From Cycles to Octane engine

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  • Опубликовано: 6 окт 2020
  • Our shop : www.3dshaker.com/
    Our portfolio : www.janmorek.com/
    The goal of this tutorial is to teach you fundamentals about interior rendering with octane engine in Blender and make it easier for you try octane in general. I assume that you have at least basic skills with Blender, so I won´t explain all the details about manipulation with this great piece of software.
    In this video, I play with a Blender scene prepared for Cycles by Martin Kováčik.
    I’ll show you how to set all the settings, materials and ligting so when we finish the scene will be ready to render with Octane engine running in Blender.
    In the beginning, I will show you all the necessary things you have to change in your settings, so you can work properly in Blender with Octane instead of Cycles.
    We’ll take a look at the world settings and color management primarily.
    Then, I will describe the way how materials are creating with Octane. Together we’ll prepare a few materials and jump right to the render settings.
    And finally, after we bake our image, I’ll show you my way of doing post-processing in Blender compositor.

Комментарии • 84

  • @shirazigs
    @shirazigs Месяц назад

    This tutorial is so fantastic! I love it. 😍 Please make more tutorials about Octane render. ❤❤❤

  • @markosekulic8959
    @markosekulic8959 3 года назад +2

    This video is GOLDEN, for those who want to start with Octane with blender, I literally didn't found the better video on youtube!!!

  • @zozulya2
    @zozulya2 3 года назад +13

    18:12 Texturing
    13:09 How Power and Gamma work
    14:34 Emission Material
    15:20 Rendering
    19:22 Post Processing

  • @mirellitereza3951
    @mirellitereza3951 3 года назад +6

    More videos like this!
    More one subscriber!
    Octane + Blender =❤️❤️❤️❤️

  • @SimonLachapelle
    @SimonLachapelle 3 года назад +1

    Thanks for doing this! Very well done for your first tutorial. Help me a lot to understand the difference between cycles and octane color management. I look forward to your next video!

  • @CsokaErno
    @CsokaErno Год назад +1

    It is 2023 and your video is still valid. Why did you stop doing videos? There are not Octane for Blender videos or just a few and they are pretty bad. You would have made a lots of money. It's too bad.

  • @MartinKlekner
    @MartinKlekner 3 года назад +2

    Super, držím palce s dalšími tutoriály!

  • @graemeh6345
    @graemeh6345 3 года назад

    Thanks for the great explanations. I learned several things from your video. Cheers

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    My old render had 4 channels I could use for environmental lighting. One emiiter, diffuse, reflection and refraction. Was very powerful to work with, super handy to control all 4 of those seperate s the 2 octane has

  • @vain3d973
    @vain3d973 3 года назад +3

    3D Shaker, thank you!

  • @arturmachura000
    @arturmachura000 3 года назад

    Hi Jan. Great tutorial. I was following with my simple scene with just 2 materials and I am impressed with results. You were asking at the end for suggestion what to do next. My list would be in random order: how to use procedural textures (mostly for mixing between two materials/textures), how to add dirt (like in cycles you can with AO node), how to filter edges (like in cycles you could with bevel or geometry node), how to add decals and other things on a different UV. Thank you for the video and I am waiting for more. All the best.

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    What I know about camera response curve is that it looks the same as film response curve. Basically a curve how a film would react to light. Different brands of film, have specific properties and film would get specific looks based in the different films types

  • @maskotik
    @maskotik 3 года назад +12

    For the first video it is really good and educative, i am really excited about next ones ;-)

    • @vain3d973
      @vain3d973 3 года назад

      !!!!!! yeah! like, wow thank you???!!

  • @andreybagrichuk5365
    @andreybagrichuk5365 3 года назад

    Finally, you are here !!!!!

  • @kevinlambert1952
    @kevinlambert1952 3 года назад +1

    Thank you! I learned a ton! :)

  • @AlexPearce3d
    @AlexPearce3d 2 года назад

    Thanks Jan!

  • @edudias2
    @edudias2 3 года назад +1

    Great start!!! Tks man!!

  • @andraysalvador7626
    @andraysalvador7626 3 года назад

    duuuude, you are inspiring !!!

  • @Mac_Daffy
    @Mac_Daffy Год назад

    Still a great tutorial for Octane & Blender. Subscribed your channel!

  • @farzadmirgomari6592
    @farzadmirgomari6592 3 года назад

    perfect ... thank u !

  • @carloscaldeira4448
    @carloscaldeira4448 3 года назад

    Great Video

  • @motionwave
    @motionwave 2 года назад

    Nice lighting :)

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    They should update that material convertor, because there more nodes kinda similar. Like curves, transform and some more, that would save even more time

  • @hujairulhoque4785
    @hujairulhoque4785 3 года назад +1

    Great video . love it!!!!!!!!!
    Plsss make more octain videos,,,,

  • @Maxwell_Araujo
    @Maxwell_Araujo 3 года назад

    Impressive...

