nutjobs. But Sure she may get powercrept later
@@JustSkii and the drawback would be that they are mono pyro, so in theory they wouldn't get many breaks, but with weakness implantation AND toughness reduce regardless of type there is no tradeoff and is just pure unfiltered 200%+ super break damage
@@edgieststalker8141 i cant take it anymore. I'm sick of break meta. I try to play blade, his best team is break. I try to play himeko, her best team is break. I try to play jingliu, her best team is break. I want to play firefly, her best team has break, i want to play boothill, rappa. They both want break.
Firefly grabs me by the throat. i grind for her. I synthesize for her. I get Gallagher. My firefly isn't satisfied. I pull lingsha. "I don't need this much healing" she tells me. "Give me more eidolons." She grabs tingyun and forces her to snap her neck again. "You just need to break them more, i don't need more cycles."
I cant pull for tingyun, i dont have enough jades. Firefly grabs my credit card. It declines. "Guess this is the break." She grabs Sam. She says "fyrefly type 4 activate." There is no hint of sadness in her eyes. Nothing but pure, super break pyro damage. What a broken world.
HSR powercreep is inevitable because turn based games don't have a lot of options to make characters play in an interesting way.
This is why powercreep in genshin is not that high in comparison I think
HSR have better reward but worst power creeping.
Ehh, they know they can make new and unique units that play differently (like boothill and kinda yunli) but why when they can just copy and paste characters (like with gallagher and lingsha, harmony trailblazer and fugue, sampo and black swan ect.)
In genshin ,The Concept Of Elemental Reactions is the Reason , There isn't much Powercreep. Every High Hitter is an Option in that Game. Hsr is just Hsr meh...
Turn based games DO have a lot of options. Star rail doesnt. Theres only so much you can do with a basic, a skill and an ult, and every mechanic outside of the fight like speedtuning and such is completely rng based
@@JustSkii They do but their focus are only Break and FuA meta for now and there are already Robin & Ruan Mei for the support so the DPS become stagnant with repetitive kits. In 3.X the next focus are Summon and HP decay (or maybe DoT, who knows). Only then you will see different and unique kits again.
Spending months of resources to grind a DPS to max level traces and relics just for it to get powercept by the next is peak HSR gameplay. Most HSR units can't stay strong enough past their first rerun. For reference, Hu Tao and Dan Heng IL are both 1.3 units. I would be surprised if Dan Heng IL manages to stay afloat over the course version 3 without a massive surge of powercreep, let alone be still on the upper echelon of DPS like Hu Tao 4 years into the game.
its actually sad when i saw the AS buff for basic attack and Kafka side having imaginary weakness i went and tried DHIL but him alone cant do the fight fast enough, then when i tried ratio/topaz the AS buff made my ratio do 30-50% more damage than usual that is how powerful the buff for the flavor of the month (fua and superbreak)
Months of resources ? Buddy, this isn't genshin's greedy grindy self.
HSR is as generous with It's levelling mats as it is with It's pulling currency.
You can build three units within one patch on HSR.
@@wafaay7182 Buddy the relic system is the biggest resource drain that is somehow worse in HSR than Genshin. Having to farm a 4 piece relic set with a 2 piece planar w/o an off piece is objectively worse than a 4 piece set with 1 off piece. HSR objectively is more grindier to relic farm units without any of the longevity because of absurd powercrept.
@@wafaay7182one word: relics
and don’t tell me “oh you can just use them on someone else later”, no you can’t, because they will just release a new broken set for a new meta unit later, so yes for support sets, no for dps
@@wafaay7182 yes months unless you are just insanely lucky relic farming takes about a month to even get a somewhat decent 4pc set.
Say anything about Genshin, but compared to hsr the devs have done a pretty decent job at balancing the meta for long ngl ☠️
The fact that Bennett Xiangling Sucrose Fischl are still touched on to this day make up for pretty decent balancing not to mention the 4 star weapons being so good too...
Bennett and Xiangling are flawed beyond belief but still make it into meta teams 4 years later to point where they can make or break a team.
How is bennet flawed ,i understand xiangling as she is Bennet locked for dps and she is the only off field pyro applier,but need a lot of er for this role. Bennet is just a pure buffer with heals @abdiabdi3225
Remember when luocha and blade were the premier husbando duo, and hsr players were happy all around?
Hsr seems to neglect husbandos now 80 percent of the time, and both of those characters have been horribly powercrept (one by a 4 star..)
Thats why the game is boring and people constantly asking for endgame but instead got HP sponges
Genshin's free 4* weapons are quite powerful compared to most other games free weapons. Sometimes, even I don't bother getting their signature weapons and they still slap in most contents using the 4* weapons (albeit not the greatest compared to their signature weapons). Event weapons are given free at R5 which are comparable to R1 5* weapons even without CR / CD primary stats.
I got baited into clicking on the video after seeing Neuvillette in the thumbnail.
I’m glad I ended up watching through to the end, though. I don’t play HSR, so I don’t know the full extent of how the meta is shaping, but I remember when DoT and Jingliu were top tier, and now I’ve been seeing nothing but doomposting about them lately. Good summary.
I got baited when I saw Jane Doe. I was like "The game just came out".
The weird thing for characters like Blade and Jingliu, they do get updated. The problem is that new characters eclipse them in just about every way. You can use Jade and Robin with Blade, or you can use Firefly and ignore everything. It's the curse of Gacha to have powercreep, it's just how fast it comes
Haha, same. IMO although Neuvillette has insane damage, in my eyes he powercreeps in terms of quality of life in combat. He is one of the easiest, if not the easiest character to play because he will be the one dealing like 95% of the team's dmg, whereas some team composition have damage spread out into multiple characters, while dealing equal or slightly less or more depending on the lineup. Neuvillette works best with 3 supports rather than 2 off-field dps + 1 support (excluding Furina because she is the best character in the game).
I agree with this video,as someone who happens to like "outdated" teams like DHIL and DOT i honestly just gave up on clearing endgame,it's impossible without vertical investment for a newer player. So ill hyper-invest into those and hopefully that'll give me half the dps i need to clear
ALSO dhil got powercrept right after his first rerun in penacony😭😭
I met a lot of genshin players through co-op, and about half of them when I asked them about star rail told me something along the lines of: "I quit because of powercreep", and after firefly released I did the same and the only reason why I'm back is so I can get my Sunday and probably leave again.
i just log in once per patch, complete some stuff occationally get a character and move on.
personaly when it cames out i was laying Persona 5.
I thought "gacha + turnbased = will have powercreep"
I dont want to spend a lot in gachas so i tried the game and...it was alright but not great either. Learned later that it already got powercreep and thought i did the right choice quitting early.
I dont want to deal with that honestly.
Holy shit, are you me? I spent hours redownloading the game "for sundayyy!" And realized how boring everything still felt, that I still had the 2.3 penacony firefly date to go through, and playing again meant doing other uninteresting miscellaneous shit. (YAP INCOMING, sorry in advance but im a good writer I swear.😂)
Seriously, it felt like everything I loved about belobog had been ripped to shreds. Enemy encounters in the overworld, adding to the atmosphere? Acheron one shots them. Using characters you love? Yanqing, Blade, and Luocha got horribly powercrept, just pull firefly. The pure vibes that oozed from belobog? Get ready for yapping. Nothing hit the same, man.
I knew powercreep was coming, I just didn't know it'd be so bad. Seriously, in genshin I can bruteforce with characters I love, because there's dodging, timing, positioning, etc, and etc. But in star rail endgame modes...literally get fucked.
Hsr players love to tell you "the game play does take skill!!" But really? No skill can make 1.0 characters do jack shit. It feels like the game is SO hungry for my money despite being "more generous genshin could never haha!" Seriously, if I came back to genshin with 2400 resin it'd feel like Christmas, but in hsr I just sighed.
@@winterwisteria I feel you man...
