Well unfortunately the iteration of Bungie that had that philosophy no longer exists. None of the OG team, aside from Jason Jones, is even still employed there. The Bungie of today is basically a completely different company.
@@Dagger_323Jason Jones is honestly a bum who’s domed nothing but drive his own company into the ground. He didn’t work on halo 3, Bungie’s crown jewel and he’s let his legacy and studio rot Bro is a heretic and I’d bet that to this day he takes very little part in the design process. Remember that this is a man that hates sequels. So I really doubt he’s been working on the same game for over a decade.
@@EggEnjoyer Jason didn’t deserve a team like old bungie. He didn’t even wanna help with Halo 2 but he had no choice, and once that game was out of the way, he didn’t even bother with the other halo games.
@@yellowsubmarine9852well they are named after the biggest traitor and enemy in the original trilogy. The same 343 who killed jones and launched the ring
@@AbuHajarAlBugatti very good point 343 is evil a very sick organisation thru have destroyed and lied constantly to consumers promised to increase things like so,it’s teen and NEVER doing it - it’s fraud
Bungie even left Bungie just years later. As of now not a single OG dev or original 13 remain except Jason Jones. They either left, got fired, or were asked to volunteer to resign. Or laid off without retirement from a Sony merger ( Loraine )
From what I've heard, primarily from deep dives and direct interviews with Marty O'Donnell is that Jones wanted to run a business. That was his thing. So the fact that he sharked his way there and remains to this day? That's basically where he always wanted to be. As for why where he wanted to be superseded where all the original Bungie team members wanted to be to the point that they all left- ... Well, I can let you make your own judgements on that.
@@ThatTallBrendanno you got that mixed up. Jason Jones wants to make games. Alex Seropian is the business guy. Alex left during the old bungie days after selling to Microsoft.
@@ThatTallBrendanfrom what I read it was mostly Pete and Jason that made that decision but I don't understand the decision to leave Microsoft under the pretense of more creative freedom to then just sell out to Sony. I believe this was all about money Jason and Pete wanted to renegotiate and Microsoft wasn't going to negotiate with their employees so they left and negotiated with Activision and then Sony.
"I know we're losing... ...i want to know if we've lost..." Adding onto you: Look at bungie these days... Look at 343 the entire time... Look at microsoft now without Halo... Look at the fans... ...whats left of them.
@@dakotalariedbrockclearly you haven’t done any research on the matter. All the creative devs that created and loved Halo got “let go” or left Bungie, a long time ago
It’s sad that both Halo and Bungie became complete dumpster fires after parting ways. 343 and modern Bungie are so incompetent that it sometimes makes me think Microsoft’s original plans for Gearbox Software to take over would’ve been better. At least then Halo’s decline would’ve been funny. Chief would’ve acted like Duke in Duke Nukem Forerver (the 2001 build leaked and there’s a restoration project turning it into a full polished game) and we would’ve gotten Aliens Colonial Marines with Halo marines😂
You cant imagine Bungie would have kept making games of the quality of the original trilogy forever. Be thankful we at least had that. Eventually talent would have left and things would change. The OG trilogy + reach/odst were special times
True but i still believe we would’ve gotten a few more decent halo games after reach which would’ve been way better than the 343 games we have now, i like to think that maybe bungie would’ve even remastered h3 as well
@@DragonShinobi They wouldn't have become what they are now. Activision is responsible for all the people who made Bungie worse. I guess you could argue that Microsoft would've done the same thing to them, but I don't know about that. I think Microsoft doesn't ruin their developers that are already good if they turn a profit. They just make horrible devs from scratch, rush deadlines, let hundreds of employees off, hire DEI, and hire contractors because they're cheapskates. I think Halo would've lasted longer and would've been better if Bungie kinda put up with having to rush their games for a little longer, but it's understandable why they wanted to get away from that. Microsoft is definitely the one to blame for everything, really.
343 were just microsofts hand picked yes men, all creative control and ability to say no to greedy corporate execs went out the window with their departure. 343 were told during the hiring process no ex bungie devs so its no wonder the games took a nosedive
@@FromSouthPark343 Employees when they were first formed were employees that came from multiple studios from inside and outside of Microsoft. If you look at their resume, some of them came from EA, Ubisoft, Epic, Activision, the list goes on and on. No wonder 343 Halo failed hard.
I was 19 when CE came out.... and still, Bungie's run of Halo affected me so much! God i miss those days of just great FPS with parties and making new friends.
@@13Percent52PercentYikes I would disagree about them being amazing their good but you can clearly see the flaws. But I would say the same about much of destiny.
@@rexthewolf3149 Maybe you just didn't have a good experience with them because those were both smash hits in their respective times. And compared to what we have now, I would nuke a country to be able to play 5 more minutes of classic Halo Reach.
@@13Percent52PercentYikesYeah for those times. Also keep in mind I’m talking more about the campaigns. I have zero interest in halos pvp. Now that the hype has cleared you can more objectively judge them. I rather play Titanfall 2, the new doom games, the newer woflenstein games or Halo 3 for the 6th time, before playing two or reach again.
@@Tariguz1990 more than just that. The raids, open world aspect was great. Multiplayer is better than halo, not saying that bungie's halo multiplayer was bad because it wasn't. Destiny 1 was better though. Trials and iron banner were great. Only thing they really failed on were good vehicles and a btb competitor.
I always felt Halo's sandbox could go into in a similar direction to Battlefield's sandbox. Halo Reach gave us a taste of that with big team battle and invasion.
