Godot 4.3 is Here!

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  • Опубликовано: 11 сен 2024

Комментарии • 310

  • @gamefromscratch
    @gamefromscratch  27 дней назад +28

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    • @justlimeguy
      @justlimeguy 27 дней назад

      Finally Something For Compatibility!!

    • @darkhunter777
      @darkhunter777 25 дней назад +1

      Direct X already in GODOT 4.3 ?

  • @GreenCrowDev
    @GreenCrowDev 27 дней назад +1018

    I made my first open source contribution ever on this release 🎉

    • @ujugamestudio
      @ujugamestudio 27 дней назад +43

      Wow, good job!

    • @Kazner0h
      @Kazner0h 27 дней назад +47

      Congratulations! I'm sure that was a huge learning experience.

    • @AnnCatsanndra
      @AnnCatsanndra 27 дней назад +29

      Thanks for contributing and congrats!!

    • @Llinl1337
      @Llinl1337 27 дней назад +31

      Thank you for contributing. It is people like you that makes Godot possible, and stronger.

    • @carlosflores4179
      @carlosflores4179 27 дней назад +20

      Thank you for your service

  • @Bomtoi
    @Bomtoi 27 дней назад +467

    Wow the release notes look so professional now. What a joy to read.

    • @charlesabju907
      @charlesabju907 27 дней назад +31

      YEAH I was looking for this comment. They blew the highlight pages out of the frickin water, I read the whole thing so effortlessly

    • @ampo2004
      @ampo2004 27 дней назад +11

      Incredible! now release notes are REALLY good!

    • @Mdrana-cq8iw
      @Mdrana-cq8iw 27 дней назад +4

      yeah 🎉

    • @RADkate
      @RADkate 27 дней назад +9

      godot is currently having an ux renaissance

    • @mjdevlog
      @mjdevlog 27 дней назад +7

      It's looks more like Blender release note now, which i like

  • @arashikou6661
    @arashikou6661 27 дней назад +124

    Correction @ 11:30: You _no longer_ need to do a custom build to get DirectX 12 support. Doing a custom build was the old way, but starting in 4.3, DirectX 12 is built in. 🎉

  • @FlameOfInsanity
    @FlameOfInsanity 27 дней назад +135

    Released right before the GMTK 2024 Game Jam! Gonna have to check it out for the jam.

  • @WolfCatalyst
    @WolfCatalyst 27 дней назад +168

    Well damn!
    I just want to once again thank Unity for the progress godot has made

    • @potato9832
      @potato9832 27 дней назад +8

      Unity dun goofed. The consequences will never be the same.

    • @WizardofWestmarch
      @WizardofWestmarch 26 дней назад +6

      At least something good came of the exec team/board's greed. Seeing the increased support of Godot, both in terms of commits/committers, financial support, and more companies switching like Second Dinner is crazy to see, before Unity messed up I thought it would be a few more years at least before things blew up this much.

    • @MrERJ1992
      @MrERJ1992 26 дней назад +2

      And here we go again dunking on Unity....

    • @potato9832
      @potato9832 26 дней назад

      @@MrERJ1992 ☕🤏😙🍩🤏

    • @WolfCatalyst
      @WolfCatalyst 24 дня назад +5

      @@MrERJ1992 Unity's actions changed the dev landscape forever. Think of it less like "dumping" on them and more like a credit score downgrade that takes about 10 years to get off their credit score

  • @arryemoji
    @arryemoji 27 дней назад +113

    11:29 You don't need to make your own build for DX12 anymore, as they say in the card, since Microsoft open sourced the bit that was preventing them from adding it to official builds.

    • @dany5ful
      @dany5ful 27 дней назад +22

      Yeah, there were at least other 3 missinformations that I saw in the video. Like I get it, you gotta rush it so it doesn't become too long, but at this point, just talk about the major things and let people read for themselves the rest.