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    You are actually the first which states changing the transmission actually to diffuse for a diffuse material. Kinda vague it still looks the same. I wonder why they don't hide props from that universal shader depending on the transmission, it would make way more compact

  • @lacilaci
    @lacilaci 3 года назад +2

    Ahoj Jano. Nice content :) One thing I want to mention that all octane for blender users should know, is that it is sub-optimal color management setup.
    You can actually keep display device at srgb (this makes the non-rendered viewport use srgb and therefore look the same as with eevee etc, matcaps and everything) assuming most of people do use monitors in srgb but instead change view transform to "raw"(this has for octane same effect as display=none and vt=standard) the "raw" is probably BF's arbitrary setting that forces rendered output to avoid prior srgb conversion, meaning use renderer's transform which you can set to srgb or whatever you set your octane camera to.
    This should be the ideal setting where viewport looks always the same unless you render (interactive viewport will be correct too, since it's handled by octane). I already mentioned this in few forums, and few people already know about this but it seems old habits die hard.
    so again, display=srgb, view transform=raw should be best to keep viewport srgb and octane do it's own thing.
    Keep up with the good work you're doing :)

  • @GoofyGoober7582
    @GoofyGoober7582 3 года назад

    Omg I didn't even know it existed!!!!!

  • @jecosci
    @jecosci 3 года назад

    Wow

  • @Visuals_by_Design
    @Visuals_by_Design 2 года назад

    Hi, really great explanations. When you have changed all of your materials to work I with Octane, what do you do to save and reuse in other projects so you don’t have to change the assets and material every time.

  • @lanzsantos_
    @lanzsantos_ Год назад

    Hello would like to ask at 16:00 how do you get those material previews on yung Right 3D viewport? Seems like they have color blocking based on the color of the material. Mine only shows gray shading because when I press Z I dont have the material preview option on octane renderer mode. If im in cycles workflow I have the ability to select Material preview when I hit Z. It cool to preview your material without hitting render all the time. Thanks!

  • @july-blender
    @july-blender Год назад

    🤩

  • @trinitystar7037
    @trinitystar7037 3 года назад

    Hi I'm having issues with the HDRI. The object turns transparent or two bodies appear with one transparent and one solid which I can't access

  • @DIVINCH
    @DIVINCH 3 года назад

    Can you explain how you made your flooring? Is there a floor generator for blender?

  • @jetSonic
    @jetSonic 3 года назад

    Wow, ďakujem pekne. Octane engine je zadarmo?

  • @TheUninstaller2000
    @TheUninstaller2000 3 года назад +1

    That was fantastic. There isnt a lot of info out there for Octane with Blender.

  • @lobotomik3338
    @lobotomik3338 3 года назад

    super video, why you switch to octane?

  • @madshader
    @madshader 2 года назад

    Does octane have light-linking like in Corona? And how does it handle LUTs?

  • @igorgomez9682
    @igorgomez9682 3 года назад

    God!

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    How do we affect uvmaps and different iv channels with octane?

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    Otoy should have done a much better job with their implementation if im honrst. I mean when you open it for the first time, they should have already set all default settings a user uses for octsne. I also find some of their panels so confusing, especiat the aov and compositing. But im not familiar with octane method so that is probably why.

  • @Birkkromann
    @Birkkromann 3 года назад

    Damn that plant looks realistic! Is that a 3D Shaker model?

    • @3dshaker496
      @3dshaker496  9 месяцев назад

      hi, yes, it is our product - www.blendermarket.com/products/interior-scene-03-cyclesoctane

  • @9l_Kendr
    @9l_Kendr 3 года назад

    More octane+blender plz

  • @ocramingaz9200
    @ocramingaz9200 3 года назад

    Hi, i tried Octane , it seems a little weak in the caustics or i m wrong?

  • @SzymonWarunek
    @SzymonWarunek Год назад

    Which renderer engine is better - Cycles or Octane ?

  • @csxl11
    @csxl11 2 года назад

    What does it mean Cycles and Ocatne have different color managment?Can you explain it?

  • @TheUninstaller2000
    @TheUninstaller2000 3 года назад

    quick question. With the Universal Material Shader, whats the difference between Diffuse and Specular ?
    They both have input nodes and sliders for controlling Diff and Spec, so i was wondering if there was a reason we can choose Diffuse or Specular.
    Thanks for these videos :)

    • @3dshaker496
      @3dshaker496  3 года назад +1

      You mean the first option in Universal material? Specular / diffuse/ thin wall ?