Bungie is a example of a respected game studio going down hill under Microsoft they where rocky halo CE was in development hell 1999-2001 going from RTS to third person shooter to first person shooter and switching from PC/OS-X to XBOX only until ported to PC and OS-X in 2003 by gearbox which was flawed halo 2 was rushed out due to time constraints that is why its difficulty modes where not as tweaked, multiplayer not as balanced as the previous game and the campaign ended on a cliff hanger due to many aspects of the game having to be cut including an entire "third act" of the campaign. it started development in 2002 and came out in 2004 halo 3 also had a troubled development its story was taken straight out of scrapped ideas from halo 2's "third act" because they ran out of time with halo 2 and had to scrap some parts of it after the development of the main halo trilogy they wanted to get out from under Microsoft and make their own studio and made a deal for two more halo games which included Halo ODST a game using Halo 3's assests and making a spinoff story based on the fighting that occurred in new mombasa in the second halo game. And Halo Reach which is a spinoff during the fall of reach which sets up the backstory to Halo CE which sadly support dropped a year after it was released and if im being honest im heavily biased torwards this game it was my first halo but after playing the originals when i was younger i never liked the realistic dark tones and designs of the covenant and humans compared to the original 3 all in all bungies halo trilogy was nice and its spinoffs where good but under the surface they where rushed out to meet demands or created to get out of their deal with Microsoft then bungie signed a 10 year contract with activision its first game was destiny they started working on it early in 2007 after their split from microsoft destiny was in development hell going through multiple changes many of the halo developers had stayed with bungie and helped create the game. When it was showed at E3 2013 they showed the only part of the game that was working they didn't know what they wanted to do with the story or what direction they wanted to take it. mind you the "full" game came out just a year later. the story was presented and changed multiple times over development voicelines and actors cut midway through the story or completely removed after the game came out (Peter Dinklage). entire planets,quests and storylines where cut (does this sound familiar?) most of the main people developing it also quit many during 2013 including the main lore writer (Joseph Staten) , main music producer ( Martin O'Donnell) and many more important people in a brain drain after their split and during the development of the game. most of the cut content ended up in expansions the first expansion the dark below was supposed to be in the base game and if i remember the house of wolves too Peter Dinklage had recorded lines for both these but since they where cut which is why you go to Petra or Eris in for most of the DLC's. (im going to stop writing for now sources developer commentary's halo CE, Halo 2 making of halo CE, Halo 2, Halo 3 Blood, sweat, and pixels
If youre old like me (CE LAN party old) you definitely remember the kick in the face that was the ending to Halo 2 lol. But man.... its probably the most important console shooter ever and its sad to see it fall.
“The price of our freedom was to leave our baby behind”. Call me bitter but the way the devs spoke about Halo and the way they seemed to connect to their fans, you’d think they wouldn’t want to “leave their baby”. Such a large impact, so significant and all disregarded and let go just to “work on something else”.. How does a studio get this way? You’re a game developer, how or why would you get tired of producing fan favorite games, games that are winning awards and are simple yet fantastically detailed and unique compared to everything else. Kinda selfish if you ask me, they had the keys to success and chose to act like it was easy to replicate and so they tossed their successful IP to the greedy scumbags at MS. No thought of their fans just “check out what else we’re making it’s our DESTINYYYYY, not sole keepers of Halo, that was just something we were stuck with because of accidental success..”???
I do find it interesting that Bungie never wanted to the the "Halo dev" and were trying to get away from it as early as Halo 2, but we all know how that went LOL
microsoft wanted $, bungie wanted to create an experience for the player. Sucks to see halo in its current state, chopped up into pieces and sold to us in lame battle passes and half assed campaigns
No... 🤦♂️🤦 They were forced to do the games they way they never expected or wanted.. So decided to better finish (their part) with one last (great) game... Reach. So at the end they would make morr games without that evil corporate sucking brand next to them...
@THEODSTKING117 I can see how some might think Reach was just Halo 3 updated, but Reach shows how much the devs wanted to and did everything they could, so the fans would finally have the perfect halo game; and we now do. And to send 343 the biggest middle finger possible, knowing 343 would fail
@@THEODSTKING117 Change is fine when it's good, the changes in Reach were simply unfun and unbalanced, hence why numbers dropped significantly and people went back to Halo 3 right away, and MLG even had to drop it for a bit until NBNS since numbers were at a all time low (pre-343i all time low).
what made bungie great was 2 things. 1. the right combination of crazy people in the same place willing to make a game together. 2. creative restrictions, bungie could go ham but Microsoft was always there to make sure they kept to a deadline and didnt make a mess like that of destiny. but the crazies are gone and the creative restrictions are gone and whats left is two franchises in a mess
I feel like some people are being soft on 343 especially with Halo 4. No disrespect but Halo 4 was a bad start, Halo 5 is average even tho the campaign is equally as garbage as the fourth game and Infinite was Mid. My Heart and Soul will forever be Bungie's Halo.
Halo 1-reach are some unforgettable times in gaming. The games at the time, music, tv, movies everything was amazing around those times. Glad I lived through it.
They wanted to be independent, but 343 hasn't done Halo right either imo, but I STILL LOVE Halo, I still play the my favorite Halo Combat Evolved all the time, love the story, and still have some faith in Halo.
Ego. Above everything else, it was their fault. Terrible decisions that led to one terrible game that they stretched out for 10 years. It’s the tale of Icarus. They flew too close to the sun and fell to their death.
I miss the bungie days. I still remember playing halo 3 when I was 8 years old and i thank my cousin today that introduced to halo ce 1st on coop to then getting the 2nd one as well to then getting halo 3 as i previously said on Christmas and it was and still is the best gaming experience I’ve ever had. Halo reach was a good game and well considering its backlash but I honestly believe halo wars and halo 3 odst deserve more credit then it ever received because it wasn’t only different compared to the other games but I love the characters like buck from odst and sgt forge from halo wars 😎😎😎😎
What a tragedy that most of the leadership had for whatever reasons lost some of the joy for making Halo or were burnt out on it. I get it. But just imagine if Bungie pushed through, maybe they would have come out the other side refreshed. Idk Because even though I hated Sprint and loadouts and the overall sandbox changes in Reach, what happened to Halo after that only got more appalling. Halo infinite restored SOME magic, but only with the campaign. The multiplayer still a joke.