  • @TheOne11111
    @TheOne11111 27 дней назад +73

    Time to upgrade 4.2 to 4.3. There are some improvements which I have been waiting for. That's AWESOME 🎉🎉🎉

  • @Baekstrom
    @Baekstrom 27 дней назад +65

    Cool! I must IMMIDIATELY update my game project to the newest Godot version to feed my impulse to procrastinate on actual development 😀

    • @siriema9238
      @siriema9238 27 дней назад +7

      Yeah, I will download the 4.3 version just to open a project I don't touch for months and close it after 5 minutes 😂😢

    • @Kenpalu
      @Kenpalu 24 дня назад

      ​@@siriema9238that happened to me but I'm new learning how to code

    • @Ash_18037
      @Ash_18037 22 дня назад

      IMMIDIATELY!

  • @angulinhiduje6093
    @angulinhiduje6093 27 дней назад +37

    i created so many posts on github asking for proper tilemap layers that are not just canvas layers. this is so huge

    • @carlosmspk
      @carlosmspk 26 дней назад

      Why is this a big deal? Feels more like a QoL improvement than anything else

    • @hipflipped
      @hipflipped 26 дней назад +7

      @@carlosmspk What's wrong with QOL improvements? Those are often the best!

    • @alevanderBatman
      @alevanderBatman 21 день назад

      What are the big advantages to these new tilemap layers though?

    • @carlosmspk
      @carlosmspk 20 дней назад

      @@hipflipped Nothing wrong, but it's not the kind of thing that would make me say "this is so huge", which makes me believe there is a technical upside to it

  • @justlimeguy
    @justlimeguy 27 дней назад +38

    As a compatibility user I feel BLESSED ❤❤❤

    • @Quick_Noise
      @Quick_Noise 26 дней назад

      same, not having all the features in compatibility mode in godot 4.2 made me stop working on my game . now finally I can go back to it

    • @dotdotdot9547
      @dotdotdot9547 26 дней назад

      I'm having some problems with lightmapGI, the lightprobes are not working with directionallight3D and objects with emissive material projects other color rather than the defined one, for example, blue glow projects red light. I think I'll stick with Godot 3.5 and wait for 3.6.

    • @Quick_Noise
      @Quick_Noise 25 дней назад

      @@dotdotdot9547 bro what 3.6 you are talking about ? ._.

  • @frankN326
    @frankN326 27 дней назад +15

    This has to be a new standard for release notes in tech! Absolutely phenomenal the way it’s presented in detail with videos and links to further reading!

  • @Handola
    @Handola 27 дней назад +39

    i will definitely wait for 4.4 before i start making my game

    • @saul8510
      @saul8510 27 дней назад +42

      Better to wait for 4.5, it would be way better.

    • @AnnCatsanndra
      @AnnCatsanndra 27 дней назад +7

      Why? If you're just starting the project, majority of your code will be the same between minor versions.

    • @igorthelight
      @igorthelight 27 дней назад +10

      @@AnnCatsanndra \s ;-)

    • @JVJF7
      @JVJF7 27 дней назад +22

      Waiting for Godot

    • @wasteurtime5677
      @wasteurtime5677 27 дней назад +26

      May wait for 4.6 just to be safe

  • @MaxIzrin
    @MaxIzrin 27 дней назад +25

    I was waiting for the tile layer nodes.
    I was hoping project will auto rebuild when returning to Godot, but a note at least is an improvement.

  • @victordayet
    @victordayet 27 дней назад +19

    Ok I'm definitelly using godot on my next big project

    • @sean7221
      @sean7221 27 дней назад +5

      It's excellent for small projects too 😀

  • @Oshtoby
    @Oshtoby 27 дней назад +23

    Heck yeah, brother.

  • @galaxmii
    @galaxmii 27 дней назад +8

    THIS IS PERFECT TIMING!!!! SO EXCITED FOR THIS RELEASE!!!!

  • @KingKrouch
    @KingKrouch 27 дней назад +26

    The file manager docker (which you can make it behave like Unity or Unreal), the render compositing, Wayland support, and the 2D interpolation stuff is pretty big to see. The parallax scrolling stuff is neat to see.
    Looking forward to 4.4 when interpolation is added for 3D transforms and physics update. Unity has yet to fix their FixedUpdate system, that has resulted in a load of games with unfixable stuttering (unless you mod the game or cap at 50FPS), and it's great that Godot is nipping this in the bud before Godot becomes the Blender of game engines in terms of being widely used.
    I'm also hoping they eventually update the engine to support FSR 3.1 with frame generation (which has better image quality than FSR 2) now that the engine supports both Vulkan and DX12.

