I Tried The New 'RT Overdrive' Mode In 'Cyberpunk 2077'...

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  • Опубликовано: 26 сен 2024
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    Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V's struggle as they deal with a mysterious cybernetic implant that threatens to overwrite their body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V's life.
    After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics. However, some of its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs particularly in the console versions which suffered from performance problems. Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. As of September 2022, the game has sold more than 20 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
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    #cyberpunk2077 #gaming #pcgaming

Комментарии • 1 тыс.

  • @LukeStephensTV
    @LukeStephensTV  Год назад +56

    Check out Apex Gaming PC's here: apexpartner.app/redirect/Luke-Stephens

    • @Cold_Cactus
      @Cold_Cactus Год назад +1

      Dude your settings perplex me to a uneasy lvl , let me explain... I run cyberpunk on a area51m r2 with a 17 10700 and a 2070 super with a 17in 360hz 1080p monitor I run max everything and get a solid 60fps locked pretty much everywhere with min dips to 54 at the lowest under stress , why would you run textures at medium and output at 4k?? Like theres literally 0 reasons to output at such a high resolution and not have the textures as high as they could be, to me this seems like hitting nitrous when your only at half throttle... why I honestly don't get it... like you would assume texture quality is more important than resolution as long as viewing distance to screen size isn't a problem theres no reason to run 4k in the first place less you have a 70 in monitor you only sit 4 inches away from..... im super confused and I think you've got a big misunderstanding about pc settings work 🤔
      Maybe I'm wrong but I dont think upscaleing resolution is gonna help a already mid texture , I would think (and operate this way myself) that texture quality / lighting are first and foremost important for visuals then resolution only matters for your screen size / viewing distance ratio , so I could see dumping from 4k to 1440 or 1080 to save power for the path tracing but I would dump resolution before texture quality any day (as long as screen size / viewing distance was proper) which like I said till your dealing with like a 75 in TV or something I couldn't really see somone running into the "screen door" effect of too low of a resolution , where as alot of times no matter what resolution your on dropping texture quality is super noticeable where as in 90% of cases resolution isn't , especially when your using dlss so your not really running "native 4k" anyways...

    • @kaisersolo76
      @kaisersolo76 Год назад

      You have Frame Generation on in the first part of video that is not native. The menu is a knightmare you set something and it doesn't stick.

    • @namelessrv8771
      @namelessrv8771 Год назад +1

      @@Cold_Cactus I run the same hardware and it hasn't disappointed me ever. I am not a tech master but it manages to run high-end games on max settings even right on launch... For reference, it ran CP2077 on launch day on max settings at stable 60fps (no bugs or glitches except for two visual ones) and more recently the Last of Us without a single issue, also max settings sitting at comfortable 60-70fps.

    • @masternobody1896
      @masternobody1896 Год назад

      meanwhile in real life rtx on max graphics in 1000 fps. for free

    • @ALexalex-ss4sb
      @ALexalex-ss4sb Год назад +1

      my antivirus flags that link as malware bro wtf?

  • @EJ4yR4y
    @EJ4yR4y Год назад +2776

    Man does NOT miss an opportunity to flex the 4090 😂😂

    • @doctorspook4414
      @doctorspook4414 Год назад +85

      Nvidia, AMD, Intel and their partners purposefully creating so many options to confuse and annoy the average customer to the point where they will just buy the more expensive option when they may not need it.

    • @Afroninjaa1458
      @Afroninjaa1458 Год назад +72

      It’s so cringe hard to get through a video

    • @applebees563
      @applebees563 Год назад +208

      @@Afroninjaa1458 Bro is jealous💀

    • @cezarstefanseghjucan
      @cezarstefanseghjucan Год назад +5

      ​@Döctör Spöök Eh, you see hardware running at different settings and you decide. In this day & age, everyone understands exactly how the hardware they buy works.

    • @cezarstefanseghjucan
      @cezarstefanseghjucan Год назад +34

      ​@@Afroninjaa1458 What's stopping you from getting an RTX 4090Ti, Top G?

  • @SeanJMay
    @SeanJMay Год назад +840

    The practicality isn't for the player; the practicality is for the level designers.
    With real path-tracing, level designers can build levels like set designers for films. The lights that you put in the area are the lights that will be used.
    With rasterization, level developers need to add hundreds of extra invisible lights all over the place, to make it look like spotlights work realistically, or lighting up dark corners because light can't bounce. The amount of polish required to add fake lights to make it look like lights were actually coming from the lights in the scene (rather than just making the practical lights work realistically) can take months on its own. Just lighting touchups.

    • @Bourinos02
      @Bourinos02 Год назад +2

      What would be the drawback of using path tracing to create perfect lighting for the normal rasterized version? You'd get the best of both worlds, realistic lights and also good performance!

    • @SeanJMay
      @SeanJMay Год назад +66

      @@Bourinos02 the lines are getting blurrier in terms of how these things are used, but conceptually, at their core, rasterization involves drawing textured triangles to the screen, and conceptually, path tracing is figuring out what colour each pixel on the screen is, by following the light around the scene to see what it hits (like how an actual digital camera works). The cost of path tracing comes from all of the rays that are fired out (many per pixel on the screen) to resolve a clear image (much like photos taken in the dark can be grainy, you need more rays and more bounces for each ray). It's a lot of math. It's relatively straightforward math, but it's easy to say that for a 4k image you are doing hundreds of millions of operations (or more) per frame, to figure out what colour each pixel is, based on what the photons hit as they bounced around the scene, before getting there.
      The speed of rasterization is because it's more object based, rather than physics based. Like painting a picture. You might say "based on how the camera is set up, his head is here in the picture and it's this big, and it's blocking the tree in the background". So you paint the head like that. ... rasterization would use individual triangles, rather than "heads", but you get the idea.
      Once you paint the head on the painting, it becomes difficult to say "but you can see the back of his head in the mirror that's behind him and off to the side"... because mirrors work by bouncing light off of them... you can set up mirrors to bounce light around a hundred times, and out to the camera if you are careful. So just figuring out where the mirror goes on screen isn't really good enough for a mirror (which is why they don't work in a lot of games). Without ray tracing, there are some clever hacks, but they get more and more involved all the time. And each type of thing light can do (reflection, refraction, subsurface scattering, caustics, shadows, etc) each need one or more unique hacks to work in this painting mode.
      So to your question; why not mix the two? We already are. Sort of. If you have the means, try playing Cyberpunk with RT off, RT on, and the new path-tracing mode. Or, if you can't, try watching a video that shows them side by side. RT off is the typical rasterized painting. RT on is the typical rasterized painting, but trying to use ray tracing for lighting and shadows and reflections etc, individually, and the path-tracing mode is actually trying to follow the laws of physics of light more closely, and only breaking them for the purpose of speed, painting nothing.
      There is a visible difference between all three modes; and the middle mode is what you are talking about. It still looks miles better than just straight painting triangles, but it is also much less exact than firing millions of photons out into the world and seeing what they hit.
      So until everyone can run Cyberpunk in regular RT mode, you can't get the benefits of your compromise. And until everyone can run Cyberpunk in path tracing mode, it's not going to have the same lighting characteristics.
      That said, when everyone can run every game in the RT compromise mode, that should be when artists can stop adding thousands of invisible lights into maps.

