Ray Tracing ON vs OFF // Graphics Comparison #1

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  • Опубликовано: 30 сен 2024

Комментарии • 1,6 тыс.

  • @BENCHMARKSFORGAMERS
    @BENCHMARKSFORGAMERS  2 года назад +82

    *Part 2 - **ruclips.net/video/Xs0WOuToefw/видео.html* | Ghostrunner, The Ascent, Metro Exodus Enhanced Edition, Crysis 2 Remastered, Far Cry 6, Doom Eternal
    💻 *PC Specs - Buy on Amazon / Newegg*
    MSI RTX 3090 Gaming X Trio - geni.us/I0af
    AMD Ryzen 9 5950X - geni.us/UAowvMb
    MSI X570 Gaming Edge Wifi - geni.us/6jiSC
    G.Skill Trident Z Neo 2x16GB, 3600 CL16-16-16-36 - geni.us/nniU
    Enermax Liqmax III 360 - geni.us/eaU9l
    Streacom BC1 Open Benchtable - geni.us/9PgRsf8
    🎮 *Games*
    00:00 Control
    01:01 Fortnite
    02:28 Watch Dogs: Legion
    04:02 Cyberpunk 2077

    • @نسرالعرب-ن5ث
      @نسرالعرب-ن5ث 2 года назад +1

      please soundtrack name

    • @benjy117
      @benjy117 2 года назад +1

      Seems if your only recording the reflections and not real time shadows in these games. Shadows in real time destroy the FPS and so can reflections.

    • @WTFAREUDOIN420
      @WTFAREUDOIN420 Год назад

      I wanna see this when it gets applied to NES/SNES games like super Mario bros

    • @tangdynasty4735
      @tangdynasty4735 11 месяцев назад

      How worse it would be if pay $1000 Dollar for 1fps boost 😂

  • @venum1773
    @venum1773 3 года назад +2953

    RTX : On
    Wallet : Gone

  • @chrisrojas3561
    @chrisrojas3561 3 года назад +1727

    Raytracing = water turns into liquid mercury

    • @anybody1154
      @anybody1154 3 года назад +40

      Water is a burger

    • @quartermaster2809
      @quartermaster2809 3 года назад +70

      @@anybody1154
      water is just a burger
      Age is just a number
      Jail is just a room
      Too young is a Chinese name

    • @cappingbeara3212
      @cappingbeara3212 3 года назад +9

      @@quartermaster2809 lol ok

    • @NullPointer
      @NullPointer 3 года назад +20

      Mercury is already liquid

    • @MMWch
      @MMWch 3 года назад +13

      @@NullPointer He is just specifying that he does'nt meant Freddie Mercury.
      Freddie Mercury water is a Mod, not RTX.

  • @OokileyGMR
    @OokileyGMR 3 года назад +2049

    It's a technology that's going to take some time for developers to properly use in their games. A lot of examples are just turning everything into a mirror and exaggerating the amount of water in places, that's not necessarily realistic.

    • @GinsengStrip-wt8bl
      @GinsengStrip-wt8bl 3 года назад +70

      I'd like to see a Splinter Cell game with that stuff done right. Imagine the lighthouse mission in Chaos Theory with modern effects.

    • @fadeeeed
      @fadeeeed 2 года назад +53

      Cyberpunk had best implementation so far. When its water its 100% specular .. if its some metal then u see rough reflections and so on. Also very nice GI rt used in that game.

    • @beaconing7689
      @beaconing7689 2 года назад +44

      @@fadeeeed
      but that game run like a dog shit with RTX ON

    • @Partyweeb
      @Partyweeb 2 года назад +13

      @@beaconing7689 Cyberpunk has fixed a lot of its bugs. You do realise its been nearly a year since its launch right? They've done a lot regarding performance to make the game better to where it ultimatly ends up on the card and what your using it for. Yeah the optimisation isn't the best but again it really does depend on what your doing.

    • @dignusdingus3709
      @dignusdingus3709 2 года назад +2

      @@GinsengStrip-wt8bl Don't do that, don't give me hope

  • @tokyospliff
    @tokyospliff 3 года назад +1081

    Of course the ray traced renders look incredible but some of the rasterisation only images are unbelievably close. Blows my mind how far we've pushed raster.

    • @henrique4225
      @henrique4225 3 года назад +84

      I think raster is better. Of course reflexions looks better, but not realistic, like a water or something, it juts looks like a mirror. Search images like "river night reflex", the actual water in games reflecting with ray tracing is really far away from realism and ironically rasterization looks closer to that.
      Of course i know ray tracing is just starting and it's not only about reflexion, but also global illumination and everything else, but they should stop thinking that every reflective surface is a perfectly smooth and
      perfectly reflective material or something like that.

    • @TheModernMusicsucks
      @TheModernMusicsucks 2 года назад +18

      @@henrique4225 could be that RT is pretty much accurate, but the surfaces aren't?

    • @henrique4225
      @henrique4225 2 года назад +6

      @@TheModernMusicsucks Yes, the problem probably are on surfaces and textures (and its mappings). I hope they solve this without ray tracing getting in the way of rasterization or vice versa, even though it is inevitable that in the future only ray tracing will be used.

    • @stickboy8219
      @stickboy8219 2 года назад +5

      The graphics are there all they need to do now is focused on performance before working on higher resolution graphics and shit

    • @RMuriali
      @RMuriali 2 года назад +5

      I agree with you, devs must have been doing dark magic for the screen-space effects look so good.
      I think it kinda took off the hype for ray-tracing, at least in the current state it's a lot more about precision than eye-candy graphics. Of course it will get a lot better (and I think possibly make everything easier for the devs, not having to place so many light sources to emulate global illumination, for example).

  • @apcook34
    @apcook34 3 года назад +501

    Can't tell you how many times my reflection scared the crap out of me in Control.

    • @NativeDestroyer
      @NativeDestroyer 3 года назад +23

      Control’s ray tracing is way better than the Medium. The ray tracing was added in as a after thought, its clear those reflections could have been done without ray tracing and would have looked better with better performance

    • @nggw6792
      @nggw6792 3 года назад +2

      @@NativeDestroyer i hate control with it's detail bug, i need pause and unpause to make detail normal, until today that bug not fixed

    • @jerenhanson7254
      @jerenhanson7254 3 года назад +1

      @@nggw6792 you have cracked version?
      Becuz ultimate edition is the best to play , no bugs

    • @Chimera_Photography
      @Chimera_Photography 3 года назад

      @@jerenhanson7254 the pc editions? The game code is identical… a fully patched regular version is no different from the launch version of Ultimate (including any patches released since then)….
      Just walk up to a painting in control. You’ll see it. Blurry as F most of the time until you bring the camera as close as you can.

    • @jerenhanson7254
      @jerenhanson7254 3 года назад

      @@Chimera_Photography becuz the game takes time in rendering (DLSS). In ultimate edition i have seen much less blurrier image , improved performance
      You are actually talking about distance focus - near objects , far object blurry

  • @alexandradeon7508
    @alexandradeon7508 3 года назад +530

    Image difference is negligible but the drop in fps is unacceptable 😑

    • @mataracahmet2921
      @mataracahmet2921 3 года назад +62

      DLSS is ready to fill FPS drop.

