Graphs in Godot - Recipes in Satisfactory

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  • Опубликовано: 16 ноя 2024

Комментарии • 4

  • @andybrown2861
    @andybrown2861 2 дня назад +1

    I have seen the matrix. Thanks for showing me how I really need to use this in order to not be stuck. Lol.

  • @ZeDlinG67
    @ZeDlinG67 3 дня назад +1

    how did you know that I play satisfactory ? :D
    also, I hope others learn from this, because this is much nicer than how the other online tools handle these graphs. maybe not for larger ones - yet :D
    excellent work

    • @ThePathfindersCodex
      @ThePathfindersCodex  3 дня назад +1

      Glad you liked it.
      yeah, there are different ways to show the nodes and edges and it kinda depends on what the graph is going to be used for. in this version: the nodes are either Items -or- Recipes... and the edges can be either weighted Inputs or weighted Outputs. In most other graphs I see online they streamline it so it's more compact and practical for planning. I was going for the visual flair :)

    • @ZeDlinG67
      @ZeDlinG67 3 дня назад +1

      @@ThePathfindersCodex I see, I guess what appealed to me, is it shows just what becomes what and though what; just the overall flow of the components. If you get to the endgame, and you are dealing with fissile stuff, it's kinda hard to keep in your head what goes where; so far yours looks like the best for that :)