    • @saul8510
      @saul8510 26 дней назад

      I def want frame gen, though sadmy my poop igpu does not support it.

    • @asdfghjkl-jk6mu
      @asdfghjkl-jk6mu 14 дней назад +1

      3d physics interpolation just got added in 4.4 dev

    • @KingKrouch
      @KingKrouch 14 дней назад

      @@asdfghjkl-jk6mu yep just gave it a test. It's not enabled by default but it's a simple checkbox and it makes stuff using the fixed update noticeably smoother.

  • @lucazfc
    @lucazfc 27 дней назад +16

    there's a BIIIIIIIG thing that wasn't mentioned here. The engine no longer hangs while exiting !!! It happenned at least on windows, the bigger your project was, the longer it would hang before finally terminating the main process. Most people wouldnt notice it since the window closes right away, it was just the process that hanged, but anyone running throug the cli would notice how long it would take to close the editor or a built game. This no longer happens in 4.3 !!!

    • @saul8510
      @saul8510 26 дней назад

      Wait wasnt that fixed for 4.4 with the tree performance pr and the gizmo stuff causing that on closing?

    • @lucazfc
      @lucazfc 26 дней назад

      ​@@saul8510 I assume you misstiped 4.4. Unfortunately I cannot recall the specific PR you're mentioning, but right before updating do 4.3-stable I was using 4.2.2-stable and the terminal always hanged after i closed the editor (I use windows and I always open the editor using the console wrapper, the godot_console.exe), but after updating to 4.3-stable the console closes at the same time as the editor window closes

  • @LevitskiSRGE
    @LevitskiSRGE 27 дней назад +6

    I feel like 4.3 is finally that what I was hoping Godot 4.0 would be. I think it’s finally stable enough. Congratulations everyone!

    • @dinsfire8489
      @dinsfire8489 27 дней назад +1

      I hope so, in 4.2 the editor would randomly freeze for 30 second intervals when I'd move my mouse lol. made it completely unusable. I really hope they fixed that issue

  • @owdoogames
    @owdoogames 27 дней назад +6

    Thanks Mike! And thanks Godot devs!

  • @hit3k_voyivoda590
    @hit3k_voyivoda590 22 дня назад +1

    You always deliver what the people need. Fast talking and game engines. Keep it up. You’re doing amazing work.

  • @qzlocxx
    @qzlocxx 27 дней назад +12

    PERFECT timing

  • @theARDISAN
    @theARDISAN 27 дней назад +2

    Already see improvements to my projects when it comes to performance and pixel accuracy. Fantastic update.

  • @tlilmiztli
    @tlilmiztli 27 дней назад +6

    I started to make my first game ever and choose Godot for it - I had no previous experience in making games. And I am happy I did - after just a month I got amazing progress on it. With near zero coding experience. I wonder how what I did for now will convert to 4.3. But I really felt in love with that engine. I am not some sort of FOSS evangelist, I dont really care if its open source or not as long as it does what I need it to do and is affordable. Free is pretty affordable ;) But whats more important is - Godot gives me exactly what I need, it works. Couldnt be more happy. Now back to making game I guess :D

    • @Korn1holio
      @Korn1holio 26 дней назад

      same here, I don't care if it's open-source, I actually started with Unity, but the huge size, its overall BLOAT and consequent slowness were too much for me.

  • @reeboothemad5514
    @reeboothemad5514 26 дней назад +1

    Thank you for the overview! It helps a lot to keep up to date.

  • @OctagonalSquare
    @OctagonalSquare 15 дней назад

    This is incredible! Love seeing how fast things are improving from such a good starting point

  • @GodotEnjoyer
    @GodotEnjoyer 27 дней назад +18

    Does the 2D Physics Interpolation fix the issue with the camera jitter in case of using the Position Smoothing?
    Edited:
    I reached the Pixel Art Stability section.
    I will say this is success!!!!!!!