    • @agwynsatria9165
      @agwynsatria9165 3 года назад +21

      Ready DLSS 2.0

    • @aldysyahputra6967
      @aldysyahputra6967 3 года назад +9

      thats why they have DLSS

    • @2.3.79
      @2.3.79 3 года назад

      Yes

    • @jacekicksass
      @jacekicksass 3 года назад +18

      It really depends on the game. Some games Ray Tracing is implemented perfectly and really adds a lot to the experience. In others it's a complete after thought and adds nothing of value. We really need to wait another 1-2 years before developers start implementing it properly.

  • @screamingicecream9707
    @screamingicecream9707 3 года назад +303

    Raytracing: waters cool...
    everything else: no

    • @aldysyahputra6967
      @aldysyahputra6967 3 года назад +5

      yeah for water effect its really cool for RTX

    • @hafiedzalvinandi4281
      @hafiedzalvinandi4281 3 года назад +5

      Mirror glass?

    • @empatempat8745
      @empatempat8745 3 года назад

      my tought

    • @woopdedo7939
      @woopdedo7939 3 года назад +12

      All RTX does is accurately compute reflections, shadows, and lighting/global illumination. No matter what your opinion is, RTX is always objectively better looking because it’s a much more accurate and true to life representation of the world

    • @jimhendrix2465
      @jimhendrix2465 3 года назад +10

      @@woopdedo7939 seems like you’re trying to advertise ray tracing.

  • @jackkeilman3812
    @jackkeilman3812 2 года назад +389

    While retracing does bring a more natural feel to games, I honestly could argue it looks hyper-real over actually real. The wet surfaces demonstrate this perfectly. While they would reflect like a mirror, it would not be as well defined as what rtx is displaying. Even completely still water would not show a perfect reflection. I just think that rtx on is an extreme case of proper lighting while rtx off is the opposite. Games designers need to find that sweet spot in between both modes so that it will look closer to real life and not be as much off a butcher with frames.

    • @crispinotechgaming
      @crispinotechgaming 2 года назад +7

      it's. not. called. rtx.

    • @sebasstein7014
      @sebasstein7014 2 года назад +28

      Exactly, devs make way too many textures unrealistically glossy or water way too clean and reflective to show off raytracing effects but it destroys the immersion with that. A puddle of water forming on a street is going to be mostly dirty water with limited clear reflections instead of looking like an artificial mirror reflecting everything perfectly clear and undistorted.

    • @ensiel4738
      @ensiel4738 2 года назад +5

      @@sebasstein7014 Exactly.. And it's actually distracting for a lot of times in my experiences. It only looks good for showing off graphical prowess on RUclips vids but some people like me could care less about it. The performance trade off is simply too big and gameplay + story matter so much more than eye candy in games. When we're truly enjoying the game because of it's gameplay and story, a lot of this eye candy's pretty much negligible.

    • @hyperkid78
      @hyperkid78 2 года назад

      @Horshu fuck jesus lmao its 2022 people with an brain can tell jesus and god is a fiction... its a story

    • @ghost500e
      @ghost500e 2 года назад +4

      Yeah, it would be more natural with a kind of small percentage smudge/diffusing filter over the waterpuddles to make it realistic.
      Now it's to much of supergloss mirror that never exist irl.

  • @Danigon876
    @Danigon876 3 года назад +69

    My only issue with raytracing is that it still kills fps even when raytraced reflections aren't on screen

    • @chloewebb5526
      @chloewebb5526 3 года назад +11

      probably because ray tracing also makes it so that the color of a white wall will bounce onto a black floor near the edges of a room in some games from what i understand. I actually like these effects more than the obvious water and glass reflections, because the color and light bouncing between surfaces makes the area feel more realistic. As an artist, I just really appreciate when i see color reaacting with light and other colors appropriately lol

    • @gowsano7138
      @gowsano7138 3 года назад +4

      @@chloewebb5526 wallet: ehm ehm i don't feel this is worth the extra 200 bucks

    • @chloewebb5526
      @chloewebb5526 3 года назад +7

      @@gowsano7138 didnt say it was cost efficient. Its new tech, which is always overpriced lol. But its a great technology to utilize moving forward in real-time rendering

    • @gowsano7138
      @gowsano7138 3 года назад +1

      @@chloewebb5526 i just think it's something just made for the hype and makes people want to pay more , it's really basic graphic enhance my friend❤

    • @woopdedo7939
      @woopdedo7939 3 года назад +7

      Then use DLSS

  • @soumik231
    @soumik231 2 года назад +109

    It looks over the top when compared side by side. But to be honest, without the RTX on, it is still very impressive and, at times it is difficult to understand if the game is being played with or without the RTX on. The only real thing is the water reflection. It is really unbelievable and hyper realistic.

  • @federicoliguori2698
    @federicoliguori2698 3 года назад +314

    Imagine paying 300$ dollars more on a GPU for some water reflection.

    • @Jeff9co
      @Jeff9co 3 года назад +7

      Imagine getting 3200 in 3 collective stimulus checks and still complaining about scraper prices 🤣 Figure after supporting dozens of families a year, time to treat myself with the "free money" since I actually got a hand out for once thanks to covid

    • @NemyacX
      @NemyacX 3 года назад +18

      @@Jeff9co you could do a lot more with the extra money if buying from scalpers wasnt the only option headass

    • @woopdedo7939
      @woopdedo7939 3 года назад +51

      It’s not just reflections, it’s shadows, reflections, and global illumination or lighting. It can change any game drastically even if the game is bad looking to start with. Look at Minecraft RTX and Quake RTX. That’s just an example of what it can do. RTX is def worth it if you have the money, it a drastic change if you have a of of course that actually has decent graphics

    • @jimhendrix2465
      @jimhendrix2465 3 года назад +10

      I honestly can’t tell the difference

    • @jimhendrix2465
      @jimhendrix2465 3 года назад +5

      @@woopdedo7939 I can’t say it’s worth it, not for $300 extra.

  • @manzariat7523
    @manzariat7523 3 года назад +118

    Looks good, still not as good as what I expected given the neverending fuss about Ray Tracing.

    • @thatsalot3577
      @thatsalot3577 3 года назад +1

      it's actually cool if done properly, and you'd also need a really high budget monitor to experience it.

    • @manzariat7523
      @manzariat7523 3 года назад +4

      @@thatsalot3577 I actually recently got a complete new PC, super high end, and a great monitor, tested RT with some games and Imo the fps sacrifice was not worth it at all. But then again that's just my experience. I usually play games at High quality instead of Ultra/Max and at a locked 144fps even tho I have a 280hz monitor, because I want to maintain a good temperature to quality ratio.
      So I don't care for that much quality.

    • @tokyospliff
      @tokyospliff 3 года назад +18

      @Manzari AT. Ray tracing is a general purpose calculation technique that hasn't been possible in realtime until now and marks a phenomenal change in the way renderers are written. It's not about you, it's about the programmers, because their lives just got a whole lot easier. Depth of field, shadows, ambient occlusion, reflections, refractions, and basically every lighting effect has literally been an inaccurate hack until now.

