I Tried Cyberpunk 2077 Ray Tracing Overdrive On a GTX Graphics Card...
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- Опубликовано: 17 апр 2023
- The new Cyberpunk Ray Tracing Overdrive update adds full path tracing to the game and is intended for modern, powerful RTX GPUs. It does however work on select GTX graphics cards, including the GTX 1660 Ti.
But just how bad is it?
Thanks for watching :) Наука
You don't need a frame counter when you can count each frame.
😂
lol
But what if you are Gabe Newell?
@@sergtrav downgrade until you can
😆
Nvidia - "You need an RTX 40-series card to run Ray Tracing Overdrive mode." RandomGaminginHD - "Like hell I do."
Me on my One Fan RTX 2060: *I'm dying on this Hill*
Me playing RT overdrive on 1440P ULTRA w/FSR on my 7900XTX and getting 60FPS : Am I a joke to you?
EDIT: (Though TBH, I'd enjoy more playing at 4K FSR RT ULTRA, most ray tracing effects are there, and the bump in resolution makes FSR work *much* better, and it still gets 60FPS, RT overdrive needs a lot of optimization especially on non-Nvidia or older Nvidia cards)
My rtx 2060 says: Im fine (internal screaming)
@@applehazeva2739 Nvidia leaving their older cards to die like always, let's hope AMD decides to allow FSR 3 on RTX 20 series. How did you manage to get a One fan 2060 though lol, is it a blower card?
@@hariskhan01 There are 3060 cards with a single fan as well. They are just small open air gpus that advertise themselves for itx cases because of their shorter length.
7:04 GTX cards still have thousands of CUDA cores, and these can compute any general mathematical algorithm, including the ray-bounding-box and ray-triangle intersection used in raytracing. On RTX cards, these intersection calculations happen as single instructions in the dedicated raytracing cores, while on GTX the Moeller-Trumbore ray-triangle intersection takes about 62 floating-point operations. See the algorithm below, it's just a few vector cross- and dot-products:
float intersect_ray_triangle(const ray r, const float3 p0, const float3 p1, const float3 p2) {
const float3 u=p1-p0, v=p2-p0, w=r.origin-p0, h=cross(r.direction, v), q=cross(w, u);
const float f=1.0f/dot(u, h), s=f*dot(w, h), t=f*dot(r.direction, q);
return (f
Should be -1.2
This is very interesting and useful information, appreciate it greatly !
I can't see why that same code couldn't also run on a radeon card. None of those operations are unusual for a modern shader
u mustbe clever
i dont undeerrstand those maths
@@starofeden9277 I am not going through all the code but I suggest looking up dot products and cross products. They're vector and matrix operations that have been hardware accelerated in GPUs for years
I wonder how this would look on an old school crt tv. They handled the lower resolutions very well due to the way they display the image.
Would look so good I reckon
Very good, but bad tubes could ruin the experience ofc.
@@RandomGaminginHD please try, now i need to see what that looks like
Would look like playstation 2 vibes
@@stanb1455 I'd say a smaller Trinitron would be best. Something in the 13~19 inch range.
There's a mod called "Raytracing Overdrive Optimizations" which halves the amount of bounce calculations done for the path tracing that people with this level of card should try.
It is a compromise but it should result in more playable frame rates while still keeping a lot of the visual effects of the path tracing.
People with this level of cards shouldn't use RT at all, the non-RT graphics is still one of the best graphics we've ever seen in the history of gaming.
@@flintfrommother3gaming I have a 3070 and I don't even use Raytracing.
its true ..that mod bring the ray bounces from 2 down to 1
making it playable
@@SkeleTonHammer ray tracing haters are sooo much in denial that they even tell people raster looks better than rt haha
@@starofeden9277 i believe it's around 4 or 5 bounces on path tracing, 2 is the normal rt i think
Somehow you keep coming-up with all these untouched topics after these years that I think most people wonder about, Thank-You for that.
I just get these ideas out of nowhere and can’t resist trying them 😂
@@RandomGaminginHD this is why your channel is so AWEOME! You are so creative with your content
What silly is that 12-25fps window is what games like GoldenEye and Perfect Dark got on the N64. If you hooked up a controller and connected your PC to an old standard definition CRT TV, it would be a very authentic throwback experience. Almost like an alternate future N64 where displays above 480i never existed.
I remember those days well. Perfect Dark 4 player multiplayer WITH bots. You could hear the N64 crying. The great thing was, we didn’t care too much about performance because it was just so much fun. Nothing like a cheeky laptop gun on the wall.
