Octane for Blender: A Full A-Z Overview - Chapter 02

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  • Опубликовано: 4 окт 2024

Комментарии • 109

  • @jbrashfx
    @jbrashfx  Год назад +14

    Minor correction to the lighting section of the video as kindly pointed out by viewers, when using HDRI's be sure to set the "Legacy Gamma" value to 1, as opposed to 2.2.
    That will save you having crazy blown out images 😁

    • @bUildYT
      @bUildYT 6 месяцев назад +3

      broooo why u stopped uploading :/ thats very good content, ecactly what i wane learn next...

  • @CsokaErno
    @CsokaErno 6 месяцев назад +9

    I wonder why you did stop it. This tutorial is brilliant. Really. Thank you very much. I wish you would carry on.

  • @chamberofrelics
    @chamberofrelics 25 дней назад +1

    Man your tutorials are incredible. I hope you make more!

  • @GustavoHenrique-ub8ts
    @GustavoHenrique-ub8ts Год назад +7

    The metallic material in octane are so next level and easy to use, that's insane!!!

    • @jbrashfx
      @jbrashfx  Год назад +6

      texturing in octane is amazing. Gonna be about a dozen tutorials I can make about it immediately after this series is over 😂

  • @TheCrackingSpark
    @TheCrackingSpark 3 месяца назад

    31:16 I actually screamed.
    31:43 I screamed louder.
    Thank you so much for taking the time to explain all this. I started using blender 4 years ago and after 2 years I already felt like I knew the shader editor like the palm of my hand, which is the only reason why I didn't want to switch to Octane. Despite it looking so freaking cool just having all my nodes switched and renamed seemed unnecessary. Now I get it, they're fundamentally more complex.
    Definitely gonna be checking some of your videos dude, thank you so much!

  • @hotenrage8729
    @hotenrage8729 Год назад +3

    Чел ты просто гениальный человек!

  • @SUVO_RAW
    @SUVO_RAW Год назад +3

    Definitely need more tutorials on octane, I wanted to use it badly but shaders are so frustrating for me because I used cycles so long and I can create so complex materials with my eyes closed, but when it comes to new engine it’s always a pain, your videos about octane are not just basic stuff that no one gonna use in real projects, so it’s really helps when things shown on real projects like the one with product render, definitely helps a lot for understanding some nodes

  • @sebastiaoguilherme8952
    @sebastiaoguilherme8952 Год назад +3

    MUITO OBRIGADO, COMECEI A ESTUDAR OCTANE NO BLENDER AGORA E ME DEPAREI COM ESSE VÍDEO, ELE ME AJUDOU BASTANTE.

  • @raghavdeshmukh8460
    @raghavdeshmukh8460 Год назад +1

    vertex displacement, c4d noise, setting up the default scene, octane lights and everything else is so on point. NO BULLSHIT JUST GOLD all the way through. mind blowing insights and a genius script. please continue making the rest of the chapters.

  • @MrPaulowillians
    @MrPaulowillians Год назад +1

    It's unbelievable to find this for free, I hope that in the future you launch a course for everyone to buy, it will be a huge success! Thanks.

    • @jbrashfx
      @jbrashfx  Год назад +2

      Thank you Paulo! Appreciate the support as always.

  • @jesjesline
    @jesjesline Год назад +2

    Great Kickstart !!! Thanks for making this series.

    • @jbrashfx
      @jbrashfx  Год назад +1

      Glad you’re enjoying my friend!

  • @serhii7998
    @serhii7998 Год назад +2

    Very relevant and helpful! Thank you!

    • @jbrashfx
      @jbrashfx  Год назад

      Glad you found this helpful!

  • @affinity3d
    @affinity3d Год назад +9

    Why aren’t more blender artist on RUclips talking about Octane engine in blender, seems like a big step forward unless I’m wrong

    • @jbrashfx
      @jbrashfx  Год назад +2

      It definitely is. There’s actually 3 creators (including myself) making this exact series right now. I think it’s catching a lot of traction.

    • @affinity3d
      @affinity3d Год назад

      @@jbrashfxThat's awesome to hear, I found this a really good introduction if not the best on yt, can't wait for future videos on this!