Even tho halo isn’t the juggernaut it used to be and most likely never will be again I’m still grateful i got to play and see halo in its prime days with bungie, what an era.
I remember halo 3 ODST was planned to be halo 3 dlc but it became its own thing and the only right thing bungie could do was put it as its own stand alone game set between halo 2 and 3
@@KrisKlicks yea I was thinking like how 343i keep saying Master Chief is human not a silent protagonist which is agents what Bungie has stated. And then I stumbled in to your video where Marcus Lehto says this 4:21 is just so bizarre/ironic to me
He was talking about Reach. And you might notice they never removed 6's helmet. Chief and 6 are the player character. That is why they dont speak often. Lore reasons behind their lack of speech and face showing is for immersion sakes.
Reach really is the ultimate Halo game. It's got all of the elements they were building before, but much more polished and better realized. The team really feels like a real team of individuals you care about and carry emotional weight. Amazing job.
For 343, I'll still stick my neck out a bit for Halo 4. It wasn't great. The new art style was imo ugly, and they retconned some major lore, but at least Halo 4 was backed by side media like the Forerunner Saga and Forward Unto Dawn. It had interesting characters like Lasky and Spartan Thorne, had a good soundtrack, and what happened with Cortana and Chief hit pretty hard then. Then they killed the Ur-Didact off-screen, had a mostly unrelated advertising campaign for 5, brought Cortana back and made her the villain. Halo Wars 2 gave some hope with a return to older designs and the Ark, and the return of some real Spartans. As some fans put it, Jerome and Isabel felt like the new Chief and Cortana. They had a chance to make their canon came back around in a more positive light with Infinite with the greatest potential to link up with the Forerunner Saga, ancient humanity, and the primordial . They squandered it so hard. No campaign on launch, no forge on launch, microtransactions, limiting customization, and when the campaign did release, so many major events happened off-screen. No Lasky, Cortana already gone, Infinity crippled from the start, and yet ANOTHER new antagonist, the Endless. The Ur-Didact is on the cover of a book called Halo: Epitaph that released earlier this year, I have no idea what it's about, but I have a feeling I wouldn't care.
People also associate the old Halo games with better times. We were younger, had more time, all played together, mostly in split screen.... Halo Reach was the best game ever for me.
Microsoft needs to track these guy down and make things right with them. Ask them if they would come back to developing Halo again. They wouldn't even have a gaming division without this team of developers and the Halo IP. Fuck the business side of it. Halo deserves to be preserved no matter what.
You know, the interview the Act Man had with Marty O'Donnell pretty much explains exactly why and how Bungie left Halo from a perspective within the studio. Pete Parsons actually has more to play in the matter more than people realize.
“It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day, reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?” Thel Vadam, The Cole Protocol.
Given that HALO was and is a great game, as a software developer I was profoundly impressed by two things: the 30 second rule, and mapping Masterchief's footsteps in play testing. Obscure? yep. but omg. the secret sauce.
@@MesGuided It's in the video on the game disc. Make something happen every 30 seconds; Bungie recorded MasterChief's footsteps as beta players played the game. They could see when the player got confused and lost and started wandering aimlessly. Those scenarios got reworked.
What hurts it that if Bungie were to get Halo back they still wouldn’t meet the highs they did before. Because the truth is the people that made Halo was it was aren’t even there anymore.
No this was on Bungie for being difficult to work with look at their track record they left MS then tried being with Activision then left again now they are owned by Sony and are on the brink of being dissolved
One of the biggest complaints I had about odst was that you're supposed to be covert and sneaking around in the dark with suppressed or silenced guns, yet as soon as you shoot while hiding, the whole fucking covenant base lights up red and knows where you are..
You have to remember at the end of the day, people who buy companies are simply opportunists. All opportunists know how to acquire the asset and have the means to do it. Almost all make the mistake of managing it into the ground. And very few are gifted enough to know how to take it to the next level.
If Microsoft knows what's best for them they will try get og bungie back together and have them release a new halo for each next Xbox release which gives them a good few years to make each game
After Bungie left Halo the moment 343 took over Halo Reach and messed with the gameplay and playlist that hurt its population and gameplay with TU Updates that transitioned on to MCC. MCC Reach is pure garbage because its not the vanilla OG game. Say what you will about Reach but ask anyone about the TU Updates on those who were enjoying the game hated it. They did something right with armor lock in those updates but the game people on MCC are playing is not the same OG Vanilla game that was originally meant to be played.
😂😂😂 as people moaned about chief taking his helmet off in the TV show. Yet bungie purposefully removed their helmets to show the Spartans as being more than mere super soldiers. Love it
Halo never wanted to be the “Halo dev” Yet made another game that was almost a carbon copy without infringing on Copyright. Spartans - Guardians Halo - Traveller Guilty Spark - Ghost Covenant - Fallen Flood - Hive That’s just scratching the surface the similarities between the Covenant and Fallen extend beyond aesthetic. It’s the religious importance of the big mechanical and living machine in the sky. It’s almost as if Bungie wanted to reach (no pun) beyond Xbox in the Live Service space, Microsoft said no and the only way forward was leaving Halo behind.
