Good point you're absolutely right, this was really supposed to be just Soul Reaver 1 bosses and in soul reaver 1 Raziel was vengeful towards Kain and his brothers since turel was originally supposed to be a boss in soul reaver 1 I just included his defiance fight
I like the way they talk about how they speak it's different I like that I hope they keep it. These writers of these stories of Soul reaver, they're like no other lol.
there are most still here but we have lost so many too most prolific were Tony Jay (Elder God, Mortanius in BO1) and Rene Auberjonois who voiced Janos Audron
was a writer, Amy Hennig- the lady behind Uncharted as well, who wrote all Legacy of Kain games except for Blood Omen 1 by Dennis Dyack of Silicon Knights and Nosgoth the beta 5v5 arena fighter that was cancelled before it had a full release
@@claudijatzandrapova3347 yea R.I.P To those legends very talented voice actors The Legacy of Kain series has some of the most talented voice actors in video games they put effort and passion into their characters.
I feel bad for Turel, constantly tortured, possessed, barely fed, hounded every day, and kept prisoner in that pit. Being completely blind. Justice for Turel.
Interesting take on Turel from his dying words it does seem like all he wanted in the end was to be set free, idk if there's any that i feel too bad for but Rahab i kinda always found interesting because he seemed to be the most loyal towards kain and was actually the least hostile one towards Raziel to the point just maybe they didn't have to turn into a fight to the death who knows and he just seemed like a loyal guy in his place to kain that i feel kinda went underappreciated i kinda would've liked more scenes with Rahab i would love to see more lore unveiled on Raziel's brethrens probably could've done more with them.
@@MaryAnders-gz5nf yea he definitely felt like the less likely one to betray Kain. i also wonder since apparently Soul reaver 1 remaster will have the cut content that was left out the original i wonder if they'll actually have turel boss fight in this one since i heard that was one of the cut content but if so that'll be intersting for if they remaster defiance later on thats a piece of the story that will get left out or altered
I miss this game and thanks for the description of which brother is which i always got their names confused and also could never tell who was who in their regular vampire forms lol
lol yea i understand digging through lore and stuff is what it takes the games don't always point these out in plain sight but also the beauty of the legacy of kain series is how much in depth lore it has, and yea my favorite is blood omen 2 but soul reaver 1 is my first entry into the series i had it on dreamcast when i was a little kid
@@BloodRainKnightX yea when i was younger i got lost alot the furthest i would make it to for the longest time was a little bit after the Zephon fight but now i know the map through and through
@@waynetemplar2183 Awesome man. this is a cool and funny way of remember which is which lol. yea for me i just went by the colors they wore like Rahab has blue,Turel has green,Zephon has lighter green or blue but has a long face lol,dumah has purple and melchiah has orange for the longest time thats what i went by now i can tell them better but yea the colors they wore was my key. and yea turel does have big ears and his hairline is so far back lmao
Honestly they should have sticked to the revenge story . That was legacy of Kain at its best. Soul Reaver 1 was the peak and it’s all downhill from here : Blood omen 2 really poisoned the franchise well. The original writer didn’t have the hylden in mind and it shows : When they started going into Hylden that’s when the entire franchise progressively go south. Because she had to retrofit everything to include the hylden and it became a convoluted mess - the pillars , kain motivation, the soul reaver, Hash'ak'gik etc… everything original meaning was twisted to incorporate the damn Hylden. As an overall rule , Good stories have narrative clarity. That’s what make them enticing compared to the complexity and uncertainty of life. Kain got corrupt, seeked revenge and got lost. Raziel got corrupt and seeked revenge. There was plenty enough going with that without adding the damn Hylden and all those BS prophecies and twist over twist over twist. I loved taking out Kain lieutenants : making my way to them, seeing how they degenerated and taking them out each in a different way until making my way to Kain. LoK franchise is a crying shame. There was some pretty cool lore ( guardians, serafan-vampire battle, vampire races , destroyed nosogth ,. ) and a few cool gameplay ideas (spiritual plane puzzle, using environment to kill vampires ) Could have been much better by keeping it simple.