    • @ffuukckguugle576
      @ffuukckguugle576 3 года назад +3

      ​@@tokyospliff THANK YOU for saying this. People are too stupid to think that far ahead.

    • @sneedsfeedandseed1795
      @sneedsfeedandseed1795 3 года назад +8

      @@tokyospliff don't care, I'm a gamer, not a programmer.

  • @erotiqe
    @erotiqe 3 года назад +229

    raytracing on -> everywhere puddles , puddles for everyone!

    • @portablerefrigerator4902
      @portablerefrigerator4902 3 года назад

      Yeah all these puddles are annoying

    • @fredstead5652
      @fredstead5652 3 года назад

      Puddles are just effective to show what raytracing can do.

    • @wallacesousuke1433
      @wallacesousuke1433 3 года назад +2

      @@fredstead5652 effective as in obnoxiously overused and cartoonish looking, right? It makes games look like these over-the-top futuristic tech demos

    • @Electrifize
      @Electrifize 3 года назад +1

      It makes sense in London though

    • @Miraan
      @Miraan 3 года назад +2

      *peppa pig intensifies*

  • @WomanSlayer69420
    @WomanSlayer69420 2 года назад +20

    RTX Off: Frames per second
    RTX On: Flames per second

  • @elderroll4017
    @elderroll4017 3 года назад +209

    you should've had added some close shots on some objects producing light like lamps, candles, etc. people only noticed the reflections because it was only the most obvious thing to notice. metro exodus has a lot of dark areas with small lighting objects. anyway, nice vid.

    • @josephjomy4972
      @josephjomy4972 3 года назад

      True

    • @palmtree5489
      @palmtree5489 2 года назад

      i actually dont care about the reflections at all, the Lightning is just night and day in Cyberpunk 2077 with Raytracing on.

    • @Psythik
      @Psythik 2 года назад

      @Horshu *JESUS IS DEAD*

  • @FelipeCardoso_plus
    @FelipeCardoso_plus 3 года назад +26

    People who don't see differences need to check their eyes...

    • @michaelangst6078
      @michaelangst6078 3 года назад +2

      Some people just give no fucking shits and some are just unintelligent and stupid... I bought a 8k Z9G tv, and I can easily notice the improvement in 8k over 4k in both pc games and emulators and the HDR is fucking incredible.. I would never go back to anything lesser now even though I have to settle for a locked 30fps on most new games.... Do you think I give a fuck is some unintelligent virgin loser says he cannot see a difference if they viewed my tv compared to their budget 4ktv or monitor??

    • @TechTyrial
      @TechTyrial 3 года назад

      Rtx looks amazing

    • @michaelangst6078
      @michaelangst6078 3 года назад

      @Furious_DC All that matters is if there a decent difference in picture, and yes it's more than decent.. A good picture can just be playing in 720p on an old plasma tv for fuck sake..

    • @santhoshsridhar5887
      @santhoshsridhar5887 3 года назад +4

      @@michaelangst6078 8k is only good for TVs. And a 30 inch 4k monitor will look just as good if not better than a 65 inch 8k tv.
      Even a 4k tv and a 8k tv will have hardly any difference if you sit over 5 feet away. And idk which idiot prefers 30fps over 60fps just for higher resolution.

    • @michaelangst6078
      @michaelangst6078 3 года назад

      @@santhoshsridhar5887 you don't own the tv I do and have done the proper testing on a pc capable of it, so shut the fuck up..

  • @MMWch
    @MMWch 3 года назад +158

    BENCHMARKS, just a tip:
    Try to have more moments when the camera and character are still, so we can pause the video and use the 5 sec. button to quick switch, back and forth, between versions.
    Thats a good way to pay attention to the detais.

  • @korndud
    @korndud 3 года назад +93

    the difference is small but big at the same time. i think its more immersive in dramatic games.

  • @NawiTheCore
    @NawiTheCore 3 года назад +31

    Unless you're paying attention or look at two images side by side, it's really hard to notice.

    • @Daniel92CZ
      @Daniel92CZ 2 года назад

      I also can't see the difference. If i put 2 pictures with same frame off and on, then yeah i can notice something, but normaly playing i dont bother with it, it's just fps lost for not really anything major.

    • @spinnie0
      @spinnie0 7 месяцев назад

      I think that's just the nature of graphics improvements. The benefit is incremental, so if you compare 1 single technique / improvement on or off, it won't make or break the experience. But if you compare a game from 5 years ago to a game now that has many of those incremental features combined, the difference becomes incredible.

  • @ReTrospectiveVids
    @ReTrospectiveVids 3 года назад +160

    I was gonna do a similar video showing off JUST Cyberpunk and call it ‘Framerate ON vs Framerate OFF’

    • @JuanPretorius
      @JuanPretorius 3 года назад +1

      3080 ti highest settings on 5120x1440 and getting stable 60fps all the time. with g sync is silky. it's crazy how I can finally play the game, it's actually an amazing game

    • @divyansh2890
      @divyansh2890 3 года назад

      @@JuanPretorius GTX 1660 TI and 1080p non RTX max settings at 60 fps, this game is lovely

    • @semyongalitsky9593
      @semyongalitsky9593 3 года назад

      ​@@JuanPretorius those settings are as bad as mining your graphic card.

    • @JuanPretorius
      @JuanPretorius 3 года назад

      @@semyongalitsky9593 you mean for the health of the card? I dont know what you mean

    • @垃圾谷歌又出bug
      @垃圾谷歌又出bug 3 года назад +1

      @@semyongalitsky9593 lol wtf does that even mean

  • @germanturkish1664
    @germanturkish1664 3 года назад +249

    You should also keep in mind that SSR can only mirror what is on the screen, if you look down a bit everything is gone. thats why real time is the only way to do that

    • @autopilotgorilla
      @autopilotgorilla 3 года назад +31

      Pre baked reflections can also do this, but only works with static scenes. Used in a lot of Source games and they still look quite good to this day.

    • @lucasrule5557
      @lucasrule5557 3 года назад +1

      I wish they could do the reflections the same way GTA does mirrors this could make it run so much smother and look the same

    • @niks660097
      @niks660097 3 года назад +1

      @@autopilotgorilla yeah with open world games with cars specially, self-reflections and dynamic reflections make them 100times better than anything static..

    • @MLWJ1993
      @MLWJ1993 3 года назад +7

      @@lucasrule5557 It actually wouldn't run smoother... In all likelihood it would run worse than raytracing. Rendering to texture is the same as rendering a scene with an additional camera. Now apply that to all reflective surfaces & just calculate how many times you'd need to render the same scene with the same lighting.
      Older games using forward rendering could do this to some extend (but at very low resolutions) because they used simple lighting, not the multiple lighting passes used today.