After the years and years trying to understand the monumental fk up that was Bungie leaving Halo, I've come to the realization that even if they stuck with it we would have the same or worse result today. You end up realizing that when you read what happened to the OG devs and how Bungie treated them after Halo
Well i have some sort of hope for halo now that they "rebranded" and changed engines. Hope there isnt sliding and mantling and open world wouldnt be bad to explore.🙏🙏🙏🙏🙏🙏
best part about it. they could EASILY bring some of the ogs back into the fold. maybe the top 20 people who aren’t locked in somewhere else and wouldn’t mind coming back. but they reject any old bungie devs according to _____ according to _____
Halo 1 Combat Evolved was excellent, then came the cartoonish Halo 2 where the covenant developed provincial English accents like I was watching the Benny Hill show. They completely changed everything from Halo CE starting with the weapons, so you had completely different weapons and enemies that were British speaking Englishmen. Duel wielding was completely superfluous and a waste of time. They got rid of the magnum and assault rifle to a weak magnum to three shot battle rifle that was good. The SMG was a recording of Chinese fire crackers. The pet hate of some Karen's was the brilliant Plasma Rifle that freezed up your enemy in a fight and you culd then finish them off with a melee, but they got rid of this because people thought it was bulls***. Then they introduce the covenant sword and you could jump backwards and then in mid air go forwards into the swords lunge attack - now thats complete bulls*** and defies the laws of physics. Then they made us play as the arbiter, and that was a jerk move by Bungie. But the biggest jerk move by Bungie were all the soap opera cut scenes and all the rubbish lore they decided to inject to somehow justify the games existence. Halo CE went from Kick a55 to Days of our lives in Halo 2. Bungie just made a whole lot of bulls*** games after Halo CE. How they made a masterpiece and then managed to scr3w the pooch on everything after that is just amazing. They just changed everything for the sake of change. 343 continued the tradition to keep changing Halo but maybe to a lessor extent.
Simple answer to the question: corporate greed. They dont care for us consumers we'll consume whatever garabge they give us keeling us hopeless of it ever returning to "the golden era" it happens in every falllaces in life.
To the Halo fans: you’ll never get this level of passion on the creative side back for your series. They’re gone. Halo is a product for consumption now, and there’s no love behind it. Don’t trust 343’s rebranding… you will be disappointed.
Bungie should’ve just sold their entire company. The og’s could’ve just retired and at least the people could’ve had a decent ending. But no. Moral of the story. It’ll haunt you, but realize when you peak, where you peak - and either have a trail back down safely or have a plan to bail out. If you don’t whatever adventure your own could be horrible. It’s hard to come to a great peak, but it’s even harder doing it all over again, and tumbling down to the bottom isn’t ideal regardless. Bungie flew to close to the Sun on this one.
It’s hilarious how bungie didn’t wanna become a halo machine, yet they have been milking destiny since 2014
Facts 🎉
Well unfortunately the iteration of Bungie that had that philosophy no longer exists. None of the OG team, aside from Jason Jones, is even still employed there. The Bungie of today is basically a completely different company.
@@Dagger_323Jason Jones is honestly a bum who’s domed nothing but drive his own company into the ground. He didn’t work on halo 3, Bungie’s crown jewel and he’s let his legacy and studio rot
Bro is a heretic and I’d bet that to this day he takes very little part in the design process. Remember that this is a man that hates sequels. So I really doubt he’s been working on the same game for over a decade.
@@EggEnjoyer Jason didn’t deserve a team like old bungie. He didn’t even wanna help with Halo 2 but he had no choice, and once that game was out of the way, he didn’t even bother with the other halo games.
@@davemac9563 💯
Pretty sure for most fans Halo ended with Halo Reach. Anything made by 343 post Reach is a separate thing
Yep 343 destroyed halo
@@yellowsubmarine9852well they are named after the biggest traitor and enemy in the original trilogy. The same 343 who killed jones and launched the ring
@@AbuHajarAlBugatti very good point 343 is evil a very sick organisation thru have destroyed and lied constantly to consumers promised to increase things like so,it’s teen and NEVER doing it - it’s fraud
@@AbuHajarAlBugatti Jones? You mean Sgt. Johnson?
@@Dagger_323 the quota black guy
Bungie even left Bungie just years later. As of now not a single OG dev or original 13 remain except Jason Jones. They either left, got fired, or were asked to volunteer to resign.
Or laid off without retirement from a Sony merger ( Loraine )
Yeah bunch of idiots who thought things would get better if they leave. Instead they got screwed and halo got screwed even harder
From what I've heard, primarily from deep dives and direct interviews with Marty O'Donnell is that Jones wanted to run a business. That was his thing.
So the fact that he sharked his way there and remains to this day? That's basically where he always wanted to be.
As for why where he wanted to be superseded where all the original Bungie team members wanted to be to the point that they all left- ... Well, I can let you make your own judgements on that.
@@ThatTallBrendanno you got that mixed up. Jason Jones wants to make games. Alex Seropian is the business guy. Alex left during the old bungie days after selling to Microsoft.
@@F0xSH0X1 Oh- Was it? My bad. You'll have to forgive for falsely relaying.
Isn't Alex still with MS then, in their gaming division?
@@ThatTallBrendanfrom what I read it was mostly Pete and Jason that made that decision but I don't understand the decision to leave Microsoft under the pretense of more creative freedom to then just sell out to Sony. I believe this was all about money Jason and Pete wanted to renegotiate and Microsoft wasn't going to negotiate with their employees so they left and negotiated with Activision and then Sony.
It’s so gut wrenching to see how both sides have fallen
"I know we're losing... ...i want to know if we've lost..."
Adding onto you:
Look at bungie these days...
Look at 343 the entire time...
Look at microsoft now without Halo...
Look at the fans... ...whats left of them.
bungie is dead no one of relevance is there
with enough time mountains erode
@@terabitdefiance8022 ^
Bungie is just ex-Microsoft executives and crud developers now.
Microsoft should’ve gave them complete creative freedom, what a waste
Well with the recent allegations against Bungie, I'm glad they aren't working on Halo anymore
@@dakotalariedbrock Barely anyone, if at all, who worked on Halo are at Bungie anymore
@@dakotalariedbrocknot the same bungie🤦♂️
@@dakotalariedbrock that isnt bungie anymore
@@dakotalariedbrockclearly you haven’t done any research on the matter. All the creative devs that created and loved Halo got “let go” or left Bungie, a long time ago
It’s sad that both Halo and Bungie became complete dumpster fires after parting ways. 343 and modern Bungie are so incompetent that it sometimes makes me think Microsoft’s original plans for Gearbox Software to take over would’ve been better. At least then Halo’s decline would’ve been funny. Chief would’ve acted like Duke in Duke Nukem Forerver (the 2001 build leaked and there’s a restoration project turning it into a full polished game) and we would’ve gotten Aliens Colonial Marines with Halo marines😂
The guys who left halo to make their own all got kicked out of bungie and few left on their own
Yeah, I’m well aware of that. It’s a shame that Bungie hasn’t been Bungie for a long time.