@@plgjp83 I believe this is my most unpopular opinion that i have about anything but Blood Omen 2 is actually my favorite lok game😐 haha, however even so i do understand the massive story flaws the game has though i may not agree with alot of critiques the lok fandom has about blood omen 2 i am willing to hear out what people think of it. That said i do find it interesting to feel everything is downhill after soul reaver 1 because i believe soul reaver 2 had a phenomenal story of course bringing in time traveling is always a risky move and they honestly didn't have to go a time travel route and would've preferred id they stuck to one timeline however i think it didn't get too bad not as bad as what's happening with Mortal Kombat's terrible multiverse crap. As for the hylden story maybe another unpopular opinion idk but i actually like the involvement of a rivaled race to the vampires i just dont like how they were just thrown at us so sudden though, Soul Reaver 2 kinda lingers around these beings but not until the end where Kain says to Raziel "The Hylden we walked right into their trap" is where we get our attention turned towards them which is where Blood Omen 2 comes in as the events is most likely what Kain saw in his vision that opened up a past memory that he had forgotten i know i agree it's pretty messy,so they hint around at them in SR2 then we see them in BO2 i like the hylden involvement but i can understand not being a fan retcons are almost never a good thing.
@@BloodRainKnightX Strictly speaking I don’t care about BO2 as much as I hate what it did to the overall LoK franchise by jamming the hylden in it. Basically the hylden have nothing interesting about them and they retroactively make absolutely every single thing in the lore complicated if not downright dumb. So I very strongly dislike the concept. Like you said : retcons are almost never a good thing and once again LoK proves it so. How much of a bad turn it was can be seen at several levels : - 1 The very fact that SR 1 was a critical darling and by far the biggest commercial hit of the franchise ( selling as much as the 3 following games put together) and that the sales from there kept decreasing tells a very clear story about how the majority feels about this . -2 The fact that defiance let the story unfinished and they didn’t bother picking it up in all those years is another clue of how much an unfixable radioactive mess the storyline had become. - 3 The additional fact that Sam Barrow stated publicly they he wanted to take inspiration from SR1 core and fast forward thousands of year to ignore everything else is another damning judgment on the following games. But there is yet another thing that I want to point out - it’s much more subtle but even more meaningful about what went wrong : the thing is overall LoR has always been kinda rough around the edges. Even for SR1 It doesn’t take long to notice that it was unfinished with plenty of stuff that feels strange or outright missing ( one lieutenant that doesn’t appear, the lack of enemy variety, the abrupt cliffhanger ,.) and if you dig around you eventually learn about all the content that was cut (including some alternative ending still hidden within the game files) . But the thing is : nobody really cared and in many cases even noticed - because the core vision was viable and more powerful and people forgive a lot of the flaws when the feeling is right. The reason why the franchise burned out was not because of some flaws but because the feeling was not right anymore - LoK had simply lost its spirit. Revenge story, spiritual puzzle,. Thrown away and buried under a mountain of Hylden plot poo. So yeah F the hylden.
@@plgjp83 You know it was Square Enix who locked it away right? Repeated surveys, yet Square never authorised a sequel. More importantly, Amy Hennig who wrote every entry after BO1; left and wrote Uncharted for Naughty Dog. A number of the VAs passed away in the interim- Tony Jay who was BO1's Mortanius but most known as The Elder God, then Rene Auberjonois who voiced Janos Audron. I heard Paul Lukather who voiced Vorador has also left us- so a sequel would have to be rebuilt or a reboot of a sort hence Nosgoth which failed.