Ngl, I hated the community because I pulled for the characters I wanted and used them for years, some of them became meta and people were like "uhhhh you use meta that's boring", and I'll like mf I saved for like 8 months for Alhaytham and Aventurine, I chose my pulls long time ago before knowing how powerful they were
The powercreep in hsr is so bad that the tierlists are looking like conveyor belts /j
Soon it will be particle accelerators. T0 instantly become useless in half a patch
this is a very funny analogy ngl
@@thatalbeeguy soon it will become expansion of the universe fast
For Genshin , powercreep doesn't really matter as much because how genshin's elemental system works.. Element reactions buffs your damage so much that even with a full 4* Overload team consisting of Sucrose/Chevy , Xiangling , Bennett and Fischl for your first half and have a cheap Hyperbloom team on the second half with DMC , YaoYao , Xingqiu and Kuki , you can still clear the abyss...
But for HSR , there is no element reactions that amplify your damage.. you are dependent on the raw stats you have farmed for your characters through relic , eidolons , lightcone investment and the base multipliers the character has.. So if a character that doesn't have a good base multiplier , no matter how much you invest into them , they'll struggle a lot even with broken supports considering there is no element reactions that amplify your damage..Blade is like a perfect example for it.. Blade's base numbers are just no good enough at all.. Unless they release a support for him that just increases his damage like 500x which wont likely happen , he will still struggle in a lot of the endgames.. Plus the character performance really matters how the devs caters the content towards. Jingliu was considered the best dps in the game and one of the major reason for that was because the MoC was filled with ice weakness.. so she had no issues whatsoever clearing out the MoC. An E0S0 Acheron will struggle a decent bit now because the content doesn't favour her.. It favours break characters like Firefly , Rappa and Boothill..
HSR's powercreep is and feels more impactful compared to Genshin's powercreeo solely because the lack of element reactions
It's funny that the 2 4star team you mention for genshin are either part of the Big 5 or using the most broken elemental reaction in the game.
To an extent I agree with this and it’s mostly just because they fumbled most of the universal mechanics of Star rail. Most notably break. Weakness break does piss all it’s super weak on its own. People are more concerned about matching elements because the boss has 20% res if it doesn’t match and honestly I wish that wasn’t an issue.
there is a person named furu who clears the abyss with melt Amber and dps Barbara and they are doing this since Inazuma. of course their characters are hyper invested and have the best weapons and high constellations but these teams are still viable
@@s1imosha you say that like you can’t do this garbage in star rail too. “I can bring trash to victory” is like the mantra of copers who think more pure supports are the best solution to the game in Star rail. They’re viable but never realistic for anyone even particularly interested in making something that’s not garbage.
@@variareaver4658show me a clip of someone beating current moc with an Arlan and DPS Natasha then lol
THANK YOU for bringing up the whole idea of perceived generosity. That's 100% how these kinds of games work. They aren't going to forego their whole business model, they're going to offset that loss somewhere else out of sight. It's a sleight of hand tactic to get people to lower their guard who think they're savvy towards the business.
As a more extreme example to contrast, ever seen those mobile gacha game ads showing "FREE 5*, SSR RANK, SUPER SUPREME GOD SLAYER+++ RANK CHARACTER! 500 FREE PULLS! JOIN NOW!" Yeah so uh how much value does that free character have vs the actual meta characters? Are they Aloy? Will they be power crept in a patch or 2? Are they only good in the early game and disproportionately so? For the pulls, what are the rates for the real meta characters? How many copies are you expected to have to do "good damage"? Do you need to get a shiny version for them to be worth anything?
It's always about what they're not showing or telling you.
Edit: Forgot to add on that they'll often borrow lingo or units of measurement from other similar games as a point of false comparison as part of the deception. There's big opportunity for that with HSR specifically because it has Genshin that it can be an exact comparison against, and being from the same company it'd be all too easy to overlook the differences in the model in favor of the similarities.
@@jewzetto9492 That leads exactly into what I was talking about though. With the edit I added I explicitly called out the false point of comparisons these games set up. That being the higher number of pulls vs Genshin.
With Genshin those 90 pulls if done back in a 1.x version could very well still be carrying you through 5.x content 4 years later, but can you really safely say the same about Star Rail? Shelf life of the goods obtained is definitely a part of the value equation.
As for the "its not that deep" remark, all of the game dev industry is built around some form of sleight of hand or another. It is a whole industry built on magic tricks and psychological conditioning of some form. Some of it is in good spirit, some of it is in bad spirit, but it's all built around trying to build up a desired perception.
Things like speed lines and FoV changes to sell the idea of going faster, baking static lighting to make scenes more visually impressive, strategically providing or not providing certain options to players to make them think certain actions are their own choice and not preplanned by the developer. It's just how the business works from top to bottom.
@@mettaursp309I don't play hsr but from what I am gathering about what you're saying is in hsr case quanity is more favored than quality? I would love to know more about ur point of view
@@princepink I only played HSR at launch a bit so I don't have very strong opinions on the game specifically myself, but I've gotten plenty of information about it from both friends who do play it and from posts and videos like this. The main two points that has boiled down to though are:
- HSR has better QoL, including more "generosity" as gacha players like to say
- The meta seems to shift a lot faster and a lot more drastically than Genshin's
I can't really speak on any kind of measurable content quality difference vs Genshin. That's not my place to decide as I don't play one of the two games.
However I have noticed that when speaking about HSR a lot of people will bring up one of, if not both of the two points above. More often than not there will seem to be a mental disconnect that gets in the way of broader conclusions about HSR's monetization model that connect the two points.
That outcome is enforced by the game's design and the way it markets itself. These games are designed to try to keep your attention away from the true cost of playing and to get you to spend more. Genshin uses these kinds of tactics too, but in different ways than HSR does.
i think another problem that adds to this is the fact that each character is a major time sink. grinding for their talent, level, and lc mats can take an a long time especially when there isnt a sweep function (yet). and i havent even mentioned the stupid rng of the relics. whats worse is that by the time youve finished building em, they're probably already powercreeped by the next big thing. at this point why even invest so much time on building your character when theyre just gonna get powercreeped in a few versions.
Imagine if they added a function where you put in a character and what you wanted to upgrade and the game auto battles all the required battles in a row to get to that upgrade.
The major problem is that hsr keeps releasing 2 new units per patch compared to genshin that only releases 1 per patch (and maybe sometimes 2).
And what's worse genshin usually releases alright units and sometimes a bit better than the last but hsr on the other hand keeps making more and more busted units every single patch and 2 new units per patch makes the power creep even faster.
Sadly this is the reason why I can’t play HSR because of all the power creep issues
No, because I love HSR. I haven't played it in... like, a year because of storage, but when I was playing I was a huge Acheron and Dr Ratio fan.
I feel like if I start playing again I wouldn't be able to use them as efficiently as I would've been able to before.
@@youreasimp5232she has been out for a year already
@@youreasimp5232you might not solely due to missing out on the units that help them
@@amari7782 yep people judge these chars from their kit alone, not realizing the supports are more important.
@@jerryeljeremy7790 yep because supports are harder to power creep vs random dos
Hsr glazers not gonna admit there’s power creep cuz they spent almost a year talking about how much better hsr was than Genshin and that it was the most perfect game that Hoyoverse released. Any criticism is going against the agenda
We must maintain the agenda
Bro, you don't know what you are talking about. Everyone knows and admits it exists. But the important part is that the powercreep is negligible, insignificant
you’re right and ppl are even proving your point in the replies😂
@@ramsical well no, objectively not, if you could read
@@ramsical like you should know better
Acheron effectively sealed Star Rail’s fate as a powercreep model of gacha, In 2.0 the meta seemed healthy as sparkle buffed a lot of older DPS such as seele jingyuan and even blade, while taking DHIL to the top, him and DoT were the best bet for clearing a boatload of content in the game, but its genuinely hard to describe how ridiculously overpowered acheron was on her release, there was no comparison to her output. This was only compounded by break units which at the time there were none of, so superbreak being a powercrept *mechanic* meant that consistently units like Boothill and firefly were curbstomping content as they were dps that could comfortably drop their sustains for more output due to the delays from breaking, which will probably become more pronounced once better break support comes along. And now we’re even seeing examples of DIRECT powercreep, such as yunli with clara or Feixiao over Dr Ratio, which doesn’t bode well for the games future meta.
Nah absolutely not
Harmonies like Sparkle are the problem not the “omg they buffed the old units.” The biggest turning point of the game was Ruan Mei.