    • @reivelt3715
      @reivelt3715 Год назад +11

      ​@@SeanJMay this the best rt explanation i have ever read. Well done good sir

    • @levector2445
      @levector2445 Год назад +7

      I mean as an architecture/design student i've been using pathtracing since 2017 so i doubt level designers didn't. I believe they would at least put some specific scenes in pathtracing rendering engines to get an idea of how to convey the lighting they want to the more technical teams such as shader devs etc...

    • @Hirnlego999
      @Hirnlego999 Год назад +2

      Will take at least 10 years for people to have 4090 level of performance though. And by that time we're supposed to use 8k as well, so there goes a lot of performance down the drain so to speak

  • @Thailerr
    @Thailerr Год назад +415

    16:38 what's funny about ray tracing is most people don't see it as such a leap forward because any good game with a well thought out pre-baked lighting system can mimic pretty darn well. Like you said though, once you know what to look for, the difference is drastic. Game development is the BIG part. Never having to place a static light again makes my heart tingle.

    • @Cry0n1c_
      @Cry0n1c_ Год назад +22

      Exactly, Ive always loved level design but always hated setting up lighting. NEVER touching a static light again lmao

    • @frozby5973
      @frozby5973 Год назад +1

      or i mean even if just for baking lighting, imagine how much faster you get realistic baked lighting. its a win win really

    • @Thailerr
      @Thailerr Год назад +10

      @@frozby5973 well that's the thing. It's no longer "baked" lighting because the engine "bakes" the lighting as you play. Just like rendering textures, ray tracing will move lighting from loading to rendering and developers don't need to do more. It's hard to understate how much RT will revolutionise game dev. The amount of time to dev a full game has been absolutely slashed.

    • @nicolasoliveira4903
      @nicolasoliveira4903 Год назад

      @@Thailerr Iam that dumb guy who sees God Of War 1 PS2 I see reflections in the ground reflecting perfectly and I think that's for sure it's raytracing. Most of times i cant even see RayTracing, just the annoying FPS drop.

    • @SeanJMay
      @SeanJMay Год назад +3

      @@nicolasoliveira4903 in the case of old games, it wasn't ray tracing. There were basically two different cheats.
      Cheat #1: if you are just seeing the room in the reflection and not the characters, then it's usually a partially see-through floor, and they just have the same level, flipped upside down and mirrored, under the floor. Or in a game with a bathroom mirror, there might just be a second bathroom, behind a pane of glass. That would be done by level artists.
      Cheat #2: the second trick was done by developers, and was sort of like a green-screen effect. The level designers would dictate where the green-screen was placed, and what they wanted drawn on them. These were usually referred to as "portals". They weren't exactly like green screens; like a portal, you could usually walk through them to the other side... but we are just talking about mirrors, so no walking through, unless you are Alice Liddell, so green screen it is. The artist would choose where the green screen is, and what should be drawn on it, and then the devs would make a second camera (or one camera per green screen), and point it where the artists wanted it pointed, and render the whole scene from that new angle, and then paint the result over the green screen. So if you had 8 different mirrors pointing in different directions, you would need to render the scene 9 times, from 9 different angles, instead of the 1 time to render the scene, if there were no mirrors. Same with looking at a wall full of TVs showing security cams; each one is a green-screen and an actual camera drawing what the security cam is looking at. So in the first level of Duke Nukem 3D, in the bathroom, where you can see yourself in the mirror, the mirror was a green-screen with a camera that was pointing back into the room.

  • @brianmcdaniels6321
    @brianmcdaniels6321 Год назад +515

    "This is running in native 4k with of course a little bit of DLSS"
    So exactly the opposite of native

    • @LukeStephensTV
      @LukeStephensTV  Год назад +215

      Lol I said that and caught it in editing. Too late to change it but yes, it makes no sense to say “native” in the same sentence with “DLSS.”

    • @wizzenberry
      @wizzenberry Год назад +4

      Running it at 4k dlss ofcourse, may aswell say im running it at 1440p 😂😂😂

    • @KristianKumpula
      @KristianKumpula Год назад +1

      Also there was no DLSS because for some reason the medium settings defaulted to AMD's super resolution instead of DLSS even though he has an RTX card.

    • @Saltbreather
      @Saltbreather Год назад +5

      Native simply means that it’s native to his monitor resolution, which is a 4K monitor. The output resolution is still 4K, so technically it’s still the native resolution, but of course with a lower internal resolution being recreated by deep learning AI. If he was outputting 1440p and the internal res was 1440p on a 4K monitor it wouldn’t be “native” 1440p.

    • @TerenceGrier
      @TerenceGrier Год назад

      Omg I'm so glad you said this, I caught it and I was like,
      What ???

  • @EastyyBlogspot
    @EastyyBlogspot Год назад +517

    Cyberpunk 2077 I wish it had more interactivity and more internal locations

    • @jesustyronechrist2330
      @jesustyronechrist2330 Год назад +144

      I wish the game was finished and didn't go through like 15 different creative direction changes during dev

    • @Kolket1389
      @Kolket1389 Год назад +95

      Yeah, the city has so many unique and cool alleyways and little tucked away spots. They could've done so much with that. Shame the night city as beautifully crafted as it is, feels kinda empty...

    • @Scantronacon
      @Scantronacon Год назад +68

      Then blame XB1 and PS4 for holding the game back. Should of been next-gen/PC only

    • @ezosazuwa8289
      @ezosazuwa8289 Год назад +42

      @@Scantronacon facts. everyone would’ve still complained if it released only on next gen consoles, just like how they’re complaining the expansion coming is only on next gen.

    • @Kolket1389
      @Kolket1389 Год назад +22

      @@Scantronacon it doesn't have to do anything with last gen consoles...

  • @dtrjones
    @dtrjones Год назад +70

    Really impressed with 20fps for path based ray tracing. I remember in the late nighties I ran a renderer for a path based raytracing scene - basically just an image of some fruit on a table in a kitchen and it took an hour and a half for the image to fully render!

    • @pedro.alcatra
      @pedro.alcatra Год назад +1

      I am pretty Shure that tha fruit on the table looked way better that this eyes painful game

    • @axrxn.
      @axrxn. 11 месяцев назад +20

      @@pedro.alcatrayoure joking, right?