@@claudijatzandrapova3347 they locked it away because the bottom line is it didn’t look like a money maker - plain and simple. Like I said sales kept dwindling and no one knew how to carry on : there was at least 3 different official projects that were cancelled - dark prophecy , dead sun and Nosgoth. All of them WILDLY different. One is a straight up sequel, another is a soft reboot by fast forwarding thousands of years, another is a MMO. The franchise is a mess. It’s like predator or terminator or highlander or a dozen of other IP. They have a fanbase , they used to be mainstream success, to various degrees, BUT they lost their way at some point. And every time they added another entry they just managed to make things worse with opposing visions about the IP conflicting. Even at its peak with Soul Reaver 1 , LoK never had quite the pull of some of those franchises. SR1 sold 1.5 millions units . That was still quite below the behemoth like Tomb Raider but it was starting to become real serious business. At several different levels, the crossroad for cultural importance was BO2 / SR2. That was the turning point. If they had manage to reach the next level ,the IP exceptional value would have been proved to executives and it would have become a mainstay. They would have forced developers making more even if it took reboot. But instead of being a treshold, SR1 was the peak and they never managed to even get back to this level . They still got 5 games out of the IP, which is more than most IP can say. Every following games has seen its sales dwindle. Every project was met was criticism. They have no clear idea of what they want to do with it and a game is a heavy investment. So the executives took the business decision : they canned LoK. It might be heartbreaking to LoK fans but the truth is : there are many IP , it doesn’t matter that much to a big company which one get picked and LoK looks like a loser to Square Enix. Not enough sales guarantee, too much of a risk. Burying an IP happens all the time. How long since a new entry to Ultima (which was a cultural landmark not only for RPG but for video games in general and had more entries than LoK ) ? how about Gabriel Knight ( the third being supposed to be the end of the prologue) ? or the sequel to Indiana Jones Fate of Atlantis (the best seller of Lucas) ? Red faction and its revolutionary physic engine ? how about Parasite Eve ? LoK is just one among many. And it's just video games. You can apply the same reasoning in any media franchise and even virtually any area of business where a specific business branch/project after review is simply deemed non viable.
@ so you missed my point where the writer for every entry between BO1 and Nosgoth left to then work on Uncharted and much of the OG cast have passed on meaning it would likely see a reboot
Check out my Previous Streams of Legacy of Kain games that you may have missed in my playlist 👍ruclips.net/p/PLIqkEq2CrN5CWm2WblmrTLBoxbM3u79wp
Such music
@@miguelangelirribarrensalas6260 🔥😊
The revenge on kain was on Defiance, after his boss fight Raziel tore out his heart. From that moment the debt was paid.
Good point you're absolutely right, this was really supposed to be just Soul Reaver 1 bosses and in soul reaver 1 Raziel was vengeful towards Kain and his brothers since turel was originally supposed to be a boss in soul reaver 1 I just included his defiance fight
I like the way they talk about how they speak it's different I like that I hope they keep it. These writers of these stories of Soul reaver, they're like no other lol.
@@craigwright8216 yea the remasters for soul reaver 1&2 come out December 10th im excited i hope you get it too 🤗
@@BloodRainKnightX hell yeah 👍 👍 👍 👍 👍 I'm in lol
there are most still here but we have lost so many too most prolific were Tony Jay (Elder God, Mortanius in BO1) and Rene Auberjonois who voiced Janos Audron
was a writer, Amy Hennig- the lady behind Uncharted as well, who wrote all Legacy of Kain games except for Blood Omen 1 by Dennis Dyack of Silicon Knights and Nosgoth the beta 5v5 arena fighter that was cancelled before it had a full release
@@claudijatzandrapova3347 yea R.I.P To those legends very talented voice actors The Legacy of Kain series has some of the most talented voice actors in video games they put effort and passion into their characters.
Best story in gaming
@@gerc2005 Agree Legacy of Kain lore is so incredible and very much in depth.
Oh yes
I feel bad for Turel, constantly tortured, possessed, barely fed, hounded every day, and kept prisoner in that pit. Being completely blind.
Justice for Turel.
Interesting take on Turel from his dying words it does seem like all he wanted in the end was to be set free, idk if there's any that i feel too bad for but Rahab i kinda always found interesting because he seemed to be the most loyal towards kain and was actually the least hostile one towards Raziel to the point just maybe they didn't have to turn into a fight to the death who knows and he just seemed like a loyal guy in his place to kain that i feel kinda went underappreciated i kinda would've liked more scenes with Rahab i would love to see more lore unveiled on Raziel's brethrens probably could've done more with them.
@BloodRainKnightX Rahab was thr middle child so to say, he was constantly proving himself to Kain of his loyalty and devotion.