    • @FelixOnn1
      @FelixOnn1 3 года назад +3

      I kinda like SSR (except in RE2). To me, it's like an "affordable RT" haha. But it's awful when you down the câmera for se reason and the reflections are suddenly cut in half or gone

  • @4KgamingGuy
    @4KgamingGuy 2 года назад +4

    Sacrifice 50% of FPS to get 5% nicer looking Graphic, just not worthed

  • @mralabbad7
    @mralabbad7 Год назад +5

    It just keeps proving to me that raytracing is not even close to worth it for the amount of hardware it needs

  • @pheonixnova4383
    @pheonixnova4383 3 года назад +7

    RTX: On
    Wallet: Gone
    PC: boom
    Hotel: Trivago

  • @warnacokelat
    @warnacokelat 3 года назад +161

    I think ray tracing is good for lighting effects and reflections on glass surfaces. Other surfaces seems to be excessive.

    • @sv4647
      @sv4647 3 года назад +1

      Right

    • @Carlos-ux7gv
      @Carlos-ux7gv 2 года назад +17

      It is also good for atmospheric effects (like smoke or god rays) and realtime (correct) ambient occlusion. Imagine an horror game with real shadows, dusty rooms and AO.

    • @joavitt
      @joavitt 2 года назад +1

      @@sv4647 left

    • @marceloespinoza3980
      @marceloespinoza3980 2 года назад

      @@joavitt up

    • @LotFrat
      @LotFrat 2 года назад

      @@marceloespinoza3980 down

  • @PaperCut2UGaming
    @PaperCut2UGaming Год назад +5

    I can’t hardly tell the difference

  • @MESSY-AF
    @MESSY-AF 3 года назад +30

    i want 60 fps , i don't care about all those reflections tbh

    • @livealittle1100
      @livealittle1100 3 года назад

      Ikr

    • @ninpgmer8959
      @ninpgmer8959 3 года назад +4

      It's not even realistic 90% of the time....

    • @woopdedo7939
      @woopdedo7939 3 года назад +1

      @@ninpgmer8959 more realistic than path traced lighting,

    • @woopdedo7939
      @woopdedo7939 3 года назад +2

      It’s not just reflections, it’s also shadows and lighting or global illumination. It only changes those aspects and also use DLSS, 60 FPS is easy with DLSS.

    • @SerBallister
      @SerBallister 3 года назад

      @@woopdedo7939 Umm, Path tracing is the most realistic form of ray tracing ? It's the method used in movies and other photorealistic CGI.

  • @shadel7484
    @shadel7484 3 года назад +12

    I feel the RTX inpact more on Minecraft compared to other games.

  • @VexOoo-x7y
    @VexOoo-x7y 7 месяцев назад +26

    Doesnt seem worth

    • @non-ofyo-business3399
      @non-ofyo-business3399 5 месяцев назад +1

      Honestly I have a 4090 and I can’t even tell a difference when in game.

    • @dataanalystbynight4375
      @dataanalystbynight4375 5 месяцев назад

      I will say that with water I really notice. But how often in game are you just staring at water? Everything else, I had to rewind several times to pick out the differences, and in some cases I actually prefer it with the Ray tracing off. I think it becomes too much in some scenes. I asked myself how often I stare at scenery in my own everyday life. Pretty much never, and I do the same thing in game. Get tunnel vision. So, for me I don’t care.

    • @doom-slayer-69
      @doom-slayer-69 Месяц назад

      It's not worth it. For something so insignificant and worthless + on top of that every GPU takes a big fps hit for it. It amazes me that ray tracing hasn't been laughed out of existence by the consumers yet.

  • @Plisko1
    @Plisko1 2 года назад +25

    I was expecting to be more impressed than seeing a couple of extra reflections. I honestly wouldn't miss any of it. Hardly worth breaking the bank for.

  • @GaMeON159753456
    @GaMeON159753456 3 года назад +5

    RTX ON = -50FPS and slightly better reflections...

    • @Kyepo
      @Kyepo 3 года назад

      @@Embreh89 how much fps average were you getting. Also what in what preset and what rtx quality

    • @skippychurch2965
      @skippychurch2965 3 года назад +1

      @@Embreh89 that is still a shit frame rate. 60 is the new 30.

    • @skippychurch2965
      @skippychurch2965 3 года назад

      @@Embreh89 we are still talking about cyberpunk, right? First person shooter mechanics need any frames you can manage, not shiney puddles, my man. :)

  • @hva2863
    @hva2863 8 месяцев назад +4

    Am I the only one who thinks no RT looks better in most of them? Ray tracing makes some of the games look too polished/shiny

  • @yyhbackagain5013
    @yyhbackagain5013 3 года назад +62

    RTX: Ok this floor is a mirror

  • @agtpunk7189
    @agtpunk7189 3 года назад +11

    can only see -40fps on my gpu XD. ok in trust the water reflection look beautiful but i'm poor my gtx 1660ti it's ok for now

    • @santhoshsridhar5887
      @santhoshsridhar5887 3 года назад

      Could've just spent a bit more and got a rtx 2060. Dlss changes everything.

    • @agtpunk7189
      @agtpunk7189 3 года назад +2

      @@santhoshsridhar5887
      my brother has the 2060 super. Ok you can activate it but it doesn't work at full potential. You need 30XX to fully appreciate it

    • @santhoshsridhar5887
      @santhoshsridhar5887 3 года назад +1

      @@agtpunk7189 disagree. The 2060 can run pretty much any game with rtx ultra over 30fps at 1080p. Even cyberpunk 2077. This is before dlss kicks in.
      Definitely the 30 series is better in every way, but the 2060 is still good.
      And dlss is pretty much free fps, especially at 1440p.

    • @moritzzoellner
      @moritzzoellner 3 года назад +3

      @@agtpunk7189 tbh cyberpunk is completely broken.. I’ve got an RTX 3080 and switching between DLSS quality and performance only gets me around +5 FPS on average. There are even areas in downtown where I’m achieving just over 30 fps with 78% gpu utilization, which I think is unacceptable when running the fastest GPU on the market (save for 3090 and 6900XT)

    •  3 года назад

      @@moritzzoellner Sounds like you are CPU limited?

  • @starlyn1232
    @starlyn1232 3 года назад +18

    I think that in addition to being a graphic advance, by the way it embraces the marking, for example, in the case of Cyberpunk, I think that the reduction of reflections (not to say total disappearance) on the water is intentionally exaggerated, and that when seeing the comparison you feel super tempted to have that feature, if you don't have an NVIDIA card, buy it yes or yes, maybe I'm wrong, maybe not.

    • @ОООПриволжьеТеплотехника
      @ОООПриволжьеТеплотехника 3 года назад +10

      Red dead redemption 2 did not have Ray Tracing and the quality of reflections was high (on high graphics settings). We are fooled by promoting this technology.

    • @paquito4147
      @paquito4147 3 года назад +3

      Cyberpunk 2077 literally have bad reflections without ray tracing on purpose

    • @dharmiksamani8258
      @dharmiksamani8258 2 года назад +4

      Crysis 3 had better water effects in 2013 without ray tracing. Cryberpunk has definately made sure water looks bad with RT turned off. I am not saying its a gimmick... but the advantages look exaggerated .