    • @affinity3d
      @affinity3d Год назад

      @@jbrashfx who are the other creators btw?

  • @xanzuls
    @xanzuls Год назад +4

    17:27 you actually do have F stop section in Cycles as well, it's under DOF and under Aperture.
    25:47, it's true the noise options in Cycles are kinda limited compared to Octane and Redshift but actually adding more noises in literally the most requested feature in Blender on Right click select, so hopefully in future they'll add those other types of noise patterns in Cycles as well. But funnily you can find more noise types under the displace modifier lol
    Vertex displacement in Octane looks very dope. In Cycles, adaptive displacement is something I use and it's really really good. Instead of subdividing something a million times, you just use adaptive sub d and Cycles basically subdivides the object based on how far away it's from the camera gradually. Really cool and saves so much memory and yet gives a better result.
    Tbh, now with real-time GPU viewport compositing in Blender, it's easier than ever to use post effects like bloom and glow, lens distortion and CC in the viewport and have everything be work in real-time on GPU while being procedural and node based. But if you want something like this in Cycles, there are many addons for that, Quick compo is one of them.
    Octane seems like a great render engine and combining it with Blender is amazing. IMO Octane is really good for those who want photoreal renders out of the box without much tinkering or too many nobs for flexibility. I personally mostly use Cycles because it's fast and it supports both CPU and GPU and it runs on NVidia, AMD and Intel GPUs and it's very well integrated in Blender and it does everything I need it to do but it's not perfect like every other render engines. Cycles can also give you photoreal results as well but you might have to tweak a few things a bit just like any other render engines like Arnold or Vray or Renderman and use maybe ACES or AgX color transform instead of Filmic for that as well as do some compositing. Cycles is used pretty much by 99% of Blender users and can produce high quality renders for animation, movies, VFX (Makuta used Cycles in the movie RRR not only in Blender but also in 3DS max with Cycles port and also RealByFake uses Blender and cycles for movies and TV shows) etc. as well. But if you're already familiar with other render engines and depending on what you're doing, it gives with the result that you want with the familiar fast workflow then absolutely. The more 3rd party render engines Blender support, the better it is for users who are using Blender. The more the merrier. But I'm a bit curious about if you're gonna use cycles in future or not or you've fully switched to Octane.

  • @Schmockbubi
    @Schmockbubi Год назад +2

    very very very very very very very good

    • @jbrashfx
      @jbrashfx  Год назад

      Many many many many many many thanks

  • @InfinitycgIN
    @InfinitycgIN 3 месяца назад

    Hey man, thanks for the amazing content, really helpful as octane is less explored in context of blender-octane videos, really good quality

  • @millie2079
    @millie2079 Год назад +2

    Oh man, how pleased I am that you're making these super useful walkthroughs!!! until now there aren't videos covering everything simplified. Jon Hidalgo is great for archviz but he has a particular style and also because he's Brazilian somethings are difficult to convey for him. I watched all your c4d vids but I really want to stop relying on cinema. So thank you for your time, effort and sharing knowledge. I hope you make more great content!

    • @jbrashfx
      @jbrashfx  Год назад +1

      Super glad it’s helpful to you!

  • @bekiabdusemed4463
    @bekiabdusemed4463 Год назад +2

    dude i can't thank you enough keep pushing this fire content 💯

    • @jbrashfx
      @jbrashfx  Год назад

      Means a lot, thank you!

  • @marlenemo2685
    @marlenemo2685 10 месяцев назад

    Hi there! Thank you for your tutorial. I'm currently learning about the nodes and material representation in Blender Octane. This video has been incredibly helpful for me, and I look forward to more tutorials on Blender Octane in the future.😍😍😍

  • @FeroxProThe
    @FeroxProThe Год назад

    Bro u are a hidden gem. Please keep going! This is almost the only channel where my notification bell is on. Much love, wish u all the best❤‍🔥

  • @xerisz7163
    @xerisz7163 Год назад

    Your explaination is super clear and simple. Looking forward to more video

  • @luukdekker
    @luukdekker Год назад +3

    Thanks for doing these, octane looks really good

    • @jbrashfx
      @jbrashfx  Год назад

      Thank you, hope you enjoy watching!