@@MaryAnders-gz5nf yea he definitely felt like the less likely one to betray Kain. i also wonder since apparently Soul reaver 1 remaster will have the cut content that was left out the original i wonder if they'll actually have turel boss fight in this one since i heard that was one of the cut content but if so that'll be intersting for if they remaster defiance later on thats a piece of the story that will get left out or altered
I miss this game and thanks for the description of which brother is which i always got their names confused and also could never tell who was who in their regular vampire forms lol
lol yea i understand digging through lore and stuff is what it takes the games don't always point these out in plain sight but also the beauty of the legacy of kain series is how much in depth lore it has, and yea my favorite is blood omen 2 but soul reaver 1 is my first entry into the series i had it on dreamcast when i was a little kid
@@BloodRainKnightX yea when i was younger i got lost alot the furthest i would make it to for the longest time was a little bit after the Zephon fight but now i know the map through and through
I remember Kain's lieutenants this way; Blue face is Rahab, Scar face is Melchia, Big ears is Turel, Ponytail is Dumah and the one left over is Zephon
@@waynetemplar2183 Awesome man. this is a cool and funny way of remember which is which lol. yea for me i just went by the colors they wore like Rahab has blue,Turel has green,Zephon has lighter green or blue but has a long face lol,dumah has purple and melchiah has orange for the longest time thats what i went by now i can tell them better but yea the colors they wore was my key. and yea turel does have big ears and his hairline is so far back lmao
just hit me... Zephon has a very Xenomorph Queen aspect to him
holy i do indeed see the resemblance now and i cant unsee it lol🤣i wonder if thats what they got inspiration from for Zephon design
@ I mean I lived LoK as it was coming out and funny how it took me this long to see that xD
rahabs death was pretty funny
lmfao even though i like Rahab i did indeed always find both his design and death funny🤣
Honestly they should have sticked to the revenge story . That was legacy of Kain at its best.
Soul Reaver 1 was the peak and it’s all downhill from here : Blood omen 2 really poisoned the franchise well. The original writer didn’t have the hylden in mind and it shows : When they started going into Hylden that’s when the entire franchise progressively go south. Because she had to retrofit everything to include the hylden and it became a convoluted mess - the pillars , kain motivation, the soul reaver, Hash'ak'gik etc… everything original meaning was twisted to incorporate the damn Hylden.
As an overall rule , Good stories have narrative clarity. That’s what make them enticing compared to the complexity and uncertainty of life. Kain got corrupt, seeked revenge and got lost. Raziel got corrupt and seeked revenge. There was plenty enough going with that without adding the damn Hylden and all those BS prophecies and twist over twist over twist. I loved taking out Kain lieutenants : making my way to them, seeing how they degenerated and taking them out each in a different way until making my way to Kain. LoK franchise is a crying shame. There was some pretty cool lore ( guardians, serafan-vampire battle, vampire races , destroyed nosogth ,. ) and a few cool gameplay ideas (spiritual plane puzzle, using environment to kill vampires ) Could have been much better by keeping it simple.
@@plgjp83 I believe this is my most unpopular opinion that i have about anything but Blood Omen 2 is actually my favorite lok game😐 haha, however even so i do understand the massive story flaws the game has though i may not agree with alot of critiques the lok fandom has about blood omen 2 i am willing to hear out what people think of it. That said i do find it interesting to feel everything is downhill after soul reaver 1 because i believe soul reaver 2 had a phenomenal story of course bringing in time traveling is always a risky move and they honestly didn't have to go a time travel route and would've preferred id they stuck to one timeline however i think it didn't get too bad not as bad as what's happening with Mortal Kombat's terrible multiverse crap. As for the hylden story maybe another unpopular opinion idk but i actually like the involvement of a rivaled race to the vampires i just dont like how they were just thrown at us so sudden though, Soul Reaver 2 kinda lingers around these beings but not until the end where Kain says to Raziel "The Hylden we walked right into their trap" is where we get our attention turned towards them which is where Blood Omen 2 comes in as the events is most likely what Kain saw in his vision that opened up a past memory that he had forgotten i know i agree it's pretty messy,so they hint around at them in SR2 then we see them in BO2 i like the hylden involvement but i can understand not being a fan retcons are almost never a good thing.
@@BloodRainKnightX Strictly speaking I don’t care about BO2 as much as I hate what it did to the overall LoK franchise by jamming the hylden in it. Basically the hylden have nothing interesting about them and they retroactively make absolutely every single thing in the lore complicated if not downright dumb. So I very strongly dislike the concept. Like you said : retcons are almost never a good thing and once again LoK proves it so.
