Incredible Texture Workflow With AI || Photoshop Generative Fill Unleashed

Поделиться
HTML-код
  • Опубликовано: 25 май 2023
  • This AI stuff blew my mind (you'll see in the video). This changes things in my material creation workflow right away. I'll be using it moving forward, for sure. How about you? Let me know in the comments what you think.
    COURSES
    3ds Mastery in 7 Hrs ($12 with RUclips Discount): bit.ly/3zzw19k
    PRO Unreal Engine Course (with new UE5 project): bit.ly/3AvEcEY
    3ds Max + Vray | Archviz PRO in 6 Hrs: www.learnarchviz.com/learn-ar...
    3ds Max / Vray / Lumion / Twinmotion / Unreal Engine Courses: bit.ly/3Lebcqs
    DOWNLOADS
    Download all my free models/projects here: bit.ly/3LJ1PNk
    (various software)
    Download my collection of free 3ds Max Furniture HERE: bit.ly/3LJ1PNk
    OTHER RELEVANT COURSES
    Free Unreal Engine Mini Course: bit.ly/3zYunOc
    3ds Max + Vray | Advanced Arch Viz Interiors: bit.ly/3wao1tU
    3ds Max + Vray | Ultimate Architectural Exteriors Course: bit.ly/3w9pSPm
    OTHER RESOURCES
    All archviz courses: bit.ly/3LJ1PNk
    Free furniture model collection: bit.ly/3LJ1PNk
    Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
    OTHER RELATED VIDEOS OF INTEREST
    Perfect Archviz Workflow: • Real Time Archviz | Di...
    Chaos Vantage Analysis: • Chaos Vantage or UE5 |...
    Vray vs UE5: • Vray vs UE5 | Can I Re...
    Chaos Vantage vs UE5: • Chaos Vantage or UE5 |...
    SOCIAL MEDIA
    Instagram: / learnarchviz
    DESCRIPTION
    The new Photoshop Generative Fill AI tool has given me lots of ideas, so of course I have been trying to find ways to integrate it into my workflow. My first thought was textures, so in this video I am trying that out. Let's just say I was pretty shocked at the results. You'll have to check them out and see what you think. It works for seamless textures quite well, but what might be even more impressive is how well it can just generate textures for me, almost out of thin air. I am absolutely going to be using these techniques in my workflow, and I think you all will agree. As always, let me know in the comments what you think about it.

Комментарии • 17

  • @uriahhill9675
    @uriahhill9675 Год назад

    Awesome feature. I'll definitely be using this in my workflow. Thanks for the video!

    • @Learn-archViz
      @Learn-archViz  Год назад +1

      Yeah, I am already finding uses for this daily. Immediately changed my workflow.

  • @StevieMoore
    @StevieMoore Год назад +1

    love this, love the channel. Already using this for certain textures. Hard with Brick and the like though.

  • @louddesignstudios
    @louddesignstudios Год назад +1

    HTF I missed that before haha thanks man

    • @Learn-archViz
      @Learn-archViz  Год назад

      Well it's a very new tool, so I'm sure there are many uses for it that haven't been fully discovered yet. This one is pretty awesome.

  • @user-wp4wc9cg8v
    @user-wp4wc9cg8v 8 месяцев назад

    Is there a way to use generative fill in taking a specific fabric/pattern and apply it to an image of a roman shade so that it shows all folds and shadows?

  • @fael097
    @fael097 10 месяцев назад

    thanks for the tip. this would be bonkers a few years ago, before megascans. but sadly, these days it's hardly useful without normal, height, roughness, etc.

  • @Andreas_Hopf
    @Andreas_Hopf 9 месяцев назад +1

    Interesting. However, how to create matching roughness, normal or displacement maps? Only the diffuse (colour) map won't suffice in most cases. Any ideas?

    • @LeChaunpre
      @LeChaunpre 9 месяцев назад

      There is a xnormals plugin for photoshop

    • @Andreas_Hopf
      @Andreas_Hopf 9 месяцев назад

      How can that work though? Surface relief is very often independent of surface colour. We had greyscale bump maps derived from colour maps over 20 years ago, and they look wrong now as they did back then.

    • @LeChaunpre
      @LeChaunpre 9 месяцев назад

      yeah sadly this is the old school method since it indeed just use the diffuse data lol, still used here and there for a few video games tho @@Andreas_Hopf

  • @cgimadesimple
    @cgimadesimple Год назад +1

    the future is already here

    • @Learn-archViz
      @Learn-archViz  Год назад

      It's feeling that way more and more 🤯

  • @EthanFilms
    @EthanFilms 11 месяцев назад

    This feature is neat, but it can't do really fine wood grain.

  • @did3d523
    @did3d523 Год назад

    still no automatic system

  • @StupidInternetPeople
    @StupidInternetPeople 11 месяцев назад

    Great thumbnail. Why is your mouth open? 😂

    • @Learn-archViz
      @Learn-archViz  11 месяцев назад +1

      Because I am utterly shocked, obviously! 😁