DEI is ruining gaming
You cant imagine Bungie would have kept making games of the quality of the original trilogy forever. Be thankful we at least had that. Eventually talent would have left and things would change. The OG trilogy + reach/odst were special times
Believe.
True but i still believe we would’ve gotten a few more decent halo games after reach which would’ve been way better than the 343 games we have now, i like to think that maybe bungie would’ve even remastered h3 as well
They made two more Halo games after the trilogy that were actually good too. It shows what great game developers they were.
343 really didn't improve halo..
Looking at what Bungie has become, it was the better outcome.
@@DragonShinobi They wouldn't have become what they are now. Activision is responsible for all the people who made Bungie worse. I guess you could argue that Microsoft would've done the same thing to them, but I don't know about that. I think Microsoft doesn't ruin their developers that are already good if they turn a profit. They just make horrible devs from scratch, rush deadlines, let hundreds of employees off, hire DEI, and hire contractors because they're cheapskates. I think Halo would've lasted longer and would've been better if Bungie kinda put up with having to rush their games for a little longer, but it's understandable why they wanted to get away from that. Microsoft is definitely the one to blame for everything, really.
343 were just microsofts hand picked yes men, all creative control and ability to say no to greedy corporate execs went out the window with their departure. 343 were told during the hiring process no ex bungie devs so its no wonder the games took a nosedive
@@FromSouthPark343 Employees when they were first formed were employees that came from multiple studios from inside and outside of Microsoft. If you look at their resume, some of them came from EA, Ubisoft, Epic, Activision, the list goes on and on. No wonder 343 Halo failed hard.
@@DragonShinobidestiny is 1000x better than any 343 halo game
0:25 no purple hair in sight. The good old days 😢
Halo studios is gonna suck they got purple green hair people
Great first comment😂
Definitely the reason why saints row is in the grave now 😢
Back when games were made by gamers
I think Reach has aged amazingly - people were so hard on it when it came out but looking back I think it’s truly peak Halo.
It was designed to be the last Halo
@@TJ_ax it’s brilliant and then 343 got it and destroyed everything
3 was better in 2010 and it's still better now. Halo 3 set trends Halo Reach followed them.
Same for ODST. every time I replay that game I like it more and more.
I remember those days
I was 19 when CE came out.... and still, Bungie's run of Halo affected me so much! God i miss those days of just great FPS with parties and making new friends.
everyone got their bag and left. that’s what it’s really like.
They sold out. Simple as. They gave up and left us to die.
It's so sad how it seems that Bungie leaving broke both Halo and Bungie.
Not really, bungie was always a victim of their overambition 2s messy development, reach feeling halfbaked.
@@rexthewolf3149 And yet, Halo 2 and Reach were absolutely amazing games
@@13Percent52PercentYikes I would disagree about them being amazing their good but you can clearly see the flaws. But I would say the same about much of destiny.
@@rexthewolf3149 Maybe you just didn't have a good experience with them because those were both smash hits in their respective times. And compared to what we have now, I would nuke a country to be able to play 5 more minutes of classic Halo Reach.
@@13Percent52PercentYikesYeah for those times. Also keep in mind I’m talking more about the campaigns. I have zero interest in halos pvp. Now that the hype has cleared you can more objectively judge them. I rather play Titanfall 2, the new doom games, the newer woflenstein games or Halo 3 for the 6th time, before playing two or reach again.
Bungie moving to destiny was the single worst mistake that they ever made! I didn’t even enjoy the first destiny!😢
it could have been a ok game but by D2 they lost the plot.... what lil there was
You must not have played it.
@@shmiggzcommon, Destiny only had good gunplay. They missed so many opportunities with Destiny.
@@Tariguz1990 more than just that. The raids, open world aspect was great. Multiplayer is better than halo, not saying that bungie's halo multiplayer was bad because it wasn't. Destiny 1 was better though. Trials and iron banner were great. Only thing they really failed on were good vehicles and a btb competitor.
@@shmiggzinsane opinion but cool dude
What has happened to my favorite franchise the game that made me a gammer :( I'm 26 now and I was 8 when I started halo 2...
They took the money and ran. Pretty simply put. They executed halo in broad daylight, and got away with it Scott free.
A gammer lol
I was 15 when I got CE. It changed console shooters forever. The OG trilogy changed the game.
I always felt Halo's sandbox could go into in a similar direction to Battlefield's sandbox. Halo Reach gave us a taste of that with big team battle and invasion.
Bungie is a example of a respected game studio going down hill
under Microsoft they where rocky
halo CE was in development hell 1999-2001 going from RTS to third person shooter to first person shooter and switching from PC/OS-X to XBOX only until ported to PC and OS-X in 2003 by gearbox which was flawed
halo 2 was rushed out due to time constraints that is why its difficulty modes where not as tweaked, multiplayer not as balanced as the previous game and the campaign ended on a cliff hanger due to many aspects of the game having to be cut including an entire "third act" of the campaign. it started development in 2002 and came out in 2004
halo 3 also had a troubled development its story was taken straight out of scrapped ideas from halo 2's "third act" because they ran out of time with halo 2 and had to scrap some parts of it
after the development of the main halo trilogy they wanted to get out from under Microsoft and make their own studio and made a deal for two more halo games which included Halo ODST a game using Halo 3's assests and making a spinoff story based on the fighting that occurred in new mombasa in the second halo game.