  • @adambedzsula5847
    @adambedzsula5847 Год назад +1

    Super cool tut! Please continue!

  • @adri.progression
    @adri.progression 10 месяцев назад

    This was great, super clear and I loved the pacing and delivery. Excited for the next entry 🤓💫

  • @ryanjohnson7035
    @ryanjohnson7035 Год назад +1

    Keymapping is a huge upgrade bro. Quality always going up

  • @jorgepalacios4360
    @jorgepalacios4360 6 месяцев назад

    thanks man this video really help me, hope you could keep with the series! thanks again

  • @brushrunner
    @brushrunner 11 месяцев назад +2

    still waiting for the next one

  • @ZJ.Design
    @ZJ.Design Год назад +1

    Thanks for sharing your knowledge! This is a very niche combo on youtube and having this kind of high-quality content is just gold, great job and thank you!

  • @TerranceMoore
    @TerranceMoore 6 месяцев назад

    Amazing tutorial brotha! 🔥 Can’t thank you enough 🙏🏽

  • @jiroarborgh9377
    @jiroarborgh9377 11 месяцев назад

    Great work! Really appreciate the Octane / Blender vids, keep it up! :)

  • @Grimstore
    @Grimstore Год назад +4

    Thank you so much, this is really helpful. I hope the next chapter will cover how to make use of the render passes your exported. For the area light, would you happen to know how to adjust the spread like in Cycles ? Again, thank you !

    • @jbrashfx
      @jbrashfx  Год назад +1

      Yes I’ll cover this in the lighting video when building the full scene! Hoping to get all of the rest of the videos out across this week.

    • @claroisbhaskoro3941
      @claroisbhaskoro3941 Год назад

      @@jbrashfx ah yes please cover the gradient lighting too

  • @learnmograph
    @learnmograph Год назад +1

    Great video!

  • @rajandp7653
    @rajandp7653 Год назад

    Thnam you hope you do more octane blender

  • @zainsaidinabidin8116
    @zainsaidinabidin8116 Год назад

    do more tutorials about octane for blender. really helpful thank you

  • @pranayvaidyareacts
    @pranayvaidyareacts Год назад +1

    U R an octane god

    • @jbrashfx
      @jbrashfx  Год назад

      Not even close but I thank you! :D

  • @RomboutVersluijs
    @RomboutVersluijs 6 месяцев назад

    Anisotropic is a metal property. It shows rotation of a brush effect

    • @RomboutVersluijs
      @RomboutVersluijs 6 месяцев назад

      It's a directional effect on the reflection, it's direction is controlled by the uv directions

  • @HAJJ101
    @HAJJ101 Год назад +1

    Stoked!!

  • @AlexBR-e2m
    @AlexBR-e2m Год назад +1

    THANK YOU so much for these valuable videos! Can't wait for the next video, when is it coming out?

    • @jbrashfx
      @jbrashfx  Год назад +1

      As soon as possible! Have had a busy few weeks

  • @soundyard_tm
    @soundyard_tm Год назад

    Thanks brother.

  • @keni963
    @keni963 Год назад

    Thank you so much!!!!!

  • @alssndrsttl
    @alssndrsttl Год назад

    Please do more Octane Blender tutorials or info video since i really would like to get to make my future Projects in octane but dont know where to get more knowledge for it

  • @龚应学
    @龚应学 Год назад +1

    In environmental textures, if you single click on the color space of texture nodes, you will find something different

  • @notimportantstudio
    @notimportantstudio Год назад +1

    Hey man havent even watch all of it but already happy with thuius tutorial. Im not new to octane but never found a good base so this is helpfull. The only thing i notice is that you didnt put your RGB image for the HDRI at a gamma of 1. Blender needs this to handle the colors and values properly. You dont have to do this with textures ui believe. But Your HDRI doesnt blow out when you put it to Legacy Gamma 1.00

    • @jbrashfx
      @jbrashfx  Год назад

      Good catch 😅 I did forget that during filming it seems. I’ll correct in the lighting episode! Thank you Martin.