  • @KamranWali
    @KamranWali 27 дней назад +1

    As a relative new Godot user for me the fbx import is huge. I was just making my player model in Blender3D and was gonna use the default import but now will use fbx as I am more used to it and find it more comfortable. Thanks for the updates. Keep it up! :)

  • @B1aQQ
    @B1aQQ 23 дня назад +1

    I love the new acidic rendering graph!

    • @Ash_18037
      @Ash_18037 22 дня назад

      The word is acylic dummy, as he says! You know just like riding your bicyle.

  • @espacemaxim
    @espacemaxim 27 дней назад +87

    Only improvements and no new major features??? Yeeees!!!

    • @ViktorsJournal
      @ViktorsJournal 27 дней назад +23

      It's actually a ton of new features ;0.

    • @st.altair4936
      @st.altair4936 27 дней назад +23

      Unlike Unity's meaningless-for-the-average-user flashy features only there to please shareholders

  • @Braindrain85
    @Braindrain85 27 дней назад +21

    But clouds should be behind the trees 😭

  • @PlushPilla
    @PlushPilla 27 дней назад +4

    something that is not talked a lot is the new audio streams. now dynamic sounds and music are easier to implement!

  • @LegowynStudios24
    @LegowynStudios24 27 дней назад +4

    I am so excited for this! Not only can I actually make usable parallax backgrounds but they have export_custom now which will definitely help with a plugin i'm making! I'm also very excited to make my own documentation for the plugin and I'm buying a Lenovo Legion Go for VR development (And to replace my steam deck because the pixel burn is getting bad) so the various improvements to VR is a great addition. Another thing I'm excited for is the tilemap layers. I don't really use this method anymore but a problem I had in the past was being unable to use seperate shaders on the different layers. I assume that since there is a button to select all layers that you can place multiple layers at once so that's amazing!

    • @vissadev
      @vissadev 27 дней назад

      What's your use for export_custom? It intrigued me but there werent many examples of its application.

    • @LegowynStudios24
      @LegowynStudios24 26 дней назад

      @@vissadev Export custom probably doesn't do much different from the property list but it makes the code so much better. There were times where I had to make a whole addition to the property list just to add a simple hint to a variable. I don't have definite examples of what I could've used export_custom for because I opted for just making predefined variables instead when it didn't work, so I don't have any variables that are unnecessarily in the property list.
      In short terms, there was no way to add specific hints to certain variables in the past without the property list. But with export_custom, you can likely add those hints into one line as opposed to the 4-5 lines you would need to set up the variable in addition to the lines to set up the property list and sort it into the proper group.
      If you don't know what hints are, they're basically ways to specify a specific use for a certain variable. You can add the link/unlink button to a vector2. You can add a button next to a string to select scene paths. You can add a suffix to a range (And hopefully with the new update, integers and floats). And hint_strings are basically parameters you pass into those hints like functions. It took me a while to understand what the use of hints were for, so I just wanted to say what they were. I don't assume you have no idea what you're doing, I just know that the documentation didn't give too good of an explanation as to what the use of them was, so I like to explain it when given the opportunity

    • @vissadev
      @vissadev 26 дней назад

      @@LegowynStudios24 thank you for your response! yeah, i didn't know about property_list, but now i get it.

  • @Matthew_Fog
    @Matthew_Fog 27 дней назад +3

    Yaay! Now it's time to wait for 4.4! :)))

  • @vast634
    @vast634 26 дней назад +4

    Ok good, I will still wait a few months for bugfixes to happen before switching over.

    • @saul8510
      @saul8510 26 дней назад

      Smart choice though overall it feels less buggy than 4.2.2.

  • @foldupgames
    @foldupgames 27 дней назад +1

    Thanks for doing the vid!

  • @dermond
    @dermond 25 дней назад +1

    I didn't wanted to update soon but the Wayland implementation and the UFBX importer seal the deal

  • @BrokenNoah
    @BrokenNoah 27 дней назад +2

    I've been waiting for this

  • @nftsasha
    @nftsasha 26 дней назад +1

    amazing to see the growth of the engine

    • @charlieking7600
      @charlieking7600 25 дней назад

      I'm reading such comments for 5 years.
      And Godot existed more than decade, having years of commercial existence before open-sourcing in 2014.
      We both may die of old age, when it "grows fast".