    • @Jamal-mq6xn
      @Jamal-mq6xn 2 года назад +1

      ​@@dharmiksamani8258 I think they wanted to make the water look dirty as NightCity is a pretty nasty place, but Raytracing just completely changes it.

    • @dariomladenovski6481
      @dariomladenovski6481 Год назад +1

      @@dharmiksamani8258 yes, Cyberphunk is an Nvidia sponsored title so I wouldn't be shocked if CDPR made the water look worse on the non RT version

  • @jego207
    @jego207 3 года назад +38

    As brilliant as RTX technology may seem, no amount of dazzling visuals can replace good gameplay.

    • @HaydenLau.
      @HaydenLau. 3 года назад +10

      Yes, but equally no amount of stellar gameplay can make up for God-awful graphics. For a truly legendary game you really need both

    • @WhosTheKid47
      @WhosTheKid47 3 года назад +1

      I agree bad camera angles and just bad game play would do the graphics no justice

    • @HaydenLau.
      @HaydenLau. 3 года назад +1

      @@kishaloyb.7937
      Yes, but if you take a game that has equally good gameplay but excellent graphics, you get an objectively better game. Good gameplay only makes up for bad graphics to a degree. How many people play retro Doom nowadays, versus how many people play Doom Eternal? Regardless of how good the gameplay is, every game has a "graphical expiration date" of sorts.

    • @HaydenLau.
      @HaydenLau. 3 года назад +1

      @@kishaloyb.7937
      But it does matter. You can't say graphics doesn't matter. What you mean to say is graphics isn't everything.

    • @kishaloyb.7937
      @kishaloyb.7937 3 года назад

      @@HaydenLau. to me graphics doesn't really matter. Maybe 10 years ago, I would have said that it did, but not now. But I get from where you are coming from.

  • @thechoku9765
    @thechoku9765 3 года назад +12

    Minecraft is still the best optimized Ray tracing on game ever, even without puting puddles everywhere, the other AAA game such a cyberpunk, control, metro Exodus, etc, was already have a good game engine that doesnt really need Ray tracing to boost their graphic quality by much

    • @SerBallister
      @SerBallister 3 года назад

      Minecraft RTX has full GI with physically based materials, more advanced then say Doom Eternals RT implementation that only supports reflections.

  • @shobhitsadwal756
    @shobhitsadwal756 3 года назад +6

    Imagine spending 3000$ on a gpu to just get reflection from the surfaces which is an absolute minute detail . Sure it depends on the user and what he wants but generally , i also kinda think its stupid to invest huge amount of money for this detail . But then , its not my money . So .......

    • @-_wanderer
      @-_wanderer 3 года назад

      You don't even know what ray tracing actually does
      There is no difference in lighting because, these games already have realistic lighting but are baked( which means, all the lightings were calculated during development)
      On the other hand, Ray tracing calculates all the lighting in real-time including global illumination

    • @shobhitsadwal756
      @shobhitsadwal756 3 года назад +1

      @@-_wanderer abey chutiye , jo cheez ki tune itni wiki explanation di hai . Wahi bola hai meine , ray tracing reflections ko amplify karti hai simply . Itni details mein mat jaa , exam nhi chal rha .

    • @shobhitsadwal756
      @shobhitsadwal756 3 года назад

      @@-_wanderer and i really meant to imply that spending too much on a gpu for just this detail is actually kinda stupid if you are someone who's really saving for this gpu . It is already said by a bunch of gamers that gpu companies are finding ways to make ton of money by introducing new stuff which doesn't matter .

    • @-_wanderer
      @-_wanderer 3 года назад

      @@shobhitsadwal756 real-time light is very useful especially for sandbox games like Minecraft
      Agar comparison dekhna he hai to jaake Minecraft ka comparison dekh
      Comparing lighting in a game which already have realistic lighting by default is stupid

    • @-_wanderer
      @-_wanderer 3 года назад

      @@shobhitsadwal756 tughe pata bhi hai ki ray tracing karta Kya hai?😂😂

  • @Turgineer
    @Turgineer 3 года назад +2

    RTX is amazing, It really improves the graphics significantly.

  • @patrikmiskovic791
    @patrikmiskovic791 3 года назад +31

    Love it without raytracing . 100fps real resolution

    • @barca4k746
      @barca4k746 3 года назад

      @Deathplan ok

    • @andrewtucker94
      @andrewtucker94 2 года назад

      @Deathplan I'd rather spend my money not on video games

  • @illavitar
    @illavitar 3 года назад +13

    This is bullshit though. When raytracing is turned off the reflections are on lowest settings

    • @Wylie288
      @Wylie288 3 года назад

      RTX does a lot more than reflections, and you are wrong

    • @illavitar
      @illavitar 3 года назад +1

      @@Wylie288 It's shit dude it just pretends there's high gloss on everything at the expense of half ya frames. It's not the 1990's anymore people prefer a matte finish

  • @lukephillips7239
    @lukephillips7239 2 года назад +51

    I think the biggest improvement with raytracing is not reflections but global illumination. In scenes lit primarily from sunlight there is a subtle but noticeable change in the way the ground is lit that make the scene feel much more natural and rea.

    • @assortedlunatics4381
      @assortedlunatics4381 Год назад +1

      Raytraced shadows is a big one too

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat Год назад

      @@assortedlunatics4381 No shadows, ambient occlusion show lowest improvement. Not at all worth enabling.

    • @rewwgf
      @rewwgf Год назад

      are you seriously?? 🤦🏻‍♂️

    • @narvaeztiamson918
      @narvaeztiamson918 Год назад

      Ray tracing is only a gimmick, not worth it. Stupid features

  • @maclegend9169
    @maclegend9169 7 месяцев назад +3

    I swear to god I don't notice any fucking difference, except that I lose 50fps turning it on.

  • @daretodream1262
    @daretodream1262 Год назад +2

    Honestly I don't see a difference. Why not compare them side-by-side? They way you show the two makes it really hard to compare

  • @utkarshsinghal5597
    @utkarshsinghal5597 3 года назад +43

    I wish dev would have spend more time to make cyberpunk gameplay better and glitch free, because night city looks sooo beautiful

    • @Jonas-ej7id
      @Jonas-ej7id 3 года назад +2

      And add in all the features they promised

    • @DEKIIIII1
      @DEKIIIII1 2 года назад

      @@Jonas-ej7id no games has all the features that devs would promise

    • @Jonas-ej7id
      @Jonas-ej7id 2 года назад +3

      @@DEKIIIII1
      Rdr2

    • @DEKIIIII1
      @DEKIIIII1 2 года назад

      @@Jonas-ej7id oh they had their fair share of that

    • @Jonas-ej7id
      @Jonas-ej7id 2 года назад

      @@DEKIIIII1 Like?

  • @benc8167
    @benc8167 3 года назад +2

    Am I the only one that see’s next to no difference?

  • @davidbell3678
    @davidbell3678 3 года назад +8

    Ray Tracing: For when the surfaces just aren't quite reflective enough.

    • @davidbell3678
      @davidbell3678 3 года назад +1

      @Nícolas Mallmann You sure? Because that's what it looks like to me.