@@rare6499 I was such a jerk in that game. I would camp on the cloak spawn location with a laptop gun mounted on a nearby wall.
Not exactly. because 12-25 fps in this scenario has much worse frame times than the older console hardware did, making the game feel much more sloppy with inputs and generally more laggy
@@LewdnCute False. Compare the frame times here to the DF Retro review of GE and PD. N64 had frame times consistently above 80ms, pushing well over 150ms frequently. It's actually worse than I remember.
The fact that we can actually see inteligible images being rendered from 1/9th of 720p is what impressed me the most.
I played Cyberpunk for about 2 months with my Ventus 1660 Ti, was a mixture of mostly medium settings, at 1080p it got to 60fps quite often but sometimes dipped to 30 in some very dense areas. Apart from that and the very fuzzy textures in the distance it was still enjoyable to play.
I got dumb and pre-ordered it on my PS4 and still haven't enjoyed a new game that much in a long time. I never had a powerful computer growing up so I was used to living with the performance. Running it on my 11700K/RTX 3080 PC just feels like cheating but the graphical difference is mind-blowing.
1660ti should be able to handle cyberpunk easily at 1080p, high settings.
doesn't this card (GTX 1660) have like 1 or 2 RT cores??? I believe that it was supposed to be disabled on these cards.
Just a tip: to fully demonstrate path tracing it'd be a good idea to look at areas of light bouncing into dark areas rather than just at reflections.
Facts. The reflections are the least impressive part of it.
Path Tracing... more like pathetic tracing. The Last of Us 2, Uncharted 4, Red Dead 2 have much better lighting and they don't have ray tracing or pathetic tracing.
@@AdrianMuslim you sound like a coping console gamer.
@@AdrianMuslim Why so toxic?... Are you actually 6??...
@@AdrianMuslim you know that most 3d software uses path tracing lmao
Imagine if that was running on a 15" or 17" CRT. it would actually look quite good.
Some people already have an it does look stunning. I got a 5:4 version of the FW900, just need a good enough DAC to output my 3090 to it. I got a Titan X I use with that monitor but no RT with that
@gex581990 A Titan X Maxwell I presume? A Titan X Pascal or Titan Xp would be ideal for the experiment on a CRT. I wish I still had one (other than a 4:3 50Hz PAL TV).
@@CheapBastard1988 yeah Titan X Maxwell, it is the last and most powerful GPU with native analog out at least for Nvidia. Titan X pascal and XP are digital only and would need a converter, and doing that I might as well use my 3090 anyways.
@@gex581990 The Titan X is oddly enough about the same performance as the 1660 super / Ti but has 2x the ram so at least it can render the higher resolutions. I still have a 980ti KIngpIn card I keep around for that analog out, a bit faster than the Titan only because this version has special Samsung ram @2000MHz and clock speeds of 1600MHz undervolted to 1.142v
@@gtijason7853 mine actually overclocks to around that range. I was definitely surprised when my Titan X got a 56 fps average on the Heaven benchmark, definitely got lucky with silicon lottery cause those reference cards are real hit and miss. Also got lucky with my 3090 Strix oc, it outperforms a lot of 3090ti’s. Right now I got it clocked at 2100 on core and 21000 (21gb/s just like 3090ti)on mem. It’s just what I set it on when I started testing it and I was shocked it worked and just left it at that cause much more it would be pushing my psu to the limit but once I do get a new one I’m gonna try and find it’s real limit especially if I can get a waterblock to put on it.
When i was still a kid i played games without even knowing FPS existed and had so much more fun than i have playing now..
Yeah very true
Love your vids man ❤
Thanks!
Favourite part of my day is watching your videos, so relaxing compared to everything else going on. I Appreciate the quality content that you always deliver for us!!!
Yea, he's very down to earth and chill tbh
@@spikytoaster Also one of the few RUclipsrs who have never ruined their video styles after getting a large amount of subs too, just straight fun and entertaining videos. i cant believe he has 500k already man its crazy
I like how you put a series of screengrabs in a slldeshow at the beginning to give us a hint as to how much fps we can get ;)
I used to watch your channel in 2018 alot for my first pc build and forgot your channel name, recently found it again and its kinda nostalgic xD (Glad to see you still make great content)
The exact type of content we have been looking for.
This PS1 version of Cyberpunk looks neat
😆 best comment ever
Would be interesting to see the strongest non rtx nvidia gpu, the 1080ti how it takes the same challange
I would actually love to play the game like this, lol. Gives it a new style, pixelated and all.
