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WOMP -- New SDF 3D Modelling App

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  • Опубликовано: 28 дек 2022
  • WOMP is a new SDF or signed distance field based 3d modeling application that makes creating 3d models incredibly easy. Currently running in the Chrome browser, Womp enables you to create models by adding and subtracting objects from each other, much like traditional polygon boolean modeling. In alpha, Womp is currently free to use.
    Links
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    GameDev Tutorials : devga.me
    Join us On Discord : / discord
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Комментарии • 58

  • @gamefromscratch
    @gamefromscratch  Год назад +4

    Links
    gamefromscratch.com/womp-3d-modelling-app/
    -----------------------------------------------------------------------------------------------------------
    *Support GFS on Patreon* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Join us On Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    -----------------------------------------------------------------------------------------------------------

  • @scottcastle9119
    @scottcastle9119 Год назад +10

    Blender should have the Boolean function like this. I’ve always dreamed of a modeling software like that, so cool.

  • @magicalcapi9148
    @magicalcapi9148 Год назад +6

    7:07 dat sonic caught me off-guard 🤣

  • @LeafyNebula
    @LeafyNebula Год назад +5

    I just fell in love with gooping. Now i want to goop everything

  • @pm1234
    @pm1234 Год назад +9

    Yeah, In Blender it's simply: SHIFT+A > Metaball, for more control : Edit Mode, Properties Panel > Active Element > Negative (+radius, stiffness, etc ...) on each mesh composing the Metaball compound

    • @thejagman22
      @thejagman22 Год назад +3

      Metaballs are similar, yeah, but for noobs, the amount of variables you can add in Womp in a snap is honestly pretty good. In literally a click you can add metallic, plastic or even glassy textures of varying colors, another click changes the world hdri. Joining shapes together to make more complex shapes is really intuitive, so even kids can come up with full color sculpts pretty quickly. Think about the amount of learning you'd have to put in on Blender to do something similar. Don't get me wrong - I love Blender - Womp has some pretty massive and obvious limitations, but I think it's a nice attempt at making 3D more accessible to everyone.

    • @pm1234
      @pm1234 Год назад +2

      @@thejagman22 I agree with your point. We need more tools like this. Especially for kids. I'm not a Blender-only guy. I learned it but I enjoy other tools :)

  • @StarOnCheek
    @StarOnCheek Год назад +6

    0:29 you can usually remove any unwanted ui element with most adblockers

  • @LeafyNebula
    @LeafyNebula Год назад +3

    I love your channel because it has shown me some great tools

  • @andrea314
    @andrea314 Год назад +2

    Thank you for letting us know about all these software, maybe we won't need them now, but maybe in the future we could use them.😀

  • @perregrinne2500
    @perregrinne2500 Год назад +5

    I do wish more 3D modeling softwares had goop in them...

    • @RenderingUser
      @RenderingUser Год назад +2

      Pretty sure blender has something like that

  • @bazyt1
    @bazyt1 Год назад +5

    That's a really interesting approach to modelling, love the goopiness! I guess I'm always concerned how long these tools last and if they remain supported/free, but anyway it looks promising.

  • @guitarbuddha74
    @guitarbuddha74 Год назад +5

    I might have got lucky but I created a shape with a few cubes and a sphere. Then I exported to obj and imported all the files in the zip directly into unity urp testing project and it actually looks nice. Usually these kinda things either get screwed up on import or materials don't show up etc.. at least for me.

  • @zzador
    @zzador Год назад +4

    Again a cool app I just can't use if my internet provider has problems. Guys what i wrong with you all and those useless browser apps?

  • @brodriguez11000
    @brodriguez11000 Год назад +3

    "rounded cube":===Apple cube. 🙂

  • @ohiasdxfcghbljokasdjhnfvaw4ehr
    @ohiasdxfcghbljokasdjhnfvaw4ehr Год назад +11

    lol why bother making a browser-based tool if it requires you to download a specific browser?

    • @robertkerans
      @robertkerans Год назад

      Normally w/r/t compute-heavy graphics stuff it's because Chrome currently has better browser support for some worker thread stuff (some key JS APIs aren't fully implemented or are behind a flag on Firefox for example, eg OffscreenCanvas)

  • @trachinusdraco
    @trachinusdraco Год назад +3

    MagicaCsG supports reference images in the scene so I prefer that one

    • @gt5855-r6x
      @gt5855-r6x Год назад

      Womp supports reference images too!

    • @trachinusdraco
      @trachinusdraco Год назад

      @@gt5855-r6x Not inside the scene ("world") like Magica or Blender tho.

    • @gt5855-r6x
      @gt5855-r6x Год назад

      @@trachinusdraco Oh i seee you importing 2D images into 3D space. Working on it!

    • @ricardopitta8272
      @ricardopitta8272 Год назад

      Well, for now, MagicaCsG is behind Patreon's paywall and womp is free, so this is something to take into account. Also, womp3d exported meshes are smaller so it's a plus.

    • @trachinusdraco
      @trachinusdraco Год назад

      @@ricardopitta8272 I'm sure it will be free eventually aswell. He really listens for suggestions and works hard so 5€ for his efforts isn't too much to ask this early in the development. IMO

  • @HE360
    @HE360 Год назад +3

    On browser based programs like this, be sure to save often!!

