A Plague Tale Requiem | RTX ON vs OFF | Shadow Raytracing
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- Опубликовано: 18 янв 2023
- Recorded with Nvidia Shadowplay
Spec:
CPU: i5 12400f
GPU: RTX 2060 SUPER
MB: Asus H610M-E-D4
RAM: Corsair Vengeance 2 x 16GB DDR4 3200MHZ
Storage: 7200rpm HDD
OS: Windows 11
#aplaguetalerequiem #raytracing #dlsson #rtx2060super
0:38 Weirdly enough the flickering was more realistic as it is more fitting to a moving light source like flames. The static raytraced shadow does not fit to a dynamic light source like fire.
It's just lowres shadows, I guess it doensn't meant to be flickering
Agree
Absolutely hilarious to see that the developers did such an fantastic job with the default shadows that Ray Tracing is superfluous.
Because they half assed the RT Shadows implementation. Also the broken frame drops even while standing still and god awful stuttering kills the fun when RT is on. HOWEVER we can edit the rasterized shadows resolution in the config file ENGINESETTINGS in appdata/roaming. Set "Size" to what you want. Set mine to 8192 and looks just as crisp as RTing shadows without the perf hit. Every single blade of grass isnt shaded though like RTing, but most dont care about it and it's a good trade off with the massive stuttering from RTing.
@@ionseven i was hoping they'd get round to fixing RT shadow stuttering 😏
i like the raytracing on grass it looks beautiful
Usually I really care about raytracing. But in this game I couldn't care less. It look so damn good even without the rt shadow
they just use RT to make shadow look clean and more deeply, the original still look good enough
Yes, This game is beautiful with Raster graphics. It doesn't need RT.
@@saltmaker5353 what copium , the only time it made a huge difference was for the bushes and high grass but then again, the base results without rt didn't made me want to say..." Hum it lack shadows"
And yes Da I care, because I am curious about a game that really enjoyed playing
Stop being Cringe
Can't your read " I usually care about raytracing "😅
As for :
" in this game I couldn't care less"
Played it without rt and never Felt compelled to use it , it wasn't a necessity to have a nice visual experience.
@@igm1571 I can't argue with that
@@saltmaker5353 just bruh..
If you can't admit the amazing work the devs have put up for this game when it comes to rasterizing the shadows ( hand made, thus baked ) it's on you .🤷♂️
yes it look better with RT on , *BUT* there is a 20 - 40% reduction in frame rates regardless of Game, i am not willing to take
im glad they took the time to implement it well, wouldve loved to see rtao as well but this is still great.
Not really well implemented as it introduces huge fraptime spikes when panning the camera... It forces you to enable frame generation to smooth this spikes (most people playing the game after this update report the same stutter no matter what is their rig , like 4090/7800x3d 4090/13900x...) On my end 4090 with 5900x 4k ultra around 90fps no dlss and as soon I enable RT it stutter like hell on camera pan, even with dlss quality or lower, the fact the stutter happen everytime you pass a defined point on a 360 camera pan shows it is the game faults, add to that that I've tried everything and upon testing I noticed that those freeze happens at the same moment (again while doing a 360) it happens in rasterize version, except in rasterized you get like 1 or 2 frame at a few more Ms, in RT it begin with a frame at double or triple the frame time to slowly go back to normal framrime causing a feeling of sticky camera trying to catch back
its fucking unplayable with rtx on lmao, what the fuck are you talking about
0:50 Just wow, best comparison in the whole vid.
Nice one - good work !
Thank you!
This looks just gorgeous! I wonder if it supports (or allows to enable RT effects on) olden gen GPUs like Pascals. Games like CONTROL, Quake2, or some other modern titles (like Trail Out) do allow ray tracing on older GPUs - the performance is poor, sure, but at least the feature isn't forced to be blocked completely, and I really appreciate that care for the customer.
Nice
Thanks
Nice👍
@ 0:48 is the grass dynamic to the player or all objects or is just static?
RT only meaningfully improved the field of flowers, and I think the raster could've been tuned to the same look. 🤷🏿♂️
That was WAY overdone. You will not find a shot of wild grass on google on a bright sunny day where shadows are that dark.
@@Dexion845 RT is not an "artistic choice" HAHAHA
RT is literally treating light the way it works IN REAL LIFE.
millions of light rays are traced and bounce around things , just like they do in real life, to obtain a realistic image.
If it looks that way, its beacuse on that particula scene thats closer to how it should look irl.
Yall so convinced of rt being a gimmick that nvidia wants to push, that refuse to actually read whats behind the technology and why it makes all the sense in the world
@@Dexion845 i think the issue lies in the 3D representation of grass which results into the shadow that corresponds to that representation where grass in real life is more dense and more complex than in videogames even today
@@lawyerlawyer1215 RT is gimmick. Period.
@@MrBALAKUMARA it’s okay to be ignorant, it’s not okay to stay ignorant and it’s REALLY not okay to be proudly ignorant
I have a 7900xtx, all i want is the best detail with no up scaling, im dialing back some settings to get 60fps 4k , this seemed a good option on the go list, perhaps a 4080 or 4090 would do better, Its a great game i play at nearly at maximum settings.
It‘s not the sharpness of the shadows that is the big upgrade, but it removes the noise that I did find very distracting like in the shot of the fire. Hardly worth the performance cost overall, but if you have the performance overhead a great upgrade that helps the game have less moments in which the immersion breaks.