Yeah haha definitely unique
🤔CP2077 Retro Edition
Good luck brave one, I won't survive 30 minutes without a severe headache.
as in truly cyberpunk
Play Cloudpunk guys 👌
You are a focking madman, I love that!
It warms my heart that you said GPU-Z with the “zed” sound.
It's worth testing 'photo mode only path tracing' and see how far you can push!
Super cool that you can RT on older hardware, no idea why almost no one knows about it.
Now this is the content I love from youtube, I never knew I wanted to potato so hard
🍿👍
Thankyou for Pathtracing on your sometimes working GPU. ❤
For anyone running a Pascal Graphics card that wants to see ray tracing in action. On the shortcut for the game (for gog version) right click and click properties. After the quotes on the exe location add "-gpuFlag forceRayTracing" without the quotes and hit apply. If using steam version just add it to the launch options in steam.
I didn't even know that GTX cards could run ray tracing. Thank you for making this fun video.
I want to see what happens if you use the same settings at night time in-game.
Since night time reflections usually look much better than day time reflections in cyberpunk.
Was watching the latest Digital Foundary Direct Weekly yesterday and they mentioned it there. And today I got this in my recommended. Noice!
You could use the mod that reduces the ray bounces but it does look a bit different.
Ray tracing could be more scalable, like reducing the resolution of reflections, the distance or even the detail of reflected objects.
Its funny that the resolution dropped enough it started to look a bit like watercolors to me. also, a 1660 running that well makes me ponder on how much extra power the raytracing cores actually delivers.
It would be fun to see how the 1660ti perform with the RT Overdrive Optimization Mod 🤔
Or try to mod it to use Reshade Global Illumination instead.
@@vitordelima Maybe but the Psycho Lightning Setting in the game already as RT Global Illumination and it seems less demanding than the ReShade one in my experience but i don't have low-end GTX Turing card to test with it so it could vary
There needs to be a slider implementation to address the amount of bounce calculations the path tracing can do. Only good option for optimizing in my opinion.
Can’t believe this guy messing around for the lulz is now getting shoutouts from Digital Foundry. Kudos to you bud. Keep up the messing!
Would like to see how it runs on a 1080 Ti. Sold mine few months ago so I can't try it myself.
Dude, you just got a shoutout on Digital Foundry!
😁
@@RandomGaminginHD You're about to get an influx of views! : D
Fantastic Beautiful Video Big like i Love you
Digital Foundry gave you a shoutout in the latest show!
Great Video!!!
I personally use the Pathtracing mode on my 3060ti. Granted I installed the optimisation mod from nexusmod, but it runs fine at 1440p, DLSS balanced. I didn't count frames, but I can roughly tell it's something between 25fps and 40fps. I'm used to playing on PS2, so "cinematic" framerate is not an issue for me.
how about trying it again but with 1st gen RTX 20 series, i think it's a bit realistic people with that card would want to try stuff like this.
i have a 1660 super and always intrigued with stupid impossible stuff like this lmao
good videos as always mate ! cheers
The level of accessibility of this tech is quite surprising
Honestly better than I expected from a 1660 TI
Same
I was genuinely impressed
Cinematic Overdrive Experience
😂
You should try this on a arc a380, or a rx6400. The most intense instance of rt vs the weakest rt capable cards
The parts of RT that are normally offloaded to hardware for hardware accelerated RT are indeed done on shader cores (CUDA cores for the 16XX GPU's) instead.
As expected you need to drop to incredibly low resolutions to "make it work" (stretching the meaning of those words quite a bit).
7:25 "It's reflecting off the car as well". The car passes. Has no reflection whatsoever 😂
So focused on if we could, we never stopped to think about if we should.
THIS is exactly what Tech Previews are all about!!
It's so fuzzy, it looks like an impressionist painting. I kinda like it tbh.
Hey, I actually enjoyed a bit how final image looks, it is sorta approaching a style or something
one of the technology talked about during the GDC 2023 was amd's answer to dlss 3.0 frame generation, amd called it frame interpolation and it would come with FSR 3.0 sometime this year, so I'm keeping an eye on games in development that are supported and heavily marketed by AMD
Looking forward to that :)
that would be game changer even for 3000 series
The mod had couple versions - RIS mod from Nexus mods - should double those fps. There's also rtxdi off version and has the same perf as reflections only. Also, use xess for very low res.
Will have a look, thanks
It'd be interesting to crunch some theoretical numbers and extrapolate what performance we would expect on a 4090 if it was GTX instead of RTX. Like how much do the RT cores actually help over the raw additional GPU power? Cuz honestly this 1660Ti handled it better than I expected... Granted FSR ultra performance and 720p is quite the drop in pixel count.