  • @umal_manjitha
    @umal_manjitha Год назад

    hey man loved your videos
    when is the next video coming ?

  • @sebastienmorere6925
    @sebastienmorere6925 Год назад +1

    very cool, thank you. can't wait to see more 😉
    I have a question about the difference between BSDF Octane and GGX? Maybe talk about it in a future video.

    • @jbrashfx
      @jbrashfx  Год назад +1

      I’ll talk about this in the texturing video (:

    • @sebastienmorere6925
      @sebastienmorere6925 Год назад

      @@jbrashfx Oh great , thanks 👍👍

  • @salmansaleem7910
    @salmansaleem7910 Год назад

    Brother give more tutorials on product modelling advance plus how to make environment for games

  • @baloghtikvadavid7081
    @baloghtikvadavid7081 7 месяцев назад

    A great tutorial! Somehow when i set up the c4d noise node with 3D transformation it wont work with bump nor with displacement. Anyone had that issue?

  • @equipogcgestoresycocreador6080
    @equipogcgestoresycocreador6080 3 месяца назад

    Great tutorial 💪, I did exactly what you did but the HDRI doesn't work for me. Do you know why?

  • @saifsami_ss
    @saifsami_ss Год назад +1

    You are a legend bro, thank you so much for giving this content for free.
    i have a question: Are the octane engine settings, node names, etc. common to all software like Cinema 4D, meaning that if I want to use Cinema 4D, I can use octane in the same way and with the same nodes and settings ?

    • @jbrashfx
      @jbrashfx  Год назад +1

      For the most part they are the same yes! It’s the best

  • @ramyarrostam7553
    @ramyarrostam7553 Год назад

    hey it was amazing, but why when i render dont get me high quality render, i just have problem with that , till now i just download ready scenes cuz of that

  • @adamwong1444
    @adamwong1444 Год назад

    Great job, my friend! When is your next video coming out? Also, is there a good way to convert materials from CYCLES or EEVEE? It's scary to redo the materials. And LIVEDB isn't working, it's freezing directly. What's wrong there? It's frustrating

  • @Jackye-x4g
    @Jackye-x4g Год назад

    Have you used the plug-in version? How to use octane scatter? My version is OctaneBlender Addon 28.3 Beta

  • @נתילוי-ע4נ
    @נתילוי-ע4נ Год назад

    is there anyway to change nodes blending mode? can't find it... like multiply etc.. thx

  • @Maxwell_Araujo
    @Maxwell_Araujo Год назад

    Just a doubt... Do I need to have a "camera" in the scene to use Octane? How are you able to utilize the viewport without first adding one? Hope seeing more videos from you! Nice one!

  • @Madloco491
    @Madloco491 Год назад +1

    i think the world setup should be just : power of texture environment : 1 and the HDRI texture gamma to 1 the light will adjust correctly on the scene

    • @jbrashfx
      @jbrashfx  Год назад +1

      Yea someone caught the legacy gamma error haha, will be fixed in lighting video :)

  • @RomboutVersluijs
    @RomboutVersluijs 6 месяцев назад

    Tje deniiser in the virwport doesnt seem to work even. Because when you use a denouse pass and r nder it, the default pass returns a beauty noisy image and not a denoised beauty image. In the xompositor you need to take the denoise pass to get the denoised image. I think its implementation in the virwport is wrong. All vidoes i have seen about all stated it doesnt seem to ve actually returninf a denoised image

  • @abeblue
    @abeblue Год назад

    My render never go to my folder, and i have to use compositor to make denoising happen .. any clue?

  • @pawnix4122
    @pawnix4122 Год назад

    Is there no way to increase the strength of a lamp? I am making a custom light setup which doesn't use an HDRI, but the lights are so weak that I can't create a real-life setup. This means that I can't move the light several meters back from where it is meant to be in the room. If I do move it back to it's proper location, the light emitted is so god damn weak that the scene becomes near pitch black

  • @akashmasne5102
    @akashmasne5102 4 месяца назад

    Camera Visibility option is missing in Blender Octane right now, is there a solution ?

