Probably the most accurate Ds9 mod yet. My only critique, which all mods have. DS9 has thrusters. It can rotate and change position, not rapidly, but can spin and move in space. None of them appear to have included movement. Yours at least doesn't have "engines" as a slider for what is considered "not moving". I hope I'm making sense.
I added thrusters but ended up removing them. Sometimes ships collide with the station and send it in a tailspin that the thrusters can't recover from. On balance its better when locked as a stationary target
@@adamlee2111 All because the AI is rather durpy in BC... Almost wish they would have used Descent Quake 2 or even doom AI. Your version seems to have fixed many of the oddities of BC though.
The Galors are totally incorrectly balanced. Galors should be almost one-shotable from DS9. The fact they were taking more punishment than a Dominion cruiser makes no sense.
@@Gentleman...Driverthe first Galor took 45 seconds of full DS9 phaser and torpedo barrage. That’s not right. Watch 0:30 to 1:15 again. We know from the TV series that DS9 could one shot Klingon birds of prey (Way of the Warrior episode). And those heavy Dominion battleships are worth about 5 Galors, but were taken out faster than the Galor.
@@timrice9444 I'm not done with the Cardassian ships yet. They're balanced to be durable but they don't have a lot of firepower. In other words they can last in a fight but they can't deal the damage, so they often look a lot stronger than they really are. The Dominion Attack ships are made of paper and the Battlecruiser has poor defences (but amazing firepower) for its size: I needed to balance the Cardassian ships differently for variety
@@adamlee2111agree on your take the Dominion ships. But we know from that DS9 episode with the clone William Riker that the Defiant could cripple a Galor in about 5 seconds. DS9 is a space station.
I see it as Adam's revenge for the vanilla game where Galors die in 3 hits and where a BoP can have one for breakfast. XD Plus there is precedent. In the DS9 episode where Dukat tries to evacuate the Detapa council ahead of the Klingon invasion, his Galor takes an absolute pounding from a Vor'Cha, and 3 BoPs, and still lasts long enough for Sisko to evacuate the council members. I think Cardassian ships were supposed to be tough. Their way of compensating for their inferior firepower. Just add a ton of armour and thick hulls and win a fight of attrition. Plus let's not forget these are Dominion War Galors, where the Cardies also received Dominion SIF tech. So they're even tougher then normal. Bottom line, I got no problem with this balancing. Cardassians got the REALLY short end of the stick in shows and games, so this makes sense. They build their ships like tanks to make up for tech deficiency.
Captain: Launch the Photon Torpedoes!
Tactical Officer: Sir, how many?
Captain: Yes.
I find it wise to never underestimate the Federation's technical skill...
Or Captain Sisko’s resourcefulness
The Dominion: "we may not have thought this through......" 🤣🤣🤣
A "tactical defeat" 😂
Lol 😆 🤣🤣
Fortress DS9
Weyoun: as expected. Now, send in the second wave.
Probably the most accurate Ds9 mod yet. My only critique, which all mods have. DS9 has thrusters. It can rotate and change position, not rapidly, but can spin and move in space. None of them appear to have included movement. Yours at least doesn't have "engines" as a slider for what is considered "not moving".
I hope I'm making sense.
I added thrusters but ended up removing them. Sometimes ships collide with the station and send it in a tailspin that the thrusters can't recover from. On balance its better when locked as a stationary target
@@adamlee2111 All because the AI is rather durpy in BC... Almost wish they would have used Descent Quake 2 or even doom AI. Your version seems to have fixed many of the oddities of BC though.
Ok, ok ok ,, that was pretty F-ing awesome, great battle replay man👍👍
Thank you!
DS9 is terrifying.
If Starbase are this effective at decimating fleets....why not just tow them to each battle...
Loved it!
Thanks 🖖
And with this defeat the Dominion are forced back into the Cardassian territories and we skip the first half of the next season.
Bruh how do you target everything at the same time
Not even close.
The Galors are totally incorrectly balanced. Galors should be almost one-shotable from DS9. The fact they were taking more punishment than a Dominion cruiser makes no sense.
I think the Galors are an assett of the original game and balanced out quite nicely. The Battlecruisers and upgraded DS9 are from a mod, tho...
@@Gentleman...Driverthe first Galor took 45 seconds of full DS9 phaser and torpedo barrage. That’s not right. Watch 0:30 to 1:15 again. We know from the TV series that DS9 could one shot Klingon birds of prey (Way of the Warrior episode). And those heavy Dominion battleships are worth about 5 Galors, but were taken out faster than the Galor.
@@timrice9444 I'm not done with the Cardassian ships yet. They're balanced to be durable but they don't have a lot of firepower. In other words they can last in a fight but they can't deal the damage, so they often look a lot stronger than they really are. The Dominion Attack ships are made of paper and the Battlecruiser has poor defences (but amazing firepower) for its size: I needed to balance the Cardassian ships differently for variety
@@adamlee2111agree on your take the Dominion ships. But we know from that DS9 episode with the clone William Riker that the Defiant could cripple a Galor in about 5 seconds. DS9 is a space station.
I see it as Adam's revenge for the vanilla game where Galors die in 3 hits and where a BoP can have one for breakfast. XD
Plus there is precedent. In the DS9 episode where Dukat tries to evacuate the Detapa council ahead of the Klingon invasion, his Galor takes an absolute pounding from a Vor'Cha, and 3 BoPs, and still lasts long enough for Sisko to evacuate the council members.
I think Cardassian ships were supposed to be tough. Their way of compensating for their inferior firepower. Just add a ton of armour and thick hulls and win a fight of attrition. Plus let's not forget these are Dominion War Galors, where the Cardies also received Dominion SIF tech. So they're even tougher then normal.
Bottom line, I got no problem with this balancing. Cardassians got the REALLY short end of the stick in shows and games, so this makes sense. They build their ships like tanks to make up for tech deficiency.
Hey are you gonna make this a mod?
I will be releasing the mod as a whole when its done but not individual ships/stations 👍
@@adamlee2111 his ds9 excelsior and ds9 galaxy will be apart of the mod ?
@@Hellocorgi23929 They will 👍