    • @pedro.alcatra
      @pedro.alcatra 11 месяцев назад

      @@axrxn. Not at all. This game looks so bad for it performance impact on the GPU

    • @Tulip_bip
      @Tulip_bip 11 месяцев назад +23

      @@pedro.alcatra get new eyes lmao

    • @jimmkekw
      @jimmkekw 11 месяцев назад +8

      @@pedro.alcatrai think your eyes are broken or smthn

  • @quackcement
    @quackcement Год назад +222

    biggest take away from it is it softens light, in realistic manner. as opposed to having pre rendered effects on objects and everything being too sharp

    • @juanme555
      @juanme555 Год назад +4

      a lot of the softening also comes byway of the aggressive denoiser necessary to see the thing, if you got the untouched path traced render, it'd look a lot sharper but it'd be full of noise like the old 2012-2013 Brigade 3.0 path tracing videos

  • @mattwhitedev
    @mattwhitedev Год назад +67

    You said one of the biggest differences is the NPCs -- I agree there. For me it's also a lot about shadows, where the light *shouldn't* be. Certain rooms or parts of rooms where the light shouldn't reach are properly dark now, which makes things feel so much more realistic

  • @CarolaMM01
    @CarolaMM01 Год назад +43

    The vid quality is buggin I think

  • @thepunisherxxx6804
    @thepunisherxxx6804 Год назад +37

    10:17 - Id argue you actually would want ray tracing, especially for a single player game, the type of game where you will stop to enjoy and take in your surroundings. It really immerses you further. It actually offers some other fun things like your muzzle flash lighting up dark areas. It adds a new mood and enhances firefights at night. Id even say Night City in general is a perfect place to use ray tracing as it has so many reflections and big bright neon lights and holograms. These things take very well to being enhanced by ray tracing.

    • @lamenamethefirst
      @lamenamethefirst Год назад +2

      You don't need RT for muzzle flash to light up dark areas. We've had that for ages now.

    • @thepunisherxxx6804
      @thepunisherxxx6804 Год назад +12

      @@lamenamethefirst Its faked, or not as present as you think. Its a static light that would just unrealistically light up an area, not a dynamic light that effects the world lighting. You can tell the difference because every piece of geometry around you is effected. Its just clearly a more realistic approach.

    • @jagerfromgsg945
      @jagerfromgsg945 9 месяцев назад +2

      I agree with this a lot. Part of the fun of single players like this that really push graphics is just enjoying the scenery of this massive map you’re put in. Night city is super cool and adding more depth to it makes it nice. IMO you don’t need to push 200+ fps in the game like this.

  • @kyleduddleston4123
    @kyleduddleston4123 Год назад +8

    It's actually kind of crazy how much easier this will make things for people who do lighting in video games. To have a light source act like a real light source takes away so much work of making sure shadows line up correctly, make sure there is enough light where a certain light is shining, etc. You just have to put a light where you want it and mess with the brightness and direction and the physics will do what they should do. I feel like it's a rare occurrence where something that makes games look much better is also taking a load off of the devs.

    • @realitycheck1086
      @realitycheck1086 Год назад +5

      That is true - when the entire gamer population starts having 4090 rtx in their low-end rigs, developers can forget about the older and time consuming lighting techniques and focus on only using the raytracing tech, which is indeed so much faster and easier to implement.
      Right now though..... they have to focus on both, which actually makes the development process even longer - lol
      I bet the cyberpunk 2077 devs could have already finished making dlc, if they didn't get distracted by implementing the raytracing tech.

  • @joshuajordan584
    @joshuajordan584 Год назад +41

    After hearing what you said about AI, current AI suddenly seems super old, and in need of the kind of changes you mentioned.
    I got a sense of how more engaging a game like this could be with AI that you can engage with on a complex level, so I very much agree that the current level of lighting detail has reached a good enough point to put more focus on the AI and other utilising of NPCs.

    • @v-alfred
      @v-alfred Год назад +3

      I do agree, I realized it when I saw a anime called Sword Art Online Alicization. With how current AI development (ChatGPT for ex.), I'm optimistic it's heading that way in the near future. Lets just hope that there's no stupid leaders who f-ed the world before that happen..😂

  • @Huckleberry42
    @Huckleberry42 Год назад +16

    City still empty as hell it's like going to a showroom.

  • @hayabusa09
    @hayabusa09 Год назад +95

    I need a fun update from 2077, forget the graphics update.

    • @Kyepo
      @Kyepo Год назад +22

      We wait for phantom liberty then

    • @Sniper9773
      @Sniper9773 Год назад +12

      Never cared about the ray tracing stuff. I just want more content from this game.

    • @Saint_Arod
      @Saint_Arod Год назад +17

      You want your game to be fun and interesting mechanically? Preposterous!

    • @utisti4976
      @utisti4976 Год назад

      ​@@Saint_Arod Heheh

    • @thenoobgamer95
      @thenoobgamer95 Год назад

      @@Saint_Arod lol

  • @bairdbiz
    @bairdbiz Год назад +32

    If anyone wants to check out that alleyway scene in the game with your own machine, that's right next to Regina's office.

  • @callisto537
    @callisto537 Год назад +69

    Devs really love their game they put so much thought and effort in post production. So now selected few with 4090 can appreciate their efforts. Incredible

    • @randomcheese1719
      @randomcheese1719 Год назад

      Older generations can play with overdrive due to dlss and get above 60 fps.

    • @eduard-alexandrupredescu6982
      @eduard-alexandrupredescu6982 Год назад +13

      Cdpr always had the lastest and hardest to run features in the their games: ubersampling, hairworks

    • @shebeski
      @shebeski Год назад +18

      I'm appreciating it with a 4070ti

    • @blinkachu5275
      @blinkachu5275 Год назад +13

      I am enjoying it just fine with a 3080Ti, without DLSS3, just DLSS2.0
      Just have to play at 1080p instead of 1440p, but for more realistic lighting I am totally fine with that

    • @DamianSzajnowski
      @DamianSzajnowski Год назад +1

      ​@@blinkachu5275Turning it from ultra or whatever the max is to very high or high would probably allow you to enjoy it in 1440p with arguably better graphics due to the resolution playing a bigger role than the minor improvements of (near?)max settings. But to each their own.

  • @4Skyrim
    @4Skyrim Год назад +88

    I want to see more of this from devs, Push the graphics to the max for people who can run it.

    • @TwoBs
      @TwoBs Год назад +9

      Considering the fixes and updates for this game comes out at a slow pace like molasses, I’d rather all their devs sink their time into fixing it and adding shit relative to the game outside of making it ~pretty~ …

    • @Kondiqq
      @Kondiqq Год назад +33

      @@TwoBs That's not how this works. People who work on graphics pipeline don't work on collision systems, quests, game mechanics, etc. Look at the credits - there's hundreds of people involved and a lot of different departments. The Overdrive mode was being implemented by people who work on the game engine itself (and Nvidia employees, which they talked about in interviews) and the bugs (which ones? I didn't see a single bug for months while playing the game) probably have not much to do with the game engine, but the game code itself, which is (kind of) separate thing.