@@variareaver4658I disagree, a lot of older dps fall significantly behind if you dont have their BiS support for them, and supports are usually the units that have the most longevity out of games like these
@@hyper450 that’s the problem
Pure Supports are the most overpowered overbearing role in the game. They’re also really fucking boring in star rail. You don’t want pure supports to help older units because it just means they powercreeped damage again but with one unit buffing the baseline damage of shitty old units with no mechanics. Which already happened with Robin btw.
They either need to find a way to have the old Crit dps not get stuck in “dps pure support pure support sustain” as their only comp or abandon them entirely.
@@variareaver4658That's cap, at the time of her release RM buffed pretty much everyone in the game. There wasn't a single thing in her kit that any character in this game wouldn't be able to make use of and yet it didn't feel like content skyrocketed in difficulty
@@PabloRodriguezreal What’s the point of using “at the time the difficulty didn’t *feel* like it increased” as a response to a character fundamentally changing how the meta works. You’re just saying that the endgame wasn’t immediately creeped around her damage as if that matters. Now to be fair, the true sins of Ruan Mei happened after she basically ruined the archetype of break on its launch. Absolutely awful archetype but it’s still caused by harmonies being broken and badly designed.
Honestly one of the reasons I don’t even bother playing HSR anymore. No point in trying to catch up and build my teams when in three patches they’ll be even more power crept
Your character is not gonna be useless immediately when the new strongest character comes out, you'll be fine. You don't need any of that for the story quests anyways
Same here, it just got so absurd that I quit like 3 months ago. Still going strong on Genshin, since my characters still have value after 3+ years.
@@solstice003 yes, everything has been getting more difficult and requires a higher DPS ceiling
@@solstice003 is gonna be useless with the new arquetype of team (summoners) Rotation meta
I can smell the death threats from here
I can make 100 Videos Dogging on Genshin, nobody cares, I make one video talking about facts in HSR and I get death threats
@@Mr_Leech_HGC Genshin players are probably a lot more used to being shat on over the years lol
Hsr ones..not so much
give the kids time with hoyo @@Vardanix2468
@@Mr_Leech_HGC bcs the moment there's someone defend genshin they get called company bootlicker,but appearently that rule doesnt work for hsr,literally "rules for thee but not for me"
My best friend quit star rail shortly after getting Argenti on his first run and she came back recently and it has been a pain trying to catch her account up 😭 ever since 2.0 came out things have been getting more and more inflated and its not very fair to new/returning players.. like why is March 7th the ONLY FOUR STAR PRESVERATION?? 😭 but im pretty sure if they did give us another four star preservation it wouldnt matter because its like theyre allgeric to making fourstars even somewhat comparable with five stars. My biggest compliants is the lack of a good roster for four star sustain units 😭 like looking at genshin they have a plentiful of sustainers you can use if you dont have five stars, and Genshin is braindead easy 💀 meanwhile hsr gives us enemies that can literally one shot everybody but the only good four star sustain is Gallangher
@jewzetto9492 and why would you use pres Mc when harmony Mc is just so much better? And even when genshin first came out it still had alot of good and valued four stars
The biggest reason as for why the powercreep feels horrendous is because hypercarry, as the most dominant thing you can be doing, was the worst outcome of the meta in 1.X and I at least believe the devs know this as well.
There was so little to do outside main dps support support sustain because sub dps or tank or breaker or literally any other role basically didn’t exist. From there because elements don’t actually matter that much you already had people going well this char does more raw damage than this char in 1.0. There’s no nuance between how half the characters played because they were all running on the same crit hypercarry team.
Who were the best? Anyone who worked with Bronya. Jingliu is still extremely reliant on Bronya now and a year ago but because Bronya is being outscaled by limited harmonies and because none of the limited harmonies really buff Jingliu that well. She fell off. Which is true for 90% of the pure Crit dps with no mechanics outside basic and skill. Which is why the devs have been trying to make archetypes for the better part of 2.X.
Star rail basically didn’t let you exist without a decent harmony/pure support in your team until Feixiao who can run HMarch and Moze as an actual comp with no harmonies. The dps needed to have functions with the team in order for the most overpowered role in the game to not be required. Acheron still used pure supports like Pela and wolf so I’m not counting her . Honestly the only reason Acheron is even partially falling off is because her pure support line is really ass outside Jiaoqiu. She’s been living off the fact that she’s really good despite them since her release and honestly she’ll probably end up fine if the game ever throws her a bone again. Anyway I sort of want the direction where units can be sub-dps because it was failed before, even if you can argue it powercreeps the base game, because tbh the base game just sucks.
My only thing rn is that until they properly establish all the archetypes they want to establish, most characters are waiting for support like these are card game archetypes waiting for legacy support which just feels really weird.
So what I want to say in all this is The powercreep is trying to lead to a better game that can properly balance its damage creep through the function of archetypes and while it feels awful for the early half of 1.X units, I can cope and say it will eventually slow down. (Also I hate break in its current state save this archetype from being harmony spam pls)
Oh right
And the reason Jingyuan is seemingly the only dps of the old units that is somehow still alive is because he has any mechanics whatsoever that you can specifically target with buffs outside raw crit damage. He’s still not amazing, but he also doesn’t feel completely unplayable.
Star Rail power creep is nowhere near the levels of terror that you will experience in Fire Emblem Heroes. That game is pure torture to get into, and worse if you were a day 1 player.
Former feh player can confirm. I can tell you, you can get lots of free goodies but have fun catching up with the literal power creep on almost every banner. Worst part is the emblem heroes, u need to get em from like weapon banner equivalent. No feh pass, too bad for YOU
@bluefirelost4650 Oh man, I felt that on a personal level. I started in Gen 1 and hoo boy after only like a year or two power creep would progressively go from every year, to half a year, to four months, to every holiday, to every month; and by the time I quit...it was every other week when a new unit came in to drastically rebalance the meta or counter an extremely overpowered niche.
@@Chuggsy22 can confirm. It rlly sucks because someones favorite character who isnt a main lord nor avatar has a low shot of getting an alt that can withstand todays meta. Even with lots of investment, theyd fall to the new shiny toy is pumps out
Now I don't feel bad for dropping Hsr. Btw you didn't need to use zzz and genshin in thumbnail (ig its clickbait). But yeah Genshin also has powercreep but its really slow and it all comes down to your preference in playstyle.
You know Genshin powercreep is really slow when a 4 star unit from 1.0 is still meta to this day
Or a 5 star unit from 1.3 didn't get powercrept as an on field Pyro carry until years later in Fontaine
That's my main reason why I quit HSR. I deleted my account during first patch of Penachony after i got black swan. I realized that the HP modified of enemy increase if new DPS released.
Good thing genshin impact use elemental reaction than DPs number.
I’ll protect u from the death threads with complaints
You are amazing and your pillows deserve to be cold
2.6 is the first patch that didn't introduce 2 new 5*s.
The first since release.
And 2.7 introduces 2 again.
The release rate in Star Rail is just too fast. It's approximately twice as fast as Genshin, that releases just a bit over one new character per patch on average. This is what drives powercreep the most - the need to justify spending jades on all those new characters. While HSR does have better fleshed out late game content, Genshin's release rate is, I think, a lot more healthy and is much less FOMO'd. Also Genshin 4*s are a lot better and are also released more often.
We'll see how ZZZ goes, it's too early to tell yet - double releases in the first few patches are fine, but I hope they slow down starting from the patch after the next. If Miyabi is the only character that gets released in 1.4 I'd be glad.
As usual when it comes to HSR powercreep, yeah it absolutely exists. But also as usual when people are mildly peeped writing clickbait videos (let's be real this is a clickbait topic) they tend to make unreasonable points that don't really hold up a lot thus making the video a lot of rage bait that's not very interesting to talk about.
This video is not an exception with small holes everywhere that make writing a reasoned argument about it overly tenuous and fairly stupid.