It's not only about RT cores performance, it also helps with efficiency overall.
Overdrive is not fully path traced.
The lighting is but particles and transparencies are still rasterized, hence visible at times alpha sorting issues.
You should give this a go with the mod that lowers the bounces to 1! I wanna' see how high it can go xD
Yeah, give it 2 me! Luv this un
I wonder how well would the legendary Gtx 1080 ti perform in this benchmark 🤔
This looks good in 240p! When did Cyberpunk release for the Commodore 64??
Nice to see Minecraft still adding the latest RT features to the game!
Path tracing affects lighting much more than reflections, if at all. You can get the same reflections with regular ray traced reflections
This video goes hard
Bruh... It's turning out better than I initially expected actually
I’m impressed that you can dial things down far enough that the RT overdrive option even works on a 1660. The 20fps isn’t what I’d call playable, but it’s far from terrible considering the frame rates we used to see on games back in the 90s and early 2000s.
Wee! Now it looks like mud with puddles! :D
It almost seems like we need a second dedicated card for ray tracing. Maybe SLI is making a come back lol.
That is probably why the DIE of the GPU is getting so massive, since it is kinda what you said, it is a GPU that alsoi has dedicated Ray Tracing Cores (so think of these as a second GPU).
I do not think that is the way to go though, I think Frame Generation and DLSS are the way to go since if you can FAKE Frames then in theory, you do not need a good FPS in the first place.
as soon as i saw that little guy in the intro i knew it was over
The performance reminds me of when I tried to CPU-render PhysX back in the day.
nvidia enabled it for 10/16 series only in a driver update after the 20 series came out. if you have earlier cards it's locked out entirely
I'd be curious to see how this compares with the earlier Pascal equivalent: the GTX 1070. This card is at least built on some of the same 12nm principles of the RTX-2000 series right?
i have a 1070ti and the game will not even let me try it. maybe its not available on all gpus then
Amazing 80s VHS tape simulated graphics!
It's crazy to see how powerful of a GPU you need to run path tracing at it's best and with a playable framerate great video 👍
I mean, rtx 3050 isn't much more powerful, but it can run this "decently"
@@antont4974 RT cores and dlss can help alot unsurprisingly
@@antont4974 But it is, that's what people fail to understand since Turing was introduced, for some reason. RT cores make a massive difference, just to give you an idea: a 2060 vanilla rendering (offline) with RT accelerated OptiX could be as fast, or even faster, as a Titan RTX rendering the same scene in good old CUDA (so not making use of the RT cores), that's a $250 card equalling a $3000 card, just because one used RT cores and the other didn't, that's the difference they make for this kind of workload, and a 3050 has newer, more efficient RT cores too.
This is still excellent if you want a great photo/screenshot
i just got a 7900 XT
i havn't even tried this path tracing yet - time to boot up Cyberpunk!
And how is it? Still lack luster on the AMD cards? Or is it up to snuff with or without FSR2 or Xess. Tried on my 6700xt when I had one and it was a slideshow.
Brother if you reply it'd make my day
Is HD 630 (i3 7100's iGPU) better than GeForce 210 1GB DDR3 model with fan?
I heard in a recent video that your PC is in a „real“ case now… Can we see your configuration in a video? Because the last time I saw your PC it was on a mining rig frame ;)
The GTX cards do RT in software with CUDA, they actually do a half decent job with Quake 2 RTX as well.
Might be worth a go with my GTX 1080ti
I use a 2070 max q which is like a 1660ti with dlss. I play cyberpunk 4k low everything but high textures at like 56 fps average. It’s a great experience for me. I would just say it’s a great experience but I guess it’s not if you grew up using super powerful rigs lol
Very nice :)
More or less the same die as a 2060. A pretty good card, less for the RT, more for the DLSS. I'm still on a 1070 and run CP2077 on 1080p high at an average of 60fps. The game starts to crap the bed starting at 1440p unless you've got the hardware. The CPU is probably a big factor in higher resolutions.
Ah, the eye candy. Allways worth it.
Interesting, like!
As many other sources have pointed out, RT Overdrive achieves very little above that of normal ray tracing on ultra level, my own comparisons agree too. As a result, pointing out that puddle reflections look great with RT Overdrive means nothing! They're literally exactly the same. RT overdrive is more about general lighting and shadow accuracy. Still amazing to see it even happening on a 1650ti though.