How much of a bad turn it was can be seen at several levels :
- 1 The very fact that SR 1 was a critical darling and by far the biggest commercial hit of the franchise ( selling as much as the 3 following games put together) and that the sales from there kept decreasing tells a very clear story about how the majority feels about this .
-2 The fact that defiance let the story unfinished and they didn’t bother picking it up in all those years is another clue of how much an unfixable radioactive mess the storyline had become.
- 3 The additional fact that Sam Barrow stated publicly they he wanted to take inspiration from SR1 core and fast forward thousands of year to ignore everything else is another damning judgment on the following games.
But there is yet another thing that I want to point out - it’s much more subtle but even more meaningful about what went wrong : the thing is overall LoR has always been kinda rough around the edges. Even for SR1 It doesn’t take long to notice that it was unfinished with plenty of stuff that feels strange or outright missing ( one lieutenant that doesn’t appear, the lack of enemy variety, the abrupt cliffhanger ,.) and if you dig around you eventually learn about all the content that was cut (including some alternative ending still hidden within the game files) . But the thing is : nobody really cared and in many cases even noticed - because the core vision was viable and more powerful and people forgive a lot of the flaws when the feeling is right. The reason why the franchise burned out was not because of some flaws but because the feeling was not right anymore - LoK had simply lost its spirit. Revenge story, spiritual puzzle,. Thrown away and buried under a mountain of Hylden plot poo.
So yeah F the hylden.
@@plgjp83 You know it was Square Enix who locked it away right? Repeated surveys, yet Square never authorised a sequel. More importantly, Amy Hennig who wrote every entry after BO1; left and wrote Uncharted for Naughty Dog. A number of the VAs passed away in the interim- Tony Jay who was BO1's Mortanius but most known as The Elder God, then Rene Auberjonois who voiced Janos Audron. I heard Paul Lukather who voiced Vorador has also left us- so a sequel would have to be rebuilt or a reboot of a sort hence Nosgoth which failed.
@@claudijatzandrapova3347 they locked it away because the bottom line is it didn’t look like a money maker - plain and simple.
Like I said sales kept dwindling and no one knew how to carry on : there was at least 3 different official projects that were cancelled - dark prophecy , dead sun and Nosgoth. All of them WILDLY different. One is a straight up sequel, another is a soft reboot by fast forwarding thousands of years, another is a MMO.
The franchise is a mess. It’s like predator or terminator or highlander or a dozen of other IP. They have a fanbase , they used to be mainstream success, to various degrees, BUT they lost their way at some point. And every time they added another entry they just managed to make things worse with opposing visions about the IP conflicting.
Even at its peak with Soul Reaver 1 , LoK never had quite the pull of some of those franchises. SR1 sold 1.5 millions units . That was still quite below the behemoth like Tomb Raider but it was starting to become real serious business. At several different levels, the crossroad for cultural importance was BO2 / SR2. That was the turning point. If they had manage to reach the next level ,the IP exceptional value would have been proved to executives and it would have become a mainstay. They would have forced developers making more even if it took reboot. But instead of being a treshold, SR1 was the peak and they never managed to even get back to this level . They still got 5 games out of the IP, which is more than most IP can say. Every following games has seen its sales dwindle. Every project was met was criticism. They have no clear idea of what they want to do with it and a game is a heavy investment.
So the executives took the business decision : they canned LoK. It might be heartbreaking to LoK fans but the truth is : there are many IP , it doesn’t matter that much to a big company which one get picked and LoK looks like a loser to Square Enix. Not enough sales guarantee, too much of a risk. Burying an IP happens all the time. How long since a new entry to Ultima (which was a cultural landmark not only for RPG but for video games in general and had more entries than LoK ) ? how about Gabriel Knight ( the third being supposed to be the end of the prologue) ? or the sequel to Indiana Jones Fate of Atlantis (the best seller of Lucas) ? Red faction and its revolutionary physic engine ? how about Parasite Eve ? LoK is just one among many. And it's just video games. You can apply the same reasoning in any media franchise and even virtually any area of business where a specific business branch/project after review is simply deemed non viable.
@ so you missed my point where the writer for every entry between BO1 and Nosgoth left to then work on Uncharted and much of the OG cast have passed on meaning it would likely see a reboot