Unbelievable AI Magic: See How Photoshop's New Generative Fill Works...
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- Опубликовано: 14 июл 2024
- I can already see multiple areas where in my archviz and rendering workflow where this will be VERY handy. How about you? Is this useful or gimmicky? What if it can be used to turn any image into a tileable texture, and automatically generate all your PBR maps from it too. I can definitely see it being used like I do here, or for adding sky to get a specific aspect ratio, or for filling holes in background images...etc. Let me know what you think...
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DESCRIPTION
This video is just a very brief introduction the the new Photoshop Generative Fill tool, which utilizes AI and builds AI capabilities right into Photoshop itself. It is seamless and quite handy, as you'll see in the video. I will simply demonstrate how you can get started using this exciting new tool right away in your workflow. I look forward to seeing what people can do with AI and Photoshop combined.
Thanks for watching!
That reflective lake made me gasp audibly. This is what content aware fill was always meant to become. Oh the possibilities!! Thanks for sharing.
Yes! Totally content-aware fill on steroids. I see a lot more potential beyond that too. Thanks for watching.
Sick how good their Ai is!!! Amazing stuff!
Umm, but the max resolution of generative fill is 1024x1024. So for big res renders (4K+) this needs to be done in much much smaller steps. Which can be quite a tedious process.
You're right. I assume that will be improved once it is out of Beta, don't you think? Have you read anything about that possibility?
Great
Hi. I took your Udemy course Photoshop: Learn the software and use a Wacom tablet to easily start creating beautiful digital paintings in Photoshop. Can I get a link to that brown paper layer you used? Thanks
OHHH.. wow... but that will take away your original model creation heheheh but tis amazing!
Yeah, I am looking at it for lots of things like filling in backgrounds for example. I have also been testing it out for making materials seamless. It works pretty good for that too.
@@Learn-archViz could you do a material tutorial on how to create semaless materials? that would be amazing!!
@@mae2309 yeah, I think I will
cool
Hah! I saw this coming that is why I stopped learning Photoshop a while back. A few days then you don't have to have a skill to edit photos.
Ha Ha! Well, I cannot recommend abandoning PS skills altogether :) but yes, this definitely takes care of some major things for you, and it will improve I'm sure.
Any procedural generation tool will suck if you don't know how to use it properly. Sky Replacement is a great example of that. Keep learning.
my story is even more radical, in 2004 i quitted my 3d archviz render professional job because in the exact instant i saw the incredible results of brazil and vray rendering systems, i knew that the era of manual, artistical fine tuning of my light systems (do you remember...hundreds of spot lights on mr potato ears...) was quickly approaching its end; in the next twenty years, price of an architectral render dropped - in my country - from 1000-1500 euros in average to 150
@@zdenekburian1366 Wow that is pretty crazy. As an alternative to that, I started my professional career at that same time, and it has been a solid career for me since then using Vray primarily.
@@Learn-archViz well done! i considered, many years later, to restart using some advanced application like houdini, renderman or unreal engine for personal projects and fun (i started with autocad dos 10/3ds studio dos v1 and ended with max 7), but recently i was shocked by potential disruption of ai in the creative pipeline, so i'm procrastinating to see what comes next, you were lucky for the timing, but personally dont know if today i'd pursue a career in the industry, or as a indy or standalone professional, starting from scratch the steep lerning curve as a youngster