And Halo Reach which is a spinoff during the fall of reach which sets up the backstory to Halo CE which sadly support dropped a year after it was released and if im being honest im heavily biased torwards this game it was my first halo but after playing the originals when i was younger i never liked the realistic dark tones and designs of the covenant and humans compared to the original 3
all in all bungies halo trilogy was nice and its spinoffs where good but under the surface they where rushed out to meet demands or created to get out of their deal with Microsoft
then bungie signed a 10 year contract with activision its first game was destiny they started working on it early in 2007 after their split from microsoft
destiny was in development hell going through multiple changes many of the halo developers had stayed with bungie and helped create the game. When it was showed at E3 2013 they showed the only part of the game that was working they didn't know what they wanted to do with the story or what direction they wanted to take it. mind you the "full" game came out just a year later.
the story was presented and changed multiple times over development voicelines and actors cut midway through the story or completely removed after the game came out (Peter Dinklage). entire planets,quests and storylines where cut (does this sound familiar?) most of the main people developing it also quit many during 2013 including the main lore writer (Joseph Staten) , main music producer ( Martin O'Donnell) and many more important people in a brain drain after their split and during the development of the game. most of the cut content ended up in expansions the first expansion the dark below was supposed to be in the base game and if i remember the house of wolves too Peter Dinklage had recorded lines for both these but since they where cut which is why you go to Petra or Eris in for most of the DLC's.
(im going to stop writing for now
sources
developer commentary's halo CE, Halo 2
making of halo CE, Halo 2, Halo 3
Blood, sweat, and pixels
@@Red_Star_robin just a heads up, Bungie and 343 said Reach was a main entry not a spinoff. Halo wars and ODST are examples of a spinoff.
@@zalrohglekgolo6149 your right should have changed that to prequel since it explains the events leading to halo CE
You my friend are the one who does tbe research I wknt do because its just unpleasant thinking about the whole mess.
If youre old like me (CE LAN party old) you definitely remember the kick in the face that was the ending to Halo 2 lol. But man.... its probably the most important console shooter ever and its sad to see it fall.
Definetly didn’t do it justice
There was no justice here. We were left to die. They took the money and ran for the hills. And they got away with it, Scott free.
“The price of our freedom was to leave our baby behind”. Call me bitter but the way the devs spoke about Halo and the way they seemed to connect to their fans, you’d think they wouldn’t want to “leave their baby”. Such a large impact, so significant and all disregarded and let go just to “work on something else”.. How does a studio get this way? You’re a game developer, how or why would you get tired of producing fan favorite games, games that are winning awards and are simple yet fantastically detailed and unique compared to everything else. Kinda selfish if you ask me, they had the keys to success and chose to act like it was easy to replicate and so they tossed their successful IP to the greedy scumbags at MS. No thought of their fans just “check out what else we’re making it’s our DESTINYYYYY, not sole keepers of Halo, that was just something we were stuck with because of accidental success..”???
I do find it interesting that Bungie never wanted to the the "Halo dev" and were trying to get away from it as early as Halo 2, but we all know how that went LOL
microsoft wanted $, bungie wanted to create an experience for the player. Sucks to see halo in its current state, chopped up into pieces and sold to us in lame battle passes and half assed campaigns
half assed campaigns that fucken suck, btw. There's no recovering from this lol
Simply put, Bungie was tired of making Halo and wanted to make something else.
No... 🤦♂️🤦
They were forced to do the games they way they never expected or wanted.. So decided to better finish (their part) with one last (great) game... Reach.
So at the end they would make morr games without that evil corporate sucking brand next to them...
So Destiny for a decade? lol
Halo Reach was where the franchise peaked.
Now, it’s just wasting away
Multiplayer sucked major balls.
It truly ended on a high note man. I think a lot of the hate surrounding Reach are from old halo heads who are indifferent to change.
@THEODSTKING117 I can see how some might think Reach was just Halo 3 updated, but Reach shows how much the devs wanted to and did everything they could, so the fans would finally have the perfect halo game; and we now do.
And to send 343 the biggest middle finger possible, knowing 343 would fail
@@THEODSTKING117 Change is fine when it's good, the changes in Reach were simply unfun and unbalanced, hence why numbers dropped significantly and people went back to Halo 3 right away, and MLG even had to drop it for a bit until NBNS since numbers were at a all time low (pre-343i all time low).
mmmm... 3 was the peak. Reach was a great swansong though.
what made bungie great was 2 things. 1. the right combination of crazy people in the same place willing to make a game together. 2. creative restrictions, bungie could go ham but Microsoft was always there to make sure they kept to a deadline and didnt make a mess like that of destiny. but the crazies are gone and the creative restrictions are gone and whats left is two franchises in a mess
I feel like some people are being soft on 343 especially with Halo 4. No disrespect but Halo 4 was a bad start, Halo 5 is average even tho the campaign is equally as garbage as the fourth game and Infinite was Mid. My Heart and Soul will forever be Bungie's Halo.
Halo 5 was waaaaay worse than Halo 4
Left halo to make a significantly worse creative experience in destiny. Good job.
It was hard to disconnect from Halo. I only play Reach now. My childhood franchise
Halo 1-reach are some unforgettable times in gaming. The games at the time, music, tv, movies everything was amazing around those times. Glad I lived through it.
You can never top the H3 death sounds. They were the best.
They wanted to be independent, but 343 hasn't done Halo right either imo, but I STILL LOVE Halo, I still play the my favorite Halo Combat Evolved all the time, love the story, and still have some faith in Halo.
Ego. Above everything else, it was their fault. Terrible decisions that led to one terrible game that they stretched out for 10 years. It’s the tale of Icarus. They flew too close to the sun and fell to their death.