  • @Aventox
    @Aventox 3 года назад +15

    Watch dogs legion without rt is actually decent

  • @FishFreddy
    @FishFreddy 3 года назад +4

    RTX just makes you hate reflection in games. Water and windows. Doesn't add much to the experience, just to a lower FPS.

    • @therealbubble4696
      @therealbubble4696 3 года назад +1

      There's so much they could do with RTX, like more realistic space reflection where light bounces and lights rooms accordingly, like in quake 2 but nooo, shiny window and wet road WOoOaAh RTX ON

    • @SerBallister
      @SerBallister 3 года назад +1

      @@therealbubble4696 Sharp reflections are faster to compute (less rays needed), so that's why we see them a lot.

  • @jackrazn
    @jackrazn 3 года назад +6

    Honestly I had to look up this video because I couldn't tell the difference from turning it on and off in Cyberpunk. Well, other than the frame rate of course.

    • @woopdedo7939
      @woopdedo7939 3 года назад +1

      Look for shadows, reflections, and the lighting. Also use DLSS

  • @santeenl
    @santeenl 3 года назад +3

    Rtx makes everything look like a perfect mirror, totally not realistic at all… more beyond stupid.

    • @趙溫
      @趙溫 3 года назад

      The watchdog street is a lot more natural without it

  • @Orbital_Dew
    @Orbital_Dew 3 года назад +19

    the screen space reflections in these modern games are already so good that rtx feels obsolete

    • @BENCHMARKSFORGAMERS
      @BENCHMARKSFORGAMERS  3 года назад +2

      Screen space reflections in Hitman 3 - Next level 😎
      ruclips.net/video/_ULDsVtEp8o/видео.html

    • @Orbital_Dew
      @Orbital_Dew 3 года назад +1

      @@BENCHMARKSFORGAMERS wait a second
      this isnt raytraced ? o0
      how do they get those realtime reflections of the player model

    • @BENCHMARKSFORGAMERS
      @BENCHMARKSFORGAMERS  3 года назад +1

      100 FPS at 4K = No ray tracing 😅
      Update with RT is confirmed www.hardwaretimes.com/hitman-3-likely-wont-get-ray-tracing-on-the-ps5/

    • @Orbital_Dew
      @Orbital_Dew 3 года назад +1

      @@BENCHMARKSFORGAMERS thx for the info

  • @doogie1350
    @doogie1350 3 года назад +2

    The definition of "meh".

  • @troyhayder6986
    @troyhayder6986 3 года назад +4

    Ray tracing...
    Traces a beam of light through bounces and refraction from every light source in the game...the camera captures some of those rays...
    Path tracing...
    Traces a beam of light from the camera through bounces and refraction to the original light source...
    Because you are tracing a lot less rays.. The performance cost is minimal...
    Negligible difference in quality.. Massive difference in performance...

  • @nOT_sURE08
    @nOT_sURE08 2 года назад +2

    I feel like I'm not seeing much difference.

  • @daddychocolatesosa827
    @daddychocolatesosa827 3 года назад +4

    RTX in Control : Fine
    RTX in Fortnite : Fine
    RTX in Watch Dogs Legion : Fine
    RTX in Cyberpunk 2077 : *Turns water into ray traced liquid metal*

    • @parthnagpal6851
      @parthnagpal6851 3 года назад

      Cause thats the water from 2077 the water will obviously change its composition in 56 years 😂😂

    • @sashaantidot2444
      @sashaantidot2444 4 месяца назад

      @@parthnagpal6851yes but not in clear purified water 😂

  • @princemohit99
    @princemohit99 2 года назад +2

    RTX off looks Fantastic.

  • @omarbull47
    @omarbull47 3 года назад +9

    Should have also added fps counter too, which would tell you can get almost same graphics with rtx off and with much better fps

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 2 года назад

      If I can get 1440p @ 60fps with high quality settings and RT/DLSS that's excellent. I don't give a damn if Control or any single player title is maxing out my 144hz monitor.

  • @gustavoluisrodela
    @gustavoluisrodela 3 года назад +4

    I have puddle allergy. I'll keep my 1080ti for a long time.

    • @weaver3636
      @weaver3636 3 года назад

      At least you have a 1080ti

  • @Arthur_url
    @Arthur_url 3 года назад +4

    CDPR relied too much on the Ray Tracing when it came to water surfaces. Without it, the water just looks straight up unfinished or bugged. Oh well.

    • @GinsengStrip-wt8bl
      @GinsengStrip-wt8bl 3 года назад

      That's annoying as fuck, some devs just put half assed reflections that look like crap "coz we hav rt" when most of gamers will have see that poor garbage given cureent gpu prices.

  • @du4lstrik3
    @du4lstrik3 2 года назад +8

    There's an impressive amount of mathematics that went into the lighting engine for this, I'm sure; however, aside from reflections, I don't see much improvement. I guess if we're trying to push the boundaries for as realistic as possible, this helps, but most games you move too fast to notice detail like this. It's only when you stop to really inspect the work that's been put into the graphics, that's when you'll notice it.
    We should be focusing more on trying to improve render times with high sample counts of polygons. It's basically what has kept graphics looking overall similar to how they were 5-10 years ago. The more realistic and higher-resolution textures get, the more space they take up and the longer it takes your CPU/GPU to calculate and project their image onto the screen. That's where efforts should be maintained - not necessarily doing reflection work. It's just the lowest-hanging fruit on the tech tree at this time.
    I remember when RTX first dropped, everyone was losing their shit over it, and not too many people even knew what it did. They just assumed it's some new graphical revolution and will make your games look better if you have an expensive card to handle it. There was a lot of flexing, too. If you didn't have the latest card that had RTX support, you were automatically a lower-class gamer. Most people weren't aware it's still very early and has a minor impact on most games' graphical fidelity. But market hype will hype, I suppose.

    • @henriksaarno1311
      @henriksaarno1311 2 года назад +1

      Jedian you are right it is about the reflections, ray tracing helps to deal with global lighting effects (e.g. mirror reflections), it actually models how light really works, if you don't know the technical details it might not appear like much, but those detail are really impressive. We can basically model how light actually interacts with objects.

    • @justarandompenguin
      @justarandompenguin 2 года назад

      Amen. Aside from RTX, DLSS was a godsend. The ability to downscale particular object resolutions, while maintaining the native screen resolution and with almost no loss in visual quality is very, very impressive IMO. Even more impressive than the RTX real time lighting which is good, but it takes too much of a toll on performance to justify using it (then again, IMO).

    • @hyperkid78
      @hyperkid78 2 года назад

      i have never ever heard anyone even mention rtx never... and as a flex ? uhhh what ? no

    • @du4lstrik3
      @du4lstrik3 2 года назад +1

      @@hyperkid78 You obviously weren't part of the conversation when RTX-capable cards were first launched then. People today know it's about light and its reflections. When it was first released, most people just thought it was like a leap forward in general graphics tech.

    • @hyperkid78
      @hyperkid78 2 года назад

      @@du4lstrik3 or maybe u just hang out with nerds? let me guess.. ur overweight, like anime, get bullied at school and like guys ?