    • @thejagman22
      @thejagman22 Год назад +3

      It's basically constantly autosaving to your account, can't see you losing much tbh

    • @gt5855-r6x
      @gt5855-r6x Год назад +1

      No need to safe! it's all autosaved to the cloud, since its also streaming from the cloud :)

  • @flyingjunkies
    @flyingjunkies Год назад

    It's like tinkercad on steroids!!! I'm going to give this a shot, I'm designing a Slingshot for yard plinking.

  • @Y2Kvids
    @Y2Kvids Год назад +2

    Paint 3D should have been this

  • @disruptive_innovator
    @disruptive_innovator Год назад +2

    for what it's worth I just used WOMP in Brave browser on Win 10, no big issues so far. might be a bit slower.

    • @ISKLEMMI
      @ISKLEMMI Год назад +1

      👍Both Chrome and Brave are Chromium-based browsers, so there's very little difference between them.

    • @disruptive_innovator
      @disruptive_innovator Год назад +1

      @@ISKLEMMI but some times there is. so I checked.

    • @ISKLEMMI
      @ISKLEMMI Год назад +1

      @@disruptive_innovator Totally fair and true

  • @martinpalm7859
    @martinpalm7859 Год назад +1

    It needs more tools, but it has RTR(real-time rendering). It has the potential to surpass Blender when it comes to 3D modeling. Initially, it seems more user-friendly than Vectary or other Browser based alternatives.

  • @FuZZbaLLbee
    @FuZZbaLLbee Год назад

    My first experience with rendering packages was also based on bolean modelling
    Real3D on the Amiga

  • @meetdavidothespy
    @meetdavidothespy Год назад +1

    WOMP, WOMP, WOMP.

  • @vlweb3d
    @vlweb3d Год назад +2

    womp womp

  • @theoathman8188
    @theoathman8188 Год назад +7

    I have a question for those who are expert in SDF engines. How do you optimize large numbers of objects ? For example, if i have 1 million sphere, the shader will calculate one million distances() function in a single fragment. An obviously optimization that comes in my mind is to not calculate a sphere if the fragment doesn't see it, but I'm interested in knowing if there is a better more involved optimization than that.

    • @JustMog
      @JustMog Год назад +4

      i'm no expert but i believe the basic idea is, since when raymarching you're only interested in the minimum of all distances to objects in the scene, you can wrap a bunch of objects in a bounding volume and skip evaluating any of the objects themselves if the distance to the volume is greater than the current minimum.

    • @xinaesthetic
      @xinaesthetic Год назад

      It depends... Something cool about this approach is that if you have a million spheres in a grid (not independently moving objects in a scene), you could evaluate with one distance comparison that involves a modulo... As for whether this tool lets you edit stuff like that I'm not so sure.

    • @theoathman8188
      @theoathman8188 Год назад

      @@xinaesthetic You are referring to fractured UV. That's perfect for certain effects and you can loop through the neighbouring cells to do cool cheap effects that appears to be moving independently as well, such as stars or water droplets on a rainy window, but I don't think it's a viable option for an SDF engine such as Dream on playstation or MagicaCSG.

  • @JH-pe3ro
    @JH-pe3ro Год назад +2

    Blender has the functionality, but the UX is a mess, because it's a mishmash of object and edit mode where you have to select the object, then select an (unnamed) metaball as if it were a poly. When you get the concept, you can work with it, but it doesn't put everything in the outline like this.

  • @NickyKun
    @NickyKun Год назад +1

    Looks like MagicaCSG

  • @hartvenus
    @hartvenus Год назад

    Cool app, but kinda feel bad that most otherwise really powerful tools are held back by being browser-only
    Also, someone already pointed this out but this is also implemented on the Dreams PS4 game, and that's how i learned how it works! Really fun and unique way to do 3D

  • @leeoiou7295
    @leeoiou7295 Год назад +5

    I will only take this seriously if it had a desktop version that I can get for free or pay for. I will never use a browser based tool that could easily be a desktop app. Developer might wake up one morning and add some subscription bs.

    • @thejagman22
      @thejagman22 Год назад +5

      Which would NEEEVER happen with a desktop software... 🤨

  • @RyudoFanel
    @RyudoFanel Год назад +4

    Too bad it only runs in Chrome. As a security-conscious Firefox user who takes his privacy seriously, Chrome is an absolute no-go for me. Especially now that they keep nerfing adblockers.

    • @JM-dq7xn
      @JM-dq7xn Год назад

      I wonder if it would run in ChromeOS in VirtualBox.. hm...

    • @gt5855-r6x
      @gt5855-r6x Год назад

      It's experimental for firefox and other browsers!

  • @VanderJamesHum
    @VanderJamesHum Год назад

    I want to take photos or draw sketches on paper and have Unity Automagically convert it to a 3D Level.

  • @ravanin
    @ravanin Год назад

    there's a new asset humble bundle, aren't you gonna make a vid?

  • @nullvoid3545
    @nullvoid3545 Год назад

    What kinds of exports can I expect from A csg modeler like WOMP?
    Can it mesh things then export them the traditional way?
    Or maybe it exports as some form of shading code like GLSL?

  • @Z-add
    @Z-add Год назад +1

    A kitchen requires hard surface modelling. That goppyness is useless.

  • @kenonerboy
    @kenonerboy Год назад +1

    Kinda hate it

  • @UTTheLaw
    @UTTheLaw Год назад +1

    Great stuff! Strangely enough, this video left me with 𝅘𝅥𝅮 "WOMP, there it is!" 𝅘𝅥𝅮 in my head. Ugh!