    • @johnnyboogalo4897
      @johnnyboogalo4897 Год назад +11

      @@TwoBs Sounds like a cope from someone with inferior hardware or a console.Theyc an do both and nvidia helped on this and neither console have nvidia hardware

    • @flapjackpancake5486
      @flapjackpancake5486 Год назад +1

      Meanwhile my 1660 super sounding like its about to take off on high settings

    • @Kondiqq
      @Kondiqq Год назад

      @@flapjackpancake5486 At least it's not increasing your room temperature by 5-10 degrees Celsius when you play games. It is like that both for me with RTX 3080 12GB and for my friend with Radeon RX 6800XT (he used to have GTX 1660 without such issue). Temperatures in case are fine, but I have very good airflow (Fractal Design Define R5 without window and with additional fans), so all the heat go into my room. My GPU is underclocked a bit, but I'll probably underclock it a bit more and add underclock to my CPU when summer starts.

  • @BlackParade01
    @BlackParade01 Год назад +4

    You got your raytracing information completely wrong.
    The game' standard raytracing was doing more than just RT reflections. It was already doing RT Global Illumination, as well as RT shadows. However, these RT features were essentially extra "flavours" on top of the rasterized image.
    What RT Overdrive (pathtracing, sort of) does, is changing the rendering pipeline entirely. It's now using ReSTIR Global Illumination and Direct Lighting, part of Nvidia's path tracing SDK, to render the environment. What does this mean?
    Instead of having RT on top of rasterization, it's now "fully" raytraced. Without any help from raster lighting.

  • @BeyondAbsoluteInfinity
    @BeyondAbsoluteInfinity Год назад +4

    It's honestly amazing for us animators because for me the render times have gone from minutes per frame to seconds per frame, but now we are seeing frames per second for path tracing and global illumination stuff, gone are the days of partially prerendering the scene to take the render time from days to only one day.

  • @JulioSillet
    @JulioSillet Год назад +4

    I'm getting around 80fps on a 4070ti with dlss 3 at 1440p on overdrive mode, more than playable for me.

  • @awsomeboy360
    @awsomeboy360 Год назад +3

    THey did the same thing with Witcher 2. IT has insane future proof settings that NO PC back in 2011 could of ran but as a result the game still holds up graphically. The only game they didn't do it with was Witcher 3.

  • @matthewhaworth5935
    @matthewhaworth5935 Год назад +11

    If you're using DLSS it's not native 4k

  • @savageminion5257
    @savageminion5257 Год назад +3

    Man it runs for me at 90fps with overdrive. Its more than playable. Yeah it's not 200 fps but 99.999 doht care that much

    • @vNeo2
      @vNeo2 4 месяца назад

      No its Interesses more people rhan you think.. not more than people that dont care but a lot of people.. and the most people cant afford this graphics whats lowering the stats

  • @ianfitchett2768
    @ianfitchett2768 Год назад +7

    It's not practical but it's something I miss about PC graphics, pushing the limits of current hardware with the latest techniques. I'm playing it on a rtx 3080, dlss performance at 1440p, only getting 30 fps, barely playable, but it's cool as hell and one of a kind experience and makes me excited for the future

    • @suized3urface381
      @suized3urface381 Год назад

      I know this old but that’s weird with a 3080, I’m able to do 4k max settings without ray tracing with dlss set to performance with a 2080 and get 50-60 frames while in the city. No oc on the cpu

  • @NestorVass
    @NestorVass Год назад +12

    this is the Crysis of the 2020s

    • @robbieshand6139
      @robbieshand6139 Год назад

      Until Crysis 4 comes out 😜

    • @polishhamnr1469
      @polishhamnr1469 Год назад

      @@robbieshand6139 only crisis1 is jump in technology coparable to cyberpunk.

  • @Aurummorituri
    @Aurummorituri Год назад +2

    Tip: Don't use "auto" anything. Set your settings manually. You can't talk about performance numbers when you have no idea what the game rendering resolution is at any given time.

  • @RaukGorth
    @RaukGorth Год назад +19

    To be honest I get disappointed when a game has ray tracing, but doesn't have global illumination. This is a welcome change.

  • @Scantronacon
    @Scantronacon Год назад +8

    Screw the hate. Still bought it and I love this game💯

    • @ittybits
      @ittybits Год назад

      Such a rebel 😌😌 SCREW THE HATERZ! Valid criticisms, what's that?

    • @Scantronacon
      @Scantronacon Год назад +3

      @@ittybits I'm not a follower especially in gaming. Not my problem if you dislike the game and I could give a rats ass about criticism. Cyberpunk played well and felt awesome to play on my Series X. Sorry you didn't experience the same🤷🏿‍♂️

    • @Hunter_6601
      @Hunter_6601 Год назад +2

      If you didn’t expect the game to be an rpg, but instead a more linear story experience with a stacked on open world then I can see why you’d like it because the writing and gunplay is good.

    • @ittybits
      @ittybits Год назад

      @@Scantronacon Glad you enjoyed it but it’s coping to act like there’s nothing wrong with an open world that is just a barren buggy wasteland. Half the game should be exploring the city, and it’s been made pointless to do so. It’s bad game design objectively, haters or lovers should be able to agree on that.
      Edit: For a game that got delayed more than a handful of times btw! For years! CPDR claiming they were trying to make Night City “feel” real! What’s real about a city you can’t interact with?

    • @Scantronacon
      @Scantronacon Год назад

      @@ittybits I mean GTA does just fine...I get it but I'll support it and hope the next one moving forward is what was promised. It's not coping it whats I like and I have no problem saying that online. I'm just a vet that likes to play games, if you didn't like it that's your biz but I love the game personally. And it's pretty ignorant to attack people just bc they like something you didn't. Do you

  • @randomcheese1719
    @randomcheese1719 Год назад +10

    this brought me back into the game after trying it and not liking it that much. But after a few more hours and finally getting the hang of the game (crafting, items, weapons, etc) I actually think this game is awesome

    • @jasonhemphill6980
      @jasonhemphill6980 Год назад +1

      It's a good game. Worth the marketing hype... no. But I really enjoyed it.

  • @JamesZero
    @JamesZero Год назад +9

    *gets 100fps with overdrive in 4k and frame generation*
    luke: yeahh for 99.9% of people this just isnt practical
    :p

  • @Prodbymarkel
    @Prodbymarkel Год назад +5

    Imagine the first three splinter cells (1, Pandora Tomorrow and Chaos Theory) remastered with this tech. Crazy.