Examples:
- At 3:38 you mention the increasing game difficulty between 2.1 and 2.5 that... does not exist. Yeah, Acheron released and at that moment they basically locked the difficulty of Pure Fiction and MoC from that point forward until the 2.5 Pure Fiction. The enemy matchup lineups changed a lot during that period with the release of Jade for Pure Fiction and Firefly in Memory of Chaos but the measurable difficulty modifiers of the modes stayed almost the exact same (oh spooky the MoC HP% multi went from 120% to 130% during that time). A lot of old characters became able to clear the endgame modes with the changing enemy lineups as well.
- You mention characters needing their exclusive Light Cones and then proceed to talk about Boothill who, to be fair, didn't have any F2P cones at all that did much of anything for him (his best option was a 3 star that gave a speed boost to him on kill lol) but also really couldn't care less about a lack of cone at all as a break character, and Robin who has multiple amazing F2P options that fullfill different roles (one of which giving the energy you want in the form of But the Battle Isn't Over as well). It's especially weird to mention them when Yunli is like, right there, and has her RNG factors heavily mitigated by her light cone (increases her chance to get hit from about 28% on most teams to 70%).
And these are only a few examples in the video.
Talking Star Rail powercreep is at this point a massive circle jerk between people who say it doesn't exist and people who think it's the end of the game when both really couldn't be further away from the truth which makes the whole thing a mess.
The biggest thing with powercreep with me is how much stronger the enemies get in comparison to older ones, its the big difference with star rail to me where its not just that old characters are weaker by comparison but bew enemies are so much stronger that the same team might just not work
Yeah this is why I couldn't care less about powercreep in any game. For Genshin I'm doing just fine. For ZZZ I'm also doing fine. For HSR I haven't even left the snow planet yet despite the main story for it being finished and I barely unlocked much in HSR, but still I'm getting through the game just fine without worrying about powercreep.
The snow planet isn’t where power creep matters, it matters. Once you get to the later parts of the story, where you basically need the premium units that came out in the past few months.
And then there is jing yuan, who seems to be getting a buff every other patch. He suffers from reverse powercreep.
The funny thing about Jing Yuan is he keep getting buff then instantly powercrept right after
I doubt there is anything that will ever make him relevant again. Even if he gets a 100% action advance on his LL as a support it will not matter. He has 1.0 stats and scalings. Modern dps have broken mechanics that deal multiplicative damage outside the standard formulas on top of just having higher scalings. Just compare Seele ultimate damage of 425% to Fexiao ultimate damage of 700%. Their kits are pretty different but they both work off attacking many times repeatedly with strong self buffs.
Lingsha is a healer support and even she will outdps Jing Yuan who is a dedicated dps.
I will not be surprised if we see supports in 3.0 that will be doing nearly 1 million damage on basic attacks.
Yeah i agree with that, i still play him as i really like his design and gameplay, but hes far worse then any character i pulled since 2.0
It feels like no matter how much they buff him he'll still be way behind most new DPS.
10 to 15 minute video ✅
Genshin Commentary✅
Persona 3 music ✅
Perfect video to play while eating
Now only he plays Destiny 2 he knows true suffering.
Facts
Tbh, in my personal experience, i've never felt real powercreep in hsr. Yeah, it exist, but im still clearing everything with seele monoquantum, some people make it seem like the game is unplayeable if you dont have the best 5 stars in the game. Even if you dont clear everything with all stars you would only lose like 1-5 pulls per patch. Dont let the FOMO get you. 😔 (sorry if my english is ass, still learning)
My thoughts exactly. You really don't have to fully clear all of the endgame modes and people seem to be forgetting that moc, pure fiction and apoc shadow are not the only thing in the game. Sim uni has many modes and you can clear it with all of your older characters and have fun
@@sovyenn😂 having fun is for losers like you lmao. Keep that L and having 0 gems with 0 damage teams. Such a losers with " playing for fun".
Hsr powercreep can be slowed down if they just release one character per patch but the greedy mfs wouldn't do it
That would make it boring
All the generosity that hsr players screaming about is that 10 pull every start of the patch and rest is the same with genshin. I played the game for a month and i havent seen that "generous" side of the game at all. Despite doing most of the things recommended to me i havent even got enough gems to guarantee **one** pity for a character. I dont even know if i played the same game as them.
Actually I think after that 10 pull it's probably worse than genshin because genshin gives so much from exploration that if I were to 100% explore everything I'd have so much more than a 10 pull.
Hsr is slowly turning into dragon ball legends
I don't think HSR's powercreep is anywhere close to the powercreep that Legends has..
@@Lad871 Or Dokkan. Majority of the units in 2023 Dokkan are straight up unusable. Zamasu was the hardest boss with a 1.2M+ like 500K normals super looks like a literal baby where the average is 3M and I think the highest is nearing 5M on Global while bosses massively raise attack on super
@@Lad871 but it sure as hell would be funny if it went that direction
Powercreep in star rail is an issue yes but imo it's not that big of a deal? You don't need absolutely every character to clear all endgame modes and you can still 30* moc and 10* apoc shadow and pure fiction with older characters, missing a few rewards is not that big of a deal. Hsr gives a good amount of pulls so you can get some of the new powerful units and clear endgame with them. Older units had their time to shine and if I get a new character I want to use that character anyway. You can still use older characters in simulated universe game modes eg I managed to clear divergent universe protocol 6 with DoT team. I think people are way too focused on fully clearing all three endgame modes when it's really not that important
The issue is that not everybody likes the new strong units, but they still want to be able to have fun and clear content
@LjCast-b6q you can have fun and clear most content with weaker units
Power creep in HSR is particularly bad because there is very little skill expression compared to active combat games. Better character models and more power is all they can really offer of value between metas.
Which brings up the meta-creep that Leech briefly mentioned with DoT teams. HSR slows their power creep a bit by constantly releasing new "metas" that you will need to buy a new team for, and then releases an end game mode targetted at that meta.
Ngl though Firefly working so great with harmony TB and 2 4 stars was a pretty cool move on Hoyo's part.
The best way to play HSR might be to just login twice a year and do the story though..
Might be a hot take but i think people doompost hsr powercreep way too much. Yes of course the game has power creep just like literslly every other gacha game, i mean look at genshin with characters like xiao and ganyu, ayaka, xiao only is good now bc of OP supports, the same thing with star rail. Acheron withouth jiaoqiu, or yunli withouth robin is a noticable downgrade and that's just how games like genshin or star rail work. The only exception to this rule is neuvillete which i know genshin hates for making him so broken
Also if you love a dps, like i mean there your main you might aswell beef them up and get eilodon for there supp or themselves, bc i mean at the end of the day you only need 2 teams to clear every content. And pf is basically free with how easy it is, vertical investment is good if you just want less teams and focus on like a few characters.
@jewzetto9492 I don't know about that, I just watch some of his vids here and there but I see doomposting all the time and it's getting tiring.
Now all the complaints about fua and break being favored is all fair bc DOT is burned to the ground and hyper carry is barely staying afloat right now
Star rail powercreep is on a whole another level you can’t really compare it to genshin.
For context, I am a day1 player for both games, but in star rail I don’t have a single harmony 5* support, not even Bronya, because I only pull for characters I really like.
I can’t clear endgame modes because I lack damage, of course I’m not complaining but consider the fact that I have recent characters like Feixiao and Boothill and both their LC.
Compare this to genshin: both Kinich and Mualani with 4* weapons can comfortably clear abyss with only 4 star teammates.
Yes, Xiao Ganyu and Ayaka may need their premium team for 36 stars right now but it has been three to four years, meanwhile in star rail even now Feixiao and Boothill can’t clear without their premium supports.
@awkiall Tldr if you don't wanna read all this, basically it's not powercreep your describing it's lack of options which are completely different things and which I agree with you that we need more 4 star options, but powercreep isn't a problem.
That's just not true though, you can clear with feixiao with march and Robin or like e6 moze, all e0s0 bc that's what I did with a gallagher and comfortably cleared in 3 cycles even though my builds are underwhelming. You shouldn't be struggling with feixiao side especially this moc cycle, as for boothill you don't have his only 2 good supp bronya or ruan mei so obv he's not gonna do good. Your not describing powercreep bc feixiao is the best DPS rn, your describing lack of options that's it. The only reason why 4 star work in genshin is bc they messed up making characters like Bennet, xiangling, fiscal etc., it was before they knew what they were doing and I promise you, if they could go back in time they 100% would to change there kits and stop them from being overturned.