    • @TheUninstaller2000
      @TheUninstaller2000 3 года назад

      @@3dshaker496 yeah. I know the difference between Diffuse and Specular, im just wondering why there is a choice.
      I dont know what Thin Wall is.. im still reading the docs.

    • @3dshaker496
      @3dshaker496  3 года назад +1

      @@TheUninstaller2000 Often I don´t perfectly understand the science behind it, I´m just trying things and see when it looks good, or better. So, in this case, when you are working on the shader for leaf, or something similar (paper, fabric) is better to change the transmission type to diffuse. Try to put a light source behind the object (camera - leaf - light source) and observe how the translucent effect will be. It is more natural with diffuse transmission type.

  • @lanzsantos_
    @lanzsantos_ Год назад

    Whats your GPU? Your previews are crazy fast

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    The part where you stayed octane and cycles use different color management is not exactly true. Since blender started using Filmic, it also uses OCIO, same as octane

  • @ocramingaz9200
    @ocramingaz9200 3 года назад

    the plugin miss some fondamental , like the foam
    in ocean shader

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 3 года назад

    I moved into octane 2 days ago

  • @deepanshu3800
    @deepanshu3800 9 месяцев назад

    Is there no need for any extra light for lighting in room? Or the scene light(From hdri) is enough?

    • @3dshaker496
      @3dshaker496  9 месяцев назад

      Hi sometimes it is enough, it depends on your glass shader on windows or even if you have some material - removing glass in this kind of composition is okay as you do not need reflections in windows. In this scene there are more sources of light - here is a link to project www.blendermarket.com/products/interior-scene-03-cyclesoctane
      Hope it helps

  • @dmytrosurin1384
    @dmytrosurin1384 3 года назад

    Any tutorial haw to setup Octane renderer in Blender ? Please....😭

  • @Stvan19
    @Stvan19 Год назад +1

    Is octane better than Fstorm?

  • @RomboutVersluijs
    @RomboutVersluijs 4 месяца назад

    Thats weird, you rotates it uses translation, is that vecause you uses yxz vs xyz? Normally you use rotstion, translation is basically moving it

  • @paulatreides6711
    @paulatreides6711 3 года назад

    good video ,if only octane was way better integrated with blender functionalities

  • @umbiased
    @umbiased 3 года назад +1

    Hi Jan, you made a little mistake about Normal Map Setting. The Gamma for this map should be always set to "1.00" or you could see artifacts.

    • @adamzorian9830
      @adamzorian9830 3 года назад

      I read that all maps except albedo/diffuse and translucent should be set to 1 in gamma. But as you can see Jan is playing a lot of gamma inputs and his renders still looks nice. So that is more of artistic feel i think

    • @umbiased
      @umbiased 3 года назад

      @@adamzorian9830 that isn't a question of artistic feel but a technical issue. Normal map must be used in linear space so use a gamma of 2.2 (sRGB gamma) is wrong.

    • @3dshaker496
      @3dshaker496  3 года назад +2

      Thank you Umberto for reported this mistake, you are right about that

    • @umbiased
      @umbiased 3 года назад

      @@3dshaker496 :) it's all right. Thank you so much.

  • @Losjo4093
    @Losjo4093 Год назад

    learning blender octane is like learning geo nodes

  • @andreybagrichuk5365
    @andreybagrichuk5365 3 года назад

    How do you do Octane Conversion, because I don't have this option at all ?

    • @3dshaker496
      @3dshaker496  3 года назад

      which version of Octane do you have instaled ?

    • @TheBratscin1
      @TheBratscin1 3 года назад

      It's in F3 bro

    • @hazebuster7876
      @hazebuster7876 3 года назад

      @@3dshaker496 I can't find it either. Is it possible that this feature is not in the free prime Version of Octane?

    • @lepolygon9979
      @lepolygon9979 3 года назад +2

      @@hazebuster7876 If you go to edit, preferences, interface and look for "developer extras" and turn it on, then it should work

    • @hazebuster7876
      @hazebuster7876 3 года назад

      @@lepolygon9979 Thank you! now it works

  • @TheBratscin1
    @TheBratscin1 3 года назад

    my conversion to octane materials button is missing. I'm on 2.83

    • @TheBratscin1
      @TheBratscin1 3 года назад

      nvm it was in F3 I forgot i'm using a different keybinding.

    • @dmytrosurin1384
      @dmytrosurin1384 3 года назад

      @@TheBratscin1 i dont have an converter to octane nodes, whatsd wrong?

  • @lynnlo
    @lynnlo 3 года назад

    The audio could be a bit more normalized, it's hard hear what you're saying. Otherwise great.

  • @habibullah.alfatih
    @habibullah.alfatih 3 года назад

    moree

  • @hapichteam
    @hapichteam 3 года назад

    Denoise is not working in 2.91

  • @cevxj
    @cevxj 3 года назад

    that's not what gamma does.