Career Build Series 2023 Ep92 Coal Mining
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- Опубликовано: 8 сен 2024
- In this episode I mine some coal.
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Feature Requests:
Airport to Airport transport missions
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Add composite nodes to small pivots
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Air Cooled Cylinders for modular engines
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Star if you agree to show support and hopefully get these features into the game ⭐
#stormworks #sandbox #seaplane #gaming
You have an incredible way of explaining things, and I really like your occasional sidebars in to relevant anecdotes and real world examples
In stormworks the suspension acts reversed than irl, it makes you spin out and roll over more, while irl its made to work against it.
Yeah I think as within a lot of things in stormarks. It would benefit if they allowed us to make the sliders go further. For example I think if the slider for grip could go up to five we wouldn't have to XML grip anymore.
Most of my construction vehicles have a grip of five because they have a small number of wheels. My road vehicles I usually grip up to two and that's perfect. So I think they should just let the slider go up to five and that would fix most of the issues with grip.
I think the same may be true for things like damping for suspension. If we could get a higher level of damping we probably actually make suspension that would behave more realistically and predictably.
1:00:00 When you are estimating your profit are you factoring in fuel costs?
I can't remember it's pretty negligible
I like engine brakes to
is it just me whose confused by the scrapers reverse gear? he has a gear box facing away from the engine which is an torque gear box but he has a 1:-1 ratio on that same gearbox which shouldnt work because you cant have negative torque because you wouldnt go anywhere.
Anyways that aside the way I handle reverse gear speeds is just by having my actual gears separate and then having a final gear box set to 1:1 1:-1 for my reverse, hope this helps
I don't think you understand what's going on. It's irrelevant which direction the reverse one is. All you're doing is reversing it. Arrow facing towards the engine is trading torque for RPS. Arrow facing away from the engine is trading RPS for torque. 1/-1 is not trading anything. You're literally taking the RPS value from the previous year box and inverting it to go in reverse. Just like you would in a real transmission.
I'm confused by " hope this helps". I don't need help, I don't know what you mean.
If you need more help you can watch either my gearing tutorial or my transmission tutorial.
Are the vehicles available in the workshop?
Do mined ores ever come back or are they gone for good?
They respawn
Im curious why you went with 51ft instead of the industry standerd 53ft. Unless containers are different my experience is with dryvan and reefer.
Is it a stormworks limitation?
I also have a 53.
I do want to point out that your math completely ignores time investment for steel vs iron sales and you'd be better off doing straight iron bars.
It takes time to mine Coal and Iron, I'm just going to assume that both Coal and Iron take the same amount of time to harvest/mine.
It takes time to move the materials from each location to the next needed location for processing/selling/etc.
Let a = the amount of time needed to harvest a single piece of ore
Let b = the amount of time needed to move a load of Iron ore to be processed into Iron bar(s).
Let c = the amount of time needed to move a load of Iron bar(s) to be processed into Steel bar(s).
Let d = the amount of time needed to move a load of coal to be processed into Steel bar(s)
Let e = the amount of time needed to move a load of finished "material" to be sold(ignoring potential differences in distance for the sake of the point).
1 Iron Ingot = (10 iron ore(material) + 10a) | + b + e
10 Coal = 10a| + c
1 Steel Ingot = 1 Iron Ingot + 10 coal +2(10a) | + b + c + d + e
Thus 1 Steel Ingot = 10 iron ore(material) + 10 Coal(material) + 20a | + b + c + d + e
1 Steel Ingot = 150*$*
1 Iron Ingot = 70*$*
2 Iron Ingot(s) = 140*$*
The Value is only worth if 150*$*>140*$*
Assume 150*$* = 140*$* +10*$*
1 Steel Ingot > 2 Iron Ingot(s) +10*$*
(1Steel Ingot = 20a + b + c +d +e) = (2 Iron Ingot(s) =20a + b + e) +10*$*
We can cross out like terms
c+d = 10*$*
Thus the time to take the coal to the steel processing and the time to take the steel to the steel processing(and process) must be worth more than 10*$*/unit to make this actually worth the time.