@@Glizzyman I mean you’re also right and because of this I think star rail and genshin power system(? I don’t know how should we call it) aren’t really comparable.
Star rail is more in line with the standard gacha games which have huge powercreep, genshin is a special case also because of the busted 4 stars.
As you said, Feixiao doesn’t have problems clearing but who can clear on the other side without their special supports that’s not firefly or acheron? And this game is only 1 year old, meanwhile budget ganyu and ayaka teams were clearing fine for at least two years, I’m just saying it’s not really comparable
@awkiall I'll try to keep this short, star rail power creep isn't bad, it's just that you can't invest in a character and get 0 good support for them and expect to clear moc, it's called team archetypes which is a good thing. The only difference in powercreep in genshin and star rail is that in genshin they accidentally made broken 4 stars and now almost every other 4 star is terrible in comparison besides like faruzan. I just find it weird to complain about powercreep then not pull for anyone bis support, like you can do that all the power to you but don't be surprised or even care about moc at that point. Or if you want to just do vertical investment then that's another smart idea. Just imagine people complain about kinich bc he's bad only bc they don't want to run him with pyro characters, is that powercreep as well? Bc that's what your saying for boothill
I used to play Star Rail a lot after release. But after 1.3, I thought that they were releasing way too many characters per patch. Because, I saw Jing Liu and Topaz's drip marketing and it was too much for a Genshin enjoyer like me who expects one 5* character per patch. There has been a lot of back and forth since then of coming back and leaving a week later. Now, here is the fun part, I thought that after 2.2(?) ish the characters will slow down but no, they are still releasing two 5* per patch. It takes too much mental energy to plan your pulls as an F2P since none of the 5*s are bad and, like this video explains, get powercrept months later
I realy hate that hsr has class based weapons instead of the system genshin has, like the only character that gets cucked by his weapon type is Thoma, while in HSR Boothill, Acheron, band so on have little to none f2p options
6:58 not gonna lie this really goes into the community issue where hsr just has the superiority complex of while it’s true that hsr devs are more active than genshin devs that’s really bout it.
Hsr as a game doesn’t have enough going on to really warrant its hype especially with how absurd power creep is and how much the game devolves into turn brain off and just autobattle unless you actively need to take iver
The worst part about power creep in HSR isn’t that Character A is weaker than Character B. The real issue is that many characters people initially skipped have actually aged like fine wine, which makes me kind of paranoid due to poorly timed banners. The best example of this is Topaz everyone skipped her because, at the time, we didn’t have Ratio/Feixiao, Aventurine, or Robin, so her best team was Hypercarry Topaz, which wasn’t that great. But with Jingliu and HuoHuo being released around her banner, Topaz’s pull value dropped even further. Of course, the devs know how much people want Topaz now (which is why she got two fast reruns), and it’s not because of the meta but because she’s genuinely that good and fits into her team incredibly well. She’ll probably synergize with even more future teams due to the summoner meta on the horizon. It’s a nice bonus that teamcomps offer such variety and creative possibilities. Compared to Genshin, it’s a much better approach to team-building than the typical Hypercarry characters that rely on multiple buffs or reaction-based DPS.
Idk, got her E1 on first banner because of her top a... For a pig that will make me find chests easier
I actually pulled for Topaz because of Numby, when I found out about her Kit, I was even happier, because I knew they were gonna make FUA better because they made a FUA support
finaly some one else said the rate you need to pull charters makes the extra jade even out. thought i was the only one that relized that.
Doesnt seem reasonable to treat powercreep like an end to everything you built up, like "oh no i cant play this game anymore, my older character cant compete against the absolute strongest in the 1% of the hardest content right now! I cant get my extra 2 pulls, Its all for nothing!" Like be fr. You play games like these and should expect them to convince you to pull for the characters that will do better in whatever impossible-mode level they drop completely catering to the newest one
Except that’s not the problem they increasing the difficulty of everything even the story content, to the point that some players can’t get through it because they don’t have the new units because DPS ceilings are increasing WHILE CHARACTERS REMAIN THE SAME
@@LjCast-b6q bro I get the end game mode sure but not the story mode when they literally give you the option to lower story difficulty if you lose.
Few months ago after i got emilie but didnt get kinich yet i was clearing abyss with burning diluc , yet i couldnt beat sunday boss with my blade and argenti . because every enemy is mindlessly created to fit newer more op character
@@generaltoszur1036 no you lost against Sunday because you brought an unfunctional team to the boss.
Unfunctional teams work fine for story as long as you can sustain to victory which is true for both star rail and genshin. Although admittedly that’s easier in genshin because genshin sustain is basically a non-question. If you didn’t do that at minimum then it’s really not the game’s fault that you can’t do story.
In Star rail, If you just pull meta, the game is stupid easy. If you choose to skip any meta character just because you don't like them, then the game just feels like shit. It's crazy that one single character can completely change your game and is almost a necessity for half the teams
For example, In Genshin, there's almost always a replacement for a character you don't like because most of a character's value comes from their element and elemental application. In Star Rail, if you skip someone like Ruan Mei because you dislike her, the game will be much harder; She's an invaluable character and is almost a necessity for playing the game, and there's not a single decent replacement for her that also won't be needed by your second team
I hate how much this game pressures you into pulling the current meta characters and how bad the game feels if you are missing even ONE of them
I wish I could main my e2 yanqing. But joining in 1.5 and not having the time to gather like god artifacts and max shit, hes literally like 3x worse than firefly. Not even an overstatement.
No but honestly, I had to replace my yanqing, blade and sushang so fast to acheron boothill firefly etc. IN LESS THAN A YEAR of playing.
Yet in genshin, yoimiya and noelle still clears abyss for me quite easily, although with more investment, but still with fast enough times to save more than a minute.
I feel the same way, i farmed for ying juan for about a whole year, and somehow he is less then 1/3 as good as my rappa and firefly who i used 3000 energy for. And that was znough to build both of them to a level that is so much stronger then any other character i have.
I know right? I saw a comment in the genshin sub the other day about "man I'm kinda sad that my arlecchino does so much more damage than my yoimiya"
Honkai star rail players will look at you in the eyes and unironically tell you "how is our game any different? genshin has powercreep too!" THE DIFFERENCE is that characters, for example, like blade and luocha were a premier power duo at release then horribly powercrept not even a year later. One by a 4 STAR. A 4 STAR.
Yoimiya and Noelle, like you listed were never top of the meta, but in honkai star rail top of the meta units are powercrept by the devs without hesitation. Hu tao, who was a meta dominator at her time, is still amazing and competitive with ARLECCHINO. (just less versatile, therfore considered inferior.
In honkai star rail, Hu Tao would get powercrept a patch later with another liyue character for some fucking reason. And then the player base would try to gaslight you into thinking "its not even that bad! x 'game you've never heard of' is way worse off!"
As someone who has been playing FEH since day 1, I can tell you confidently that Genshin players don't understand what Powercreep is and certain HSR players can be in denial about it.
If we ever got the Fallen Edelgard equivalent in HSR or Genshin, a LOT of people will be extremely upset. Imagine Venti's dominance in 1.X, but in 5.X... A recipe for disaster.
Same thought here, FEH power growth is on a different planet from hoyo games, and it has PVP modes to make you feel bad directly and have to fight it's new op units.
Seeing people act like HSR has insane powercreep is honestly just funny as a longtime FEH player
@@shinidragon7775 another game having worse powercreep doesn't negate HSR's powercreep.
Hypothetical: Just because i have 2 Skittles and you have 20 Skittles, saying I don't have Skittles in this hypothetical is just silly.
@the_knut never said it negated HSR's powercreep at all and I don't think it does. I'm specifically referring to when people talk like HSR's slow ass powercreep is insane and impossible to manage
@@shinidragon7775 Sparkle was released in 2.0 and was selled as the hypercarry support just for Robin to come out two patches later and outperform her in every hypercarry team except DHLI, QQ teams. And for the people that didn't want to manage Robin energy in non FuA teams, we are getting Sunday now, he is just better than Sparkle in everything except for QQ and DHLI against,while also being a future impact unit, being selled as the summon and servant harmony. Sparkle got powercrept two times in less than a year.