  • @Squid9708
    @Squid9708 Год назад +12

    Moral of the story is... Luke has a 4090 if you weren't already aware.

    • @Another-li2qn
      @Another-li2qn Год назад +2

      Nah its that pc gamers spend more time doing this than playing the games! You spend all this money to make crap games look nice and get frame rates so high you need to see the numbers to tell what they are! The master race are hilarious

  • @StarGateGuard
    @StarGateGuard Год назад +10

    Feels like the whole vid is sponsored, not just the pre-built pc segment

  • @JL-bh7ju
    @JL-bh7ju Год назад +3

    Time to reorganize mods over the weekend because...wow everything is jacked up lol

  • @dapperdanish1214
    @dapperdanish1214 Год назад +55

    Cant get through a Luke video without hearing how much better his PC is then everyone else's😆🤦‍♂️

    • @t.b.y.a.visceral8615
      @t.b.y.a.visceral8615 Год назад +11

      he likes to remind everyone that he has the best pc on the market

    • @dapperdanish1214
      @dapperdanish1214 Год назад +2

      @V.C.R.SAVAGE Bro I'll hear that b4. "Please like and Subscribe" in every vid 😆🤙

    • @jamieclarke2694
      @jamieclarke2694 Год назад +12

      When you spend a few thousand on a PC, it becomes the love of your life, otherwise why spend that much 😅

    • @marclawrence2457
      @marclawrence2457 Год назад +2

      If I spend damn near 2 grand on 1 pc part, my grandmom going to hear about it 😂

    • @bumpy86
      @bumpy86 Год назад

      Yet my Laptop with RTX 3060 runs better frames than his 4090 LAWL....

  • @rg975
    @rg975 Год назад +4

    I can run it on a 3080ti at 4k 30fps diss performance. I gotta say, at least for me, it does transform the look of the game, especially at night. Light from bright neon signs permeate the entire scene and completely transform the way the city looks. The characters, shadows, cars, everything looks more grounded and almost photo realistic. It is a really cool way to experience the game, and is a cool glimpse into the future of what games will look like in a few more years. Once RT cores on all brands of GPUs mature and become more efficient, path tracing will be a big leap forward in games.

    • @brodylockwood14
      @brodylockwood14 Год назад

      If consoles didn't exist our pc games would already be there as well as hardware.

    • @rg975
      @rg975 Год назад

      @@brodylockwood14 Considering the best GPU in the world, a $1600 4090, struggles to run it, I think this level of lighting rendering is very far ahead of the hardware currently available.

  • @michaeljohn2826
    @michaeljohn2826 Год назад +2

    The amount of polish this turd gets. A Genie is bound to appear soon and give us three wishes..
    1. Proper working cop and pedestrian AI
    2. Public transport, hovering vehicles
    3. Fun game first, tech demo showboating later.

    • @Hunter_6601
      @Hunter_6601 Год назад +1

      Lol maybe we can get an actual rpg with consequence to choice while we are making wishes

    • @jamieclarke2694
      @jamieclarke2694 Год назад +1

      It's not an RPG lol, most "RPG"s aren't, Witcher wasn't either. They've never made an actual RPG so not sure why people expected one lol.
      I'm glad they're sticking with this, it's a huge learning curve and the next non-Witcher game they release will be infinitely better because of Cyberpunk.
      Having said that I really enjoyed the game so far, bugs and all. I enjoyed Skyrim, GTA, and now this. Funny bugs have never ruined my experience and I never had any game breaking bugs in Cyberpunk personally.

    • @Hunter_6601
      @Hunter_6601 Год назад

      @@jamieclarke2694 even tho witcher 3 wasn’t the most sandbox rpg it at least allowed for each campaign to be different and gave the player enough freedom to make the wrong choices. Also the open world was far more interactive and reactive to the choices you make. I’m sorry that you have to devalue Witcher to make your argument, but it’s more of a rpg then cyberpunk is at any point in the game. “Not sure why people expected one” bro… that’s how the game was marketed, the whole spider bot mission was dropped as a 40 minute demo and used to mislead people into thinking that the game at least had as many, if not more choices then they had in witcher missions.

    • @jamieclarke2694
      @jamieclarke2694 Год назад

      @@Hunter_6601 Personal preference, I enjoyed it. I didn't keep up with any marketing so maybe thats why.

  • @daylen577
    @daylen577 Год назад +5

    They should've added a 'boost lighting' toggle to just really kick off a proper show. Something that reduces light dropoff and increases the strength of every light in the game.

  • @denu1879
    @denu1879 10 месяцев назад +1

    When I last played Cyberpunk on my 4090 a few months ago, I actually preferred the look of Rasterisation then Ray Tracing, you might think I'm lying but I'm being honest. Ray Tracing makes everything so dark and the reflections are too perfect that it makes everything look like a mirror, which can actually get distracting, not to mention the performance loss just doesn't cut it in my view. This may have changed with overdrive, but at the end of the day, it's about the game play, graphics are an element of the experience but if it runs like a potato it also ruins the experience.

  • @cpt-cheese3489
    @cpt-cheese3489 Год назад +7

    I’m not gonna lie, I love cyberpunk I really want a cyberpunk tattoo

  • @mckinleyfisher-lynd3896
    @mckinleyfisher-lynd3896 Год назад +2

    I mean it looks okay. I think baked lighting still can look as good if not better when done right. There's a reason we use lighting setups in film instead of always shooting natural light, I think the same can apply to games. Although having amazing baked lighting can be more difficult in an open world game.

    • @BusinessWolf1
      @BusinessWolf1 Год назад

      no lol the reason they don't use natural light in movies is because those cameras have such insane resolution that the image output is very very dark, so they need extra lighting to bring it up to a normal level, even though if you saw the place irl or recorded on a phone it would look extremely bright

    • @mckinleyfisher-lynd3896
      @mckinleyfisher-lynd3896 Год назад

      @@BusinessWolf1 Are you trolling or do you just have no idea what you are talking about? Resolution has no effect on the brightness of a cameras image. It depends on the sensor of that camera and the dynamic range it can produce. It also depends on the F-stop of the lens being used as well as other factors but what you said is just so wrong it’s wild. I literally work in the film industry in the camera department for reference. There are cameras that can shoot at night and make it look like it’s still light out. Cinema cameras don’t need artificial light for the image to be bright enough, plenty of films are shot using natural light, it’s just a majority use some form of lighting.

  • @crisvazquez433
    @crisvazquez433 Год назад +3

    If only we all could be sponsored by a company that fits so well with our business, you live a life I would dream about and for that I am extremely jealous. Enjoy your life sir, you do a decent job of riding that line of conceit and hubris, unlike a lot of other tubers, respect.