That might seem like a good profit margin, until you account for having to move the coal from a further location than the iron, and have both present to process. You COULD mine the coal first, move it over, and then toss them all into one train/hauler/whatever for the last few steps, but it still seems like you're adding a good 1-2 hours of just extra travel time and loading/unloading logistics to get it processed. If the time to get iron processed takes... say an hour, you're now looking at something like 84k a run for iron for two hours mining + an hour processing vs something like 90k a run for steel + 2 hours mining and 2 hours processing/moving coal(assuming an extra hour as the only coal I've found is off the desert island and on one of the two marked coal mines-correct me if there's one in the south ^.^ ). So the runs are about 3 hours for 84k, or about 28k/hour vs 90k over 4 hours, or about 22.5k/hour. The math on the time spent doing stuff is both spit-balled as well as far from optimized/accounting for well optimized methods and vehicles, but the general idea still stands. Even still, I would assert, through my own testing -.-, that simply spending MORE time mining Iron is far more efficient as a 6k difference, or about a 9.5% is not worth the extra setup/transit time.
You'd need to move large amounts of mats to make that 9-10% price increase over flat iron bar worth the extra time and effort.
The whole system is f***ed at the moment and makes no sense with the current rates for sale and % yield during processing.
Coal = 2 a unit
Iron = 70 a unit
Steel = 150 a unit
Aluminum = 85 a unit
impure gold = 150 a unit
GOLD = a mere 2000 a unit.
If you account for the actual break down of yield loss, you actually get *$* per ore unit of
Coal = 2 per ore mined
Iron = 7 per
Steel = 15 per Unit +plus the Coal issue above
Aluminum = 8.5 per ore mined
Impure gold = 1.5 per ore mined
GOLD = a measly 2 per ore mined *the same as F***ING Coal.
Steel is a trap for people that don't bother to do the math.
Hell, even the GOLD being at like 2k a bar is a trap. You need to move/sell hundreds of bars for time efficiency and the 10% yield at each step means for like 100 bars of pure gold, you need 100,000 gold dirt for a total profit of around 200k. You're literally better off just mining coal if you can sell it nearby as the profit is the same, but you don't have to make 3 different trips just to PROCESS the crap. The only benefit is that GOLD is basically all within range of train tracks and flat land to make the process of mining potentially less time consuming and easier.... I've not tried yet, but I think the Aluminum is a trap as well simply because when I looked at the mine marked for it, the ore was very spread out. So you'd be getting a 17% high profit per unit of aluminum, but the actual gathering rate would likely be lower(unless the aluminum deposits hold a substantially higher total amount).
The Devs really f***ed this DLC up hard with the ore maths. If they eventually....hopefully, add in other places to sell ore and let the market fluctuate, then it MIGHT end up being worth making trips across the map to sell ore.... as it is, and unless it changes, you're better off just mining iron or coal. If the Devs do implement the changing market... then they need to have prices go UP and not just DOWN when you sell in bulk... or selling ore won't be worth it at any meaningful scale.
***Basic load run maths, guestimatory***
In the video it seemed like you were pulling/stocking something like 1.5 ore/second per scraper(obviously an estimation and this can be tweaked with a better/faster mining scraper), so about 3/second with both. So if you collect enough for 100 iron ingots, or 50 Steel Ingots(as you spend double the time "mining"), you're looking at a total run time of like 300-400 seconds, or around abouts 5 minutes or so worth of work. Assuming you go mining for a total of about an hour, you're looking at 1200 Iron bars worth, or 600 Steel bars. That would be a sales total of 84,000 vs 90,000 for an hour worth of just mining.
Thats a lot of words, to bad i aint reading it lol
@@danielk9906 that's nice.
@@danielk9906 also, it would be "too bad".