  • @psclip3309
    @psclip3309 6 месяцев назад

    I currently really like octane, but there is one problem when I render an image with alpha, the edges look rough and noisy, do you know how to fix it?

  • @umal_manjitha
    @umal_manjitha Год назад

    When i import octane liveDB material, node tree comes without textures do you know a solution😢

  • @RomboutVersluijs
    @RomboutVersluijs 6 месяцев назад

    Wowser they implemented octane in a very confusing method with some panel not being active but settings still work. For instance, that focus point, even though it's in that inactive panel it can still set items. That's really bad UX design. I also don't understand why they don't use a pinhole or none focus portal nt by default. Same as that user needs to do a tons of work before getting started. Really wonder why they made a custom build, but not took the time to really setup defaults properly

  • @nirajkapadiya3890
    @nirajkapadiya3890 Год назад

    thanks. i just downloaded blender octane and server, at the end of running the app it showed that the server license expires in one month, so will i be able to renew it for free?

  • @imperador_do_YouTube
    @imperador_do_YouTube Год назад +1

    Please do more videos about octane for blender 🙏🙏🙏😭 I just jumped from cycles to octane and I don't see tutorials about it in RUclips, I'm alone 🥲

  • @ckhmod
    @ckhmod 8 месяцев назад

    @JBRASHR Is there a solve for the No Net GPUs?

  • @denysk.1178
    @denysk.1178 5 месяцев назад

    Where is part 3?

  • @dom8697
    @dom8697 Год назад

    why u switch for c4d to blender?

  • @31RIP
    @31RIP Год назад

    @JBRASH
    Hey thanks for your video
    i followed all your steps and iam still having trouble to get a sharp image out of octane.
    iam trying to render an image with 2500x2500 px with 2000 samples and it looks still very grainy and after the denoiser smushes the whole image and give me artifacts that look like compression.
    the image in the viewport looks way better
    do you have an idea what the problrm could be ?

  • @noisehead
    @noisehead 6 месяцев назад

    Hey, i am just moving from Keyshot + Vray to a new software. I want to do motion reels, product shots and abstract stuff do you recommend stock blender, blender+redshift or+octane?
    Or Cinema4d + Redshift for that?
    Best, Julian

    • @denysk.1178
      @denysk.1178 5 месяцев назад

      Blender + octane is pretty amazing.
      Have a look at geometry nodes tuts for motion

  • @alone4129
    @alone4129 Год назад +1

    it's the same in c4d ( octane ) ?

  • @Vcr.10
    @Vcr.10 4 месяца назад

    Files are unable to download🥲

  • @wvzi318
    @wvzi318 Год назад

    chapter 3?

  • @seanronholt7960
    @seanronholt7960 Год назад

    Tried following along, but I don't have any settings under Octane Kernel and therefore no way to control the samples. Tried on two different PCs with and without Blender already installed (from Steam).
    Anyone know how to fix this?

    • @GraehamM
      @GraehamM Год назад +1

      The fix for me was to open a new file by going to File > New > Octane Default Startup. It then loads the kernels. Hope this helps.

    • @seanronholt7960
      @seanronholt7960 Год назад

      It did. Thank you very much! @@GraehamM

  • @terpiloid8784
    @terpiloid8784 11 месяцев назад

    how to solve the problem with NO NET GPU who know?

  • @birdaid5242
    @birdaid5242 Год назад +1

    Just a question how is that your blender showing more than the default in terms of icon size and scene or are you using a 4k monitor?

    • @jbrashfx
      @jbrashfx  Год назад

      I do use a 4k monitor. Is it hard to see?

    • @birdaid5242
      @birdaid5242 Год назад

      @@jbrashfx No its not hard to see i was just surprised on how you managed to split so many windows in one go!

  • @711Megahertz
    @711Megahertz 2 месяца назад

    3 4 5 6 7 8 .... more pls

  • @swajewellery
    @swajewellery 11 месяцев назад

    thanks can u help me diamond rendering
    plz

    • @denysk.1178
      @denysk.1178 5 месяцев назад

      For Diamond renders user photon kernel type. And turn “allow caustics” on material shader.