RT shadows arent really that important. Its global illumination and ambient occlusion that does most of the heavy lifting
APT:R doesn't need raytracing because the engine does the clever job of making lit surfaces being light emitters too. By that they accomplish a similar effect of indirect light without raytracing. You can see that in photo mode when removing other characters standing close to Amicia: She becomes darker as the surface of the other removed character models was also a light emitting source.
Raytraced shadows here are problematic because they a) reduced the effect of the indirect light and b) disclose less detailed mesh in the distance as the shadows are less detailed too (see 0:50). You better improve the shadows by editing the ENGINESETTINGS file and set the values of the section "Shadows" to the highest possible detail.
Subtle diffrence in most of the scenes but a quite huge upgrade with grass @ 0:49 so it`s worth to turn RT on if you have a descent enough card
Rtx off is always better, more frames the smoother the gameplay
Looks good but unless your system was configured with rtx in mind, it will drop your fps too low. Already a decently demanding game, you have to either have a 3090 or a 1080p monitor to make it viable.
or just mess with dlss setting
@@ImperialDiecast This game looks much better without anti-aliasing.
Rather run rtx off than having to use dlss
Sometimes less is just more.
The only difference that my eye can spot is the lower fps 😂
This is just about shadow quality, the developers look lazy
RT is bugged in this game as i get ridiculous stutters even on a 4070ti
I have no stutters on an RTX 4070 with everything maxed out at 1620p. The game runs fine at ~50 FP/s with DLAA and ~112 FP/s with FG ON.
the same thing, only with less fps
the grass?
you're blind
Shadows look much better, way less shimmering
I play Nintendo Switch. I am immune to immersion-breaking graphics.
it look like just sharpen the shadow for me
the field?
Meh, better add RTGI, RTAO and RT shadows. Let us destroy performance for something much more significant.
Как ты получил такой фпс на 2060??
It's Rtx 2060 super... I m playing at 1080p @ quality dlss.. with ultra settings.
@@GameplayUnboxed Ясно. У меня то 2К.
Damn! A near 30% performance penalty just for shadow ray tracing, not even reflections? And that's on an Nvidia card. lol
Most of the time the penalty comes from the ray tracing structure. Let say 15% of that performance is just this structure. So adding ray traced reflections would probably just cost another 5-8%. This is the downside and upside to ray tracing. Adding more features does not increase the penalty that much after this structure is already in place.
Console games - RTX is really gimped because consoles are on AMD.
Raytracing still has a long way to GO ... i don't know why with the launch of the 4000 series everybody is going crazy that now there are so many games with raytracing ....you can barely spot the differences and the impact on performance is stil huge, + it's like the movies a movie has to be created with 3D from the ground up so that the 3D look good and not just a gimmick .. the same is with game engines, most of the engines used in so called ray-tracing games have ray-tracing stuck on top of it, Control is still the lance of proper raytracing, battlefield, and that's it i can't remember another game that with RAY TRACING enabled really looks at least 30% + more awesome... the are barely reach 5-10% more fidelity, that means that during gameplay it isn't observable.
Come back when you've seen the difference between Metro Exodus raytraced edition and the standard version. It's like a whole generation ahead.
Useless ray tracing in this game or bad implementation ! Great Game Whatever ! 😎
Yup, really bad implementation, the point of having RT shadows, to me, is to have more diffuse shadows the farther the object is from the surface where the shadow is casted. This implementation is just equivalent to having a higher res shadowmap...
...
Nah not bad implementation. Is just the game environment/light is static so the devs use baked lighting instead.
Which is great cuz you can get realistic lighting without need rtx/high end specs
The only thing that looks different on rtx is moving object shadow. Cuz you cant implement baked lighting on moving object
More defined shadows, 20fps penalty. No thanks!
Shadows in real life are never been that sharp. Without ray tracing shadows are much realistic
if the object is close to the ground then yes it SHOULD be that sharp, and far object shadow should be blurry. Notice that when the ray tracing is on the characters shadow is sharp but other surroundings shadow like trees are not that sharp and thats how shadow in reality works. Notice that when the ray tracing is off the character's shadow and other surroundings shadow have the same sharpness, and it is not realistic
you never go outside
0 diferencias jaja
самый бесполезный rtx это тени, самый полезный это global illumination и reflection
why u people call it rtx when its just rt? is that how deep nvidia got into ur minds that u dont use proper naming of tech?
Because RT on AMD GPU is very bad.. it's Amd fault of incompetence that we have to call RT with Greevidia.
Rtx: better shadow, WORSE ambient occlusion
WOW amazing RTX! Zero difference.
The difference in 0:48 is pretty stunning
@@dominicdibagio7166 way overdone, find any shot of wild grass on google it will not look anything like that on a bright sunny day shot.
you're blind
@Dennis Haupt you played Minecraft rtx?
@Dennis Haupt only reflections
Well NOW we know why they didn't implement it at the first time, because it looks crap af.
perder todos esos fps para unas cochinas sombras pffffff
Developers are too lazy to make good shadows in advance in order to slap them into a technology that burns your FPS
Man taht music.. dislike.
😭
@@GameplayUnboxed ok.. ur changed my mind.. dont cry
no difference , rtx is made to buy new graphic cards and kill fps
game settings and dlls ?
Ultra Settings 1080p dlss