BIT.TRIP VOID: ID & EGO Clean Perfect Run 720p60 (WiiU)
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- Опубликовано: 5 апр 2016
- Perfect Run Difficulty Scale
8.0/10 ID & 8.5/10 EGO
NOTE: This presentation is dark. The brightness in this video is slightly adjusted for better view.
BIT.TRIP VOID. The project that I would like to make him proud of. 2 perfect levels in 720p @ 60 Frames. All that's left is Super-Ego (which I really dread to go through myself). Now, here’s some conditions about this video. There will be no exploits in this run (No Continue Bug, No Pause, and Limited Idling). None of that. We do this run, fair & square (or beats) & justice.
UPDATE: CONTROL is now finished. Please wait for it to finish.
Here's the link to Ganon95's VOID Special Remix for those who miss it. Link: www.youtube.com/watch?v=y2YdM6...
This remix is included in BIT.TRIP COMPLETE (Wii Disc).
Developed By Choice Provisions © 2009, 2010 (Gaijin Games)
Published By Aksys Games (Wii)
Sound/Music Provided By Petrified Productions
"Valentine Final" Main Menu Music Guest Star By NULLSLEEP
VOID Special Remix By Ganon95 - Игры
Me: Pass me the aux cord.
Friend: You better not play trash.
Me:
When I played this as a child I had absolutely no idea what the he I was doing. All I knew was dodge click click dodge
Omg mad respect this had to take a lot of time! You're doing God's work!
When I was little, my challenge mode strategy was to lay upside down on the bed and play.
Then in they Wii disc have 2 Bugs:
1. The infinite multiply score when we reach a checkpoint in mega, super, ultra
2. And The erased continues, it isn't?
This is very impressive!
I always found Void extremely difficult, and it was the last BIT.TRIP Game I was able to beat.
Core was hardest for me.
I guess you can say that it’s *hardcore*
@@TheGoldNShadow not funny didn’t laugh
Mode Conditions: Black Beats, Mode Up Beats, don't miss, White, Mode Down beats, let those slide away.
Ultra Mode- Cannot Mode up any higher, 2nd Multiplier goes up by 100.
(Misses: All Difficulties are 1 miss to lose this mode.)
Super Mode- Adds 100 points per 8th beat measures.
Ultra: Easy: 32 Beats, Normal: 64 Beats, Hard 144 Beats.
Mega: Easy: 4 misses, Normal: 2 misses, Hard: 1 MISS
Mega Mode- Adds Secondary Multiplier by 1, every 4th beat measure.
Super: Easy: 24 Beats, Normal: 48 Beats, Hard: 96 Beats
Hyper: Easy: 8 misses, Normal: 4 misses, Hard: 2 misses
Hyper Mode: Starting Mode, not much score made. Secondary Multiplier locked onto 1.
Mega: Easy: 16 Beats, Normal: 32 Beats, Hard, 48 Beats.
Nether: Easy: 12 misses, Normal: 6 misses, Hard: 3 misses.
Nether Mode: The last chance you have to get into Hyper Mode.
Hyper: Easy: 8 Beats, Normal: 16 beats, Hard: 24 beats.
GAME OVER: Easy: 16 misses, Normal: 8 misses, Hard: 4 misses.
And I appreciate the annotations.
They explain a lot, and it helps me notice the words that appear on screen that I always miss due to concentrating.
Unfortunately I found this video a bit too late, RUclips removed em
19:22
The Drop
30:50 Nice! That part is such a tight squeeze that I was wondering if it was even possible to do without hitting a white beat
Super ego when
This is JB TDM commenting, how can you play bit trip games on wii u?
BIT.TRIP Collection was a physical release
Do you score more points the longer you wait to pop?
Yes. If you have a bigger void, that provides more points. If you popped the void, with these stats:
100x1= Popping the void provides 100 points. If you let it become bigger...
132x1= Popping the void provides 132 points making the points go up higher. If you have Mega or Higher, let's say you have Ultra Mode, adds 100 to the second multiplier.
200x120= Provides A lot of points, considering if you still have Ultra, which 1 mistake is going to lose Ultra Mode.
I play bit trip fate
720p60fps, not yet
Swan0S yep
Swan0S btw what continue glitch
+Chris Frank (chrisfratz) Process is done.
Swan0S it's been done for maybe a half hour