I miss the bungie days. I still remember playing halo 3 when I was 8 years old and i thank my cousin today that introduced to halo ce 1st on coop to then getting the 2nd one as well to then getting halo 3 as i previously said on Christmas and it was and still is the best gaming experience I’ve ever had. Halo reach was a good game and well considering its backlash but I honestly believe halo wars and halo 3 odst deserve more credit then it ever received because it wasn’t only different compared to the other games but I love the characters like buck from odst and sgt forge from halo wars 😎😎😎😎
What a tragedy that most of the leadership had for whatever reasons lost some of the joy for making Halo or were burnt out on it. I get it. But just imagine if Bungie pushed through, maybe they would have come out the other side refreshed. Idk
Because even though I hated Sprint and loadouts and the overall sandbox changes in Reach, what happened to Halo after that only got more appalling.
Halo infinite restored SOME magic, but only with the campaign. The multiplayer still a joke.
2024 and here i am remembering what a great experience these games were. Will be forever in my heart and memory. NEVER FORGET
Even tho halo isn’t the juggernaut it used to be and most likely never will be again I’m still grateful i got to play and see halo in its prime days with bungie, what an era.
An era of gaming & (Bungie) that we sadly we cannot return to
All good things come to an end, that's for sure. Bummer that neither Bungie or the Halo series would ever strike the same impact with gamers.
I miss Halo.
I remember halo 3 ODST was planned to be halo 3 dlc but it became its own thing and the only right thing bungie could do was put it as its own stand alone game set between halo 2 and 3
Oh Bungie...
Thank you.❤❤❤
That's something I would expect 343i to say 4:21 not Bungie😅
thats marcus lehto the guy who created master chief
@@KrisKlicks Yes I'm aware of that
@@etikoshai9105 it's crazy to think the guy who put on the helmets in 2001 wanted to take them off by the end.
@@KrisKlicks yea I was thinking like how 343i keep saying Master Chief is human not a silent protagonist which is agents what Bungie has stated. And then I stumbled in to your video where Marcus Lehto says this 4:21 is just so bizarre/ironic to me
He was talking about Reach. And you might notice they never removed 6's helmet. Chief and 6 are the player character. That is why they dont speak often. Lore reasons behind their lack of speech and face showing is for immersion sakes.
Reach really is the ultimate Halo game. It's got all of the elements they were building before, but much more polished and better realized. The team really feels like a real team of individuals you care about and carry emotional weight. Amazing job.
1 year development tiome and still better than all 343 games
Crowbcat ahhh video
(I miss Halo-era Bungie)
ODST IS SUCHA GREAT GAME!!!!!!!!!!
For 343, I'll still stick my neck out a bit for Halo 4. It wasn't great. The new art style was imo ugly, and they retconned some major lore, but at least Halo 4 was backed by side media like the Forerunner Saga and Forward Unto Dawn. It had interesting characters like Lasky and Spartan Thorne, had a good soundtrack, and what happened with Cortana and Chief hit pretty hard then.
Then they killed the Ur-Didact off-screen, had a mostly unrelated advertising campaign for 5, brought Cortana back and made her the villain. Halo Wars 2 gave some hope with a return to older designs and the Ark, and the return of some real Spartans. As some fans put it, Jerome and Isabel felt like the new Chief and Cortana.
They had a chance to make their canon came back around in a more positive light with Infinite with the greatest potential to link up with the Forerunner Saga, ancient humanity, and the primordial . They squandered it so hard. No campaign on launch, no forge on launch, microtransactions, limiting customization, and when the campaign did release, so many major events happened off-screen. No Lasky, Cortana already gone, Infinity crippled from the start, and yet ANOTHER new antagonist, the Endless. The Ur-Didact is on the cover of a book called Halo: Epitaph that released earlier this year, I have no idea what it's about, but I have a feeling I wouldn't care.
People also associate the old Halo games with better times. We were younger, had more time, all played together, mostly in split screen....
Halo Reach was the best game ever for me.
this video doesn't answer the question that the title poses
Love these OG vidocs. Nothing comes close to what OG Bungie has done.
It was out of their hands the moment they partnered with Microsoft, and they knew it.
they left in a really high note at least
Microsoft’s biggest fumble was not giving og bungie creative freedom. Halo was huge back in the day
Microsoft needs to track these guy down and make things right with them. Ask them if they would come back to developing Halo again. They wouldn't even have a gaming division without this team of developers and the Halo IP. Fuck the business side of it. Halo deserves to be preserved no matter what.
Remember Halo actually having split screen? And playing Halo2 until morning with the bros? Yeah me neither
You know, the interview the Act Man had with Marty O'Donnell pretty much explains exactly why and how Bungie left Halo from a perspective within the studio. Pete Parsons actually has more to play in the matter more than people realize.
Thank god we have the MCC collection as long as it took to iron out and release on pc years later.
Thank you for Halo 3 and the memories ❤
The original halo trilogy online will never be topped. Back when everyone talk, no hackers, just a bunch of guys being dudes. Good times
“It is a poor soldier who insists on seeing things not as they are, but as he wants them to be. One day, reality hits, and his illusions fail him, and he dies stupidly. What honor is there in that?” Thel Vadam, The Cole Protocol.
Given that HALO was and is a great game, as a software developer I was profoundly impressed by two things: the 30 second rule, and mapping Masterchief's footsteps in play testing. Obscure? yep. but omg. the secret sauce.
Can you please explain more what you mean by those two things?
@@MesGuided It's in the video on the game disc. Make something happen every 30 seconds; Bungie recorded MasterChief's footsteps as beta players played the game. They could see when the player got confused and lost and started wandering aimlessly. Those scenarios got reworked.
They didn’t wanna be a Halo studio, now there’s a Halo Studios and Bungie is just a Destiny studio.
Very well put together video. Very sad to see where Bungie is at now.
What hurts it that if Bungie were to get Halo back they still wouldn’t meet the highs they did before. Because the truth is the people that made Halo was it was aren’t even there anymore.
Please bungie do another I just can’t stand another second of 343 what a utter outrage
Microsoft ruins everything they touch.