  • @FrazzieGaming
    @FrazzieGaming Год назад +1

    Not gonna lie. I have an RTX 4080 (Zotac) and with RT-Overdrive it runs at 90-100 fps at 1440p and 45-55 fps at 2160p. NOTE : Everything is maxed out except SSR (ultra, not psycho).

  • @branchoffbush3838
    @branchoffbush3838 Год назад +4

    A mod came out to turn down the path tracing to 1 ray bounces instead of 2 and a ray distance down to 1600 from 2000. And my 3080ti can handle it at 60 fps with dlss auto on 2k resolution (yes dlss makes it not native i know.) But its cool that with this mod a minor downgrade lets even 30 series hardware with 8gb vram+ run path tracing. Also i turned crowd density to low to try and squeeze the most fps out if it.

  • @gabrielex
    @gabrielex Год назад +1

    Didn't want to turn on the heating or put on a sweater in place of a t-shirt...sets Cyberpunk 2077 to overdrive, now it's not chilly anymore, heats pumping out the case fans.

  • @IkatteiruPanda
    @IkatteiruPanda Год назад +4

    Wow! I wonder if with all this tech my character will finally have reflections on mirrors, water or windows... No? Ah ... My life is ruined and I'll cry in this yellow chair I bought for the launch 😢

  • @BrUSomania
    @BrUSomania Год назад +1

    Volumetric Fog really doesn't need to go anywhere above Medium when using 1440p or 4K resolution. It KILLS frames. That goes for many games.

  • @ak-ub1ym
    @ak-ub1ym Год назад +2

    Hahaha love how considerate Luke is when testing the settings. He actually parks the car and changes the setting instead of just pausing the game in middle of the road😂
    Cyberpunk should have been in 3rd person primarily and first person secondary like with fallout 3 onwards, CP2077 world looks pretty cool to be exploring with over the shoulder view.

    • @Anonymous-st3gy
      @Anonymous-st3gy Год назад +2

      Nah true night city experience would be for it to play it in 1st person otherwise it would be another gta. Maybe 3rd person for the next game

    • @ak-ub1ym
      @ak-ub1ym Год назад +1

      @@Anonymous-st3gy yea? Felt like this was lot similar to Witcher narrative the way they tried to do worldbuilding in CP2077 so just felt there is much more they can do if they implement it in TP mode or atleast give a choice like in fallout where u can switch views from FP to TP.
      Since when u play a Rpg with cosmetics and customisation TP works better if u can see the char what they are wearing instead of cosmetic in for a FP view.

    • @Anonymous-st3gy
      @Anonymous-st3gy Год назад

      @@ak-ub1ym yeah the availability of character customisation in 1st person is astounding to me why would they do that

    • @ak-ub1ym
      @ak-ub1ym Год назад

      @@Anonymous-st3gy maybe there was idea of TP view implementation in their mind during dev cycle but guess got sidelined for something else since this game has a lot it's ideas implemented partially within the game but was forced to release early.
      Still baffled to this day that ppl actually pay for custom skins for FPS's like cod / warzone just cause Fortnite did it but they have a TP view , why on earth would u pay for something u can't even see XD , yea the chud who gets owned by u would see that so is it really worth it in the end?😅

  • @AleXelerate8
    @AleXelerate8 Год назад +3

    damn, this is like one of the best videos that simply and easily shows you what ray tracing is about and that wasn't 100% the focus either, beast of a video.
    Im new here and id love to see more of this, maybe even make it a series. I'm not too tech savvy but by 4:22 I understood, good teacher.
    Most uploaders just showcase some video 360 of a game or video or pre recorded gameplay, but you're actually talking and gaming to us. This is the way man. Subbed. liked.

  • @ReacherFN
    @ReacherFN Год назад +1

    I have a 4070 and been playing with path tracing and like I’ve been hitting 90+ fps. 100 to 120 fps most times Ans it plays smooth for me. I absolutely been loving it

  • @CxerRy96
    @CxerRy96 Год назад +10

    I couldn't care less if this game had Minecraft graphics if it delivered the story depth, in-game mechanics, and next-gen upgrades we were promised

  • @Libertas_P77
    @Libertas_P77 Год назад +2

    I’m happy to see Cyberpunk adding this support in ahead of the expansion. At the very least, Night City is going to look very, very pretty when we enter the half decade run with only mods to keep us going until the sequel arrives some day.

  • @williamcrms
    @williamcrms Год назад +14

    It looks phenomenal and I hope the next couple of generations of GPUs will bring this tech to a wider audience, but I have to wonder whether path tracing will provide the best gameplay experience, especially in terms of visibility. Without a natural or artificial light source a lot of common environments in video games will be near pitch black. Will developers have to give the player character a flashlight or is this something that could be solved just by turning the gamma up? I can see this being a problem especially in games with looting or in multiplayer shooters. Also, yeah there's no way this is coming to current-gen consoles. AMD likely won't have anything in the midrange that can do path tracing and be slotted into a console until about 2028 (three generations from now).

    • @tjroelsma
      @tjroelsma Год назад +2

      Call me old-fashioned, but in my opinion games have steadily degraded over the years from being story and/or gameplay focused to being graphic focused. I care less about the graphics than I do about story and gameplay, so for me personally gaming is heading in the wrong direction. Yes, a game like Cyperpunk looks amazing, but pretty much every game that looks amazing is being released with serious bugs and/or lacking a decent storyline or gameplay.

    • @GlassOnion23
      @GlassOnion23 Год назад +2

      @@Stezika15 There's no next stepping stone to path tracing. It's the end game for computer graphics, the holy grail as every computer science nerd has called it for the past 40 years. All the very best CGI in films, even things you wouldn't think are CGI, are path traced. Path tracing is a physically-accurate simulation of the behavior of light in the real world. There's no technique that can be made that can be more advanced than that.

  • @thecooljohn100
    @thecooljohn100 Год назад

    The craziest part about this state of the art Real Time Path Tracing tech is that when it does its' job, it is completely invisible to the normal person. Accurate lighting is just that, completely natural and invisible because it looks REAL. And that is quite funny. People who look at Ray Tracing and scoff at it maybe just don't understand the end goal of what is being achieved here. It's not meant to be fantastical and mind blowing, it's meant to be normal light.

  • @playnoob6961
    @playnoob6961 Год назад +2

    OMFG, This guy would never shut up about his PC. LMAO.

  • @julilolmo19
    @julilolmo19 Год назад +4

    U got any more of them pixels?

  • @Toma-621
    @Toma-621 Год назад

    I will say that rasterized lighting has its own artistic look. Everything about rasterized lighting is much more intentional. Thats not to say RTO doesn't look amazing, but rasterized lighting was put in specifically by people on the art team for a specific ambiance and whatnot

    • @retrosimon9843
      @retrosimon9843 Год назад

      Yeah if they build a game with it from the ground up they would account for it and probably end up with a game that looks even more similar between two modes.