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 27 дней назад +13

    !!!!!!!!!! DEFAULT FBX SUPPORT !!!!!!!!!!

  • @ricardo_original
    @ricardo_original 27 дней назад

    Thank you very much guys! Amazing work!

  • @wesc6755
    @wesc6755 27 дней назад

    Congrats, Godot team. It's a wonderful, lovely engine that kicks many butts.

  • @LucasKelleher
    @LucasKelleher 27 дней назад

    YES! This is the one I've been waiting for. Good to have web exports working again.

  • @JonathanTash
    @JonathanTash 26 дней назад +3

    I think the return of single treaded web exports and the audio improvements are the biggest deal for me and for everyone making web games for game jams.

  • @monawoka97
    @monawoka97 27 дней назад +10

    Godot is the best thing to happen to game development maybe ever.

  • @p60091
    @p60091 26 дней назад

    Usability on Wayland has significantly improved for me. Excited for compositing as well.

  • @Mdrana-cq8iw
    @Mdrana-cq8iw 27 дней назад

    I been waiting for this look of GODOT for a long time. and now it's here. really it's make me smile😊

  • @manmansgotmans
    @manmansgotmans 27 дней назад +1

    Would be awesome if they added texture streaming, I've been waiting for the feature for a few years and it seems we're finally getting close to having it

    • @charlieking7600
      @charlieking7600 27 дней назад

      Ogre3D has resource streaming. Yet this is only a rendering engine.
      Wicked engine has it too.

  • @fuzzy-02
    @fuzzy-02 27 дней назад +3

    I wish I was experienced enough to contribute to the engine

    • @luminos5591
      @luminos5591 27 дней назад +2

      You can contribute even by just improving the documentation - making it more readable, adding better pictures, etc. Even small changes can have great impact!

  • @tequilasunset4651
    @tequilasunset4651 20 дней назад

    I'm mostly waiting for their support for C# and other languages to be improved but this is all really awesome.

  • @onurdev
    @onurdev 25 дней назад +1

    Wayland support! Hell yeah!

  • @SweetPeteInTheBackSeat
    @SweetPeteInTheBackSeat 27 дней назад +1

    FBX importers built in baby let's gooooooo!!!!!!

  • @jacobroden2279
    @jacobroden2279 27 дней назад

    great content, cheers! favourite new feature: XR device simulator.

  • @_devilfish303
    @_devilfish303 27 дней назад +3

    waiting for godot 4.4

  • @kaijuultimax9407
    @kaijuultimax9407 27 дней назад +2

    Does this version fix Scene interdependency making it difficult to use Scenes as prefab objects? Really annoying to not be able to delete a prefab and replace it with a new version all because it would corrupt every Scene that used the old prefab.

  • @LargoSensei
    @LargoSensei 24 дня назад

    A little context on the Wayland X11 part. X11 is largely being depreciated for numerous reasons. Wayland will be the future and already the standard on SteamOS with SteamDeck and other distros as well. It's a good idea to make sure it's Wayland ready now to futureproof your game when X11 goes nonstandard finally.

  • @krukhlis
    @krukhlis 27 дней назад

    That's f*ing awesome. So many changes for 3D apps!

  • @MadsonOnTheWeb
    @MadsonOnTheWeb 27 дней назад +1

    Interesting is that I actually prefer my filemanager on the sides since I use an ultrawide monitor, I feel better that way. But good thing people can now choose to put that in the botton if they're inclined to

  • @shorty4224
    @shorty4224 26 дней назад +1

    Hey, Rider just came up with a new update which they say it has native support for gdscript and c#. Can you cover that and maybe explain how to do it? I downloaded rider but I don't now how to set it up for my project.

  • @RioMendess
    @RioMendess 27 дней назад +9

    I see gamefromscratch I click

  • @in-craig-ible6160
    @in-craig-ible6160 20 дней назад

    Damn, the GodotBot got an upgrade.