Fugue also allows for no sustain break teams very easily as long as you reach the breakpoints that aren't that high. If Fugue gets buffed on V3 which she probably will be, running a break team without lingsha won't feel that bad with how much delay and slows there are on the team, and probably allow for faster clears.
Like yeah it isn't the worse powercreep a gacha game could have but why are we acting like it's super slow, they have been handling somewhat decently
Nothing in all three of these games compares to the absolutely horrendous powercreep in a game like fire emblem heroes. Legit most characters are unusable unless you invest EVERYTHING into them
I'm a big HSR defender and think it's my favorite of the three in the thumbnail but I definitely would never say it doesn't have power creep, especially when compared to Genshin. One thing I don't think I hear enough about from people though is how the power creep comes a lot from newer unit synergizing way better than older ones do. Feixiao isn't just better because her numbers are bigger, but because her core team of Topaz, Aventurine, and Robin not only gives her bonus damage, but they all give each other more and more attacks. Or Firefly who benefits from Lingsha/Gallagher being on the team but also implants fire weakness for them to also do good damage. Compare that to DHIL who beside from Sparkle doesn't have teammates who give him any benefits for his high SP cost, or Seele who doesn't have a single character who benefits from her getting additional turns or who gives her more damage from attacking multiple times in a row. Even Acheron just has Jiaoqiu for units who really click with her kit.
Also they very foolishly added omni-break damage to Acheron so now all DPS units have to have it and so pumping numbers is the only way to differentiate them.
Neuvillette is the goat the goat🗣️🗣️🗣️🙏🏻
I have a C6 Seele (Dolphin) and she doesnt even do half as much as a acheron, Its just sad how Greedy the HSR developers are and we were blinded by their "Free pulls", I quit HSR a week ago also because of how stale the meta got, like we just got a break support and another break dps rappa and now fugue(tingyun).
If youre planning to play HSR now, youd be stressed af if you dont have good units.
Solid reasoning. I had a break from HSR between Fu Xuan and 2.4, just claimed Ratio in between. Can't max out any endgame mode yet. Normally, I get comments like "gg, skill issue, build a Himeko and a Welt". Nice to know someone has a different opinion.
Wonder why I lost interest in playing Star Rail 💀
on the flip side of power creep, people can still keep up/catch up with the meta because you can guarantee a new character every patch with the amount of pulls that they give. as long as it's the right character they pull.
spot on.
People bend the rules for whats considered P2W or powercreep depending on how much they like the game, because having genuine criticism is deemed impossible for something you like.
Hey, kinda off topic, but thanks for using Risk of Rain 2 ost in your videos, I got into that game after listening to The Rain Formerly Known as Purple in your video about Genshin's artifacts
The rise and fall of DOT is why I don’t really play anymore. I came back around 2.0 for the story. Pulled Swan, Acheron; because.. Mei, and Firefly to make a super break team. And I guess I’m a sucker for the girl who needs to be saved trope. I can clear most with them, all I’m sure if I did the relic grind more. But it’s square peg in a round hole since meta switched to follow up right after. Actually topped up to get them vs my usual dolphin spending so I kinda feel scammed now. I’m sure I’ll come back at some point, but it’ll just be for story now
Seriously, I've said this several times, the same shit, word for word and I'm always stoned, HSR and horrible at PowerCreep, I just gave up really playing, I join once a month to farm for my Blade and I give up when it goes to do 100k with a decent team build and then I get Rappa and it does twice as much with zeroed artifacts.
Like, if you can't do all the endmodes for any reason you will be losing 30 pulls or more per update, and they will even say that this game is generous, kind of like a mother who throws leftover food to her child only if it is.
HP meta is coming in 3.X I heard
Not saying Blade gonna rise up to the top but still you gotta give them a time to shift their meta.
Heck Furina came out after 4 years and bring in HP meta along with her. What's stopping star rail adding that to their game in just less than 1 year? You know how speedy HSR dev are.
@jerryeljeremy7790 I also heard that, but that doesn't change the fact that he will suffer even more powercreep, they will release a character with basically the same function as him that will do 100× more damage than he does.
But I hope that will comes a sup for him, I'm already going to pull for Sunday because I heard that he's one of his best sups right now.
Iyo def got bias. Powercreep exist in EVERY gacha game. But it doesn't stop a TEAM (not character) to be good, because the dev can always make a new support character or relic set for that spesific team.
And HSR has been what? A year old, and only in their FIRST meta shift but people cried like it's the end of the game. Bro chill, let them COOK first.
Also I don't get the argument "Star Rail produces characters like nuggets from slaughterhouse". Sure, but no one told you to pull for them all.
People with these thoughts are either gacha addicts or just salty that their fav character got left out. It's team building game with gacha, if you can't be patient to wait for the dev to bring back your chars to T0 then you already lost to the dev cuz they make money out of your impatience.
I think zzz might be a little bit safer than direct powercreep but more vulnerable to subtle powercreep because of the enemies having weaknesses and resistances for certain elements and if they want someone to not be meta anymore they can just make the new enemies and the enemies in the endgames be resistant to that character which reduces their damage a lot(especially anomaly characters). And we’re currently in the anomaly meta rn so yeah
there are few content creator in hsr who till now deny powercreep, the first powercreep was DHIL and JL who came 1 patch after him, then once ratio was out with a full team he became better than DHIL, when in fact its team archetype that got upgrade and more synergy than the other, also end game modes sure favor a team or specific character each patch, Golden gear favored QQ and DHIL, swarm disaster was very easy with fua team, DU is a joke with acheron or Fire Fly
acheron got demotes after few patches of having lighting resistance enemies in MOC/AS and better buffs/support characters for FUA/break team
once we get to the new planet meta will change and maybe even the current FUA/Break teams might fad away like my mono quantum QQ team
The biggest issue with star rails power creep is solely the fault of the games general systems being as barebones as you can get.
Enemies literally mean nothing outside of their break weaknesses ( something that’s getting phased out) combine this with lack of variety on what each character can do because they only have 1 skill abd their ult and the game goes into the issue of being “ how many punching bags can we throw at the player”
I came to terms with power creep the second Gepard 2.0 and Clara 2.0 came out. Makes it hard to take the game seriously when my new fav character will be unusable in 2 updates.
Blade was my first 5 star and is still my favorite character. I have not used him ever since I got Feixiao.
The HSR devs need to stop releasing two new character every patch. They also need to implement a similar system as what Reverse 1999 will do in the 2.3 patch that will bring older character back up to the current standards.
I’m on your side for the first time ever when it comes to the power creep in HSR. The MoC bosses of the first half of floor 12 should be made for Acheron. I recently even picked up Jiaoqui, but it’s near impossible to clear it under 6 rounds.
Then I picked up Rappa, who has about 100% less break effect than my Boothill (she has 134%) and she just annihilated the first half in just *ONE* round. And Rappa isn’t just good on one mod, she’s good in *ALL* three endgame modes.
Before I had her I was struggling in MoC. I only found *ONE* MoC run that didn’t played a Firefly or Rappa team (Firefly/Rappa, Lingsha, Ruan Mei and MC) in first and Feixiao (plus Aventurine, Topaz and Robin) in the second half. And I always try to look at how other people cleared it, if I don't find the right combination. 😅
I could still manage it without Rappa by splitting up my break team to run Firefly with MC, first half and Boothill-Ruan Mei second half. But yeah…. 👀🤭
TBF there's been pretty significant power creep in Genshin too. Just not as much and it took Hoyo 3 patches to raise the floor of end game content. Yes you dendro.
It's not just power creep, the endgame buffs are scaled to be so that even if your team is well built, if it can't take advantage of the buff, it's a massive DPS loss.
Genshin does this too but nowhere near as egregious
Yeah the lunar blessing right it gives a buff depending in the current event banner but it isn't like specific playstyle most of the time unless Xianyun or Xiao are on banner usually it's if this reaction is trigger or if this element is applied and sometimes it's use normal attack use charged attack, use elemental skill or use burst.