  • @ittybits
    @ittybits Год назад +8

    Can't wait for online multiplayer when it comes out in 2077!

  • @MMD88
    @MMD88 Месяц назад

    1 year ago when overdrive was introduced to cyberpunk I also thought that it wasn’t worth it and that it didn’t look that different, but after giving it a shot, I just can’t go back. It’s kinda like experiencing a faster refresh rate than 60hz and not being able to go back.

  • @DrModsQ
    @DrModsQ Год назад +3

    Can wait to try this with my GTX1050ti :D

    • @truthhiddeninplainsight7183
      @truthhiddeninplainsight7183 Год назад +1

      I tried to play Cyberpunk with 1660 6GB and Ryzen 5 3600, I got around 60ish FPS with AMD FSR 2.0, but the game is boring

  • @wackyburgerman8655
    @wackyburgerman8655 Год назад +1

    i don't think i'm alone when i say it's time to focus on gameplay rather than graphical improvements

  • @rainsoakedpuppy
    @rainsoakedpuppy 10 месяцев назад

    Fun fact: If you set your graphics to raytracing overdrive, enable path tracing, and start throwing smoke grenades into spots where the smoke is illuminated by multiple light sources, you can actually *hear* your video card scream in agony!

  • @Hallreaver
    @Hallreaver Год назад +3

    I think they have done really well with this, showing it to us, it's pretty impressive :)
    One positive thing i think that CDPR have done is to have moved over to use the Unreal Engine for future projects,
    that is something i am looking forward to, to see what they will be able to do with it, with Nanite and Lumen and so much more it brings. ^^
    I would love to see companies work more on the AI tech for the future, while they can fill up the world with random npcs that just walk around the world to make it seem immersive and lived in,
    all the npcs basically have no function and are just there to make the world seem/feel lived in but essentially don't do anything other than being there, as you said Luke, it would be great if AI tech had more research done in the future :)

  • @vladimircerovic
    @vladimircerovic 8 месяцев назад +1

    This game is one missed opportunity. No nice ai crowd. No mechas and robots on street. It is one big dead city, with nonsense crowd and vehicles, and with side and main quests. But no essence. One street in Prague in Deus Ex has more essence than full cyberpunk world. No vents, no interesting things to hack, no apartments, no robots, no life, np sould. Just oversaturated after the rain reflections game. Missed opportunity opportunity

  • @nathankarczewski6351
    @nathankarczewski6351 Год назад +8

    Luke: has the pc capabilities of running ray tracing overdrive
    Also Luke: renders the video in 360p

    • @sarrieeldin
      @sarrieeldin Год назад

      I have it In 4K , it's your device's problem

    • @joejjjj
      @joejjjj Год назад

      Same dude

    • @tizio2332
      @tizio2332 Год назад

      ​@@sarrieeldin idem

    • @joshuastevens3100
      @joshuastevens3100 Год назад

      @@sarrieeldin I don’t think so I may be a regain thing

    • @jamieclarke2694
      @jamieclarke2694 Год назад

      It's just like your ex said, you always come too early... wait a bit longer and the resolutions will be higher haha

  • @irish7460
    @irish7460 9 месяцев назад

    That bit about bieng an audiophile is super relatable.

  • @jeffmattel7867
    @jeffmattel7867 Год назад +5

    Until they make a game from the ground up with this we wont see the potential. The difference between ray tracing and Overdrive RT in Cyberpunk is more noticeable in the framerates than in the graphical fidelity.

  • @Shafa1Uchiha
    @Shafa1Uchiha Год назад +5

    So early this video is still 360p

  • @Choteron3
    @Choteron3 Год назад +1

    Agreed. AI is more important than shinny graphics or lighting. Devs should focus on that

  • @idontknow8898
    @idontknow8898 Год назад +5

    I'd love to see you do a deep dive into AI in games and the current landscape of AI gaming. Seems to be a big interest of yours, and I agree, it isn't utilised nearly enough for building believable worlds

  • @Wobble2007
    @Wobble2007 8 месяцев назад

    If I could show everyone how crazy this looks on a last generation CRT monitor in 1440p It would blow their minds, to see realistic ultraviolet light flood the room because the CRT is able to actually render the UV spectrum is just absolute nuts, I canny wait for Tandem RGB-PHOLED, because true phosphor based display technologies are incredible, especially with ray tracing.

  • @SpiderYass
    @SpiderYass Год назад +5

    Cyberpunk 2077 is the new "but can it run crysis

    • @randomcheese1719
      @randomcheese1719 Год назад

      considering there's dlss and plenty of options, it isn't even close

  • @Kimchi_97
    @Kimchi_97 10 месяцев назад

    With a 4090 I would play Cyberpunk on Overdrive exclusively, because in singleplayer games, having anything over 60 is literally just extra icing.

  • @randomyoutubeuser8509
    @randomyoutubeuser8509 Год назад +1

    18:05 the answer is probably never for the current gen consoles. The current gen can barely do ray tracing reflections let alone lighting, it would be unrealistic for someone to expect CDPR to implement path tracing on such low end hardware

  • @michalsavatar7
    @michalsavatar7 Год назад +4

    WTF is people's obsession with insanely high frame rates? 60fps is just fine.

    • @truthhiddeninplainsight7183
      @truthhiddeninplainsight7183 Год назад +1

      If you ever played the game at 144+ FPS then you'd know it is different

    • @michalsavatar7
      @michalsavatar7 Год назад +3

      @@truthhiddeninplainsight7183 different yes, but truly necessary?......probably not.

  • @StrikeNoir105E
    @StrikeNoir105E Год назад

    The main thing is that in time, technology like this will either be optimized and streamlined to allow for higher performance while giving us better lighting, or the hardware needed to run it becomes cheaper and more accessible, or both at the same time. Give about say 5-8 years or so, and path-ray tracing will be the standard of your average AA or AAA video game, much like current ray-tracing is now compared to a decade ago. Path-ray tracing would also be easier for devs to work with compared to the standard raster lighting, because program tools like UE5's Lumen can do the heavy lifting for them instead of having to fix and polish all the light sources one by one, and then they can just tweak the lighting to the atmosphere they desire.
    For the average end-user, this technology isn't something they can nor need to have right now, but just putting that option in there will stoke curiosity and interest in the power of said technology, probably in ways that your average tech demo can't do.

  • @hink3042
    @hink3042 Год назад

    My favorite is still the fact that Minecraft with realistic textures and ray tracing humbles a lot of pcs like overdrive mode does

  • @Paul_Hardy
    @Paul_Hardy Год назад +6

    "Native" 4k with DLSS is not native 4k.