  • @blarghblargh
    @blarghblargh 26 дней назад +2

    "acyclic" is said like "a-cycle-ick"
    "acyclic" means a tree where child nodes cannot refer to anything higher up in the tree. that's the opposite of "cyclic"

  • @ciscornBIG
    @ciscornBIG 26 дней назад

    Neat! I've only just begun anyway.

  • @ahmede92
    @ahmede92 27 дней назад +2

    4.3 is here!
    Meanwhile in the video: *using Godot 4.3 rc3*

  • @AppMaker728
    @AppMaker728 26 дней назад +1

    I'm using Godot for all my projects

  • @user-hj8mb6yc2k
    @user-hj8mb6yc2k 27 дней назад

    i have just installed godot 4.2 for the git plugin and right now they release exactly what i needed 🤣

  • @woodbyte
    @woodbyte 27 дней назад

    Solid release. Have a small issue with volumetric fog not showing now unless the basic fog is also enabled in the environment config. Not sure if this is intended or a bug, but there you go.

  • @jac556
    @jac556 27 дней назад

    This looks amazing

  • @torque8047
    @torque8047 27 дней назад

    This and also GMTK Game Jam in 1 day. Yippers 🎉

  • @St4rdog
    @St4rdog 27 дней назад +1

    You skipped over the fog part, but this is restoring Linear Fog from Godot 3.
    I've never understood the use of Exponential. Unity also had both and exponential seems useless.

  • @ItsJoeyG
    @ItsJoeyG 27 дней назад +1

    Right before the GMTK game jam 🤔Wonder how many games will be made with Godot this year.

  • @flaviopsilva_
    @flaviopsilva_ 25 дней назад

    amazing video godot4.3

  • @ddxyzz
    @ddxyzz 27 дней назад

    Pixel Perfect Camera looks delicious

  • @Shkull_Official
    @Shkull_Official 27 дней назад +2

    yay!

  • @91Pulcinella
    @91Pulcinella 27 дней назад +1

    Godot's getting hot!

  • @ujugamestudio
    @ujugamestudio 27 дней назад +1

    The engine keeps progressing...

  • @PurpleKnightmare
    @PurpleKnightmare 20 дней назад +3

    The C# improvements are the biggest thing for me. That is what I use. I can't stand GDScript.

    • @nowayjosedaniel
      @nowayjosedaniel 8 дней назад

      I like GDScript, but I use C# bc I use C# libraries with godot and am used to C#.

  • @ImmacHn
    @ImmacHn 27 дней назад +3

    Great! Time to wait for Godot 4.4 🤣

  • @JoeBloggs-4096
    @JoeBloggs-4096 25 дней назад

    I just spent 3 weeks making my own obfuscator, about halfway done, and now it seems there is no point. Happy and sad at the same time.

  • @HenrykZ
    @HenrykZ 26 дней назад

    Hm, does this game dev software happen to have a quick texture mixer? I mean with blending modes, filters, colorization or glow effects etc., like you can do in Filmora 13?

  • @cloudwolf3972
    @cloudwolf3972 27 дней назад +3

    They should implement pop-up windows like this new FBX Import for more features such as Tilemap config(but keep painting Tilesets at the bottom), Sprite2D and AnimatedSprite2D animations and others. Shader Editor should also be moved from bottom to the Script view, maybe with a different background color or syntax highlight.
    All these features sharing the bottom panel with console/output/debugger always felt really weird to me.

    • @ViktorsJournal
      @ViktorsJournal 27 дней назад +1

      Shader editor can me popped out into its own window btw.

  • @thisisgood44
    @thisisgood44 25 дней назад

    letsgooooo🗣🔥🔥🔥🔥

  • @NexusBaum
    @NexusBaum 27 дней назад +4

    can I continue my 4.1 project with 4.3?