Most of the catering comes from the mobs in the abyss itself not the buff.
In all truth bro seeing how far seele has fallen simply solidifies this because I see her doing fine around 1.6 but the second we got to Acherons release is when many old dps just couldn’t do it anymore
Genshin doesn't really have powercreep as such imo. Sure, stronger units get released, but those new units also buff old ones and introduce new ways of playing them, for example plunge Diluc with Xianyun, Vape Arlecchino with C6 Candace, Mualani and Dehya in general, Furina and Jean/Noelle, Chevreuse and Raiden, etc.
Then there's Neuvillette who straight up mogged all other characters lol.
i dropped HSR just a few weeks back after playing since launch, tried playing f2p and it got to a point where i was just spinning my wheels at the moment i got close to full clearing anything it the goal would just move further away. ZZZ i quit even more recently as it just feels like it takes eons to build a single character and since i also was playing that f2p it felt like i was regularly attacking with a wet sponge most of the time.
I think the fact that HSR is turn based makes it feel worse. you cant really get better at the game you either meet the stat check or you fail. things like genshin and ZZZ have room for variables based on gameplay. the same characters with the same gear can have a different run every time.
Genshin and HSR ridiculous artifact system and sub stats are also a problem. So far im loving the system in ZZZ I had no idea how much better it would feel by removing RNG values on sub stats. ZZZ only been out for a few months and i think some of my sets in that game are better than sets i have in genshin or HSR because of it.
I started playing Honkai Star Rail a bit more recently, and I have found that some of the fights tend to be more difficult than the fights in Genshin Impact, which I have been playing for over 2 years.
I really want to get Acheron because she reminds me of Raiden Shogun and because Raiden is a comfort character for me, but I also hope that I can build her well enough to carry my team. I also like using Electro characters as my Mains and I have been maining Serval as well. I have been a bit nervous to increase my World Level in Honkai Star Rail because of the difficulty of certain enemies as well.🖤💜
I'm happy to kick in the perspective of a newer player: I'm two months into HSR and I'm glad someone said like Soul did in this video. I try very hard to play who I like - for HSR, I joined for characters like Blade and DHIL. I know Acheron does way better damage than both of them and ignore weaknesses, etc., but I don't want Acheron. Her character doesn't appeal to me (neither does Feixiao or Boothill, who all look weird to me).
So, It is genuinely frustrating to know who to pull for because the best characters are the newer characters, and as stated above, they don't appeal to me all that much. So now that DHIL is finally on banner, I'm actually wondering whether to bother pulling for him because he's like a year old, and clearly a step behind the present top DPSs, and the real question now isn't whether I want DHIL, it's "is investing in him going to be a waste of my time?" .... due to powercreep.
Honestly might just quit the game.
I guess you can still clear with the old characters but you will struggle a LOT more and need to invest a lot more effort into building these weaker characters. Newer characters are just on another level. We are reaching the point were doing a million damage in one attack is going to be normal. Not just a million damage once in a while but multiple times per cycle. Once 3.0 hits I bet it will get even more insane and the oldest characters will basically look like useless trash. 1.0 is the hundred thousand damage era. 2.0 is the half a million damage era. 3.0 is likely going to be the million damage era.
You gotta do like long deep dive videos into these issues. Showing us all of the teams, characters and so on. I think that would be pretty interesting
the sole reason im even keeping up is that the units i wanted ended up all being being t0 dps (Acheron Firefly Feixiao)
in genshin i can run arle/haitham one half and carry a random bullshit go meme teams on the other and still full clear (stuff like repurposing my nilou as an onfield hydro dps, geo carry xilonen etc)
In hsr i have the feeling we kinda slowly get to the point where you need 2 strong teams with way way less room for lower investment variants to clear. I have a direct comparison. Ive got feixiao on 2 seperate accounts both e0 one with her signature+robin in her team the other with just the herta lc and no robin instead she has topaz. while my sig+robin feixiao can comfortably bully hoolay down in 5 cycles which for his level of hp pool is pretty good while the one without those luxury options need a whole lot more to even kill hoolay (like 2-3 more). On top due to how restrictive the first side of Moc 12 is given our current fire/imaginary dps roster is and it took getting rappa to even get the first side low enough to clear with the non robin feixiao. oh no i dared to pull for black swan for the kafka that has been sitting on that account since forever instead of robin how dare i. I quite frankly lost motivation trying to keep up on that account due to how many different mandatory things i didnt pull on compared to my main account like getting a break dps as late as 2.6
One major issue with HSR is that while many of the 4star supports are serviceable or surprisingly good in some cases for their rarity tier (Pela, Tingyun, Gallagher, and if we're being generous Herta and Xueyi as subDPS), the limited 5 star supports are on a crazy higher ceiling between the likes of Ruan Mei, Robin, Aventurine, Lingsha, and others. Additionally, while it's somewhat possible to cope with a superbreak team using HMC using some 4star DPS, most of the 4 star DPS are at such a considerably lower floor and ceiling than their limited5 competition.
While you didn't dwell on specifics to the extent of the HP bloat of Genshin's recent Abyss, even for some longtime accounts it's becoming difficult enough to clear the most recent sets of MOC AS and PF; to the extent that you had to either have the foresight to pull for FOMO and/or have enough good puzzle pieces available. Lot harder to make a passion project character shine (fellow Blade coper).
I really cant get into star rail and my main reason being is that I so limited what I can do per turn. I cant block. Nor use an item. Nor pass my turn. Nor switch out characters. After playing Persona, seeing star rail is painfully basic on what you can do and its quite boring. I feel like I should be able to have a plethora of choices when it comes to gameplay and not like 3 options max with no other choices??? Like atleast let me guard 😭 anyways thats my main gripe with the game. Very little to do each turn and its not entertaing, well atleast for me.
Currently I still can get the highest reward in the 3 endgame contents with respectable score. With the existing of powercreep my respectable score (top meta) surely become a barely score (mid) in the future and maybe cant score (irrelevant) after that. My plan for myself is to get newer team line ups before my current teams are completely irrelevant. Getting just the two core of the new team like the DPS and the support looks good enough for me.
Besides, there's no way I'm sticking for the same team for a long time because it makes me get bored. I also prioritize pulling newer units (and if I like their kit+design). HSR powercreep may or may not affect me because of this. As long as it isnt very bad like HI3, I still can take this kind of powercreep. I dont mind if it takes me to mald to get the highest reward with mid units barely clear the endgame. Although comparing to HI3 isnt fair since it has actual in-game leaderboard (competititve).
4 stars will almost always be weaker than 5 stars which is the case for most gacha games. There will be the occassional low rarity unit thats used for XYZ reasons but they dont make the rule. Fortunately like you said in genshin, the difficulty isnt too hard to force a non-f2p to roll (unless you have the occassional abyss) but the 4 stars are just insanely good in genshin such that their C6 is almost the same if not better than some 5 stars. But this is not true in star rail, getting an E6 4 star is great but it wont make them perform super crazy, unless you're Moze!
Now in star rail they HAVE been inflating the hp pool making the lower ceiling teams perform worse which sucks. This is a turn based game and such all turns matter. Althought I'd still say its the same as genshin as if you just care about clearing, any team has the potential to do that. These current game modes have been favouring break (firefly becuae fire weakness) and FUA. This added with their good teams and the inflated hp pool creates the illusion of a "dps gap".
Tbh most units in 2.0 have been really good and like genshin, most 1.0 units are not used as much with kazuha, hutao and xiao staying somewhat relevant. but unlike genshin star rail has more usable 1.0 units. Ratio, Mei, topaz, huohuo, IL (yes) Kafka dot.
The yunli-clara example falls a bit flat for me as clara is a standard unit, she's not supposed to be a reference point.
Yeah maybe because Genshin didn't release so many fkin units in 1.0? Hu Tao, Xiao, Tartaglia, Zhongli, Kazuha and oh, I donno, XIANGLING, XINGQIU, BENNETT AND FISCHL??? THEY ARE 4* BTW.
You don't even need to go on "the current stuff" the best example is the old stuff. Go and do swarm disaster. I did. I never even took damage to my health bar on the highest difficulty, and my blessings weren't even that good.