  • @nir0x95
    @nir0x95 10 месяцев назад

    Been playing with overdrive on for 130 hours at 100fps stable, it’s absolutely gorgeous. I have a 4070 but only a 1080p monitor so it runs very well with dlss.

  • @codyhallnan9442
    @codyhallnan9442 Год назад +7

    Ya know, as cool as it sounds, I don't get the hype over realistic lightning in games. I guess if you're going for VR or hyper-immersion it's nice, but I don't see how that really benefits gaming. Like you say in the video CP looks amazing without it and imo some times "realistic" lighting doesn't really enhance a scene/image and might actually make it look worse. Idk it's probably just me but that's my 2 cents from everything that I've seen so far of this tech.

  • @originalboxelder
    @originalboxelder 11 месяцев назад

    4090 at 1440 with sync and frame gen and it’s running 100-180 fps buttery smooth. Path tracing is amazing, but a lot of the lighting stuff can be done to a lesser degree with regular ray tracing if the game is designed for it. And this is why the 4090 is not just a “4k card.” While all of this works at 4k, it just works better at 1440p.

  • @tallscreengabbo
    @tallscreengabbo Год назад +3

    This is basically a PC flex video with annoying commentary speaking to us like we have never heard of PC gaming or what ray tracing/path tracing is... You content is getting in the unwatchable realms Luke...

    • @ittybits
      @ittybits Год назад

      Finally someone who feels how I feel 😂

  • @CrocodileDendi
    @CrocodileDendi Год назад +1

    "Native 4k, with a little bit of DLSS" 🤣🤣🤣

  • @j0nnyism
    @j0nnyism 9 месяцев назад

    Showed my mate some of my ps5 gameplay. He was insistent I was using a pc with cyberpunk. They did a great job getting this to look so good on modern consoles

  • @TekkLuthor
    @TekkLuthor Год назад +1

    It looks like we need 1 more console generation before ray tracing can be properly managed by these cards without burning them out. Thoughts?

  • @samslenderman
    @samslenderman Год назад +2

    Haha Luke, love ya, you're telling everyone to cherish not being able to tell the difference in quality... WHILE showing us all the difference in quality and highlighting it very very clearly and precisely 😅 I'm already the same as you, needing the best Visuals and Audio, and noticing every tiny flaw, I've been miserable for a while now.. And I wholeheartedly agree about AI development for gaming being the priority and focus, it's sad we're on the 8th generation and still have poor AI in games..

  • @Eirud
    @Eirud Год назад +1

    I despise the fact that every single gpu coming out now is entirely designed around you having to use DLSS/FSR to achieve playable/good frame-rates in modern fidelity games. A $2200 GPU designed for playing games at 4k with Ray Tracing on and what happens when you turn off DLSS so you're actually playing with everything at 4k? It can't even achieve 60 fps. It's like if they made every single car on the market only function if you use nitrous and without it your max speed is 20-30mph, so you have to use NoS in order to go highway speeds. It feels like a massive step backwards and it's only going to continue going forward. Just take a look at the play-doh tires at 7:20 with DLSS on in order to give you playable frames vs the game being on medium settings and you actually having somewhat realistic modeling for those tires, and it's the same for the road. Having to make a down payment on a car in order to get something that only functions when you give it crutches is appalling.

  • @imniallg
    @imniallg Год назад

    Red Dead Redemption is the prefect example of why games don't need ray tracing. RT in games is what GCI is to movies.

  • @loganross1861
    @loganross1861 10 месяцев назад

    I just played Deus Ex Mankind Divided after updated from 1070 to 3060, and it’s like playing a different game.
    Cyberpunk is going to be the same way. 10 years from now it will be when most people will play it the way it was initially imagined and meant to be seen.

  • @CaseyHardman
    @CaseyHardman Год назад

    Imagine a world where they produce GPUs powerful enough to play games at native resolutions maxed out. Radical thinking, I know, I know.

  • @indiana_holmes
    @indiana_holmes Год назад

    The degree of light change is a bit overdone in 'overdrive.' The reflection is impressive, but the light doesn't seem to diffuse. It's like each reflection emits the same brightness as the source, which is just not realistic at all. For example, light doesn't bounce off of multiple surfaces to clearly illuminate the interior of a bin whose lid is blocking the original source. There would definitely be a shadow obscuring the interior of that bin. Also, the overhead vents would not be so brilliantly illuminated because of light reflecting from the neighboring walls or ground. It's an impressive feature, but it needs a bit more tweeking to make it better mimic reality.

  • @Its-SKs
    @Its-SKs Год назад +1

    Did someone hear him say what his Gpu is? I think he forgot to tell us. 😂😂😂

  • @cloud9847
    @cloud9847 9 месяцев назад

    My computer slapped me, lit up a cig and told me it was thinking of leaving me when I tried to run path tracing.
    Our relationship hasn't been the same since.

  • @brandoncorwin8812
    @brandoncorwin8812 Год назад

    Show me ONE city where every surface has a reflection and every road is constantly wet.

  • @savitarplayzeverything880
    @savitarplayzeverything880 Год назад

    So my man literally said "RAY TRACING IS AN ABSOULTE SHIT" but in a very polite manner

  • @rapidrabbit11485
    @rapidrabbit11485 Год назад

    The problem I see with raytracing is that it just makes everything brighter. Developers are going to need to apply this technique with color filters to bring it back into range. The contrast of the shadows is just lost because of all the light bouncing around. Accuracy is one thing, but games are art. Developers are trying to sell an artistic vision for the end product, and use lighting to effect, not to precision.

  • @Orokovet
    @Orokovet Год назад

    Actually i've been doing a full playthrough of Cyberpunk on my PC with Overdrive on and it has had an insane effect on how i play the game. with the way lighting is rendered i actually am forced to go about stealth differently because of better shadows or lighting that in my mind would cause me to be easily noticed. I'm sure that they've updated it and tweaked it since release but it plays buttery smooth for me. I run a 3090 and a 2070 and it looks phenomenal. It actually holds a high framerate too.
    Playing overdrive with upscaled textures and 4k models and meshes has been a game changer

  • @myfavoritemusic2428
    @myfavoritemusic2428 Год назад +1

    Im gonna be honest, IF i had a 4090, I would 100% replay the game with this setting on, it looks way too good not to replay the game with, also 90fps vs 160fps when looking at the difference in visuals is a no-brainer for me, I’d take a stable 90fps with these visuals every day of the week (Overdrive I mean)
    (also because with 3440x1440, the frames with a 4090 would be closer to like 130 than 160 even with Overdrive enabled)

  • @isaidicanshout
    @isaidicanshout 10 месяцев назад

    The biggest difference for me was in contact shadows. Even on Psycho RT, the world is full of trash cans, hand carts, crates, vehicles, and all kinds of other objects that don’t cast shadows. With Overdrive, everything that should cast a shadow casts a shadow.