  • @1234567895182
    @1234567895182 Год назад +3

    Well thanks. Look like all it does it mainly make water and glass look more like water and glass. Seems to be a lot more prominent in games like Cyberpunk and Watchdogs, but I don't play those games. Fortnite had some improvement but I'm not playing that to stare at the water.
    This helped me solidify my decision. Going with the 6900xt for now and upgrading to an ray tracing card when prices become more reasonable. Maybe 5-10 years down the line when RTX tech really becomes impressive.

    • @Takyodor2
      @Takyodor2 Год назад

      Sounds like a good choice :)

  • @45eno
    @45eno 2 года назад +5

    I think a 50/50 split of live action might work better. RT does not appear to be a big enough improvement to be worth the performance hit. I would need to see it side by side and so far it clearly isn't night/day improvement. Maybe in time and next GPU in a couple more years.

  • @Gamerzguy2468
    @Gamerzguy2468 3 года назад +14

    Was psycho settings used for Cyberpunk 2077 RT?

    • @santhoshsridhar5887
      @santhoshsridhar5887 3 года назад +4

      Ultra and psycho have no difference between them tho.

    • @offlinegamer6756
      @offlinegamer6756 3 года назад +1

      @@Embreh89 psycho activate a better RT Global Illumination with the Indirect lighting casting better accurate colors ,But till this day the best RT implementation is still the : Control's one , at least we have the self reflection of our own character in every reflective surface , a missing feature in Cyberpunk 2077

    • @mcn7958
      @mcn7958 3 года назад +1

      @@offlinegamer6756 Strongly agree! I spent 2 hours on making my V, but I cant see my self from rtx.

    • @offlinegamer6756
      @offlinegamer6756 3 года назад

      @@mcn7958 yeah! it's awkward and dumb from them !

  • @thedarkwhisper2206
    @thedarkwhisper2206 3 года назад +2

    Reflections on mirror in ray tracing kinda removed the realism imo

  • @fluna4537
    @fluna4537 3 года назад +4

    LMAO I wanted to buy RTX 3080 for Ray tracing, now I don't(BTW some of these example its like comparison the lowest graphic vs highest graphic + rt : like cyberpunk in car with smoking) it really isn't that great nvidia is pushing the marketing to make people buy it, I'm not going to sit and watch texture and reflection in games 16gb more VRAM is much better for future proofing and money value

    • @buahkelapaliar8829
      @buahkelapaliar8829 3 года назад

      Then buy RX 6800 for their overprice s**t.

    • @Ziipys
      @Ziipys 3 года назад

      @@buahkelapaliar8829 fuyoo relax bosskue

    • @fluna4537
      @fluna4537 3 года назад

      @@buahkelapaliar8829 That was nvidia, giving you cards like 2080 beta tester for ray tracing and overpriced, always remember that (2080ti was double the price of 3080)

  • @skreaga
    @skreaga 2 года назад +1

    Rasterization and shaders have gotten so good over years of game development that once ray tracing became available to the average consumer, it didn't make as much of an impact. It does improve on atmospheric effects and shadows which is good in cinematic games, but for the performance cost and the actual price of ray tracing enabled cards it doesn't make much sense to make ray tracing the norm.

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 2 года назад

      Raster only exists because Ray Tracing wasn't possible for the longest time. I can't wait until Raster is almost entirely phased out, it's such a huge waste of time during development. It's going to be awhile for that still, but RT is the future.

  • @IhateAlot718
    @IhateAlot718 3 года назад +68

    Sorry, don't see the hype.

    • @soulsbornefanboy7833
      @soulsbornefanboy7833 3 года назад +13

      Yeah seriously, idk why people would buy an expensive RTX card just for these very minor graphical improvements. I'd say save the money

    • @matisvanasse5905
      @matisvanasse5905 3 года назад +16

      @@soulsbornefanboy7833 Tried on my 3090 and can’t turn it off after, it like playing from 60hz to 360hz, you can still use 60hz but man 360hz is a whole new world. On video raytracing don’t seem impressive but when playing it different, it like vr. Vr video look boring but when playing it, it immersive af

    • @sliderit
      @sliderit 3 года назад +3

      @@soulsbornefanboy7833 because of fps increase too

    • @manueldzibcanche3233
      @manueldzibcanche3233 3 года назад

      @@matisvanasse5905 I think it's a bad comparison.

    • @matisvanasse5905
      @matisvanasse5905 3 года назад +4

      @@manueldzibcanche3233 No, both don’t seem impressive until you play them

  • @MarshallZPie
    @MarshallZPie 3 года назад +18

    I hate that many games aren't taking full advantage of Ray Tracing, it seems that developers think it's only for reflections and they try to go overboard with it, it's supposed to make all the lighting much more realistic, not make everything shiny...

    • @AdofHitter2103
      @AdofHitter2103 3 года назад +4

      Mass consumer on old Gen and performance is already issue with ray tracing. Its just a gimmick atm that’s not worth a time. best bet After couple of years we gon see dev move to ray tracing full on when graphics cards can handle it for most consumers

    • @atomicthagamer4257
      @atomicthagamer4257 2 года назад

      @@AdofHitter2103 Hey, don't i know you from somewhere?

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 2 года назад

      I know this comment is old, but at the same time the 30** cards are really the first cards that can handle a large amount of RT, so games didn't really have much proper RT Integration, well see more good RT in future titles.

    • @dariomladenovski6481
      @dariomladenovski6481 Год назад +1

      because game developers know that it's a gimmick, just look at a game like RDR2 for example, no RT bs but the reflections, water and overall graphics look better than all of these Nvidia sponsored RT games

  • @mutantkoffee
    @mutantkoffee 3 года назад +3

    Features can look cool but since isnt a standard yet most of the games adds nothing in value to gaming. And also this yeet of stock and being expensive af happened.

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 2 года назад +9

    Raytracing is a huge turn on😏.
    However can also appreciate a handmade lighting,
    It takes a lot more times to place the lights but you have greater control on what you place and how you do it.
    For more artistical games Raytracing can sometimes hurt the intentions.

    • @Beanpolr
      @Beanpolr 2 года назад

      For sure, ray tracing is definitely meant to be for more realistic lighting.

  • @Kurisu-SanYT
    @Kurisu-SanYT 2 года назад +1

    i love my 3070ti. amazing rtx card

  • @litnest4670
    @litnest4670 3 года назад +10

    i think watchdogs looks amazing with rtx on . The world feels extremely realistic

  • @michaelwatkins3892
    @michaelwatkins3892 3 года назад +36

    One of your coolest videos, love the music too!

    • @mbii7667
      @mbii7667 3 года назад

      I kinda hated the music

  • @gourabghosh9185
    @gourabghosh9185 2 года назад +2

    So its basically great reflections vs not that great reflection🤣

  • @PeterSereda
    @PeterSereda 3 года назад +7

    I can see only reflections difference

  • @Skoshtwo
    @Skoshtwo 2 года назад +3

    If this is raytracing, what does "reflection quality" option do? I'm confused.

    • @TacticalPhoenixYT
      @TacticalPhoenixYT 2 года назад

      That's just the quality of the standard rasterization shadows and reflections.