    • @eduardosanchezbarrios5810
      @eduardosanchezbarrios5810 27 дней назад +4

      Yes

    • @ddipti
      @ddipti 27 дней назад +10

      Make a copy andof you project then from the copy version try to use godot 4.3 and see if it is any good or you are good with Godot 4.1

    • @skaruts
      @skaruts 27 дней назад +2

      In principle, yes, but always make sure you have a backup and triple-check if everything works as expected before proceeding. You could also check the changelogs to see if there are any changes in any area that might affect your game. Might not be necessary, but if you notice anything out of place, then I'd advise you to do that.
      I noticed a while ago from 4.1 to 4.2 that ui themes had something different about them that I had to fix. So if you're using themes, be wary of that.

  • @kitastro
    @kitastro 24 дня назад

    17:10 A CYC(LE) LIC

  • @ivailoburov1295
    @ivailoburov1295 26 дней назад

    I just tried to open my latest 4.2 project and the editor always closes scanning the files. :(

  • @AppMaker728
    @AppMaker728 26 дней назад +3

    I'm using Godot only

  • @Ohem1
    @Ohem1 27 дней назад +1

    What about the USD format? (no no the dollar thing, Universal Scene Description).

  • @fourlion_everywhere
    @fourlion_everywhere 26 дней назад

    This is HUGE

  • @Flat_Erik
    @Flat_Erik 27 дней назад

    NYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES time to refactor tilemaps 🤩

  • @IronBrandon22
    @IronBrandon22 27 дней назад +2

    Am I the only one who noticed that the conversion from a ParallaxBackground to a Parallax2D actually converted it to a Node2D? That seems like an issue.

    • @comradecid
      @comradecid 26 дней назад +1

      i just noticed it too - looks like a bug. this is why i wait until after the first patch release to adopt a new version of software :P

    • @IronBrandon22
      @IronBrandon22 26 дней назад +2

      @@comradecid Exactly. I was about to excitedly download the update to use for a game I've been working on for a while, but decided to wait.

    • @AetherPowered
      @AetherPowered 26 дней назад

      @@IronBrandon22 Please test when in beta or at least the release candidat, so you can report bug before the release and hopefolly have a fix before; or you will have to wait for .x patch, which may not even fix it if nobody report the issue

    • @IronBrandon22
      @IronBrandon22 26 дней назад

      @@AetherPowered I’m not gonna start working on my huge project on a new release when I already spotted a bug.

    • @AetherPowered
      @AetherPowered 26 дней назад

      @@IronBrandon22 My point is to say that we should *test* on our project before the actual release so they can fix potential bugs before it get released. Did you read my message ?

  • @sekaus9158
    @sekaus9158 27 дней назад +1

    I hope it will fix the multithreading system because it takes 34s to generate about 1108 blocks and that is too slow when you need to load big chunks of blocks with a sum of over 4000 blocks...

    • @saul8510
      @saul8510 27 дней назад

      You're doing it in gdscript? It might be better to do that with c++ on gdextension.

  • @dakotah4866
    @dakotah4866 27 дней назад

    godot getting to look good. I've been meaning to start making my first game once I can figure out a damn not really good with codeine at all gd script what would be the first but visual scripting might be the way to go for me. I know it's a language I've never coded before seems pretty basic to get into but I'm more of a visual scripture so I have to do that instead.

  • @mehmeh8883
    @mehmeh8883 26 дней назад

    Can't wait for godot 6.9

  • @LivvieLynn
    @LivvieLynn 27 дней назад

    Now starts the pain of migrating layers of complex tilemap logic into 4.3...

  • @joaquimneto5617
    @joaquimneto5617 27 дней назад

    Godot can't stop catching W's.

  • @awyeagames
    @awyeagames 27 дней назад

    Nice

  • @artiartem
    @artiartem 27 дней назад +1

    No offense, but you should buy new micro, or adjust the sounds peaks.

    • @gamefromscratch
      @gamefromscratch  27 дней назад +1

      I'm on vacation and this was recorded in a hotel room with minimal control over my environment.

  • @aqua-bery
    @aqua-bery 19 дней назад

    Godot 4.3 almost ruined my GMTK submission. I couldn't download the export templates at all and I couldn't even download them from my browser
    I'm hoping it's fixed now, I had to roll back to a lower version

  • @GIRGHGH
    @GIRGHGH 27 дней назад

    I've never heard anyone say introdution before.