How good would the 1080ti if it was upgraded too gddr6? If some how it was done, how good would it still be today?
I suspect the 1080ti struggles with a lack of driver optimization more than memory bandwidth these days , although newer 18gbps gddr6 would help quite a bit versus 11gbps gddr5x
Reminds me of Quake when I "played" it at 320x240 with 10 FPS on my Cyrix 6x86 P166+. Just use a 14 inch CRT and you won't even notice the pixelation.
Have you tried to disable the Ray Tracing options and have just the Path Tracing enable? I think the Ray Tracing and Path Tracing doesn't work well together as they are 2 almost completely different technologies. I haven't tried this game yet but I know a little about RT and Path Tracing. Ray Tracing is basically a shaved down Path Tracing. Path Tracing can simulate infinite rays of light while Ray Tracing just few of them and can bounce them just 2 times, smth like that. Path Tracing is used in architectural presentation, 3D modeling software like Blender, Maya, 3D S Max, AutoCad. Just for comparison, to render a standard bedroom, if you want to look realistic, in Blender can took around 5-10 min to render a high poly, textured with no rasterization or baking. 5-10 min for a 4K frame. In a game, the devs needs to combine rasterization and other older techniques with a shaved down Path Tracing, or just optimize the Path Tracing by reducing the amount of bouncing lights and rays to simulate and add other magics to make this happens in real time at the acceptable frame rate. Path Tracing has been used for ages in developing and baking the lighting, shadows, reflection and make rasterization and older faking techniques to make the graphics to look good and immersive.
Path Tracing it's an amazing milestones for the game visuals. I hope we can see the same leap forward in the narrative and gameplay departments.
I love your channel! It's one of my favorite RUclips channels.
Todd Howard: It just works!
Du mußt den Mod Raytracing Overdrive Optimizations von Nexusmods benutzen. Ich hatte mit meiner RTX 3080 Ti ebenfalls solche Probleme. Mit dem Mod gehen 1440P Dlss Performance etwa 60 - 80 FPS.
Was der Mod macht ist das er anstelle der so eingestellten 2 Lichtstrahlen pro Pixel auf 1 unterstellt. (Wenn ich es richtig verstanden habe). Wenn man die vorher nachher Bilder vergleicht dann sind die Spiegelungen immer noch fantastisch, die Schatten sind etwas Kanntiger und manchmal ist das Licht etwas dunkler. Sieht aber denoch fantastisch aus und ich spiele es damit durch.
‘Ok then that doesn’t make a difference…’ classic 😂😂
He i so proffesionell at cyberpunk that he knows every setting automations differences
It reminds me of playing GTA3 on the PS3 back in the day but with path tracing 😅
It did way better than I’m expecting, to be honest.
If you crank all the settings with a 2080Ti you get a really amazing slideshow. I had to drop the resolution to 480p to get 60fps with max settings
Reminds me of the time I fired up Battlefield 4 on the GeForce 9600 GT (512MB) at full 1080p/all Ultra.
It was a beautiful looking sideshow 🤣
@@DJ_Dopamine I actually enjoyed battlefield 4 on a 9600gt it was the last year before i upgraded, it did look bad on low, but the campaign was fun, it's funny but i also had fun with Far Cry 3 and Bioshock on the same card, and those looked much better..
Fantastic. Statistically, I'm sure there's someone in the world who's playing through the game now for the first time and decided to do it like this 🤔
Try to run it with most powerful GTX card - 1080-Ti. I think that may be interesring.
it'd be cool to see this tested on an AMD card, like the rx 5700xt or rx 6600
sadly there are no raytracing cores on the 5000 series and AMD has not given users a software alternative like Nvidia did
@@stiggyman3176 that's a shame, maybe one day we'll see it. now im curious to see how this would run on something beefier than a 1660 ti, like the 1080 ti
I remember when nvidia enabled ray tracing option for my gtx1060, you should try it, if itt still works.
I wonder how low would the FPS be with high settings, RT overdrive, no FSR - a screenshot mode, I'd say. Would we drop below 1 FPS?
Amazing fpm (frames per minute) count
0:03 When the GPU comes out of the case for the first time to observe the immensity of nature, taking a nap, lied on a tree. It is so poetic before you kill her with some really stressful experiment✨✨✨
I'm actually really curious to see how well I can get ray tracing to run on my old 1080ti that could do 2.15ghz. Maybe at 480p it could be playable.
Yeah will be better than this anyway
@@RandomGaminginHD hahaha, hopefully
Do you know how to turn it on?