No this was on Bungie for being difficult to work with look at their track record they left MS then tried being with Activision then left again now they are owned by Sony and are on the brink of being dissolved
One of the biggest complaints I had about odst was that you're supposed to be covert and sneaking around in the dark with suppressed or silenced guns, yet as soon as you shoot while hiding, the whole fucking covenant base lights up red and knows where you are..
Where has all this talent gone? It’s not that long ago?!🤷🏻♂️
You don’t realise you’re in ‘the good times’ until it’s over.
Yeah they sold their baby and 343 gutted it
Worst decision in video game history 🤦♂️😔
You have to remember at the end of the day, people who buy companies are simply opportunists.
All opportunists know how to acquire the asset and have the means to do it.
Almost all make the mistake of managing it into the ground.
And very few are gifted enough to know how to take it to the next level.
I have been looking for this for a long time
They didn't leave Halo, they were forced to give it up for their freedom.
If Microsoft knows what's best for them they will try get og bungie back together and have them release a new halo for each next Xbox release which gives them a good few years to make each game
Dumb how the flood was never re introduced when 343 took over.
After Bungie left Halo the moment 343 took over Halo Reach and messed with the gameplay and playlist that hurt its population and gameplay with TU Updates that transitioned on to MCC. MCC Reach is pure garbage because its not the vanilla OG game. Say what you will about Reach but ask anyone about the TU Updates on those who were enjoying the game hated it. They did something right with armor lock in those updates but the game people on MCC are playing is not the same OG Vanilla game that was originally meant to be played.
Fans:!YOU WERE THE CHOSEN ONE!
Bungie:!I HATE YOUUUUUUUU!
XD
The corporate contract robbed them of their creation.
Some irony that Bungie didnt want to be just Halo .. but milked Destiny for years lol
😂😂😂 as people moaned about chief taking his helmet off in the TV show. Yet bungie purposefully removed their helmets to show the Spartans as being more than mere super soldiers. Love it
Halo never wanted to be the “Halo dev”
Yet made another game that was almost a carbon copy without infringing on Copyright.
Spartans - Guardians
Halo - Traveller
Guilty Spark - Ghost
Covenant - Fallen
Flood - Hive
That’s just scratching the surface the similarities between the Covenant and Fallen extend beyond aesthetic. It’s the religious importance of the big mechanical and living machine in the sky.
It’s almost as if Bungie wanted to reach (no pun) beyond Xbox in the Live Service space, Microsoft said no and the only way forward was leaving Halo behind.
After the years and years trying to understand the monumental fk up that was Bungie leaving Halo, I've come to the realization that even if they stuck with it we would have the same or worse result today. You end up realizing that when you read what happened to the OG devs and how Bungie treated them after Halo
Different employee demographic for sure
The day Halo died, when Bungie left
Imagine if they came together one. more. time.
Biggest mistake they made. "We don't wanna be a halo machine" Yet there they are milking Destiny.
ridiculous
Well i have some sort of hope for halo now that they "rebranded" and changed engines. Hope there isnt sliding and mantling and open world wouldnt be bad to explore.🙏🙏🙏🙏🙏🙏
best part about it. they could EASILY bring some of the ogs back into the fold.
maybe the top 20 people who aren’t locked in somewhere else and wouldn’t mind coming back.
but they reject any old bungie devs according to _____ according to _____
If bungo had their way, there wouldn't be any other halo after ce.
They started with a power punch (Halo CE), and ended with a bang (Halo Reach). Then corporate greed showed up throughout Destiny.
Halo 1 Combat Evolved was excellent, then came the cartoonish Halo 2 where the covenant developed provincial English accents like I was watching the Benny Hill show. They completely changed everything from Halo CE starting with the weapons, so you had completely different weapons and enemies that were British speaking Englishmen. Duel wielding was completely superfluous and a waste of time. They got rid of the magnum and assault rifle to a weak magnum to three shot battle rifle that was good. The SMG was a recording of Chinese fire crackers. The pet hate of some Karen's was the brilliant Plasma Rifle that freezed up your enemy in a fight and you culd then finish them off with a melee, but they got rid of this because people thought it was bulls***. Then they introduce the covenant sword and you could jump backwards and then in mid air go forwards into the swords lunge attack - now thats complete bulls*** and defies the laws of physics.
Then they made us play as the arbiter, and that was a jerk move by Bungie.
But the biggest jerk move by Bungie were all the soap opera cut scenes and all the rubbish lore they decided to inject to somehow justify the games existence. Halo CE went from Kick a55 to Days of our lives in Halo 2.
Bungie just made a whole lot of bulls*** games after Halo CE. How they made a masterpiece and then managed to scr3w the pooch on everything after that is just amazing. They just changed everything for the sake of change. 343 continued the tradition to keep changing Halo but maybe to a lessor extent.
Reach was a masterstroke.
Why are we still playing halo infinite when the greatest halo games ever made are right there in front of us.
Halo Reach is still the peak of Halo. Change my mind. 🫡
Simple answer to the question: corporate greed. They dont care for us consumers we'll consume whatever garabge they give us keeling us hopeless of it ever returning to "the golden era" it happens in every falllaces in life.
To the Halo fans: you’ll never get this level of passion on the creative side back for your series. They’re gone. Halo is a product for consumption now, and there’s no love behind it. Don’t trust 343’s rebranding… you will be disappointed.
Bungie take Halo Back, lots of things are shaking up now 🙏🎬
Sad truly so sad that they Left Halo 😞😭
Bungie should’ve just sold their entire company. The og’s could’ve just retired and at least the people could’ve had a decent ending. But no.
Moral of the story. It’ll haunt you, but realize when you peak, where you peak - and either have a trail back down safely or have a plan to bail out. If you don’t whatever adventure your own could be horrible. It’s hard to come to a great peak, but it’s even harder doing it all over again, and tumbling down to the bottom isn’t ideal regardless. Bungie flew to close to the Sun on this one.