  • @shashanksuman796
    @shashanksuman796 2 года назад +3

    the combination of psycho ray tracing and ultra screenspace reflection of just lit. The beauty of nightcity in its true form.

  • @irenemiku929
    @irenemiku929 16 дней назад +1

    I don't support ray tracing. Too much mirror and reflection effect is making everything look worse and feels unreal. In reality many things only reflect light a little.

  • @ROFLPirate_x
    @ROFLPirate_x 3 года назад +3

    I don't really care about the difference with ray tracing shadows, and global illumination any game that has them available will more than likely already have pretty good rasterisation lighting and shadows anyway.
    But those RT reflections... 🤤🤤🤤

  • @Hello-pk5hg
    @Hello-pk5hg 2 года назад +2

    Реально, где меня RTX впечатлило, так это в Minecraft. Все остальное херня - делает все поверхности стеклянными, а стекла - зеркалами

    • @tvorog8088
      @tvorog8088 2 года назад +1

      Так же думаю, зеркальность убивает атмосферу и реализм.

  • @CaptNemo_
    @CaptNemo_ 3 года назад +13

    4:12 all i can see in that water reflection is my wallet crying from just buying the 3090.

  • @thetechnerd1617
    @thetechnerd1617 3 года назад +4

    It’s great honestly, but I think it’s only really feasible if you have a 3090/80/2080 ti. Otherwise it’s more like a beta feature because most rtx GPUs are vram limited or do not perform well at 1440p. You can probably drop other settings or play at 1080p with other GPUs but as more titles come out, they are going to be more demanding, so unless you have these GPUs I mentioned,maybe you will be able to play one or two games max with some compromise then the GPU will not be powerful enough as time goes on.

    • @shadowpraetorian8524
      @shadowpraetorian8524 3 года назад +1

      I agree but the 3070 too cause it’s on par with the 2080 ti If not faster

  • @MultiArcada
    @MultiArcada 3 года назад +8

    Great video,thanks for the work!

    • @zeb9620
      @zeb9620 3 года назад

      this channel videos are awesome

  • @thtupid
    @thtupid 2 года назад +3

    I think wet things look absolutely fantastic nowadays. Like wet roads and wet people and cars etc...the thing is though, the interaction differences with wet atmosphere is still lacking. Like proper splashes and footprints and puddles etc. Being wet is still very much just a skin and not a state.

  • @mouadelmoujaddidi6580
    @mouadelmoujaddidi6580 2 года назад +1

    Cyberpunk 2077 is ironically the most immersive game I've played in years

  • @nekomomentz
    @nekomomentz 3 года назад +11

    Ray Tracing : On
    Wallet : Off

    • @woopdedo7939
      @woopdedo7939 3 года назад

      It’s really not even that much more expensive since now all the new recent GPUS have RTX, the 3060 is very affordable

    • @woopdedo7939
      @woopdedo7939 3 года назад +1

      If scalpers fk off of course

  • @cyzam
    @cyzam 2 года назад +2

    Similar to what hdr did to games. Everything is ridiculously colorful now. With ray tracing everything is like polished mirror that reflect 100% light back 😅 can you dial rtx down with pc? Or is it more like on off feature?

  • @jacekicksass
    @jacekicksass 3 года назад +11

    I used to think that Ray tracing was complete gimmick, then I played Control. The game uses lighting to excellent effect (this video doesn't really do it justice tbh) and makes the game SO much more immersive.

    • @Ghostsonplanets
      @Ghostsonplanets 3 года назад

      Right. It even gives you a tactical advantage as you can see the enemy coming in the mirror like surfaces.

    • @reneeeliesermartelotteibar817
      @reneeeliesermartelotteibar817 3 года назад

      @@Ghostsonplanets Your enemys can see youur reflection too, when you closing to them steeling from behind. It´s amazing... welcome to the future!

    • @CoulierCuts
      @CoulierCuts 2 года назад

      Control is the only game that uses RT properly imo, most of the others are overkill. Cyberpunk does it well too I guess.

  • @frankthepriest1220
    @frankthepriest1220 Год назад +1

    Thanks, now I'm sure that RTX stands for RidiculousamounTofeXtramoneywasted

  • @hitbm4755
    @hitbm4755 Год назад +4

    Awesome video, the Ray Tracing looks super crisp and detailed but I feel like sometimes it overpowers the scene. I just hope that Ray Tracing does not become a pre-requisite soon and I do not think it will, because a video I watched from Nvidia themselves is that Ray Tracing and Rasterization is currently used in combination to give a better looking scene.
    It seems fully Ray Traced Rendering is still something of the future and even then it is not the most realistic/finished rendering method out there, with Path Tracing seeming like the closest to realistic, so I think I will probably upgrade to a Radeon RX 6000 at some point which has really good Rasterization and some moderate Ray Tracing capabilities.

    • @i_love_games110
      @i_love_games110 Год назад

      there's full ray tracing in some big games, control, cyberpunk, minecraft and some others i forgot
      fortnite used to have full ray tracing but now it doesn't trace shadows

    • @SeñorDossierOficial
      @SeñorDossierOficial Год назад +1

      I don't think it's gonna be a pre requisite, at least not in some years, because there are still some games that use directx 11 backwards compatibility

  • @dexterjsullen
    @dexterjsullen 2 года назад +1

    Its funny how nobody played cyberpunk 4k with rtx

  • @azuros7346
    @azuros7346 2 года назад +3

    It takes time to optimize and competently implement this technology. In many games with active ray tracing you just get -30-50 fps and nothing else

  • @doomastergt
    @doomastergt 3 года назад +1

    Brillitos y reflejos que le dan en todita la madre al desempeño de la gráfica y el juego.
    Implementan el. Ray Tracing de forma exagerada. Hasta el piso de cemento parece que está pulido, no mamen.

  • @theydontlikeitupem.4725
    @theydontlikeitupem.4725 2 года назад +12

    Honestly the difference is slight, the real question you need to ask yourself is how much does it affect fps. If your running a top end rig and fps is still nice and high with it on then turn it on. If your running a mid-low end rig then chances are it's going to have a horrible effect on fps which is far worse than the benefit so turn it off. Just play with the settings and see what works. Fps is more important to and enjoyable gaming experience in my view.

  • @andersonklein3587
    @andersonklein3587 2 года назад +13

    In Watch Dogs it actually made a pretty nice improvement. Really hope to see the first game that uses a pathfinder render instead of rasterization, that's when we will see the big change.

  • @ANDREW-mj1is
    @ANDREW-mj1is Год назад +1

    I was confused between NVIDIA and AMD! Now I'm fuck'n sure about ray tracing...I'll Definitely check out NVIDIA. Thx man

  • @felixftw4702
    @felixftw4702 3 года назад +3

    this new technology is like VR, awkward at launch but given time is a must-have

    • @IamKenzzz
      @IamKenzzz 3 года назад +5

      I don't know VR is must - have lol

  • @Stampistuta
    @Stampistuta 3 года назад +2

    Great video. I am no expert but I can see the difference here.