@@ryzhik9608 it’s not like swarm was hard…
People were just terrible at playing it before, now you have a slightly higher power level. You can still beat it by just picking destruction path and playing literally any team. It also helps that Feixiao is a team that doesn’t run 2 harmonies and double harmony is notoriously shit in most SU content.
As a Star rail player, I don't deny that there is powercreep but it is manageable to still full star everything as an F2p as long as you have good builds and are getting at least 1 or 2 of the most recent dpses, which is rather easy considering the amount of currency we get.
Also, yes, Star rail is more generous than genshin and pulling new units is more fun in star rail. Here are a few facts : you don't NEED every unit, if you don't have enough self restraint to not be drooling after every new unit then that's on you, also star rail releasing more units means It's more likely for a unit you like to come out, unlike genshin where you could go 6 months with only useless reruns or units you don't give a damn about and end up not pulling anything which defeats the whole point of a gacha.
Also, don't act as tho f2p players in genshin are able to get all the 5 stars in the game either, a f2p player in hsr probably has after 1 year as many 5 star as a genshin player has after 4 years and considering how boring genshin is and how much characters are often the only content, that just makes genshin feel more sluggish as you wait to have enough for a 5 star or for one you like to be on banner.
You are talking from the view of a genshin WHALE, as someone who has played genshin f2p, I can tell you it sucks, you go for LONG stretches of time between new 5 stars obtained, it takes forever to build them and if you miss a unit you might have to wait a year or more until they come back.
Genshin also makes you feel like you'r working in a coal mine to obtain pulling currency with that time consuming tedious exploration of convoluted maps.
All of this to say, yes Star rail has more powercreep than genshin but star rail is also more fun for non-spenders and It's endgames are manageable with good planning.
Imma get back on this once 3.0 releases as someone who views leaks
Can't argue with that. Even I, who try to clear every moc/pf/as with 4* only, can't deny that power creep is real. Enemies receive more and more hp every patch. At some point, 4* characters and the older 5* just don't meet the damage threshold.
At this point we will have characters which literally oneshots a single enemy by the time we fight Nanook (btw the enemy will have 100,000,000 hp on a normal enemy, 1 trillion on bosses and 1 quintillion on weekly bosses, while characters would have basic attacks dealing a million on a non-crit, having 1,000% base crit damage, just for the enemy’s hp to be doubled next patch and hoyo releasing a even more powerful character)
LMFAO
i love the immediate diss to star rail players.
It's accurate after all.
The only argument I sadly can't accept is acheron being 0.5 simply due to Jiaqiu existing.
My man literally single handedly makes E0 equal in power to e2 which makes her equally powerful to the top current units.
Dot isn't useless, but they are currently neglected and the most powerful characters literally make dot require 4 prenium units to compete (limited at that).
Boothill is in a weird position where technically he got powercrept instantly.
but at the same time he is equally powerful due to the fact he gains value as both a normal break unit and hypercarry unit.
Which is true because when he was first released people said he deals to much damage to a single target, due to him stacking basically the value of both traditional hypercarry and full break units.
As the game progress's he might become one of the stronger units and stay relevant despite him not being the absolute strongest.
Honestly Limbus company is also a turn based game and it doesn’t have as quick leaning to power creep as Starrail
Powercreeping in hsr is insane as a 1.0 player! I stopped playing for like 3 months and I felt so behind when I get back.
Time to listen to us F2Ps. We have unlimited wisdom and we can survive any endgame.
I'm someone who started playing not so long ago, I'm heading towards Xinanzhou and just finished belobog, and NGL, the amount of powercreep this game has makes me drift further and further away, from it, I like the Story and characters, the gameplay is a bit tedious cuz it's repetitive, but considering the increasing amount of effort both in time and building characters that it seems to be required with each patch... It makes feel HSR like a total grind fest (not a good one) instead of a videogame that I can casually play every now and then, and sure, I'm not obligated to play every day or anything, but for how things are going it seems that unless you grind every day, you won't be able to do shit in the long run, cuz you're going to need power creep characters, since the F2P rout might become even tighter than it already is.
Raw painful facts as always 😢 I wanted to play Blade so bad I had him E1 with a signature. And we all know what happened here 😭
I am that person that quit SR for a while. I quit about a year ago because I was already beginning to feel the power creep since I didn't have the best 5-star characters. And then I came back a little bit ago because March had two swords, and March is great. I did not stick around. That power creep that I was feeling before just felt overwhelming.
I really dislike the way the Star Rail devs are handling the game, but I'm afraid that ZZZ is going in the same direction. Of course, it's still too early to know; Genshin also had a significant increase in the damage ceiling with the early limited 5-stars. However, what saved Genshin is that, with every new character released, there was an opportunity for older ones to shine through new synergies. I don't really see this happening in Star Rail or ZZZ, because the combat systems in these games are far more straightforward than the elemental reaction system in Genshin, and this leaves these two games with way less room for indirect balancing, like Genshin did with healers when Furina was released. That's why I don't see a world where they can make a character that helps Blade compete with newer DPS without unintentionally buffing an already overpowered DPS and worsening the situation. Hopefully, they will figure out a solution for this soon.
all one needs to say is: so far only three characters lasted in top tier until their rerun. Ruan mei Aventurine and Robin. Not even Sparkle. You could argue Topaz but she increases with fua relevancy. Acheron who was hyped to high heavens and back basically now has a pull value if you dont have her lc and first eidolon already. No one makes it long enough to be really worth it if you dont immediately get at least e0s1 on release and dont yoy dare get anyone on their first rerun they'll be useless immediately.
this is why I like genshin.. literally all my characters from 1.x are still more powerful or works just as fine as than anything they release later (neuvillette not inlcuded) and pulling new characters is basically dictated only by my wanting them and not by me needing them to clear content.
i agreed with everything in the video but the thing about genshin is every abyss 4 star clear has xianling bennet fischl and xq like they are soo broken u can’t release 4 stars stronger than them, might as well make them a 5 star (yelan) so yeah. powercreep in star rails is getting crazy not to mention them putting the dps and the bis support together in the banner (firefly ruan mei / robin feixiao) so imposible for f2p to save realistically
The power creep in recent gachas has honestly not been as bad as some older gachas. FFBE, final fantasy brave exvius' powercreep is so severe that old 5 stars are no longer even usable in certain content. They were replaced by 6 stars, 7 stars and now effectively replaced by '8' stars.
It feels like when a new drip market comes out, the character will either redefine an archetype or kill an existing character no matter if they were a 4 or 5 star. Jiaoqiu could’ve had the same kit and be ice but instead they killed what little presence Guinaifen had by making him fire.
At least there are reasons to have Yunli and Clara on the same team at times.😅
I just play star rail for the story at this point. Whatever happens in MoC or the other endgame modes happens. I only full cleared MoC a couple of times and I doubt it'll ever happen again, forget the other modes.
I'm not sure where the "Boothill got completely overshadowed by Firefly" sentiment comes from and I say that as a Firefly main.
Since his release he has had simmilar clear speeds to Firefly and arguably higher in some cases. This is without the fact that a lot of break content like puppet boss and DU feels more favored to firefly. Not only that he is about to become even better with Sunday and Tingyun
His one issue is that his lightcone is a much bigger upgrade than the f2p one. But like as you said in the video thats a thing for many dps units.
And he’ll get much better with fugue , I think the thing he actually got shafted with compared to FF is amount of trailers hahaha
@Joshino15154
Yeah he very much is doing completely fine in the meta and honestly should be in the same tier as firefly,assuming we just go based on meta and not ease of comfort.
A good comparison I think is Mulani and Neuvillette. Mulani actually can have a simmalrish perfomance,if not better in pure boss content than Neuvillette but he is much easier to use. (Like speedtuning with Boothill,him being focused on one enemy at a time)
If anything the true powercreep was Robin. Girl is so strong that 0 cycles now have a robinless catogory. I kinda wish that it would have been talked about,because harmonys are kinda absurdly strong. A dps is much more replacble than a bronya/rm/Robin etc.
lol the clickbait Jane Doe in the thumbnail...